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Long Description: Seers who choose Eir as their Goddess when they come of age are traditionally referred to as simply Healers, however the name Healer does not do this class justice in many cases. Healers have been patient and reverent in their devotion and study under Eir, and as such she has granted them very unique abilities.
Like all Seers, Healers have the ability to heal their realm-mates, as well as augment their allies in battle with gifts of things like Strength and Constitution from Eir. When devoting their lives to either of these two paths, Healers can gain very powerful spells, such as group healing spells and more potent buffing gifts from Eir. But the uniqueness of the Healer lies in Eir's gift of Pacification. While many Healers are perfectly happy healing and buffing their realm-mates, some Healers prefer the strategy of prevention. Pacification grants spells such as Stun, Mesmerize, and Harry Spirit which the Healers use to prevent their allies from even becoming injured. In many instances, poorly planned battles have been saved by one or two Healers literally stopping an entire onslaught in their tracks.
Skills Points acquired per level up: 1 * current level
Master Level Paths
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Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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