Reaver spells are gained through the Soulrending
specialization. Their purpose is to aid the Reaver in his combat, by debuffing
his enemies, doing damage, and healing the Reaver. All Reaver spells are based
upon the Piety stat and the Spirit resist.
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Description
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Pros
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Cons
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Wrack
is a PBAE direct damage chant. It has a 5 second pulse time, 8 second recast,
and 2 versions. (You have two versions at once, that is; at level 50 you might
have both Aura of Murder and Aura of Sundering) It, like all Reaver chants, has
a 350 unit radius.
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Is useful through all levels; scales well. Multiple versions can be used to
increase damage. Destealths assassins and other stealthers.
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Damage drops off with distance; resists can have a great effect. Breaks crowd
control spells.
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Aura of Fate
is a PBAE Abs debuff chant. It will make the melee and archery hits of you and
others do more damage to those it affects. It has an 8 second recast, 8 second
pulse, and 10 second duration. There are two versions available at once, but
effects do not stack. Most useful when there are a lot more of "you"
than there are of "them".
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Resists only decrease the duration of the spell; more than 20% Spirit
resistance is necessary to cause the spell to expire before the next pulse
(this applies only to 'partial' resists - full resists are not actually based
upon the target's resistances). Debuff amount doesn't decrease with range
within the spell radius. Does not break crowd control.
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Does not destealth. Until higher levels, the percentage debuffed is not enough
to be as effective in creating damage as Wrack. Against the monsters it would
be most helpful with - Epic level monsters, which require many people to kill
and thus many people whose damage is increased - it is almost always resisted.
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Arthritic Curse is a PBAE DPS debuff chant. Enemies
affected will do less melee (or ranged, in the case of archers; magic is
unaffected) damage. It, like Aura of Fate, has an 8 second recast timer, 8
second pulse, and 10 second duration, in addition to two separate versions.
Useful primarily when there are a lot more of the enemy than there are friendly
players, or when you're fighting a single hard-hitting mob.
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Same as those of Aura of Fate.
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Mostly the same as Aura of Fate; but the situation in which Curse would be most
effective rarely comes without the group dying anyway.
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Surge of Infliction is a self-only damage add shout.
It is on a 150 second recast timer, and has a duration of 30 seconds.
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Has the highest DPS bonus of any damage add in the game. Stacks with the
Paladin DA (though the Paladin's does half damage when stacked with another
DA).
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Over-writes Wizard and Theurgist damage adds; creating annoying rebuffing after
yours runs out, or time when you have to damage add at all.
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Life Withdrawal is the Reaver's primary spell, a Lifetap shout. When used, the spell
does damage to the target and heals you for a percentage of the damage done. It
has a range of 1000 units. The two versions of this spell (with 50 Soulrending
spec you would have both the level 50 and level 41 version in your spell
list) are now on separate timers, allowing you to cast both.
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Has nearly double the power of a direct damage spell, by both hurting the enemy
and helping you. Health returned is calculated before resists, so even if
someone's resists greatly reduce the damage done you still get a lot of
healing.
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Nothing, really. It's a great spell.
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Debt to Arawn is a self-castable
Lifetap proc buff spell, a spell type unseen prior to Shrouded Isles. Each
melee attack by a Reaver with this buff on has a chance (roughly 25% base,
though no one knows what 'base' is) to proc a Lifetap (Lifetaps are about 1/3
the strength of a Life Withdrawal, typically). Debt to Arawn has a 15 minute
duration.
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Requires no intervention on your part after casting (until the 15 minutes are
up); fighting blues or greens, the proc frequency is enough to keep you at full
health, even fighting more than one at once. (This is true of yellows as well,
for the most part.)
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If it drops in the middle of a long fight, you can be in trouble.
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Spirit Wrench is a DoT shout. It
is intended as the Reaver's pulling spell, and has a 30 second recast time.
There are 5 ticks spread across 24 seconds; the highest version does only about
40 damage per tick.
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1500 range makes it much more useful for pulling than Life Withdrawal. Although
only the first tick interrupts someone, subsequent ticks refresh the 'in
combat' timer, preventing restealthing.
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1500 is all right for pulling, but definitely is not a long-range spell.
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