Albion Chapter 3 - Culmination

Plan For Success
Lost, But Not Forgotten
Thivek's Fire
Troubling Alternative

Plan For Success

Chapter 3 of the Labyrinth quests is like Chapter 3 of the Darkness Rising quests, in that it culminates in a series of fights against named monsters. However, the Labyrinth version has more than just 6 monsters to kill and a dungeon to hold them... these quests are also very similar between the three realms.

As you're probably used to by now, start by talking with Chamberlain Harlen.

Chamberlain Harlen says, "What the King asks will not be easy. You've faced significant danger in recent days, but I have a feeling that you haven't even scratched the surface of the true menace that lurks within the Labyrinth. Come back to me only when you feel truly ready."

Chamberlain Harlen says, "Are you sure you don't want more time to prepare? You know I have the utmost [confidence] in your abilities, but the task ahead will challenge even your skills."

Chamberlain Harlen says, "The King and High Consul have already come to an agreement as to the most effective course of action with the highest chance of success. We must [restore the wards] sealing the Labyrinth to contain the relics and all their evils within. The High Consul can better explain the details of what must be done, so please go speak with him now."

Will you protect Albion from the horrors within the Labyrinth?

Chamberlain Harlen says, "The High Consul awaits you here in the throne room."

Go talk to High Consul Herleagis...

High Consul Herleagis says, "You have proven your with many times over, Urimoo. If anyone is to [succeed] in this task, I know it will be you."

High Consul Herleagis says, "The original ward stones sealing the Labyrinth were created by the priests of Vartigeth just prior to our departure from tehse lands. Vartigeth's most powerful runes of protection were carved into the very demon stone used to build the relics, forcing all under [demonic influence] to flee from them in terror."

High Consul Herleagis says, "With the discovery that demons had been masquerading as our gods, faith in the divine dwindled down to nearly nothing in Uruz society. Vartigeth is one of only two of our gods to retain a sizable following throughout our exile, the other being Laresh through his Maulers. It is my hope that Vartigeth's priests have retained their knowledge of how to [construct the wards]."

High Consul Herleagis says, "Unfortunately, despite my warnings, Desmos, the High Priest of Vartigeth, has led a pilgrimage into the Labyrinth to a shrine of Vartigeth recently discovered there. Take this map to its location. If he yet lives, you must find a way to restore the wards and reseal the Labyrinth post-haste."

You must now find and talk to Desmos deep in the Labyrinth. The directions you are given are good enough to follow.

Once you find Desmos, talk to him about "resealing the Labyrinth".

Desmos says, "While I would mourn the [loss of access] to this shrine, there is no denying what must be done. I will help you with your task."

This completes Plan for Success. You receive 23 billion or so experience, and a plat.

Lost, But Not Forgotten

Desmos says, "I have learned much in the days I have spent here, communing with the spirits of those who long ago served Vartigeth in this place. You see, while a number of priests left with the clans during the exodus from the Labyrinth, many stayed behind with Maghras and his guard to help complete the sealing. When the corrupt followers of Vartigeth's imposter found them, they were slaughtered mercilessly. Their [ancient scrolls] were carried away as trophies."

Desmos says, "These scrolls, ten in total, contained Vartigeth's ancient runes of protection, given to the Uruz ages ago, long before the coming of the demons. They are complicated, [magical runes], far too complex to be memorized."

Desmos says, "The first thing you will need to do if we are to refashion the wards is kill the corrupt priests in the area and try to find as many of the lost scrolls as you can. They've been passed down among them through the generations as status symbols."

The corrupt priests you need to kill are in the passages just outside the shrine - you should now wander around until you've killed enough to get 10 scrolls (which should take only 10 kills), and then return to Desmos and hand him the scrolls.

Desmos says, "Have you retreived all ten of the Lost Scrolls, Urimoo? I sense you have. Hand them to me if you have truly recovered them."

Desmos says, "You found all then! [Vartigeth] truly smiles upon us this day!"

Desmos says, "Working with demon stone is extremely dangerous. Normal tools will release demonic energy with every strike of the stone. This is what initially led many of the Uruz that built the demons' relics down the [spiral of corruption] in the first place."

Desmos says, "In order to safely carve Vartigeth's runes into the stone, we will need to recover the hammers and chisels originally blessed by Teragani. With his mastery over earth, we may carve the demon stone [without worry] of corruption."

Desmos says, "I have spoken with the spirit priests of this matter and they recall witnessing corrupt engineers stealing the sacred tools for work on their mad, clockwork devices. It will be a dangerous journey from here, but if you can find the section of the Labyrinth overcome by clockwork, there's hope that you can recover the tools from the [corrupt engineers]."

Desmos says, "We'll need five each of the blessed hammers and chisels both so my followers can assist me in completing this task as soon as possible."

Unlike the priests, the engineers aren't nearby - you should port to the Shrine of Teragani, if you have the obelisk activated (which by this point you should). The engineers are almost all located in a hallway nearby, to the Northwest, on the way to the "Trela's Crossing" obelisk.

You'll need to kill ten engineers - five for the hammers, five for the chisels.

Once you have five of each, return to Desmos and hand him the hammers and then the chisels.

Desmos says, "Has your mission to the Clockwork Section borne fruit, Urimoo? If so, then hand me the Blessed Hammers first."

Desmos says, "Excellent! Now, did you get the five chisels?"

Desmos says, "Five of each! We just might [pull this off]!"

Desmos says, "With the scolls found and the tools recovered, we are now ready to begin work on the actual carving of the wards. As a mining expedition into the demonic realm would be both impractical and time-consuming, we must work with what we [already have here] in the Labyrinth."

Desmos says, "The remains of the [old ward stones] are scattered about throughout the Labyrinth. Destroyed by treasure hunters, goblins, and time, their protective runes have been chipped or worn away, leaving chunks of raw demon stone. These are often stolen by passing Thelo, who are drawn to them in the same way they are drawn to the relics."

Desmos says, "Luckily, the Thelo have trouble controllling the flooded section of the Labyrinth, so there's still plenty of raw demon stone to be found here. We're going to need at least twelve fragments to get started in the process of reforging the wards, so please begin collecting them immediately."

The stones you need to collect are in fairly obvious piles in nearby halls. You only need twelve - if you are in a group, then one person getting the stone will give a copy to each group-mate. The stones have a fairly fast respawn, so I wouldn't go any farther than the circular stairway when looking for them. When you have all twelve, return to Desmos and hand them to him.

Desmos says, "We must begin work on these at once. Now comes the [most important] step of the process."

This is the end of Lost, But Not Forgotten. You'll receive 33 billion or so experience, and 2 plat.

Thivek's Fire

Desmos says, "The reason the original wards were able to be defeated was that Maghras was unable to reach the [Great Forge] of Thivek to bathe them in Thivek's Fire. Thivek's Fire would have prevented the ward stones from being moved or destroyed by those that found the Labyrinth in the years after our exodus."

Desmos says, "Maghras had hoped that the last ditch effort of sinking the Labyrinth beneath the ocean would negate the need for it, but as our own [presence] here would indicate, that was not enough."

Desmos says, "The Great Forge of Thivek lies in the section of the Labyrinth taken over by the Thelo's clockwork madness. I have written down the path you may take to reach it, assuming the [overall layout] of that area of the Labyrinth has not changed too much from what the spirit priests remembers."

Desmos says, "Take my Symbol of Vartigeth, also. When you have secured the room, touch it to the forge and I will use the Obelisks of Nurizane to travel there to procure Thivek's Fire."

This is what I consider the beginning of the end - each of the last few quests has you fighting a Tier 3 relic mob, and this is the first. You must travel to the room in which the Adjudicator II is located (just to the southwest of the Great Forge of Thivek obelisk), and kill it. The Adjudicator, while red con, should not be soloed by any but the strongest PvEers. I'd recommend taking at least half a group, if not a full group. The Adjudicator's main trick is a very high damage (2000ish) fireball type spell. Make sure your support and casters aren't near your tank. You should also assign someone to deal with repops of the goblin repairmen throughout the room.

When the Adjudicator is killed, move toward the Forge (it's the one that the Adjudicator was standing in front of) and /use the Symbol of Vartigeth that Desmos gave you. Only one person in a group should need to do this. Desmos will arrive, try to collect Thivek's Fire (which is not there), and return to his shrine, which you must return to.

Desmos says, "I have spoken with the spirit priests and they knew of the Construct's construction, but not of the theft of Thivek's Fire for its usage. It was built to guard a powerful relic deep within the clockwork section of the Labyrinth. Looking at the plans for it, which show the assembly area it was built in, we've [determined] how you might get there."

Desmos says, "Take this lantern with you. When you've defeated the Construct, transfer the flame within its belly into the lantern and return to me here. We may then return it to the Great Forge of Thivek and begin [reforging the ward stones]."

Desmos says, "Do not yet lose hope. We can still do this."

Follow the directions you're given - again, they're pretty good.

The map directions are:

Begin by traveling through the southwest hall along the upper tier of Nurizane's Crossroads. Go left at the intersection before the stairs down, and follow the tunnel through to the Obelisk near the Shrine of Tegashrig. Travel past the Obelisk, but before the steps at the Shrine you will see a passageway toward the west. Go down this westward passage to the second intersection. Turn north and follow the tunnel to the spiral staircase. Go down the staircase to its bottom.

Come out of the staircase to the west. You will see an Obelisk, the one outside the Construct Assembly area. Continue beyond the Obelisk and you will walk onto a balcony. Ladders within alcoves to the left and right will take you down to the room below, and a large conveyor belt will lead up to the Construct Assembly Room.

Once you're where you should be, it's time for fight number two - this time against Maghras aka the Construct.

Killing Maghras gives credit for the quest step to all nearby - basically everyone in the room. That's good, because you might need more than a group for this fight. Maghras himself isn't so bad, but he has several pets with quite a lot of hit points. There is also a steady stream of aggro from the room below, even if you killed all the mobs there - more will spawn and come at you.

Upon defeating Maghras you'll find that once again, you don't get Thivek's Fire... you have to return to Desmos and inform him that it has been [extinguished].

Desmos says, "Did you recover the flame?"

Desmos says, "There is only one final hope left then, one that I never wanted to imagine we would have to do. If we cannot seal the relics from the world, we must cut off the [demon lord Agramon] from the relics."

This completes Thivek's Fire. You receive 23 billion and change experience, and 1 plat.

Troubling Alternative

Desmos says, "Before the false relics were built, Agramon claimed for himself one of the true relics we were given millenia ago by the gods, the Soul Gem of Februstos. The Soul Gem was said to have the power to feed on the souls of our enemies, granting their strength to its bearer. Agramon found a way to reproduce this power in his relics, then link the relics to himself through [the Soul gem]."

Desmos says, "In the chaos of the war, Agramon managed to lose the Soul Gem in a room that was later cut off from the rest of the Labyrinth during its sinking. A dragon and his minions managed to find this room, but got trapped there after an earthquake. Mortally wounded by falling debris, the dragon found that proximity to the Soul Gem kept him alive, as it allowed him to feed on some of the power going to Agramon."

Desmos says, "It is rumored that the drakorans inside have recently dug their way out, however I'm afraid I do not know where this room is, only that it is somewhere here within the flooded section. You must go there now and retreive the Soul Gem from the Dracolich if we are to cut off Agramon's power once and for all."

Time for fight number three! Or almost time, anyway. First you have to get to the Dracolich (aka Zhulrathuul)... The game doesn't offer you much help this time - so here is my attempt at directions (created using maps, so hopefully the maps aren't confusing).

First, there are a few obelisks on the way - so if you already have access to those, you won't need the rest of the directions. Getting increasingly closer to the Dracolisk, they are: Discovery's Crossing, Hall of Thanatoy, Anapaysi's Crossing, and Dracolisk Den.

Hub to Discovery's Crossing: Leave the hub via the southwest exit. You'll soon be able to go left, right, or straight down some stairs (you should remember this intersection well from Chapter 2). Take the stairs down all the way, then exit and head to the northeast, going down once again. You should now be on level 3 of the Labyrinth, and in front of you should be the Discovery's Crossing obelisk.

Discovery's Crossing to Hall of Thanatoy: At Discovery's Crossing, take the exit to the southeast. Follow that hallway past a big turn (you'll be heading southwest) until you reach a four-way intersection. At this intersection, head southeast again a short distance, until the hall branches to the left and right. Go right, and shortly you'll be at the Hall of Thanatoy obelisk.

Hall of Thanatoy to Anapaysi's Crossing: Go northwest and then southwest, until you get to an intersection. At this point you can either go right - in which case you loop around to the obelisk - or straight - in which case you will go to the next four-way intersection and turn right to find the obelisk.

Anapaysi's Crossing to Dracolisk Den: At Anapaysi's Crossing, go a short distance southeast to the room with a four-way intersection, and turn right. Follow that hallway past a couple of turns and then down some stairs. Follow the stairs down to level 4 of the Labyrinth. Then you'll need to go in one of the spiral staircases and exit back to the west, then go north a little way to the Dracolisk Den obelisk.

The first part of the Dracolich encounter is simply getting there - it's a little bit confusing. As you enter the large, mist-shrouded room, to your right is the Dracolich Den obelisk. To your left is the way down - there's a column that is at probably a 75 degree angle, which you can go down without damage, if you do it slowly. (This is also how you get out of the Den, assuming you live.) Across the room and to the right, now, should be the ramp up. All along this path you might encounter flying undead drakoran, so watch both your step and the sky.

Once you reach the area outside the large circular room in which the dracolich is located, get ready for a fight. When you attack, the necromancers inside the room will raise the dracolich. You can then drag those necromancers outside to fight - the dracolich is tethered and will not follow, although he can use spells until you get far enough away. Once the necromancers are dead, time for the dracolich itself...

The dracolich is located at the center of the room. Around the outside of the room are golems, which are, at the beginning of the fight, inanimate - like most golems throughout the labyrinth. But instead of activating when a player gets close, these are activated at points throughout the fight.

