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Champion Levels have more in common with Artifact leveling than with their
predeccesor, Master Levels. You don't complete encounters, you don't do raids,
there's no specific list of tasks to do... you just need to earn experience. A
lot of experience.
You start Champion Levels by talking to your King after you reach level 50 -
you will also need to return to the King each time you have earned enough
experience to advance a level (you can earn experience toward the next CL
without talking to the King, but won't get a point to spend on a CLA). After
you've talked to him, any experience you earn - ANY experience - will count
toward Champion Levels. (You can view your current experience by clicking on
your experience bar twice; the first time will switch it to show realm points,
the second Champion Experience. Custom UIs will only have that ability if they
have been updated for DR.)
Each Champion Level requires 32,000 Champion Level experience (CLXP). In PvE,
you gain one point of CLXP per 2 million normal experience, meaning a Champion
Level takes 64 billion experience. However, quest experience and all bonuses
(outpost, artifact, guild) count toward CLXP. Some Catacombs quests earn
several billion experience, and Chapter 3 of the Champion Quests should earn
you almost three Champion Levels. But, if you can't take PvEing to get it, you can
RvR...
In RvR, you gain one point of CLXP per 333k normal experience - one sixth the
amount needed for a point when in PvE. A single solo kill in RvR can earn you
over half a bubble of CLXP, the equivalent of 15+ capped monsters. The downside
to exp'ing in RvR is that your kills are not going to come with the kind of
regularity that they will in PvE, but it's obviously assumed that many people
will continue to RvR as normal and gain CLXP while they do so.
Other benefits for Champion Levels include titles and access to the King's Quartermaster, who sells
special mounts, respec stones (ML and skill), and other useful items. At
Champion Level 5, you can get your Champion Weapon with all of its abilities unlocked, and can ignore the quests completely.
Shepherding
Shepherding does for CLXP what it does for MLXP - provide a reason for those who have done the encounters before to help others with them.
To receive shepherding experience, you have to:
- Have completed the Champion Quests.
- Be grouped with a player who will receive the large CoF/boss experience bonus (someone who hasn't killed that mob before and is on the CoF or final fight step).
- Be within 2000 units.
You won't receive nearly as much experience as the player doing the encounters for the first time, but you will get half a level if you shepherd someone through the entire process. The experience bonus will not change depending on how many in the group need the encounter (assuming there's at least one, anyway).
Champion Level Titles
CL1: Seeker
CL2: Enforcer
CL3: Outrider
CL4: Lightbringer
CL5: King's Champion
Quartermaster Items:
CL1 |
CL2 |
CL3 |
CL4 |
CL5 |
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Grey Horse - 3p
Spotted Horse - 3p
Chocolate Horse - 3p
Bay Horse - 3p
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Palomino Horse - 4p
Black Horse - 4p
Silver Horse - 4p
King's Star of Destiny -250g
Golden Weapon Burnish - 125g
Turquoise Weapon Burnish - 125g
Royal Red Weapon Burnish - 125g
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Chestnut Warhorse - 6p
Spotted Warhorse - 6p
Bay Warhorse - 6p
Grey Warhorse - 6p
Luminescent Cambriare Stone (CLA Respec) - 50g
Twilight Blue Weapon Burnish - 125g
Emerald Weapon Burnish - 125g
Royal Blue Weapon Burnish - 125g
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Palomino Warhorse - 8p
Black Warhorse - 8p
Chocolate Warhorse - 8p
Silver Warhorse - 8p
Black Weapon Burnish - 125g
Silvery Blue Weapon Burnish - 125g
Flame Weapon Burnish - 125g
Cobalt Weapon Burnish - 125g
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Undead Horse Voucher - 15p
Unicorn Voucher - 15p
Nightmare Voucher - 15p
Earth Horse Voucher - 15p
Ice Horse Voucher - 15p
Fire Horse Voucher - 15p
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