Animist
Realm: Hibernia
Races: Celt Firbolg Sylvan
Starting Class: Forester 
Guild: Affinity

DAoC Official Short Description:
     Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena and use it to craft spells that damage their opponents.

Long Description:
     At the heart of the Sylvan magic community are the Animists, and for a people so intertwined with Nature itself, one would expect nothing less. Animists have studied and evolved thier art over centuries, and have come to produce a magic that literally redefines the nature around them.
     A weary traveller has often been taken aback by encounters with the Ents that populate certain areas of Hibernia, but even war-hardened, focused, and rested veterans have stood staring, almost hypnotized as an Animist summons the local plantlife, and shapes them to his bidding.
     The two most common plant creations of the Animist are the turret-like summons - a stationary plant that will effect anyone within it's radius with a spell of the Animist's choosing, and the bomber-like summons - plant-like creatures that speed forward towards their target and explode upon them, unleashing whatever spell they were enchanted with, be it damaging or soothing. As if this wasn't enough, the Animists also possess a full repertoire of traditionally-cast spells. No wonder so many can do nothing but stare.

Primary Attribute:
Secondary:
Tertiary:

Starting Stats:
Race
60
60
60
60
60
60
60
60
90
60
40
40
60
60
70
60
70
60
55
45
70
60
60
60

Skills Points acquired per level up: 1 * current level
Abilities
Skills
Weapons:
Level:
Weapons:
Level:
0
-
-
 
Armor:
Level:
Armor:
Level:
0
-
-
 
Other:
Level:
Other:
Level:
0
5
0
5
5
5
5
5

Master Level Paths

Resources:
Strategy Guides:
Sites & Forums:

Level Titles:
5: Grove Initiate
10: Arboreal Apprentice
15: Friend of Gaia
20: Plantfriend
25: Arboreal Adept
30: Servant of Nature
35: Forestmage
40: Arboreal Mage
45: Arboreal Champion
50: Force of Nature

Trainer Names and Locations:
Aalid Feie - Nabla
Ardagh - Blanodeb
Grove of Domnann - Faolan
Necht - Stiofann
Scrios de Atlantis - Cyrda
Shar Labyrinth - Teobrynna
Tir na Nog - Fuinshata


Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot