Go check out Prime!: Anyone interested in DAoC may want to check out Prime: Battle for Dominus. It's kinda like DAoC, but with scifi, and jetpacks, and Sanya.


Greetings! I guess you are one of many that desire to become a true master of the shadows?

<nods> I thought so.

There are many ways to achieve your goal and this document will try to give you some insight upon which way that would suit you specifically.

 

Race comparisons:

These stats are being extracted upon the basis that you put +10 Str, Con, Dex while creating your character and also calculated by assuming that you get +75 from your armor on every stat. (As this part of the guide is mostly for those planning for maximum efficiency base-stat wise for level 50).

Briton:

Maximum possible strength without RAs: 160
Maximum possible dexterity without RAs: 190
Maximum possible constitution without RAs: 145
Maximum possible quickness without RAs: 158

Efficient thrust WS calculating stats: (160+190)/2 = 175

Racial resists being: +3% slash, +2% crush, +5% spirit

Saracen:

Maximum possible strength without RAs: 150
Maximum possible dexterity without RAs: 210
Maximum possible constitution without RAs: 135
Maximum possible quickness without RAs: 158

Efficient thrust WS calculating stats: (150+210)/2  =  180

Racial resists being: 2% slash, 3% thrust, 5% cold

Inconnu:

Maximum possible strength without RAs: 150
Maximum possible dexterity without RAs: 200
Maximum possible constitution without RAs: 145
Maximum possible quickness without RAs: 148

Efficient thrust WS calculating stats: (150+200)/2 = 175

Racial resists being: 2% crush, 3% thrust, 5% heat, 5% spirit.
Note: Due to Inconnu being an SI race they got 4 racial resists instead of 3.

Now you might ask yourself:

What are these charts supposed to tell me?

Strength enhances your weaponskill on both your possible damage types although it's more efficient for those wielding slash weapons, (Slash weaponskill is calculated purely on strength and spec) while those using thrust weapons gains a bit less but still a worthwhile gain, (Thrust weaponskill is partly based upon strength and partly based upon dexterity.

Dexterity enhances your weaponskill with thrust weapons (as stated above) but it also gives you a boost to your only defensive skill evade. (There isn't any known formula currently for calculating evade chance due to the fact that evade takes in weaponskill vs. weaponskill within it).

Constitution enhances the amount of damage your character can withstand before dying, (It boosts your hit points). ;)

Quickness enhances two things for a infiltrator.

  1. It boosts your evade the same way dexterity does.
  2. It provides haste which is one of the best things in the game there is for a melee class.

Conclusion:

If you are a pure powergamer and wants 110% out of your infiltrator I would recommend the Briton race (while it provides slightly less evade chance then the Saracen it provides only a bit lower thrust WS but keeping a higher HP value anyway which is more important then a few points of WS imo).

Saracens are probably the best unbuffed solo infiltrators for RvR purposes at least due to their higher chance to evade.

Inconnu are mostly for people that wants to be "lurifils" and likes to have a small-sized toon really.

Do not hesitate though upon seeing this. The race choice is more a cosmetic one then a fate-concluding one. Choose the race which you thinks suits you the best unless you want maximum efficency.

Note: If you intend to be a slash infiltrator at level 50 as wel as during levelling then I truly recommend you to choose the briton either way due to the higher WS (and believe me you will want it) J.

 

If you are a beginner on the server or even a total beginner to the game itself then I wouldn't recommend any form of autotraining at all.

Slash is the damage type I found being supreme for levelling purposes so I wont include any thrust templates for below level 40 exping.

Infil spec for levelling disregarding autotraining:

- Ah, so you have reached your 5th season and wish to begin your training for real?

If so, allow me to give you a few advices upon how to prepare yourself with the knowledge to survive in the wilderness of our fair realm Albion.

Level 5:
2 Stealth
4 Critical Strike
2 Slash
1 Envenom

Level 6: (Finally you get to feel the true power of 2.5 spec points per level)
4 Stealth
4 Critical Strike
4 Slash
2 Envenom

Level 7:
4 Stealth
6 Critical Strike
4 Slash
3 Envenom

Level 8:
6 Stealth
6 Critical Strike
6 Slash
3 Envenom

Level 9:
6 Stealth
7 Critical Strike
6 Slash
5 Envenom

Level 10:
6 Stealth
10 Critical Strike (Finally Backstab II)
6 Slash
5 Envenom

Level 11:
8 Stealth
10 Critical Strike
8 Slash
5 Envenom

Level 12:
8 Stealth
12 Critical Strike (You will now recieve Hamstring which is a style you will learn to love).
8 Slash
6 Envenom

Level 13:
9 Stealth
12 Critical Strike
10 Slash
7 Envenom

Level 14:
11 Stealth
13 Critical Strike
10 Slash
7 Envenom

Level 15:
11 Stealth
15 Critical Strike (Follow-up style to Backstab II)
10 Slash
8 Envenom

Level 16:
12 Stealth
15 Critical Strike
10 Slash
10 Envenom

Level 17:
12 Stealth
16 Critical Strike
13 Slash
10 Envenom

Level 18:
12 Stealth
18 Critical Strike (You will now receive Garrote which will be your anytime style until level 29 when you will learn Amethyst Slash.)
13 Slash
10 Envenom

Level 19:
14 Stealth
18 Critical Strike
15 Slash
10 Envenom

Level 20:
15 Stealth
19 Critical Strike
15 Slash
11 Envenom

Level 21:
16 Stealth
21 Critical Strike (You will now get Perforate Artery which is the best possible style that must be dealt from stealth)
15 Slash
11 Envenom

Level 22:
17 Stealth
21 Critical Strike
15 Slash
14 Envenom

Level 23:
19 Stealth
21 Critical Strike
15 Slash
15 Envenom

Level 24: (Time to take a pause in exping for a while and try visiting Thidranki which is the level 20-24 RvR zone where you might get your first taste upon being a infiltrator against real players.)
19 Stealth
21 Critical Strike
18 Slash
15 Envenom

Level 25: (Back to normal exping again then, next stop level 50)
19 Stealth
21 Critical Strike
21 Slash
15 Envenom

Level 26:
21 Stealth
21 Critical Strike
22 Slash
15 Envenom

Level 27:
21 Stealth
21 Critical Strike
25 Slash
15 Envenom

Level 28:
21 Stealth
21 Critical Strike
28 Slash
15 Envenom

Level 29: (Now is the level to decide upon what final spec you want in the end if you want it to be possible without using respec stones. There are 2 ways of speccing from now on, either you leave CS at 21 and go for the mercfil template OR you go for a regular infil spec with higher CS spec. The template for leveling will continue as if you chose the regular infil spec.)
23 Stealth
21 Critical Strike
29 Slash (AMETHYST SLASH - WOHO!)
15 Envenom

Level 30:
24 Stealth
23 Critical Strike
29 Slash
15 Envenom

Level 31:
24 Stealth
26 Critical Strike (Followup on Garrote style just came at level 25 spec though it wont be worthwhile using due to that you have Amethyst slash)
29 Slash
15 Envenom

Level 32:
24 Stealth
29 Critical Strike (Followup on Hamstring called Leaper. Truly excellent style)
29 Slash
15 Envenom

Level 33:
24 Stealth
31 Critical Strike
29 Slash
15 Envenom

Level 34:
24 stealth
34 Critical Strike (Followup on the Perforate Artery style which does a 6s stun)
29 Slash
15 Envenom

Level 35:
27 Stealth
34 Critical Strike
29 Slash
16 Envenom

Level 36:
30 stealth
34 Critical Strike
29 Slash
16 Envenom

Level 37:
31 Stealth
34 Critical Strike
29 Slash
19 Envenom

Level 38:
31 Stealth
34 Critical Strike
30 Slash
22 Envenom

Level 39:
34 Stealth
34 Critical Strike
30 Slash
22 Envenom

Level 40: (The time has come to decide upon your final damage type as in slash or thrust as you are awarded a single specline respec on this level. The template will assume that you respecced to thrust from this level and forward).
34 Stealth
34 Critical Strike (Your new anytime style(s) will be Garrote and Achilles Heel as you respecced out of slash).
1 Slash
32 Thrust
1 Dual Wield
24 Envenom

Level 41: (w00t time to utilize your first miniding points as well)
34 Stealth
34 Critical Strike
1 Slash
32 Thrust
1 Dual Wield
29 Envenom

Level 42:
35 Stealth
34 Critical Strike
1 Slash
35 Thrust
1 Dual Wield
30 Envenom

Level 43:
35 Stealth
36 Critical Strike
1 Slash
37 Thrust
1 Dual Wield
30 Envenom

Level 44:
35 Stealth
39 Critical Strike (Last style in the 3 style Perforate Artery chain)
1 Slash
38 Thrust
1 Dual Wield
31 Envenom

Level 45:
35 Stealth
39 Critical Strike
1 Slash
38 Thrust
1 Dual Wield
35 Envenom

Level 46:
35 Stealth
39 Critical Strike
1 Slash
43 Thrust
1 Dual Wield
35 Envenom

Level 47:
35 Stealth
39 Critical Strike
1 Slash
46 Thrust
1 Dual Wield
35 Envenom

Level 48:
35 Stealth
39 Critical Strike
1 Slash
48 Thrust
15 Dual Wield
35 Envenom

Level 49:
35 Stealth
39 Critical Strike
1 Slash
49 Thrust
22 Dual Wield
35 Envenom

Level 50 (GRATZ - You finally reached the esteemed title of Master Infiltrator!)
35 Stealth
39 Critical Strike
1 Slash
50 Thrust
27 Dual Wield
35 Envenom

This above spec is a example of a classic infil spec and it features capped stealth/envenom at rr5 assuming capped +skill from a SC set.

Though there are alternatives to this "classic" spec: (Will include some specs which are only viable at higher RRs (rr6-7+).

One of them is the "mercfil template" which instead of depending upon PA chain it tries to promote damage-over-time by speccing 50 DW. A classic mercfil template looks like this:
33 Stealth
1 Critical Strike
1 Slash
50 Thrust
50 Dual Wield
34 Envenom

(I do NOT promote this above spec due to it's lack of utility although I added it to get a sense of completeness.)

My starting spec on my own infiltrator was a slight modification to the above spec which I dubbed the "tankfil" template.
34 Stealth
21 Critical Strike
1 Slash
50 Thrust
50 Dual Wield
25 Envenom

(You lose 9 envenom points in the exchange for getting PA which still is capable of doing decent damage)

NOTE: PA cap with this spec mentioned above and rr6 + 3.5 speed guarded rapier gave me a damage cap of 591 damage which isn't bad at all considering I switched it for 9 envenom spec points.

Pros:
Excellent damage-over-time making you a hard person to kill in a 1v1 battle
21 CS makes you still able to perform decent damage with your PA but still maintaining damage over time.
Dual Shadows (which is the level 50 Dual Wield style) drains a greatly lower amount of endurance then the Garrote/Achilles Heel combo does.

Cons:
If you face a buffed BD you are royally screwed due to not having any kind of way to stun them.
You wont get lifebane nor the best str/con debuff even if you ding rr10 (without respeccing that would be).


Now to delve some into the critfil spec:

(Use my levelling spec until you reach RR6 and then respec to this one if you are looking for greater efficency and still want to stab stuff).

Assuming RR6 for the template gives you a possibility to spec:
34 Stealth
50 Critical Strike
1 Slash
50 Thrust
11 Dual Wield
31 Envenom (Lifebane is and will always be overrated).


There is also a "ultimate" version of this spec which is designed for a RR10 infiltrator:
30 stealth
50 Critical Strike
1 Slash
50 Thrust
21 Dual Wield
30 Envenom

Pros:
Totally awesome PA cap which allows you to one-shot casters with a decent crit.
The best spec there is for slaying Bonedancers.
4 style evade chain to pull off after Dragonfang.

Cons:
If you get popped without landing PA against another stealther you are in deep shit (Note: Vanish doesn't count in this case).
The end drain of the Garrote/Achilles Heel chain is huge compared to using Dual Shadows and the damage over time is lower compared to Dual Shadows anyway.


And then my own current spec which was achieved through some slight autotraining (level 40-48).

(Some infils claim that poisons are what make the assassin but I personally don't agree with that).

31 stealth
50 thrust
50 Dual Wield
34 Critical Strike
13 Envenom
1 Slash.

Pros:
The spec combines the power of PA-CD AND Dual Shadows which allows you to both be able to deal really good damage with your PA (I currently got 717 damage cap on my PA using a 3.5 speed Guarded Rapier and being rr7 with capped SC set).
Everything else has been typed before while describing the other specs.

Cons:
You have to be rr7 for this to be even distantly viable in the first place J
Your DoT poison isn't even worth using.
You will be more or less restricted to using disease/str|con debuff while playing this spec.

