The Realm of Midgard
Official DAoC Norse History
The Norse hail from the northern kingdom of Midgard, comprising the modern-day region of Scandinavia. They are generally stocky in build, strong, and not quite as civilized as inhabitants of the other Realms. However, when it comes to fighting, the Norse are equaled by none. Traditionally, the races of Midgard do not cooperate fully, but in this time of conquest and danger, they have put aside their differences to fight their common enemies. The Norse races are the human Norseman, the large strong Troll, the short hardy Dwarf, the small crafty Kobold, the quick and furry Valkyn, and the pious frostalfs.
Norse magic comes almost exclusively from their gods - from Odin, Thor, Hel, and Bogdar. Trolls, Kobolds and frostalfs can also choose to become the wild Shaman, a primitive tribal magic user.
The Norseman are the humans of Midgard, and as such are tall, hale, hardy, but generally not as civilized as humans from other Realms. The Trolls are large fearsomely strong creatures who make great fighters. The Dwarves are stocky and wise, making good priests and fighters. The Kobolds are smaller than dwarves, but much quicker and more dexterous, excelling in the arts of hiding and climbing.
Official DAoC Descriptions of the Races of Midgard:
Wise, short, and stocky creature hailing from the underground caverns of Midgard. Dwarves make good priests and fighters.
The descendents of the Svartalfar prince Hauk came to be known as the Frostalfs, after Niflheim, the realm where they reside - a place of darkness, bitter cold and icy fogs and mists. They were recently discovered by a band of dwarves seeking a way to bolster the forces of Midgard. Realizing that their fate was bound with that of Midgard, the Frostalfs have agreed to come to the aid of the Realm and fight side by side with Midgard's forces. With naturally high Piety they are especially suitable as Spiritmasters, Runemasters, Healers and Shamans.
Mischievous, quick, and small, Kobolds are natural at any task involving feats of dexterity, sneaking, and other Rogue-ish skills.
Common man of Midgard. Tall and strong, loves the snow and ice of his native land. Norseman are good at just about anything, but do not excel at any one task.
Huge, strong, and slow, the Troll is one of the largest races in all three Realms. Due to their large size, Trolls have a natural advantage in physical combat.
A pre-historic race of humanoids, the Valkyn are a domesticated splinter group of the Morvalt, the race that has taken over Aegir, the mythological land of the Troll Fathers. The Valkyn have allied with Midgard and the Troll Fathers to liberate Aegir from the Morvalt. Valkyn are hunched, lithe, muscular creatures that are tribal in nature. They follow their own set of gods, who have been accepted by the Norse pantheon, so long as the Valkyn continue to aid them in their quest to eradicate the Morvalt from Aegir.
Racial Resistances:
Dwarf |
2% Slash |
3% Thrust |
5% Body |
|
Frostalf  |
2% slash |
3% thrust |
5% spirit |
Kobold |
5% Crush |
- |
5% Energy |
|
Troll |
3% Slash |
2% Thrust |
5% Matter |
|
Norseman |
2% Crush |
3% Slash |
5% Cold |
|
Valkyn  |
3% Slash |
2% Thrust |
5% Cold |
5% Body |
Race / Class Table:
Class / Race |
Dwarf |
Kobold |
Troll |
Norseman |
Valkyn  |
Frostalf  |
Berserker |
X |
|
X |
X |
X
|
Bonedancer |
|
X |
X |
|
X |
Healer |
X |
|
|
X |
|
X |
Hunter |
X |
X |
|
X |
X |
X |
Runemaster |
X |
X |
|
X |
|
X |
Savage |
X |
X |
X |
X |
X |
Shadowblade |
|
X |
|
X |
X |
Shaman |
|
X |
X |
|
|
X |
Skald |
X |
X |
X |
X |
|
Spiritmaster |
|
X |
|
X |
|
X |
Thane |
X |
|
X |
X |
|
X |
Valkyrie |
X |
|
|
X |
|
X |
Warlock |
|
X |
|
X |
|
X |
Warrior |
X |
X |
X |
X |
X |
Official DAoC Descriptions of the Starting Classes of Midgard:
This class is for the future mages of Midgard. Again, trolls are not welcome within their ranks due to a general lack of delicacy and subtlety of thought and movement. Mystics become Runemasters or Spiritmasters.
Since this class requires a certain amount of stealth for success, trolls are not considered suitable for the rogue class. Rogues become Hunters or Shadowblades.
If you wish to heal your fallen comrades, and augment their fighting skills with your magic, this is the class for you. This class provides a haven for the more sensitive trolls with less interest in battle than their simpler brethren. Seers become Shaman or Healers.
The traditional fighter of Midgard, all races are welcome to join in the defense of the realm, and bear arms against their common enemies. Vikings become Warriors, Berserkers, Skalds, or Thanes.
Official DAoC Descriptions of Midgard's Gods & Godesses:
The Valkyn god of the dead.
The god of poetry and song.
The Norse goddess of healing and herbs.
Queen of Nifleheim, the Norse underworld.
The Valkyn god of war who represents bloodlust and the battlefield.
The trickster.
Modi is the arch-god of the Norse pantheon, and especially of battle.
Odin is the Arch-God of knowledge.
The Norse goddess of the hunt and the bow.
The god of Weather and might.
The god of War.
The fallen giant whose body makes up the land of Midgard.
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