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Class Guilds


Official DAoC Descriptions of the Guilds of Albion:



The Academy:
          The Academy is the institution of higher learning founded by Merlin, sage and advisor to King Arthur. The Academy teaches the learned arts to the more intelligent members of the Realm.

The Church of Albion:
          The Church of Albion is the most public face of the only religion in the Realm. Its Holy Grail symbol can be found in all villages and towns in the Realm, for the Church is an important part of everyday life.

The Defenders of Albion:
          The Defenders are the organization that makes up the Army of Albion - professional soldiers who specialize in finding the enemy and fighting him. Directly under the stewardship of Duke Bors, the leader of the Albion military, the Defenders are prepared night and day to take to the battlefield to rout the enemy.

The Guild of Shadows:
          Made up of the underworld of Camelot, the Guild of Shadows teaches different classes pragmatic methods to dispatch their enemies. They are tolerated in Albion for the simple reason that they are very effective at what they do, so long as they practice their arts on enemy realms and monsters. Members of this guild are proud at the fact that they owe allegiance to no organization save their own and the Realm of Albion.

          The Temple of Arawn serves the old world Lord of the Underworld. Morgana has upset the balance of the underworld with her undead armies upon the earth. Lord Arawn has commanded his servants to ally with the realm of Albion to defeat Morgana, restore the natural balance, and recapture the Isle of Avalon. Members of Arawn's Temple include his priests (Necromancers) and his army (Reavers).

Official DAoC Descriptions of Midgard's Gods & Godesses:


          The Valkyn god of the dead.

          The god of poetry and song.

          The Norse goddess of healing and herbs.

          Queen of Nifleheim, the Norse underworld.

          The Valkyn god of war who represents bloodlust and the battlefield.

          The trickster.

          Modi is the arch-god of the Norse pantheon, and especially of battle.

          Odin is the Arch-God of knowledge.

          The Norse goddess of the hunt and the bow.

          The god of Weather and might.

          The god of War.

          The fallen giant whose body makes up the land of Midgard.

Official DAoC Descriptions of the Career Paths of Hibernia:


          All around you is the Essence. The land, the creatures, the races, and even the Veil are made up of the same Essence - and this Essence is mutable. Those who follow this Path believe in using the Essence to benefit Hibernia, the land, and themselves. They believe that it was meant to be used, and if one is truly a part of Hibernia, then one knows what it is to be part of the Essence - and thus use it, alter it, and understand it.

          This path is for the disciplined, the strong of will, the ambitious. If Focus is your guiding principle, you believe that the only way to better yourself is by singleminded attention to the task at hand. And by bettering yourself, you also better Hibernia. Travelers on this path do not feel "at one" with Hibernia - rather they are the protectors of Hibernia, their beloved home.

          We are more fully alive when we are at Harmony with the world around us. When you follow this path, you acknowledge that you are part of a greater whole, and that your duty is to maintain the harmony and balance of forces from this world and the one beyond the Veil.

          The Path of Affinity is for those classes that strive to become one with nature.


Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot