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Long Description: In the villages of Midgard, children amuse themselves with games unlike any other culture. Stick fencing, capture the flag, and wrestling are responsible for cuts an bruises to almost every child, every day. Some village healers grow weary of the steady flow of patients, but they, as well as the parents, know that these games are more than simple amusments - they are preparations for the harsh road which lies in the future of every child.
In a land where all men are fighters, it takes little persuasion to continue your childhood learning and lend your life to that of a Warrior. The most rugged and fearless men in a realm known for those qualities, the Warrior is knowledgeable of almost every weapon, and can use all armors in the defense of his lands. In the shadow of his God Tyr, the god of war, Warriors learn tactics and strategies from the beginning of their careers. Many Warriors choose either an offesive path, or a defensive path, utilizing different weapons, techniques, and combat styles to increase his effectiveness. Some may think Warriors are all brawn and no brains, but the inginuity, resourcefullness, and strategy needed to become a good Warrior are unmatched by most other classes.
Skills Points acquired per level up: 2 * current level
Auto-Trains in: Axes, Hammers, Swords Master Level Paths
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Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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