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WeaponSpeed Calculator




Quickness:
Spell Haste:
Item Haste (ToA):
Main Weapon Speed:
Off-hand Weapon Speed:

Swing Speeds:
 
Main-hand Swing Speed:
Off-hand Swing Speed:
DW Swing Speed:

Formula Details:
 
Quickness Modifier:
Spell Haste Modifier:
Item Haste Modifier:
Options:
What would things be like without the Quickness cap? Check and recalculate to see.
Use Alternate formula (see below for details).


Updates:

2/7/05: Added the second formula as an option, since there's still doubt as to which is correct.

5/9/04: Updated the formula - the entire thing is now multiplicative.

3/29/04: Added an option to disable the Quickness cap, for those curious in seeing what they could do without it... also added fields necessary to calculate dual wield swing speed. Since I have no DWer high enough level to worry about little things like swing speed, I don't know if what I did was correct or not... DWers, feel free to send in an email (uriel@classesofcamelot.com) if something seems wrong - if offhand speed should be capped, for example.

3/17/04: Fixed a bug that was causing everything to show as capped. Ironically, just as I sent out news to major sites I also introduced a bug I didn't even check for. Error checking for the win?

Notes:

Mastery of Arms is being removed for New Frontiers, according to the proposed list of RA changes posted on the Herald here. Check to see how this might affect your class' maximum speed...

Spell haste is not necessarily from a spell - haste from potions and item procs should also be placed there.

There is a soft cap on Quickness at 250. You can have more than 250 Quickness, but it will do nothing.

Swing speed is capped at 1.5 seconds.

Wyrd (Wyrd77 on VN) provided the formula I'm using.

Formula:

You may be wondering why there was a need for another calculator, when there was one available at Spydor's Web. The primary difference used to be that his calculator did not have a space for ToA haste, and so did not take it into account for the formula (though it was still possible to figure it out for yourself and enter the correct number in the spell haste column). The differences now no longer seem to exist...

Anyway, on to the formula stuff. From Wyrd:

2) Effective Haste is still not really known. There are two possible formulae...
A) (1-Casted haste) * (1-ToA Haste)
B) Max(ToA, Casted) + Min(ToA, Casted)/2

In most situations these two formulae are very close, thus it's difficult to see exactly which one is happening.

The primary formula is multiplicative:

Weapon Speed * (1 - QuiMod) * (1 - Spell Haste) * (1 - Item Haste)

QuiMod is (Quickness - 60) / 500

Spd: WeaponSpeed
QuiMod: (1 - ((Quickness-60) / 500))
Spell Haste Modifier: (1 - Spell Haste) / 100
Item Haste Modifier: (1 - Item Haste) / 100

So, with a 4.0 weapon, 250 Quick, 19% Theurg haste, 10% melee haste, it'd be...

Spd = 4.0
(1 - ((250-60) /500)) = .62
(1 - (19/100)) = .81
(1 - (10/100)) = .90

And 4.0 * .62 * .81 * .90 = 1.80792.

The alternate formula takes the lesser of two hastes and halves it. Using the same numbers, it would go:

WeaponSpeed: Spd = 4.0
QuiMod:(1 - ((250-60) /500)) = .62
Greater Haste (in this case spell haste, though it could be item):(1 - (19/100)) = .81
Lesser Haste: (1 - (5/100)) = .95

And 4.0 * .62 * .81 * .95 = 1.90836.

Which formula is correct? No one really knows. Most testing supports multiplicative, however, so when in doubt leave the alternate formula box unchecked.





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