Submitted by: Uriel on 4/29/2004 4:00:14 PM
Mythic just put up the patch notes for patch 1.70I, which of course includes some Frontiers changes (like quadrupling oil damage), but also included this little tidbit...
- Alchemy - A new set of dyes, Crafted Weapon Lusters, is available at skill level 1012. These dyes are intended for use only on player-crafted weapons. A crafted weapon luster remover is also available at skill level 730, under Dye Removal Agents. Please note that Legendary Weapons are not enabled to use the Crafted Weapon Lusters.
And there was much rejoicing.
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Submitted by: Uriel on 4/29/2004 3:51:52 PM
I've added a page with New Frontiers info, thoughts, and screenshots garnered from my testing over the last week or so - check it out here if you're interested in learning more about New Frontiers already... and feel free to ask questions in the discussion thread.
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Submitted by: Ardreiltagh on 4/19/2004 12:16:48 PM
I go out of town for a wedding and Mythic decides to post a ton of news! So here's my catch up:
- Mythic had a couple interviews last week. One with Matt Frior at MMORPGdot.com and a second on DAOC: Catacombs at Catacombs.
- Sanya announced a new strategy for style review in the latest grab bag. No more large all style review - styles will now be reviewed as needed with every patch.
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Submitted by: Montanya on 4/14/2004 8:21:49 PM
Fresh from the Camelot Herald!
MYTHIC ENTERTAINMENT ANNOUNCES
DARK AGE OF CAMELOT: CATACOMBS
Instanced Content Makes its Debut in New Retail Expansion
FAIRFAX, VA – APRIL 14, 2004 – Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game Dark Age of Camelot, today announced Dark Age of Camelot: Catacombs™, a retail expansion that introduces new challenges based on underground environments. The expansion will upgrade player character art throughout Dark Age of Camelot, add fresh content and challenges to the game, and introduce new player classes. Mythic plans to make Catacombs available in December 2004.
“Catacombs deepens the world of Dark Age of Camelot by adding new content beneath Albion, Hibernia, and Midgard,” said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. “Instanced dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and abilities.”
Catacombs’ system of “player versus monster” instanced dungeons will allow more casual players of Dark Age of Camelot to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in Catacombs, players generate private adventuring areas for their groups on their schedule.
New technical features for Catacombs include:
Major art upgrade to Dark Age of Camelot player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.
Instanced content will allow player groups to adventure in “private” dungeons.
New content for Catacombs includes:
Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
One new playable class for each Realm.
Content will be provided for all character levels.
About Dark Age of Camelot: Catacombs
Catacombs is an expansion pack for Dark Age of Camelot in which players are given the opportunity to explore underground cities – with attached adventuring areas – based on the backstory of one underground player race per Realm. Many of these new adventures will be instanced, giving the player the chance to explore the underground world of Catacombs on their own schedule. The expansion features a major art upgrade to player character models that provides more detailed facial features, hairstyles, skin tones as well as enhanced armor and clothing options. The expansion also introduces one new player class per Realm.
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Submitted by: Uriel on 4/12/2004 11:35:07 AM
Too lazy to look through all those classes listed next to an RA and see if yours is there, or don't know whether your class is a 'hybrid' or a 'light tank' and still want to see at a glance what Realm Abilities your class is slated to get in New Frontiers?
We've got the oh-so-ingenious answer, a Realm Abilities database! You can find it at http://www.classesofcamelot.com/RAs-Search.asp or by clicking the NF RA Database link on your left, under the "Realm Abilities" section.
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Submitted by: Ardreiltagh on 4/8/2004 2:11:23 PM
Get the latest info on Siege Weapons!
Also, Frontier has started beta.
From Matt Frior:
I just wanted to let you all know that we started Dark Age of Camelot: New Frontiers beta testing two days ago. Currently there are only a few allowed into the beta program; these are Team Leads and other Pendragon community members. We'll expand the number of testers in a few weeks - eventually our goal is to have a totally open beta that any subscriber can join.
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Submitted by: Ardreiltagh on 4/7/2004 9:54:23 AM
Mythic has posted that they have a few team lead positions open.
Open spots are:
- Druid
- Friar
- Necromacer
- Savage
- Role Player
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