Submitted by: Uriel on 2/24/2007 6:33:55 PM
1.88b is out, with a couple notable changes. First - the gigantic nerf of the Animist class!Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
It's highly unlikely that this is the last of the Animist changes, but lots of people are threatening to quit over it anyway, unless Mythic gives them their precious petspam back. To which I say: Glad to see you go. If you only want to play a game when you're overpowered, then you leaving is a good thing. Rather than temper tantrums, may I suggest thoughtful ideas on how to make the class fun without leaving it grossly overpowered?
There was also another change, though it's considerably less controversial...TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
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More Vista compatibility updates and Animist changes. Here they are:
===================================
Dark Age of Camelot
Test Version 1.88b Release Notes
Vista and Animist Notes
February 22, 2007
===================================
WINDOWS VISTA NOTES
As part of our effort to make Dark Age of Camelot Vista compatible, we have added a folder in the User’s 'My Documents' folder to hold information that the user will be able to easily access. Screenshots and log files may be found in this new directory.
Documents and SettingsMy DocumentsElectronic ArtsDark Age of Camelot
For Vista the path is:
UsersMy DocumentsElectronic ArtsDark Age of Camelot
Dark Age of Camelot continues to use the following directory for game and character configuration files:
Documents and SettingsApplication DataElectronic ArtsDark Age of Camelot
For Vista the path is:
UsersAppDataRoamingElectronic ArtsDark Age of Camelot
NEW THINGS AND BUG FIXES
- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
- The sound that plays at the Mythic splash screen has been updated. Note: You must have your sounds enabled through the Options screen for the sound to be heard.
- (Pendragon Only) Players will no longer receive bonus bounty points or guild bounty points when turning in tokens for Master Levels or artifact quests that they have already completed. Players will only receive exactly the amount of bounty points they originally paid for the token.
NEW FRONTIERS NOTES
- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.
- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
CAMELOT CLASSIC WORLD NOTES
Midgard Monsters
- Classic werewolf models have received an art and equipment upgrade. Note: white werewolf and Drakulv models are still using Classic models at this time.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Sharks will no longer gather in a massive feeding frenzy in the middle of Oceanus Anatole.
Stygia Encounters
- Golden Scarab Vest - Only 25 Scarab Wings are now required to obtain the Magical Scarab-wing Gloves from Tey to pick up the Cursed Scarab-wing Vest. If a player has already turned in 25 or more wings, but has not yet met the previous goal of 50, the player need only turn in one more wing to obtain the gloves.
- Golden Scarab Vest - The Cursed Scarab-Wing Vest will now spawn more frequently.
CATACOMBS WORLD NOTES
Quests - Midgard
- People Lost - The directions given by the item 'Vudi's Map' and in the player journal for this quest have been clarified to make locating the quest monsters easier.
Instanced Adventuring
- The in-game map for the adventure wing 'The Forgotten Vein' has been updated so the Entrance and Exit marks are in the proper locations.
Dungeons
- The Kobold leader Vanjorndor in Nyttheim now has a chance to properly drop an item along with coin for its loot.
LABYRINTH WORLD NOTES
General
- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).
- Necromancer pets will now be vulnerable to the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads.
- Necromancers in shade form will no longer trigger the timer for the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads. Only when they drop out of shade form will the timer begin.
Quests - Albion
- Unraveling: Illusions of Grandeur - The 'Signaling Whistle' used in this quest can now be used in shade form.
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Submitted by: Uriel on 2/18/2007 2:47:04 AM
A couple of small news pieces...
The Artifacts page now uses AJAX to display search results. Aside from being very buzzwordish, this means that it won't reload the page when you search by item type, class, etc. It's been tested and works fine in IE and Firefox. It also works in Opera, although I've discovered that the navigation doesn't... doh. Oh well. I'll be converting more pages to use this method, as well, because page reloads are annoying.
Second, the RP calculator now includes Champion Levels 6-10, if you're wondering how much that CL10 enemy of yours is worth.
Edit, 2/19: The Master Level Ability and Realm Ability pages also now use AJAX for reload-free searching.
Edit 2: Unfortunately, the spiffy new versions of the pages broke some of the direct links to specific classes, paths, etc, so the old versions are back up for now and until I can get everything to play nice together.
Edit 3: Those three pages are now fixed... I hope. The TL reports page is updated as well.
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Submitted by: Uriel on 2/15/2007 8:21:12 PM
Analysis to follow... for now, here are the important changes.
The game now stores some files in a new folder, rather than the DAoC install root as it has been using.
Bounty points can be used to buy XP, MLXP, Artifact credit, Artifact scrolls, new items, respec stones, and Master Level credit.
The basic horse is available at level 10.
Aurulite drop values have been doubled.
Read more for the full patch notes.
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There are a lot of great changes in the first version of 1.88 to get to Pendragon. There is one thing missing, but we know it's important to you and so we added a special note especially for that reason. Please remember that this is just 1.88a, and many more letters come after a. Here are the notes!
===================================
Dark Age of Camelot
Test Version 1.88a Release Notes
Bounty Rewards and Vista Compatibility
February 15, 2007
===================================
This patch begins version 1.88. In this version we plan on focusing significantly on revamping the archery system. The team is currently in the internal implementation phase for the archery revamp, but it is not yet ready for Pendragon testing. The new archery system will be rolled to Pendragon in the next few 1.88 versions.
GAME CLIENT CHANGES FOR VISTA COMPATIBILITY
In order to make Dark Age of Camelot Vista compatible, all files that the game client generates are now written to a user directory. By default, each user on Vista is a Standard User and only has limited access control. A Standard User does not have permissions to write to common locations, such as the root directory of the game.
Therefore, we've made a few changes to the way the game handles files in order to make DAOC fully Vista compatible. The changes affect everyone, not just Vista users. Read on:
Certain files will now be written to a new location. The location for Windows XP, Windows NT, Windows 98, Windows 98 Second Edition, and Windows 95 is:
C:Documents and Settings(User)Application DataElectronic ArtsDark Age of Camelot
And for Vista:
C:Users(User)AppDataRoamingElectronic ArtsDark Age of Camelot
Note: The “Application Data” folder for XP and earlier, and the “AppData” folder for Vista, are hidden folders. When you navigate there, you will have to set your “display hidden files” under Folder Options in order to find it. (Go to C:Documents and Settings(whatever your user name is) - click "Tools" - click "Folder Options" - click the "View" tab - scroll until you see "Hidden files and folders" - click the radio button that says "Show hidden files and folders" - click "Apply" - click "OK.")
No one should fear losing any user settings or individual character settings. The game will take care of copying all of the affected files to the new location.
Files that will be automatically copied from the old location into the new:
(character name)-(Server).ini
(character name)-(Server).ign
default(window width).ini
user.dat
Files that will not be moved, but new versions will appear in the new location:
animnode.log
audio.log
char.bin
chat.log
chat_buffers.tmp
critical.log
debug.log
errorlog.txt
frame.txt
intel.log
ui.log
world.log
(Screen shot name).bmp
For example, existing screen shots that you have will remain in the original place, while new ones will be placed in the new directory.
NEW THINGS AND BUG FIXES
- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.
NEW BOUNTY POINT REWARDS
The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.
- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, artifact credit, and scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.
- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, Master Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.
- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.
- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.
- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.
CAMELOT CLASSIC WORLD NOTES
General - Albion
- The Armorsmiths, Fletchers, and Weaponsmith Masters of Camelot have relocated to 'Shorty' Malone's Inn which is located near the channelers in Camelot square near the forge.
- The Alchemist and Spellcraft Masters of Camelot have relocated to the Magus Shoppus immediately next to 'Shorty' Malone's Inn.
- The Guild of Shadows alchemy table has been relocated to just outside 'Shorty' Malone's Inn.
General - Midgard
- Merchants selling crafting materials have settled their differences and have relocated to the two longhouses just North of the Assembly Hall.
- All tradeskill masters can now be found in either the two longhouses or the smaller building to the north of them.
- The alchemy table behind the Assembly Hall has been relocated to near the forge in this same area.
Quests - General
- Basic Horse - A recent effort by the Kings of each realm to encourage citizens to trade in their old, basic horses for weapons has resulted in a surplus of basic horses taking up space in the royal stables. Therefore the Horse Voucher for the basic horse can now be obtained for free from the Horse Merchants in the capital cities and the quest completed at level 10.
Quests - Albion
- Imperiled Wizard - Players who have completed step 2 but not finished the quest and received their reward will now get a reminder in their journal on what to say to Master Narudos to finish the quest.
Albion Monsters
- Large ants have sworn off their diet of snakes meaning they no longer will have a chance to drop snake meat as loot.
SHROUDED ISLES WORLD NOTES
General - Midgard
- The monsters named 'hrimthursa icetouch' will now no longer drop realm inappropriate items.
CATACOMBS WORLD NOTES
Instanced Adventuring
- Aurulite values have been increased by at least double.
Old Values:
Aurulite Chip, Value 1
Aurulite Fragment, Value 5
Aurulite Shard, Value 10
Aurulite Cluster, Value 15
Aurulite Cluster, Value 20
New Values:
Aurulite Chip, Value 5
Aurulite Fragment, Value 10
Aurulite Shard, Value 20
Aurulite Cluster, Value 30
Aurulite Cluster, Value 40
Note: These changes are not retroactive and only apply to newly-dropped Aurulite.
COOPERATIVE SERVER
- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.
PVP SERVER
- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.
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Submitted by: Uriel on 2/7/2007 7:11:39 PM
One of my remaining Labyrinth projects (I'm still going to do a Chapter 3 walkthrough, really!) is complete - the Mauler Character Builder. I used the code from the ever-popular but no longer updated character builder at DAoC Catacombs to create this, so it'll probably be very familiar to you all - the only significant differences (aside from the look) are the removal of the spell line boxes and the addition of a reset link.
Depending on how the Catacombs folk react, it may not be available for long, but for now - go crazy with the Mauler spec planning.
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Submitted by: Uriel on 2/6/2007 3:16:05 PM
As they now do yearly in order to limit the number of clients they need to make updates for and keep the divide due to lack of expansions from growing too large, Mythic is making another expansion free - this time it's Catacombs. If for whatever reason you don't have Catacombs yet, go ahead and download it, because it's fairly likely that soon you won't have any choice in the matter.
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Submitted by: Uriel on 2/2/2007 7:43:32 PM
There's been some confusion (at least on my part) recently about news coming out of Mythic's press event - specifically, the mention of Campaigns and expansions in the same breath. One article mentioned that the Campaigns would replace our yearly "content patch". GamersInfo.net said flat out that the Campaign would take the place of a retail expansion. RPG Vault assumed - and I have to say I thought this the most likely scenario, based on past conversations with Mythic - that Mythic was still planning on making an expansion in addition to the Campaigns.
Determined to clear up the confusion and prove my assumption correct, I talked to Sanya. And, umm, I was wrong.
There will be no retail expansion this year - or free expansion, for that matter. The Camelot Campaigns will take the place of both.
The more pessimistic or cynical among you might think that this is a bad thing, a sign of Mythic moving on to the new shiny and neglecting their older game... however, it's fairly clear that's not the case. For one thing, just earlier today I posted about their plans for this year - which are pretty significant even aside from the Campaigns.
On top of that, if you don't care about those changes and just want New Stuff To Do And Get, Sanya pointed out that you won't be getting less of it because of the lack of an expansion:
The live campaign we're working on, and the ones still to come this year, will have content and other new stuff equal to or greater than the content in some of our recent expansions.
I'm glad to have been proven wrong in this case - I like free. And I was in favor of DAoC going to this kind of free content updates after Catacombs; I'm even more in favor of it now. There are only so many things you can do in an expansion...
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Submitted by: Uriel on 2/2/2007 12:42:50 PM
Mythic at their most recent mini-Roundtable event shared with attendees their plans for Camelot this year. I didn't go, but luckily someone with a video camera DID go, and has posted the video of the presentation (made by Mike Stone) to Google Video. So, to that person I say thank you... wherever you are. Also thanks to Lucrin on the VN boards, who posted the link.
The video is a whopping 48 minutes long - worth at least listening to in the background, IMO, but if you don't have that kind of time on your hands, here's the synopsis.
Patch 1.88 - March
Mythic will add X-Fire support - will allow you to use X-Fire to see when your friends are online, as well as some info on what character they're playing (not location or anything sensitive, however). You'll also be able to launch the game from the X-Fire client.
Animists - Will get a second LOS check. Mythic was going to put this in 1.87 but waited to, well, make sure they should.
Music classes - instant cast or uninterruptible songs
Bonedancer - More versatile spec options
NF changes will start but not be available for public yet, only Team Leads.
Archery revamp
The long-awaited archery changes are finally coming!
All archers receive a new set of buffs (buffs is probably the wrong word; abilities sounds more accurate) by spending points in their bow line
More versatility - there will be many varied types of shots; close range, far range, magical shots, etc
Simplification of interface - no more arrows, one click will fire one shot
Fire, cold, and poison arrow graphical effects added
Beastcraft/Pathfinding/Shield and other such differences will remain; bow abilities are being normalized, not all abilities.
1.89 - June
1.89 will mostly be an update to NF - will we call it NF2, or New New Frontiers (NNF)?
Structure updates:
Different levels of keep will no longer be different heights; all will be about what is currently level 2-3
Upgrading will increase strength of walls and doors
There will still be a visual way to tell what level a keep is
Ladders will be removed and replaced with ramps (this got a big cheer)
Bridges will have lower towers, no ladders
Players below will be able to attack players above
Brush system for NF - it sounded like not just more grass but possibly brush you might use to hide or for other tactics.
Too steep code changes - remove code that stops movement, will just move slower; will be able to run almost anywhere in NF, except possibly around some of the chokepoints.
Player clip distance increase - variable options for performance vs distance
In the only non-NF related change mentioned, they'll start updating the UI, though most of that (including a "modernization" of the look, new icons, and presumably more) won't come until toward the end of the year.
Account Services
Nothing really new was revealed about this, other than that they WILL be doing it - the poll either wasn't being used to make that decision, or it was an easy decision.
He named the services we've already seen mentioned:
Account split
Gender respec
Character transfers across servers
Additional inventory slots - characters
Additional vault slots - horses
He didn't go into any detail, other than to say that gender respecs have in fact been heavily requested because people don't like the way one gender looks for their race (presumably because of Catacombs model changes).
There were some other services suggested by audience members that he said were possibilities, but I couldn't make out what those were. According to Luclin, two of them are race respecs and starting stat respecs.
Camelot Campaigns
We already knew some things about these, but he expanded on the concept a bit and shared a small preview of the current Campaign…
Campaigns will offer new content every 2 weeks within a 6 month period.
Rather than adding new areas, Mythic will use the Campaigns to bring life back to old areas - starting this time with the "epic" zones (homes of the original dragons).
There will be new item drops, new creatures, and a lot of changes to existing creatures.
Campaigns will be free.
Over the course of a year, will get as much if not more new content than an expansion would provide.
This Campaign will see the classic dragons revamped, including new art. The other mobs in epic zones will also get new art.
That ended the "Camelot in 2007" presentation. They did not mention an expansion - which could usually just be assumed to be coming this winter, but would be worth mentioning this year given the Campaigns. The lack of mention is probably that they didn't realize there's any confusion about whether Campaigns are replacing expansions… based on conversations I've had with them, I don't think Mythic is at all interested in getting rid of the retail expansions.
Q&A
After the presentation he took questions from the audience, leading to answers containing the following…
There's been talk of more clustering, but they want to wait until they can see the effect of Campaigns and the NF changes.
They're looking at making Bounty Points more useful, with better things to purchase. Those might go in 1.88.
They might make the basic horse (currently level 35) available at level 10.
Housing utility - there's been some talk about instancing housing and providing more things to do in housing. If they don't instance, they're still looking at more things to put in houses to provide more utility.
In-game mail is coming; probably with the UI revamp toward the end of the year.
They're looking at why Midgard's population is low and how to fix it; don't think the reason is because of the look and feel of the zones.
They're thinking about some kind of automated RvR balancing system to aid when one realm seems to have all the advantages. (This sounded to me like the NPC allies players of WAR will get to balance out the population of battlegrounds, but he didn't elaborate.)
And there you have it - almost as good as watching the video, which is almost as good as being there! If you WERE there, please let me know what people suggested as account services, or anything else of use that you heard.
Read more for pictures.
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Keep Wall Segment:

Keep Corner:

Bridge:

Stone Giants Concept Art:

Mid Dragon:
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Submitted by: Uriel on 2/1/2007 5:36:51 PM
You are happy with having just finished a project and then someone comes along and dumps more work on you? So I felt when I read the 1.87i patch notes... which, despite my whining, are good notes (or not, depending on whether you're one of the classes losing uniqueness) - at the very least, they're more significant than most post-live patches.
So check out the notes, and disregard anything I may have said about being almost finished with 1.87...
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Yes, this is still 1.87. 1.88 begins... soon, TM? Anyway, lots of stuff to peruse here.
===================================
Dark Age of Camelot
Test Version 1.87i Release Notes
Class and item notes
February 1, 2007
===================================
NEW THINGS AND BUG FIXES
- Players may now select near, medium or far for the clipping range of figures through the Options screen.
- A loading bar has been added to the game start up splash screen. Note: This will only be visible in the Catacombs client and higher.
- The range in which a pet can be commanded to attack has been increased from 1500 units to 2000 units.
CLASS CHANGES AND NOTES
Bards
- A new line of Spec Armor Factor buffs has been added to the Bard's Nurture spec line.
Level Name Effect
6 Lesser Shield of Ivy 20 Armor Factor
12 Shield of Ivy 27 Armor Factor
18 Greater Shield of Ivy 35 Armor Factor
25 Wrap of Ivy 43 Armor Factor
34 Shroud of Ivy 55 Armor Factor
44 Blanket of Ivy 67 Armor Factor
Bonedancers
- Commander pets now have an assist ability which defaults to 'on' for all commander pets when summoned. Bonedancers can turn this ability off and back on again via keyword command "assist". The ability enables sub pets to attack whatever the Commander pet is directed to attack by the Bonedancer.
- Fossil Soldiers will now equip a shield when they wield a one-handed axe. Note: This does not give the Soldiers the ability to use Shield Styles.
- The duration of Melee Commanders' and Fossil Soldiers' Charge ability has been increased in duration to 10 seconds.
- The values of the Bone Army baseline and Spec line Damage Over Time (DoT) spells have been increased at higher levels. The new progressions are as follows:
Level Name Effect
2 Lesser Bones to Grit 4 Damage/tick
3 Bones to Grit 6 Damage/tick
4 Lesser Bones to Dirt 9 Damage/tick
6 Bones to Dirt 13 Damage/tick
10 Lesser Bones to Silt 16 Damage/tick
13 Bones to Silt 21 Damage/tick
17 Lesser Bones to Dust 27 Damage/tick
23 Bones to Dust 34 Damage/tick
29 Lesser Bones to Powder 45 Damage/tick
36 Bones to Powder 50 Damage/tick
44 Lesser Bones to Ash 55 Damage/tick
50 Bones to Ash 60 Damage/tick
1 Soften Bones 2 Damage/tick
3 Disperse Bones 6 Damage/tick
5 Liquify Bones 9 Damage/tick
7 Melt Bones 13 Damage/tick
10 Render Bone 16 Damage/tick
13 Bones to Blood 22 Damage/tick
16 Soften Skeleton 30 Damage/tick
22 Disperse Skeleton 38 Damage/tick
28 Liquify Skeleton 46 Damage/tick
35 Melt Skeleton 54 Damage/tick
44 Render Skeleton 62 Damage/tick
49 Skeleton to Blood 70 Damage/tick
20 Cloud of Rot 21 Damage/tick
26 Cloud of Decay 31 Damage/tick
32 Cloud of Deterioration 41 Damage/tick
38 Cloud of Decomposition 51 Damage/tick
47 Cloud of Dessication 61 Damage/tick
- The Bone Spurs Damage Add line for Bone Warriors now has a small Area Effect component to match the line's other pet-cast buffs.
- The Compress Skeleton line of Direct Damage snares in the Bone Mystics line has had its cast time reduced to 2.8 seconds.
- All spells in the Bone Guardians spell line between 29 and 39 have been reduced by one level. (The Powder Skeleton spell was previously at level 29, it will now be level 28, etc). This is to allow the Augment Bone Army spell to properly be awarded at level 39.
- The Shroud of Fear line of spells in the Bone Guardians Spell Line has been changed from an Area Effect Focus Snare spell to a castable Direct Damage/Snare spell. It has a 3 second cast time, 1500 range and 350 radius.
Level Name Effect Cost
23 Shroud of Fear Bonus: -35%/Damage: 60 (Body) 14
30 Shroud of Despair Bonus: -35%/Damage: 80 (Body) 19
41 Shroud of Cowardice Bonus: -35%/Damage: 100 (Body) 26
49 Shroud of Dread Bonus: -35%/Damage: 120 (Body) 32
Champions
- Champions have received a new line of spells in their Valor spell line. This is an endurance reduction chant, similar to the chant added to skalds in 1.87.
Level Name Effect
12 Chant of Energy 10%
22 Chant of Stamina 15%
32 Chant of Persistence 20%
42 Chant of Tenacity 25%
Clerics
- The range on Divine Wrath, Divine Fury and Divine Vengeance has been increased to 1000 units.
- The range on the Minor Smite, and Holy Anger spell lines has been increased to 1500 units.
Mentalists
- Mentalists have received a new line of spells in their Illusions spell line. It is a permanent 100% charm, similar to the charm added to Spiritmasters in 1.87
Level Name Max Charm Level
11 Phantom Adversary 26
20 Ghostly Adversary 40
32 Dream Adversary 50
Friars
- A new line of Concentration based Haste buffs has been added to the Friar's Enhancements spec line.
Level Name Effect
2 Imbue Lesser Haste Target hasted: 8%
10 Imbue Haste Target hasted: 10%
20 Imbue Greater Haste Target hasted: 12%
31 Imbue Lesser Alacrity Target hasted: 15%
40 Imbue Alacrity Target hasted: 17%
50 Imbue Greater Alacrity Target hasted: 20%
Healers
- A new line of Spec Armor Factor buffs has been added to the Healer's Augmentation spec line.
Level Name Effect
6 Eir's Lesser Shield 20 Armor Factor
12 Eir's Shield 27 Armor Factor
18 Eir's Lesser Guard 35 Armor Factor
25 Eir's Guard 43 Armor Factor
34 Eir's Lesser Barrier 55 Armor Factor
44 Eir's Barrier 67 Armor Factor
Hunters
- Hunter wolf pets have had their Dash ability increased in duration to 10 seconds.
Spiritmasters
- The charm spell introduced earlier in 1.87 now has an updated graphic.
NEW FRONTIERS NOTES
- The bindpoints at the border keeps on the New Frontiers side have been adjusted to accommodate the newly updated border keeps.
CAMELOT CLASSIC WORLD NOTES
General
- The floors of the new border keeps have been updated for clients that are able to display Atlantis terrain. You will not see the new textures if you are running a client using Classic textures.
General - Albion
- Master Narudos will no longer spam players who are crafting in the courtyard below.
- The aggression radius of the Granite and Stonecrush Giants in Dartmoor has been reduced.
General - Midgard
- The aggression radius of the Drakulv and Svartalfs in Malmohus has been reduced.
General - Hibernia
- The aggression radius of the Glimmerlings in Sheeroe Hills has been reduced.
SHROUDED ISLES WORLD NOTES
Item Notes
- Tinderboxes will now drop at more level-appropriate ranges for mobs in Shrouded Isles. This will make the drops more consistent with their implementation in the classic zones. This fixes a concern where players were killing mobs and receiving a tinderbox that seemed too low compared to the monster level.
TRIALS OF ATLANTIS WORLD NOTES
General
- The Scholars, Loremasters and Sages in the Hall of Heroes now have a title which indicates the region of the artifacts they accept.
- Grapple will now have a one minute re-use timer.
- The stun feedback spell from Ceremonial Bracers will no longer prevent the user of Grapple from being affected by the Grapple stun.
Item Notes - General
- The Necromancer version of the 'Ring of Fire' artifact has been updated so the /use and /use2 icons match the icons on the other versions of this item.
LABYRINTH WORLD NOTES
Item Notes
- The proc rate of Knit Wounds on the Tough Snegli Skin has been reduced.
- The polearm weapon, 'Vile', has been updated so it properly reflects the type of polearm that it is and the damage that it does.
- A number of Hibernian spellbound handwraps were updated so they salvage for the proper material type.
CLASSIC SERVER
- Players on the classic server cluster can now properly zone from the Demon's Breach dungeons into the appropriate battleground.
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