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So You Want to Be a Heretic? by Arieselli
NOTE: This guide was built on the different paths of the Heretic. I
will
share my thoughts about each one as we get to each section.
CREATION: Only Inconnu, Briton and Avalonians may walk the Heretic's Path and each have their own different strengths and weaknesses. The Inconnu are short; thus harder to target in RvR. Here are their base stats: Strength: 50 Constitution: 60 Dexterity: 70 Quickness: 50 Intelligence: 70 Piety: 60 Empathy: 60 Charisma: 60 Resistances: 2% Crush - 3% Thrust - 5% Heat - 5% Spirit The Britons are the solid, middle race of Albion. Here are their base stats: Strength: 60 Constitution: 60 Dexterity: 60 Quickness: 60 Intelligence: 60 Piety: 60 Empathy: 60 Charisma: 60 Resistances: 2% Crush - 3% Slash - 5% Matter And Avalonians are the delicate caster race or are easily identifiable as a caster from a distance. Here are their stats: Strength: 45 Constitution: 45 Dexterity: 60 Quickness: 70 Intelligence: 80 Piety: 60 Empathy: 60 Charisma: 60 Resistances: 2% Crush - 3% Slash - 5% Matter Over all the best choice is Briton but some have chosen the Inconnu for the extra resistance. PALADIN TYPES: Being a new class there is much speculation on the "right" way to spec a Heretic; from going full Rejuvenation and shield, to going full Enhancement and full Flexible. Here are some common examples being toss around by the Heretics out there. 42 Shield 50 flex 36 enhance 16 rejuv With this one you get the 6 second shield slam, Leviathan that procs a 153 cold damage based spell when you attack from behind the target. You get decent self buffs and basic nuking ability and your heals, though you get one at 46 and 47 the variance on them is going to be enormous. 50 Rejuv 50 Enhance 21 Flex 19 Shield Best of the nukes and great healing for one who can't get higher heals, best self buffs, high enough flex for the detaunt. And a shield style for after you block. 42 rejuv 43 enhance 39 crush/flex 26 shield This one gives you pretty good healing, nuking spells, second highest buffs, the ability to reach 50 with your weapon with bonuses, and pretty good shield skill with bonuses and items. 42 Rejuv 41 Enhance 24 Flex 42 Shield This is the spec I am aiming for. Originally I was going to go higher in Rejuv but I changed my mind to add some flex skill. In the end, I'll be pretty good healing and nukes, second highest buffs, high enough flex for the detaunt and with bonuses and items it'll be decent weapon damage. Plus the 6 second shield slam. There are other specs but the first three are the most favoured and the last one is what I personally am choosing to go. ROLES IN THE GROUP: It mainly depends how you are specced. If you go full rejuv or something like that you can act as main healer for a group, yes even with base line heals. Or play group caster. A full caster group loves you since you can do damage and snare the mob on incoming and you have the versatility to AOE if you want or fight or start healing. Going the route of an enhancement and crush/flexible weapon skill will bring you up for the spot of secondary tank. No, this class cannot handle being main tank. Cloth armour has no absorbsion and those buffs don't match plate or chain. If you want to be a main tank try a Reaver or a Paladin. But you'll being able to stun the target or do positional styles based on your choice of weapon that will have useful effects. If you go this route do not forget you have heal spells that can save your Cleric or main healer power after a fight or after they run out of power. WHAT TO HUNT: Thanks to Catacombs you have your choice now to go solo in a task "instance" dungeon. A dungeon that is created specifically for you or your party, though warning all members of your party MUST be in the level range for that task "instance" dungeon. Or you can go the old-fashioned route and hunt in the old world dungeons or explore the abandoned mines or the other zones in Catacombs. When you solo if you are not specced in a melee weapon, it's best to use your snare/DD spell and pull from the farthest distance you can. Yes it is possible in those "instance" dungeons but please note there are many bugs yet on line-of-sight issues. Even if you are standing DIRECTLY in front of the mob, you cannot target it for a spell. I've appealed this several times. Hopefully it'll be fixed for Christmas.
If you are melee-specced
Heretic
just go up to the mob and attack and if you have some Rejuv and have
the
instants they'll be helpful. |
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Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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