Mythical Items are a new type of item in Labyrinth of the Minotaur, which go in a new item slot (on your inventory screen, it appears directly above your head). These items drop only in the Labyrinth or from Labyrinth encounter mobs. They can also be called "mythirian" items, since it's in the name of each item, but I'm going to stick with mythical - I find it easier to spell.
Tiers
There are three tiers of mythical items, each with a different CL requirement. The most common mythical items require CL6; the next tier require CL8; and the most difficult to get mythical items require CL10. Within each of these tiers, most mythical items have three levels - lesser, average, and greater. The exception to this is the resist (and resist + resist cap) items, which only have a single level.
Binding
Mythical items introduce to DAoC a system that will be familiar to the millions of players of a certain other game. They can be traded to anyone, vaulted, etc - until they are equipped. Once you equip a mythical item, it is bound to you, and cannot be traded to other players. Mythic has cleverly dubbed this mechanic 'bind on equip'.
Where You Get Them
The most common way to get a mythical item is simply to kill regular monsters in the Labyrinth. All the mobs (aside from the ones in each realm's entrance area) have a chance to drop mythical items. They will drop lesser and average level items, however.
For the "greater" mythical items, you will need to kill encounter bosses. Each encounter is associated with a mythical item tier, and when the boss is killed you have a chance to receive a "greater" item from that tier. The most desired mythical items will be drops off of the most difficult bosses.
The Bonuses
The bonuses of mythical items stack with every other bonus, and the cap increases go past the normal caps. So with a Bolstering Mighty Mythirian equipped, the maximum amount of strength from items would go from 101 to 109. A Protector's Bluntbender Mythirian will increase your crush resist cap from 26% to 32%.
Tier two stat and resist items not only increase the cap, but also give you the same amount of bonus as the cap is increased. So that Protector's Bluntbender Mythirian mentioned earlier would not only increase the cap to 32%, but it would give you 6% crushing resist - so if you were at 25/26% before, with this item you'd be at 31/32%.
+Evade/Parry/Block items do not give you a chance to do those things if you cannot already do so. If you can't parry already, getting a +parry mythical item won't give you any bonus.
Encumbrance Increase Discumbering Mythirian
Lesser: 20
Average: 50
Greater: 80
Essence Resist Warding Mythirian of Essence
Lesser: 4%
Average: 8%
Greater: 12%
Coin Drop Increase Opulence Mythirian
Lesser: 4%
Average: 8%
Greater: 12%
Resurrection Sickness Reduction Mythirian of Transmigration
Lesser: 40%
Average: 60%
Greater: 80%
Safe Fall Alightment Mythirian
Lesser: 50% Damage Taken
Average: 35% Damage Taken
Greater: 20% Damage Taken
Arrow Recovery Archer's Mythirian
Lesser: 30%
Average: 50%
Greater: 70%
Strength Cap Mighty Mythirian
Augmented: 6
Constitution Cap Tempered Mythirian
Augmented: 6
Dexterity Cap Adroit Mythirian
Augmented: 6
Quickness Cap Speedy Mythirian
Augmented: 6
Acuity Cap Insightful Mythirian
Augmented: 6
Thrust Resist Cap Thrustbender Mythirian
Reinforcing: 4%
Crush Resist Cap Bluntbender Mythirian
Reinforcing: 4%
Slash Resist Cap Edgebender Mythirian
Reinforcing: 4%
Heat Resist Cap Heatbender Mythirian
Reinforcing: 4%
Cold Resist Cap Icebender Mythirian
Reinforcing: 4%
Matter Resist Cap Matterbender Mythirian
Reinforcing: 4%
Energy Resist Cap Energybender Mythirian
Reinforcing: 4%
Spirit Resist Cap Spiritbender Mythirian
Reinforcing: 4%
Body Resist Cap Bodybender Mythirian
Reinforcing: 4%
Realm Point Bonus Guerdon Mythirian
Lesser: 2%
Average: 4%
Greater: 6%
Parry Bonus Mythirian of Deflection
Lesser: 2%
Average: 4%
Greater: 6%
Evade Bonus Mythirian of Evasion
Lesser: 2%
Average: 4%
Greater: 6%
Block Bonus Barricading Mythirian
Lesser: 2%
Average: 4%
Greater: 6%
Siege Damage Reduction Beleaguered Mitigation Mythirian
Lesser: 5%
Average: 10%
Greater: 15%
Spell Level Increase (Mastery of Focus) Focal Mythirian
Lesser: 1 level
Average: 2 levels
Greater: 4 levels
Strength and Strength Cap Mighty Mythirian
Bolstering: 8
Constitution and Constitution Cap Tempered Mythirian
Bolstering: 8
Dexterity and Dexterity Cap Adroit Mythirian
Bolstering: 8
Quickness and Quickness Cap Speedy Mythirian
Bolstering: 8
Acuity and Acuity Cap Insightful Mythirian
Bolstering: 8
Thrust Resist and Resist Cap Thrustbender Mythirian
Protector's: 6%
Crush Resist and Resist Cap Bluntbender Mythirian
Protector's: 6%
Slash Resist and Resist Cap Edgebender Mythirian
Protector's: 6%
Heat Resist and Resist Cap Heatbender Mythirian
Protector's: 6%
Cold Resist and Resist Cap Icebender Mythirian
Protector's: 6%
Matter Resist and Resist Cap Matterbender Mythirian
Protector's: 6%
Energy Resist and Resist Cap Energybender Mythirian
Protector's: 6%
Spirit Resist and Resist Cap Spiritbender Mythirian
Protector's: 6%
Body Resist and Resist Cap Bodybender Mythirian
Protector's: 6%
Crowd Control Reduction Irrepressible Mythirian
Lesser: 2%
Average: 4%
Greater: 6%
Damage Increase Scathing Mythirian
Average: 1%
Greater: 2%
Physical Damage Decrease (Physical Defense) Protection Mythirian
Lesser: 1%
Average: 2%
Greater: 3%
Health Regen Mythirian of Health
Lesser: 20
Average: 35
Greater: 50
Power Regen Mythirian of Power
Lesser: 5
Average: 10
Greater: 15
Siege Speed Bonus Onslaught Mythirian
Lesser: 3%
Average: 6%
Greater: 9%
Water Breathing Mythirian of Ektaktos
Endurance Regen Mythirian of Endurance
Value: 1
|