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Warden Guide
by Sorcha
A Warden is a jack-of-all trades and master of none. We can't nuke, we can't
buff as well as a Druid, can't tank like a Hero, we have low HPs and other than
our weapons, no real offensive skills. So, why play one you may well ask. Well,
because we can do so many things. We can fill just about any niche in a group
you could think of...except a nuker. Need a healer...get a Warden. Need a
tank...get a Warden. Want some buffs...get a Warden. Sure, we cant do these as
well as some but it's the diversity all wraped up in one class that makes us
special. We do, however, have one very defining feature.....Bladeturn. This is a
buff that absorbs the first melee hit and at later levels(in Nurture) can be
cast on a group and it works every so many seconds till canceled...) casters
love us for this. It may keep the casters alive in RvR long enough to zap the
sneaky archer trying to kill them.
Character Creation
Now you get to "make" your Warden...actually your Naturalist. You have two
choices, Firbolg or Celt. Humna, non-human. Both are good. Firbolgs have higher
STR and EMP, Celts have higher DEX and QUI...its really a toss up. I picked a
Celt so I could have red hair..)
You get 30 points to spend....I put 15 to STR and 10 to CON. Thats my choice.
EMP goes up rapidly, so I saw no reason to increase it. At lvl 20 I feel no loss
of those points either. Firbolgs may want to bump DEX and QUI since these are so
low. I'm not going to tell you where to spend these points...cause I don't want
you coming back and saying "Sorcha, my toon suxors big time, why did you tell me
to do that? " Nuff, time to get to the nitty gritty.
Levels 1 thru 4.
Kill and more kill...just get to lvl 5 so you can become a Warden. Save those
skill points till 5. Resist the urge to spend em till then..) Get armor from
humanoid type MOBs...save till lvl 3 and buy a better weapon. Not cause you
really need one but the MOBs hit harder than you and it will help you kill
faster=lvl faster. Remember lvl 5 is the goal. At lvl 5, your Naturalist Trainer
will send you on to the Warden Trainer.
Lvl 5
Now you are a Warden...great, so now what? Well, time to decide where to spend
those skill points. You will want to put some in a weapon skill. Pick one and
stick with that. It makes no difference at all what you choose, Blunts or
Blades. Both are based on STR, so have no worries. Buy a Bow...a Short Bow.
Recurve Bows are reserved for Rangers. This is to pull with...nothing more. Buy
cheap arrows...I mean real cheap arrows...) At lvl 20 I,m using 8s a stack
arrows and have no intention to change. They are Flight arrows, the longest
range ones, and thats all I want from em..)
Now, we need to talk about spells. Read Mistwolf's FAQ to learn how Base lines
and Specialization lines work. I'm not going to get into that here, so if you
are confused, read the FAQ...)
You have two areas to Specialize in...called spec here after. Nurture and
Regrowth. Nurture is buffs, self and group. Regrowth is Healing. If you read the
FAQ, you know all about base and spec line spells....if you don't, GO READ THE
FAQ !!!!!!!!!!!!!!!! Anyway, you need to decide, at least before lvl 10 what you
want to spec in. If you want to solo more, go heavy in Nurture. That's where I
am. If you want to group most of the time, go Regrowth...especially if you like
to be Healer. However you do go, you will want to put some points in the other
spec line. I have 17 Blades, 15 Nurture, 5 Regrowth and 5 Parry at 20. I like to
solo and don't like to be group healer..) I can heal myself just fine to
minimize downtime. So, here again, is some choices to be made. The only way to
gimp your character is to spread your points too thin. If by lvl 10, you feel
you made a mistake, it's not to late to redirect your self..)
A special note on Rez...yes we get one. Whether you spec in Regrowth or not. We
get it at lvl 10.
Lvl 6+
You should have no trouble killing yellows...buff yourself as well as you can,
make sure your armor and weapons are in good repair( try to have the best
armor/weapon you can afford), use your bow to pull. With some practice you can
get off 2 shots if you use filght arrows and start from max range. It will help
take a few hits off fore it gets to you..) Use Styles, END comes back quickly.
Of course you cant sprint away but what the heck..) I feel that once I enter combat, I'm committed. I like Styles, they look cool and
will do some serious damage at higher lvls of skill.
Do Quests..the more the merrier. They get you XP, money and some nice items
sometimes. Ask(rt click) on all the wandering Filifh<name> you can find. They
will tell you who to go see and where to find them. Your Trainer will also give
out Quests at times.
Do kill tasks. These are great XP thru lvl 19. You can only do 8 per lvl but
those 8 will give about 6 bubles XP...) Look for Named Guardians or Sentinals.
Also check Meara in Mag Mell. Once you lvl, you will have to find another Guard
to use. It may be far away, so take the time to go look. Mag Mell, Tir na mBeo,
Howth are the first places I'd look. Remember, named guards only, for kill
tasks. Other NPCs will give errand tasks same as always. These give less XP and money...so be warned. They also count against
your task total for the lvl.
Hunting areas
Mag Mell has a great 6-9 hunting area. Along the shore are Water Beetle
Collectors and Water Beetles. Fun to kill and drop decent loot...ex the legs
sell for 45c and it takes no time to get a BP full
Ardee, north of Mag Mell has Wind Ghouls. Nice XP for lvl 7 or so. There are
higher lvl Anger Sprites around, so be careful and come back at 14 or so to take
revenge...)
Also near Mag Mell and other places are Orchard Nippers. Good loot and an
occasional Magic item...) I've gotten a ring and a shield from em. Which reminds
me...ALWAYS CHECK YOUR LOOT BEFORE YOU SELL. You may miss what was dropped in
the messages and sell something you want to keep. To the best of my knowledge,
all Magic etc items are capitalized. Ring of Whatever and ring of whatever are
way different..) So check first.
Between Mag Mell and Mardagh are some open fields between woods. Here you will
find Lough Wolves. Good for XP and loot about lvl 9-10. Also look for Red
Wolfhounds and Badgers in the same area...higher lvls tho. Make sure you con
first...they look alike..)
From the North Entrance of Tir na Nog, head straight out. There are Large
Eirebugs(maybe lvl 13+) and further along the way you will see a ring of stones.
Ghostly Siabras live here. I think I was soloing then at 15-16 but I cant
remember. Nice place to hunt and they drop good loot.
At lvl 20, I'm currently hunting Cliffs of Mohr. Gales(blue) Galas(yellow) and
Siabra somethings(blue and cast a nasty root). Also spend some time hunting Dew
Sherries(blue) in Bri Leith and Lough Derg..the border there is hard to place..)
Final thoughts
I've had a ball playing to 20...) I have no idea what I will be like in 10 or 20
more lvls. I don't really care..) I love the Class, I love Hibernia. There's no
plaace quite like it. I guess what I'm trying to say is this.....HAVE FUN !! If
I never make 50...oh well. If I never make 40 even..) I have many other
characters in all 3 Realms, but I wanted to be a Warden from day one and I've
never regretted that decision. I will continue to add to this guide as I get
more info, lvl some, experience RvR.
Have fun, be safe,
Sorcha an Rua
Glas Garda
Palomides
This document belongs to me and is used by Classes of Camelot and Trevor Moore
with my permission
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