The necromancers raise not only the Dracolich itself, but also lesser minions. So you'll need to have someone ready to deal with them; PBAE will work well, since they're not high con and really just need to be killed quickly. Zhulrathuul has usual dragonish abilities. It may be possible to easily defeat the encounter from range, as like many mobs in the Labyrinth, the Dracolich is tethered in place. And of course the usual high level PvE tactics work.

Once you are victorious, return to Desmos...

Desmos says, "With Thivek's Fire already gone, the loss of the Soul Gem of Februstos will be all the more devastating for Uruz everywhere. However, it cannot be avoided if we are to finally [stop Agramon]."

Desmos says, "If this threat is to ever end, the [Soul Gem of Februstos] must be destroyed. Unfortunately, it cannot be destroyed here, not now, not while Agramon yet lives. The demon lord's link to the Soul Gem prevents its destruction as long as he remains in this world."

Desmos says, "Agramon cannot be truly destroyed. Killing him only sends him temporarily into a demonic void. However it does weaken his influence in this world, including his link to the Soul gem. If you could defeat Lord Agramon, you could easily [destroy the Soul Gem], breaking his link with the relics. The relics will still hunger for souls and corrupt individuals of their own accord, but will not feed Agramon power for his conquest of the world."

Desmos says, "This will be extremely difficult. You will need to bring all the allies you can muster. I do not know where Agramon hides, only that he has a [pocket of the demonic plane] hidden below the Labyrinth."

Desmos says, "You must find his lair, defeat him, and destroy the Soul Gem. Now go with my blessing."

So, just like that, you're sent to defeat the lord of demons, in his own little pocket universe lair. Yeah.

The approach to Agramon is interesting in that it features, of all things, a hidden doorway. There's a green knob you press which will open up a section of the wall.

Once you press that button, the door will slide open, revealing a tunnel. There are some Chthonic Knights and lesser demons on the way in, but nothing to worry about until you reach Cerberus. Cerberus shouldn't be a tough fight, assuming you are anywhere near capable of handling Agramon. Zerg, ML9 pet, petspam - the usual tricks all work.

Past Cerberus, you reach Agramon, the Demon Lord himself... and a whole hell of a lot of minions. The only time I've done this fight was in a three-realm testing zerg, so my experience isn't all that applicable. But presumably you should be able to take the minions - none of which are "epic" level - with small PBAE groups, while the rest of the raid focuses on Agramon himself. Or you could probably just drag them all to Agramon and PBAE everything to oblivion. Agramon himself should be susceptible to all the usual high level PvE tricks.

Once Agramon is defeated, make sure you /use the Soul Gem of Februstos - otherwise, you won't get quest credit.

"With Agramon defeated, the Soul Gem of Februstos shatters easily. You feel an uncomfortable wave of heat and despair flow through you, then pass away like a breeze."

You're almost done, at long last - return to High Priest Desmos and tell him the "good news".

Desmos says, "You've done it! With his link to the relics severed, Agramon's power will wane and his demons will falter. Perhaps another demon lord will attempt to challenge him now, but for the time being, we [no longer] have to worry about it."

Desmos says, "You should report back to [High Consul Herleagis] about this immediately. I'm sure your King will want to know of this as well."

Desmos says, "You can tell the High Consul that I will be remaining here at the shrine for now. Do not worry for my safety. Vartigeth will protect me."

Return to High Consul Herleagis in the Throne Room and inform him that the "demon threat is ended".

High Consul Herleagis says, "Never would I have dreamed that such an accomplishment was even possible. Knowing that it was, I'm not surprised that you were responsible. You truly are the most amazing Mauler I have ever met. The elders of the Korazh will tell the tale of your [accomplishments for an age."

High Consul Herleagis says, "It saddens me that Desmos is not yet ready to return to us, but I trust in his judgement. Perhaps his efforts will finally revive our long [forgotten appreciation] of the gods."

High Consul Herleagis says, "You should speak to your King now and share with him the good news."

And last of all, go talk to the King.

King Constantine says, "My Champion returns, hale and hearty! Tell me, was your mission a [success]?"

King Constantine says, "You are an asset to the realm, Urimoo. You have brought us [victory over the demons] that we never could have imagined."

King Constantine says, "I've been given reports that the Minotaur relics are already being brought up from the Labyrinth by greedy and nefarious adventurers from every realm. A new chapter has begun in this war that will not be likely to end soon. Knowing that demon lords will no longer be a part of it is very [comforting] indeed."

King Constantine says, "But as for you, Mauler Urimoo, you exemplify--no--you embody all that is meant when one says 'I am of Albion'. Once again you have selflessly risked your life to secure the people of this realm, and I say...thank you. Thank you, Urimoo, on behalf of your King and the entire realm of Albion!"

Rather anticlimactially, at this point, your reward is 64 billion experience and 4 platinum. And you are finished with the Labyrinth of the Minotaur champion quests - grats

Chapter 1 | Chapter 2


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