 

Even though I haven't promoted slash as a final damage type to choose I will still include a possible level 50 spec if you feel drawn towards slash weapons. (Sidi lightsabres etc)

Assuming the spec is without autoing and strives after RR5 I would recommend:
35 Stealth
44 Critical Strike
35 Envenom
50 Slash
18 Dual Wield

Pros:
You will be able to do shish-kebab out of Shadowblades (literally)
You can wield lightsabres (And as we all know that within DAoC looks > everything).

Cons:
In exchange nightshades will be making shish-kebab out of you.
You wont have the infamous 'DF4WIN' button anymore.
Lower weaponskill if you compare against the possible weaponskill while wielding thrust weapons instead of slashers.

 

Equipment

Now when you have reached the epitome of your profession then you should also wear the epitome of equipment. Allow me to advise you on how you are going to reach a high potency with your crafted items:

Config Report

Stats:
Str:  77  Int:   0  Hits:  200
Con:  75  Pie:   0  Power:   0
Dex:  76  Cha:   0
Qui:  76  Emp:   0

Resists:
Body:  26  Energy:  26   Crush:  27
Cold:  27  Matter:  27  Thrust:  27
Heat:  28  Spirit:  26   Slash:  26

Skills:
11 Thrust            11 Stealth
11 Dual Wield    11 Critical Strike
3 Envenom                                                               

Chest:
Imbue Points: 37,5 of 32 (100% Qual) Overcharge: 38%
Gem 1:  4 Thrust - 99% flawed Dusty War Sigil
Gem 2:  3 Stealth - 99% rough Airy Battle Jewel
Gem 3:  9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 4: 68 Hits - 99% flawless Blood Essence Jewel
Utility: 70

Arms:
Imbue Points: 37,5 of 32 (100% Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99% precious Earthen Essence Jewel
Gem 2: 25 Quickness - 99% flawless Airy Essence Jewel
Gem 3:  9 Energy Resist - 99% polished Light Shielding Jewel
Gem 4:  3 Dual Wield - 99% rough Icy War Sigil
Utility: 64.3333358764648

Head:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99% perfect Earthen Essence Jewel
Gem 2: 13 Dexterity - 99% imperfect Vapor Essence Jewel
Gem 3: 22 Quickness - 99% precious Airy Essence Jewel
Gem 4:  7 Cold Resist - 99% imperfect Icy Shielding Jewel
Utility: 56

Legs:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 2: 25 Quickness - 99% flawless Airy Essence Jewel
Gem 3: 60 Hits - 99% precious Blood Essence Jewel
Gem 4:  7 Energy Resist - 99% imperfect Light Shielding Jewel
Utility: 58,3333358764648

Hands:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1:  9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 2:  9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 3:  9 Crush Resist - 99% polished Firey Shielding Jewel
Gem 4:  3 Thrust - 99% rough Dusty War Sigil
Utility: 69

Feet:
Imbue Points: 32,5 of 28 (99% Qual) Overcharge: 50%
Gem 1:  9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 2:  9 Spirit Resist - 99% polished Vapor Shielding Jewel
Gem 3:  9 Thrust Resist - 99% polished Airy Shielding Jewel
Gem 4:  1 Body Resist - 99% raw Dusty Shielding Jewel
Utility: 56

Right Hand:
Imbue Points: 37,5 of 32 (100% Qual) Overcharge: 38%
Gem 1:  4 Critical Strike - 99% flawed Heated Battle Jewel
Gem 2:  4 Stealth - 99% flawed Airy Battle Jewel
Gem 3:  4 Dual Wield - 99% flawed Icy War Sigil
Gem 4: 22 Strength - 99% precious Firey Essence Jewel
Utility: 74,6666641235352

Left Hand:
Imbue Points: 37,5 of 32 (100% Qual) Overcharge: 38%
Gem 1:  4 Thrust - 99% flawed Dusty War Sigil
Gem 2:  4 Critical Strike - 99% flawed Heated Battle Jewel
Gem 3:  9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 4: 19 Strength - 99% faceted Firey Essence Jewel
Utility: 70,6666641235352

Two Handed:
Imbue Points: 35 of 32 (100% Qual) Overcharge: 54%
Gem 1:  8 Envenom - 99% precious Dusty Battle Jewel
Gem 2:    Empty - 
Gem 3:    Empty - 
Gem 4:    Empty - 
Utility: 40

