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Long Description: At the heart of the Sylvan magic community are the Animists, and for a people so intertwined with Nature itself, one would expect nothing less. Animists have studied and evolved thier art over centuries, and have come to produce a magic that literally redefines the nature around them.
A weary traveller has often been taken aback by encounters with the Ents that populate certain areas of Hibernia, but even war-hardened, focused, and rested veterans have stood staring, almost hypnotized as an Animist summons the local plantlife, and shapes them to his bidding. The two most common plant creations of the Animist are the turret-like summons - a stationary plant that will effect anyone within it's radius with a spell of the Animist's choosing, and the bomber-like summons - plant-like creatures that speed forward towards their target and explode upon them, unleashing whatever spell they were enchanted with, be it damaging or soothing. As if this wasn't enough, the Animists also possess a full repertoire of traditionally-cast spells. No wonder so many can do nothing but stare.
Skills Points acquired per level up: 1 * current level
Master Level Paths
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Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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