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Guide Home Grouped Hunting
Prior to 50 the Reaver, like most hybrids, doesn't have a real role in a group. You can do decent damage, but not as much as an Armsman or a Mercenary (even though your melee damage is augmented by
Lifetaps). Your buffs are self-only. Your chants are only worth using in
specific situations. You’re just another body, and could be replaced by just about anything.
While it sounds bad, the Reaver isn't in that much trouble. Although you won't
be sought out for a group most of the time, neither will you be summarily
rejected very often. Additionally, the Reaver does have a niche - in melee-heavy groups, in powerleveling,
and against Epic level monsters.
After hitting 50, a Flexible Reaver with Leviathan is one of the best damage dealing classes in the game, if played well, and is one of the most underrated PvE classes. If your group doesn't have crowd control, cycle between mobs. Flex Reavers should be able to move from monster to monster using Indigosnake (or after hitting 50, Leviathan) without getting much aggro. Watch the group's downtime. If there is a lot of downtime, or if you have a power regeneration spell on, your debuffs might be worthwhile. If your group is pulling at a fast rate, however, you'll be better off saving your Power for lifetaps and your damage add. Only use Wrack if you're trying to get aggro as
quickly as possible. In other situations, it's not worth the power cost and the
risk of breaking crowd control. |
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Copyright © 2001-2008 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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