Neck:
Name: Ancient Copper Necklace (Lost Stone of Arawn)
Level: 50  Quality: 0
Bonus:  0
Effect 1:  10 Spirit Resist
Effect 2:  10 Body Resist
Effect 3:  10 Crush Resist
Effect 4:  10 Thrust Resist
Utility: 80

Cloak:
Name: Oil Drenched Cleaning Rag (Tower Keeper)
Level: 51  Quality: 5
Bonus:  0
Effect 1:  18 Dexterity
Effect 2:   7 Body Resist
Effect 3:   7 Spirit Resist
Effect 4:  48 Hits
Utility: 52

Jewel:
Name: Ancient Roman Coin (Lost Stone of Arawn)
Level:  0  Quality: 0
Bonus:  0
Effect 1:   8 Heat Resist
Effect 2:   8 Slash Resist
Effect 3:   8 Thrust Resist
Effect 4:  24 Hits
Utility: 54

Belt:
Name: Scurceol's Belt (Ogre's Might)
Level: 51  Quality: 5
Bonus:  0
Effect 1:   7 Dexterity
Effect 2:   7 Constitution
Effect 3:  10 Cold Resist
Effect 4:  10 Heat Resist
Utility: 49,3333320617676

Right Ring:
Name: Exquisite Infernal Black Diamond Ring
Level: 51  Quality: 5
Bonus:  0
Effect 1:  18 Strength
Effect 2:  18 Constitution
Effect 3:  10 Cold Resist
Effect 4:     Empty
Utility: 44

Left Ring:
Name: Ring of Shades
Level: 51  Quality: 5
Bonus:  0
Effect 1:  18 Strength
Effect 2:   3 Critical Strike
Effect 3:   3 Envenom
Effect 4:  15 Dexterity
Utility: 52

Right Wrist:
Name: Bracer of The Stealthy (Lost Treasure)
Level: 51  Quality: 5
Bonus:  0
Effect 1:   4 Stealth
Effect 2:   4 Quickness
Effect 3:   8 Body Resist
Effect 4:  10 Heat Resist
Utility: 58,6666641235352

Left Wrist:
Name: Roguish Bracer (Lost Treasure Quest)
Level:  0  Quality: 0
Bonus:  0
Effect 1:   4 Dexterity
Effect 2:   4 Dual Wield
Effect 3:  10 Energy Resist
Effect 4:   8 Crush Resist
Utility: 58,6666641235352

Note: Just switch the +thrust gems for +slash if you are a slash infiltrator. Also remember that this template requires you to switch your boots in order to apply poisons.

 

Realm Abilities

- So then. Now when you have proved your worth some in the battlefield then perhaps you are interested in a few rewards? (Realm Abilitys)

Aye? Thought so.

Then lend me your ear if you wish to listen the wisdom of the elders.

RR2L0 - Purge
RR2L1 - Augmented Dexterity 1
RR2L4 - Augmented Dexterity 2
RR2L5 - Mastery of Pain 1
RR2L8 - Mastery of Pain 2
RR2L9 - Dualist's Reflexes 1
RR3L9 - Vanish
RR4L0 - Toughness 1
RR4L1 - Longwind 1
RR4L2 - Avoidance of Magic 1
RR4L8 - Mastery of Pain 3
RR5L1 - Dualist's Reflexes 2
RR5L2 - Augmented Strength 1
RR5L3 - Augmented Constitution 1
RR5L4 - Augmented Quickness 1
RR5L7 - Augmented Quickness 2
RR5L8 - Dodger 1
RR6L1 - Dodger 2
RR7L1 - Mastery of Pain 4
RR7L7 - Dualist's Reflexes 3
RR8L0 - Toughness 2
RR8L3 - Mastery of Stealth 1
RR8L4 - Tireless 1
RR9L4 - Dualist's Reflexes 4
RR9L7 - Mastery of Stealth 1
RR10L0 - Tireless 2
RR10L3 - Avoidance of Magic 2
RR10L9 - Avoidance of Magic 3
RR10L10 - Lifter 1 (UBER RA!)

(Also note that this RA specline is made without Mastery of Arms in mind due to that the RA is still bugged on European servers).

Hopefully this document covers most of your questions about the infiltrator class as a whole. Tips, suggestions, flames and questions are to be sent to guldahn@hotmail.com.

// Talen Sneakybastard RR7 Infiltrator of Prydwen



Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot