Classes of Camelot Frequently Asked Questions
What's inside my Realm?
As you already know, there are three Realms in DAoC - Albion, Hibernia, and Midgard. Inside each of the realms are many small towns and dungeons, and one capital town. Albion's capital town is Camelot, Hibernia's is Tir na Nog, and Midgard's is Jordhiem. On one side of the realm are two entrances to that realm's Frontier Zone, and one the other side is a special section of the realm called the Epic Zone. The capital is generally located near the center of the Realm. Also located in your realm is an entrance to Darkness Falls.
If you have the Shrouded Isles Expansion, then you also have access to further areas in each realm. You can access the new areas either by starting out there with a character or travelling through a portal. The main portal for each realm is located near one of the southern starting towns; Connla in Hibernia, Nalliten in Midgard, and Ardibad's Retreat in Albion.
What's so special about the capital?
The capital city is where you can find a trainer for every class, the Trade skill Masters, merchants of all types, the Guild Emblemeer, the Guild Registrar, the Last-Name NPC, the Bank Vault Keeper, any many other NPCs. It would be very difficult to attempt to go through your character's life without visiting the capital city frequently.
There are also new capital cities in the expansion areas which can be found direcetly on the other side of the SI portal. These are Domnann in Hibernia, Aeghrimm in Midgard, and Caer Gothwaite in Albion. These cities are a bit smaller than the original capitals, and they aren't in their own zones, but they contain many of the same services.
What's the Epic Zone?
The Epic Zone is a high-level zone inside your realm that houses a dragon of some sort. The Epic Zones are geared towards players of level 35-50, and are known for the unique high-level armors and weaponry that can be found there.
How do I get to my Realm's Frontier Zone?
There are two passages from Realm to Frontier - through the middle of special forts called Border Forts. Border Forts are the only way you can go from inside your realm to outside you realm.
Is there any difference between the two Border Forts?
Now that you mention it, there are. One of your Border Forts will have all of your class trainers in it. The other Border Fort will have a bindstone, a Bank Vault Keeper NPC, and your Inter-Realm portal.
What's an Inter-Realm portal?
Your Inter-Realm portal is the only way you can go from your realm or your frontier out to other realms' frontiers. Please remember that your realm is not connected physically to the other two! You can only get there through teleportation!
How do I use the Inter-Realm portal?
In the Border Fort with the Inter-Realm portal, there is a medallion merchant who sells various medallions. You much purchase a medallion corresponding to where you want to go. For instance, if you want to go to Albion, you'll purchase the Albion Medallion. Equip this medallion on to your character's neck slot and stand on the teleporter pad.
I'm standing here with the medallion, but I'm not moving!
You can only teleport once per 10 minutes when the special Teleporter NPCs come over to the teleport pad and cast their special teleport spell. If you miss their casting, you need to wait another 10 minutes before they cast the teleport spell again.
Where do I end up when I teleport?
That really depends on which medallion you bought, doesn't it? If you bought a medallion to another realm, you will arrive at your Destination Fort, which is inside the other realm's frontier. If you bought a medallion to the Battlegrounds, you'll arrive at your Battlegrounds Fort.
What's inside my frontier zone?
On one end of your frontier is your two Border Forts. On the other side are two valleys, guarded by what are called Mile Forts. The Mile Forts protect the Destination Forts of the other two realms. For example, if you are in Hibernia, you have two valleys guarded by the Midgard Mile Fort (MMF) and the Albion Mile Fort (AMF), which guard the Midgard Destination Forts and the Albion Destination Forts. There are also 6 normal forts, two Relic Keeps, and one Supply Fort.
What are these destination valleys like?
Well, the only way in to one of these two valleys is through the corresponding Mile Fort, but these Mile Forts are not guarded by NPCs, so they belong to whoever is occupying them at any one time. At the end of the valley are the Destination Ports - where enemies will arrive when they leave their Border Fort using the Teleportation Pad. The Destination Ports are heavily guarded, like your Border Forts, and cannot be taken over by players.
What are the normal forts like?
The normal forts are outposts or strongholds of your realm in the Frontier. They are guarded by special Realm Guards who will attack any enemy PC they see, but will not help you if you are getting killed by a monster. These forts can be taken over at any time by the other realms if they can kill the Keep Lord, guarded deep within the fort. To see a list of who owns which forts, type /realm.
What are the Relic Keeps?
Relic Keeps house your land's Relics. Relic Keeps are heavily guarded, but the enemy realms can still kill these guards and steal your Relics. One of your Relics is a Power Relic, and the other is a Strength Relic. If the enemy steals your Power Relic, they gain 10% bonus to all magical damage done by their realm in PvP combat. The Strength Relic gives a 10% Strength bonus. To steal a Relic, you must pick it up, carry to your Destination Fort, portal back to your home realm, go to your Relic Keep, and drop it on the ground near your Relic. You gain no bonus by having your Relics, but you cannot steal an enemy's relic until you have yours, so if someone takes yours, you must take it back before taking theirs. To see a list of who owns which Relics, type /relic.
What are the Supply Forts?
The Supply Forts are Dun Cruachon in Hibernia, Bledmeer Faste in Midgard, and Caer Benowyc in Albion. The Supply Forts are the forts located closest to the Destination Valleys, and house special merchants that sell crafting materials, seige parts and ammunition for siege weaponry. Since these forts are the closest to the enemy portal keeps they usually change hands the most frequently.
What are the Battlegrounds?
The Battlegrounds are places where lower-level characters can go to hone their RvR skills against like-leveled opponents.
What level must I be to visit the Battlegrounds?
There are four different Battlegrounds actually, one for players 15-19, one for players level 20-24, one for players level 25-29, and a fourth for players level 30-35. Once you pass level 35 you cannot visit the Battlegrounds any longer.
How do I get there?
You can purchase a Battlegrounds medallion at your Border Fort with the teleportation Pad. There is only one medallion - it will take you to whichever Battleground applies to your particular level.
What do the Battlegrounds look like?
Basically the Battlegrounds is like a triangle - there are three Destination Forts, one for each realm, and in the center is a single fort able to be captured by any of the three realms.
Are there any special rules that apply in the Battlegrounds?
All normal PvP rules apply, as far as death, realm points, bounty points, etc. are concerned. However, once you reach Realm Rank 2, you are considered graduated from RvR training and you can no longer visit the Battlegrounds, regardless of your level.
What is Darkness Falls?
Darkness Falls is a huge high-level dungeon shared by all three realms. It has unique rules, monster encounters, and even PvP combat.
How do I get to Darkness Falls?
There is an entrance hidden in your realm, and there is also an entrance located in your Relic Keeps. The entrance for each realm is located in one of the zones nearest to the capital city, Connacht for Hibernia, Vale of Mularn for Midgard, and Camelot Hills for Albion. Look around for a stone portal glowing purple and you'll have found it.
Why isn't the portal turned on?
Well, the portals to Darkness Falls are only active for your Realm if your Realm controls more forts than anyone else. So, if Albion owns all its forts, plus one fort in Hibernia, Midgard owns all of its forts, and Hibernia owns all of its forts but the one Albion has, than Albion has more total forts, and Albion's Darkness Falls portals will be open, while the other two realms will be closed.
How do I get out?
There are three warp-in points, located at three opposite sides of the dungeon, one for each of the realms. Near each of the warp in points is a teleporter back to your home realm. It doesn't matter which teleporter you go in, all three take you back to your realm, not to another realm. There are also a number of teleporters scattered deep within the dungeon to allow for easy ways out.
What's the layout like?
Well, there are three 'fingers' on the outskirts - one for each of the realms, but the center is varied and has multiple floors.
Can you PvP in Darkness Falls?
Yes, PvP combat is supported. The best way to make sure your realm has the best equipment is to kill people from the other realm before they can get it - so kill enemies whenever you can.
What are these 'seals' that keep dropping from monsters?
There are many different types of seals that drop, and they are all stackable. There are non-hostile Imp merchants located throughout the dungeon that will sell special armors, but they only accept these 'seals' as payment. Different Imps want different seals, so make sure you pay attention when you click on them.
Are horses in the game?
There sure are.
How do they work?
Many of the towns in your realm have a Stablemaster NPC who sells tickets. At this time, horses have set paths between towns, and the tickets you purchase from the Stablemaster list their town destination. You need to purchase a ticket from the Stablemaster, and then hand it to him. After that, the game will put you on a horse, and you'll ride to the destination town automatically.
How much do the tickets cost?
All horse tickets are 5 silver.
Can I buy a ticket at one Stablemaster, and then give it to another?
No, tickets must be used at the Stablemaster who sold it to you. However, there is no time frame on tickets - you can purchase a ticket today, and use it a week from now, as long as you give it to the same Stablemaster.
Is there any way I can get off the horse before I get to the destination town?
Sure, just jump off. You do remember what your jump button is, don't you?
What can I do while riding the horse?
Your character can take no actions while riding the horse; you can only chat during that time.
Where can I find maps of Camelot?
The Camelot Herald
has a pretty extensive map feature for finding your way around.
What or where is PoC? I hear it's a great place to level chars.
PoC stands for Passage of Conflict - it's a dungeon shared between the realms, stuck out in the Frontiers. There are entrances in all three realms - you can find the entrance marked on your map near each realm's central keep - Caer Boldiam (61k, 29k), Dun na nGed (15k, 36k), and Glenlock Faste (11k, 28k) respectively.
Like Darkness Falls and the Labyrinth, RvR combat is enabled in PoC, so there's some added risk if you hunt there. But there are a large number of mobs from level 50 up, and you'll get the exp bonus given to the Frontier zones (200% on regular ruleset servers, when this was written).