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Reaver spells are gained through the Soulrending specialization. Their purpose is to aid the Reaver in his combat, by debuffing his enemies, doing damage, and healing the Reaver. All Reaver spells are based upon the Piety stat and the Spirit resist.

Spell Pro and Cons List

Description
Pros
Cons
Wrack is a PBAE direct damage chant. It has a 5 second pulse time, 8 second recast, and 2 versions. (You have two versions at once, that is; at level 50 you might have both Aura of Murder and Aura of Sundering) It, like all Reaver chants, has a 350 unit radius.
Is useful through all levels; scales well. Multiple versions can be used to increase damage. Destealths assassins and other stealthers.
Damage drops off with distance; resists can have a great effect. Breaks crowd control spells.
Aura of Fate is a PBAE Abs debuff chant. It will make the melee and archery hits of you and others do more damage to those it affects. It has an 8 second recast, 8 second pulse, and 10 second duration. There are two versions available at once, but effects do not stack. Most useful when there are a lot more of "you" than there are of "them".
Resists only decrease the duration of the spell; more than 20% Spirit resistance is necessary to cause the spell to expire before the next pulse (this applies only to 'partial' resists - full resists are not actually based upon the target's resistances). Debuff amount doesn't decrease with range within the spell radius. Does not break crowd control.
Does not destealth. Until higher levels, the percentage debuffed is not enough to be as effective in creating damage as Wrack. Against the monsters it would be most helpful with - Epic level monsters, which require many people to kill and thus many people whose damage is increased - it is almost always resisted.
Arthritic Curse is a PBAE DPS debuff chant. Enemies affected will do less melee (or ranged, in the case of archers; magic is unaffected) damage. It, like Aura of Fate, has an 8 second recast timer, 8 second pulse, and 10 second duration, in addition to two separate versions. Useful primarily when there are a lot more of the enemy than there are friendly players, or when you're fighting a single hard-hitting mob.
Same as those of Aura of Fate.
Mostly the same as Aura of Fate; but the situation in which Curse would be most effective rarely comes without the group dying anyway.
Surge of Infliction is a self-only damage add shout. It is on a 150 second recast timer, and has a duration of 30 seconds.
Has the highest DPS bonus of any damage add in the game. Stacks with the Paladin DA (though the Paladin's does half damage when stacked with another DA).
Over-writes Wizard and Theurgist damage adds; creating annoying rebuffing after yours runs out, or time when you have to damage add at all.
Life Withdrawal is the Reaver's primary spell, a Lifetap shout. When used, the spell does damage to the target and heals you for a percentage of the damage done. It has a range of 1000 units. The two versions of this spell (with 50 Soulrending spec you would have both the level 50 and level 41 version in your spell list) are now on separate timers, allowing you to cast both.
Has nearly double the power of a direct damage spell, by both hurting the enemy and helping you. Health returned is calculated before resists, so even if someone's resists greatly reduce the damage done you still get a lot of healing.
Nothing, really. It's a great spell.
Debt to Arawn is a self-castable Lifetap proc buff spell, a spell type unseen prior to Shrouded Isles. Each melee attack by a Reaver with this buff on has a chance (roughly 25% base, though no one knows what 'base' is) to proc a Lifetap (Lifetaps are about 1/3 the strength of a Life Withdrawal, typically). Debt to Arawn has a 15 minute duration.
Requires no intervention on your part after casting (until the 15 minutes are up); fighting blues or greens, the proc frequency is enough to keep you at full health, even fighting more than one at once. (This is true of yellows as well, for the most part.)
If it drops in the middle of a long fight, you can be in trouble.
Spirit Wrench is a DoT shout. It is intended as the Reaver's pulling spell, and has a 30 second recast time. There are 5 ticks spread across 24 seconds; the highest version does only about 40 damage per tick.
1500 range makes it much more useful for pulling than Life Withdrawal. Although only the first tick interrupts someone, subsequent ticks refresh the 'in combat' timer, preventing restealthing.
1500 is all right for pulling, but definitely is not a long-range spell.


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