General Mino-Relic Information

There are 24 Minotaur relics. 17 are located in the Labyrinth, 6 in the Frontiers, and 1 in Cathal Valley.

Mino-relics are divided into three tiers. Tier one relics are aimed at solo/duo players, and only affect a single person. Tier two relics are aimed at about half a group to a group, and affect all members of a group. Tier three relics are aimed at a full group or more, and affect all players within a range of the player with the relic.

Relics decay over time and players must participate in RvR combat to keep them.

Only Larimorn grants a bonus in the Labyrinth.

Unlocking Mino-Relics

Most mino-relics are associated with a monster encounter - the table below lists those encounters and where to find them. When you complete those encounters, the relic can be picked up. However, when the encounter boss is spawned, you cannot pick up the relic.

Two relics do not have encounters. Orseo can be picked up by whichever realm owns Orseo Keep. Larimorn can be picked up by anyone.


Picking Up, Carrying, and Dropping Mino-Relics

To pick up a relic, simply click on it and press the get item key. If the relic encounter has been completed, you will be able to pick it up, with a few exceptions:

  • Tier two and three relics require you to be grouped in order to pick them up. Your group members don't need to be nearby, you just have to be in a group.
  • Only one relic can be carried by a group at a time. If another group member already has a relic, you will not be able to pick up a second.
  • If the relic encounter mob respawns and the relic has not been removed from its pedestal, the relic is again under the mob's control and the encounter must be completed again.
Relics can be picked up by those who do not have the Labyrinth expansion, if the relic is one of the Frontier (or the Cathal Valley) encounters, or if it is dropped by another player outside of the Labyrinth.

When you are carrying a relic, it will not appear in your inventory. Instead, a new UI window will appear showing the relic's decay timer.

The relic's effect will be visible as a buff icon. It will refresh every 30 seconds while you are being affected by the relic. If you aren't in a zone in which your relic works (i.e. if you are in the Labyrinth and have a relic other than Larimorn), the buff icon will not appear.

You can use the drop button on the relic window to drop the relic to the ground, or can use the /dropmr command.

Relics also drop when the player carrying the relic dies, logs, or attempts to take the relic out of specific zones. Most relics are limited to the Frontiers and the Labyrinth - Orseo is limited to Cathal Valley, and Larimorn is limited to the Labyrinth.

To give a relic to another player, you can either drop it on the ground and let them pick it up, or use the /givemr command to give the relic to whoever you have targetted.


Mino-Relics Must Feed

Mino-relics require the wielder to particpate in RvR in order to keep them, via a system of feed and decay.

As soon as a relic is removed from its encounter, a timer starts. This timer is visible on the mino-relic window for whoever is carrying the relic, and represents the time remaining before the relic will "decay".

Decaying does not mean that the relic gets weaker as the timer goes down. When a relic decays, it returns from wherever it was to its encounter location.

To prevent this from happening, players must "feed" the relic, which will increase the time remaining before the relic decays. Only three things can feed mino-relics: killing enemy players, tower captains, and keep lords. Different relics require a different number of kills to be fed, with the more potent relics requiring more kills.

For the relics that can be taken to the Frontiers, only kills in the Frontiers will feed the relic. Only Larimorn will be fed when killing players in the Labyrinth.

Relic decay continues when the relic is not being carried by a player - if it's been dropped after combat, or voluntarily, and is just sitting on the ground. You cannot just drop the relic and pick it up again to refresh the decay bar, nor will it reset if someone else picks it up after you've dropped it (even if you dropped it after being killed in RvR).

If you're carrying a relic and start hearing a nearly constant sort of wailing sound, that's just the relic warning you that if it doesn't get fed soon, it'll decay.


Mino-Relics on the Map

When a Mino-Relic is unlocked, it gets an icon on the map (and realm map). Should someone pick up the relic, this icon will then follow them wherever they go - until they drop the relic, of course. These icons act to paint a target on the back of anyone carrying a relic, and are how Mythic intends to make sure that the relics bring both sides out hunting - one side to feed the relic, the other to capture it.

This icon also appears when a stealther is stealthed with a relic.

The only relic not to have such an icon is the "super-stealth" relic, Nazinath.


Mino-Relic Gating

Not all relics are always available - access to tier two and three relics is restricted via the gating system.

To begin with, all tier one relics will be available at their encounters. However, originally, no tier two or three relics will be spawned, so even if you should complete their encounter, you will not be able to get the relic - it simply won't be there.

When three tier one relics are "in play" (which I'm assuming at this point means have been unlocked, and are not just sitting on their pedestal under the control of the encounter mob), all tier two relics will spawn at their pedestals.

Similarly, when three tier two relics are in play, the tier three relics will spawn.

When there are less than three relics of a tier in play, the tier above will despawn. For example, when three tier two relics are in play the tier three relics will be spawned. If at any time enough tier two relics decay and return to their encounter that there are less than three in play, the tier three relics will despawn and disappear from their pedestals.

Despawning does not affect relics that are currently in play, only relics that are at the encounter and have not been unlocked.

Mino-Relic RvR Missions

Mino-Relic RvR missions are not currently implemented in-game... however, these types of missions will be available at some point:

  • Bring a Labyrinth relic to the Frontiers
  • Get a Labyrinth in the Frontiers
  • Get Larimorn


The Gaheris System

Obviously, players on Gaheris cannot feed relics by killing other players. So rather than having some form of mob-based feed system, Mythic has changed the bonuses on the relics to buffs.

On Gaheris, when a relic encounter is completed, all players within a certain radius (about 2000 units) of the relic pedestal will receive a buff. This buff will last for two hours, at the end of which time you would have to return and redo the encounter in order to get the bonus again.

The benefit of this is that you can take the buff to whatever zone you wish; you are not limited to the Frontiers or the Labyrinth.

A few changes were made to the relics themselves:

  • There is no super-stealth relic on Gaheris.
  • Orseo is not available on Gaheris.
  • Instead of affecting different numbers of players based on tier, the values of the buffs increase.
  • The Efficient Healing relic bonus was changed to an absorb buff.
  • The hit point bonus was changed to a damage shield.
  • The siege protection bonus was changed to a magic damage bonus.


Tier One Relics
Relic
Encounter
Bonus
Region
Location /
Nearest Obelisk
Arrektos Forge Foreman Fogo 10% Style/Spell Cost Reduction Labyrinth Collapsed - Forge of Pyrkagia
Arasthai Master Norr'ice 10% Hit Point Bonus Labyrinth Collapsed - Shrine of Laresh (W)
Parapeche Tiller Prime Peche 10% Efficient Healing Labyrinth Collapsed - Shrine of Teragani (N)
Sactious Prelate Quietus II Endurance Regeneration 3 Labyrinth Collapsed - Temple of Februstos (N)
Farsia Bonedancer Winston 10% Bonus to Healing Frontiers
Unver Necromancer Aroslo 50% Siege Damage Bonus Frontiers Near 56k, 39k Odin's Gate
On Plateau
Temel Spectramancer Gozier 10% XP/RP/CLXP Bonus Frontiers 32k, 39k Breifine
On Plateau
Tier Two Relics
Relic
Encounter
Bonus
Region
Location /
Nearest Obelisk
Atakan Vicar Vartail 10% Style/Spell Cost Reduction Labyrinth Flooded - Temple of Perizor (W)
Ton Amon Morgif the Maligned 10% Hit Point Bonus Labyrinth Flooded - Temple of Laresh
Aphanizo Egregious 10% Efficient Healing Labyrinth Flooded - Shrine of Teragani (S)
Apollumi Adjudicator II Siege Damage Bonus Labyrinth Clockwork - Great Forge of Thivek
Thatanu Lord of the Flies 10% Bonus to Healing Frontiers 55k, 55k Hadrian's Wall
Benun Clockworker Prime 50% Siege Protection Frontiers 40k, 11k Jamtland Mountains
Mahir Malevolent Essence 10% XP/RP/CLXP Bonus Frontiers 16k, 54k Emain Macha
Tier Three Relics
Relic
Encounter
Bonus
Region
Location /
Nearest Obelisk
Golden Gear Marghas 10% Style/Spell Cost Reduction Labyrinth Clockwork - Construct Assembly
Theresor Might and Magic 10% Hit Point Bonus Labyrinth Clockwork - Shrine of Laresh (E)
Bulent Bora Absorbacrom Area Effect Healing Labyrinth Clockwork - Shrine of Mehuni (S)
Igorn Agramon Endurance Drain Aura Labyrinth Collapsed - Agramon's Lair
Tiagorot Spirit Guardian Weaponskill Debuff Aura Labyrinth Flooded - Catacombs of Februstos
Izzethin Muxog Siege Protection Labyrinth Clockwork - Temple of Perizor (E)
Euren Dracolich 10% XP/RP/CLXP Bonus Labyrinth Flooded - Dracolich Den
Special Relics
Relic
Encounter
Bonus
Affects
Region
Location /
Nearest Obelisk
Larimorn None Damage Add & Shapechange Self Labyrinth Hub
Nazinath Prelate Quietus I Super Stealth Self Labyrinth -
Orseo Orseo Keep Hit Point Bonus Group Cathal Valley Orseo Keep


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