Go check out Prime!: Anyone interested in DAoC may want to check out Prime: Battle for Dominus. It's kinda like DAoC, but with scifi, and jetpacks, and Sanya.

Mythical Item Overview

Mythical Items are a new type of item in Labyrinth of the Minotaur, which go in a new item slot (on your inventory screen, it appears directly above your head). These items drop only in the Labyrinth or from Labyrinth encounter mobs. They can also be called "mythirian" items, since it's in the name of each item, but I'm going to stick with mythical - I find it easier to spell.

Tiers

There are three tiers of mythical items, each with a different CL requirement. The most common mythical items require CL6; the next tier require CL8; and the most difficult to get mythical items require CL10. Within each of these tiers, most mythical items have three levels - lesser, average, and greater. The exception to this is the resist (and resist + resist cap) items, which only have a single level.

Binding

Mythical items introduce to DAoC a system that will be familiar to the millions of players of a certain other game. They can be traded to anyone, vaulted, etc - until they are equipped. Once you equip a mythical item, it is bound to you, and cannot be traded to other players. Mythic has cleverly dubbed this mechanic 'bind on equip'.

Where You Get Them

The most common way to get a mythical item is simply to kill regular monsters in the Labyrinth. All the mobs (aside from the ones in each realm's entrance area) have a chance to drop mythical items. They will drop lesser and average level items, however.

For the "greater" mythical items, you will need to kill encounter bosses. Each encounter is associated with a mythical item tier, and when the boss is killed you have a chance to receive a "greater" item from that tier. The most desired mythical items will be drops off of the most difficult bosses.

The Bonuses

The bonuses of mythical items stack with every other bonus, and the cap increases go past the normal caps. So with a Bolstering Mighty Mythirian equipped, the maximum amount of strength from items would go from 101 to 109. A Protector's Bluntbender Mythirian will increase your crush resist cap from 26% to 32%.

Tier two stat and resist items not only increase the cap, but also give you the same amount of bonus as the cap is increased. So that Protector's Bluntbender Mythirian mentioned earlier would not only increase the cap to 32%, but it would give you 6% crushing resist - so if you were at 25/26% before, with this item you'd be at 31/32%.

+Evade/Parry/Block items do not give you a chance to do those things if you cannot already do so. If you can't parry already, getting a +parry mythical item won't give you any bonus.


Mythical Item Stats

Tier One - Champion Level 6

Encumbrance Increase
Discumbering Mythirian
Lesser: 20
Average: 50
Greater: 80

Essence Resist
Warding Mythirian of Essence
Lesser: 4%
Average: 8%
Greater: 12%

Coin Drop Increase
Opulence Mythirian
Lesser: 4%
Average: 8%
Greater: 12%

Resurrection Sickness Reduction
Mythirian of Transmigration
Lesser: 40%
Average: 60%
Greater: 80%

Safe Fall
Alightment Mythirian
Lesser: 50% Damage Taken
Average: 35% Damage Taken
Greater: 20% Damage Taken

Arrow Recovery
Archer's Mythirian
Lesser: 30%
Average: 50%
Greater: 70%

Strength Cap
Mighty Mythirian
Augmented: 6

Constitution Cap
Tempered Mythirian
Augmented: 6

Dexterity Cap
Adroit Mythirian
Augmented: 6

Quickness Cap
Speedy Mythirian
Augmented: 6

Acuity Cap
Insightful Mythirian
Augmented: 6

Thrust Resist Cap
Thrustbender Mythirian
Reinforcing: 4%

Crush Resist Cap
Bluntbender Mythirian
Reinforcing: 4%

Slash Resist Cap
Edgebender Mythirian
Reinforcing: 4%

Heat Resist Cap
Heatbender Mythirian
Reinforcing: 4%

Cold Resist Cap
Icebender Mythirian
Reinforcing: 4%

Matter Resist Cap
Matterbender Mythirian
Reinforcing: 4%

Energy Resist Cap
Energybender Mythirian
Reinforcing: 4%

Spirit Resist Cap
Spiritbender Mythirian
Reinforcing: 4%

Body Resist Cap
Bodybender Mythirian
Reinforcing: 4%
Tier Two - Champion Level 8

Realm Point Bonus
Guerdon Mythirian
Lesser: 2%
Average: 4%
Greater: 6%

Parry Bonus
Mythirian of Deflection
Lesser: 2%
Average: 4%
Greater: 6%

Evade Bonus
Mythirian of Evasion
Lesser: 2%
Average: 4%
Greater: 6%

Block Bonus
Barricading Mythirian
Lesser: 2%
Average: 4%
Greater: 6%

Siege Damage Reduction
Beleaguered Mitigation Mythirian
Lesser: 5%
Average: 10%
Greater: 15%

Spell Level Increase (Mastery of Focus)
Focal Mythirian
Lesser: 1 level
Average: 2 levels
Greater: 4 levels

Strength and Strength Cap
Mighty Mythirian
Bolstering: 8

Constitution and Constitution Cap
Tempered Mythirian
Bolstering: 8

Dexterity and Dexterity Cap
Adroit Mythirian
Bolstering: 8

Quickness and Quickness Cap
Speedy Mythirian
Bolstering: 8

Acuity and Acuity Cap
Insightful Mythirian
Bolstering: 8

Thrust Resist and Resist Cap
Thrustbender Mythirian
Protector's: 6%

Crush Resist and Resist Cap
Bluntbender Mythirian
Protector's: 6%

Slash Resist and Resist Cap
Edgebender Mythirian
Protector's: 6%

Heat Resist and Resist Cap
Heatbender Mythirian
Protector's: 6%

Cold Resist and Resist Cap
Icebender Mythirian
Protector's: 6%

Matter Resist and Resist Cap
Matterbender Mythirian
Protector's: 6%

Energy Resist and Resist Cap
Energybender Mythirian
Protector's: 6%

Spirit Resist and Resist Cap
Spiritbender Mythirian
Protector's: 6%

Body Resist and Resist Cap
Bodybender Mythirian
Protector's: 6%
Tier Three - Champion Level 10

Crowd Control Reduction
Irrepressible Mythirian
Lesser: 2%
Average: 4%
Greater: 6%

Damage Increase
Scathing Mythirian
Average: 1%
Greater: 2%

Physical Damage Decrease (Physical Defense)
Protection Mythirian
Lesser: 1%
Average: 2%
Greater: 3%

Health Regen
Mythirian of Health
Lesser: 20
Average: 35
Greater: 50

Power Regen
Mythirian of Power
Lesser: 5
Average: 10
Greater: 15

Siege Speed Bonus
Onslaught Mythirian
Lesser: 3%
Average: 6%
Greater: 9%

Water Breathing
Mythirian of Ektaktos

Endurance Regen
Mythirian of Endurance
Value: 1


Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot