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Dark Age of Camelot
Version 1.18
Release Notes
September 28, 2001
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NEW THINGS AND BUG FIXES
- When Jewelry's condition goes down to zero, it will no longer give you a
magical bonus.
- Your own name was truncated when you viewed your own character (although it
looked fine to others who looked at you). This has now been fixed, so the
character named "Bandersnatchy SnatcherDeBandy" will now appear correctly, I'm
sure to his great relief.
- The checkbox to not show help tips will now work - i.e. if you check it, no
tips will be shown when you level between levels 1 through 5.
- Combat Styles now have different colored "trails" depending on which type of
weapon they are used with.
- The [Tab] key that removes the interface now removes spell effect icons as
well.
- The "you jump to location xxxx" debug message that printed when you zoned into
cities and dungeons has been removed.
- You can now use shift-left and right arrow to move the curser inside the chat
input box to edit text.
- You can shift-up and shift-down arrow to go back and forth between your last
10 commands (sends, etc.).
- You will no longer see the Tips help box pop up after level 6.
- When you move while interacting with an NPC, and the NPC interaction window
goes away, you can now interact again with that same NPC and you'll see the text
that you had seen before.
- We are now experimenting with "sticky" combat. Use the /stick command to stick
to your currently selected enemy, and you will follow him quite closely, while
you can continue to fight him. PLEASE NOTE THAT THIS IS FOR TEST PURPOSES ONLY
AT THIS POINT. We may remove it once we test the dynamics of the proposed
feature.
- You now get the health bar for doors correctly.
- Doors should now be better synchronized (i.e. you won't see them open when
others see them closed, etc.).
- All combat styles have changed. Please see the list in this release note for
the new styles you character has been given.
- There were some problems with Left Axe combat styles. These have been fixed in
this round of combat style fixes, so now Left Axe styles should do more damage
than before.
- Several spells effects have been fixed and upgraded.
WORLD NOTES
- Midgard should now have the full complement of dye stores scattered throughout
the towns in the Home region.
- The denizens of the Cursed Forest have now made themselves known. Like
Raumarik of Midgard, the Cursed Forest is not an area to go if you are looking
for quick experience or easy camps. It is an extremely high level zone with only
a handful of monsters that do not respawn quickly. Additionally, some of the
monsters may require more than one group of higher level players to defeat.
CRAFTING SYSTEM NOTES
- Component pieces of Leatherworking, Metalworking, and Woodworking for
Weaponcrafting have had their timers cut by 50%, which means you can make
weapons in 2/3 the time you could before.
COMBAT STYLES
- We have significantly upgraded and buffed out each Realm's combat styles.
These are similar to, but not at all the same as what you are used to. This will
require some getting used to, so please get to testing them, and let us know
what you find.
- Albion and Midgard styles have their proper names; Hibernian Styles have been
redone but do not yet have final names.
Albion Weapon Styles
Slashing:
--------
2 - Ruby Slash - High fatigue cost, medium bonus damage
4 - Cross Slash - Low fatigue cost, use from side of target, medium bonus
damage, medium bonus to hit, medium bonus to defense
6 - Uppercut - Medium fatigue cost, medium bonus damage, small bonus to hit
8 - Enrage - Medium fatigue cost, low bonus damage, attempt to taunt target to
attack you, medium penalty to your defense for the next round
10 - Bloodletter - Medium fatigue cost, use after successful Cross Slash, Causes
short duration bleed, high bonus to hit, medium bonus to defense
12 - Reflect - Medium fatigue cost, no bonus damage, attempt to lower own aggro
damage so target will switch off you, raise defense for next round
15 - Opal Slash - Medium fatigue cost, Use after a successful Uppercut, medium
bonus damage, causes light bleeding, bonus to hit
18 - Riposte - Low fatigue cost, use after parrying opponent, high bonus damage,
medium bonus to hit, medium bonus to defense for next round
21 - Side Slicer - Light fatigue cost, Must be used from either side of target,
low bonus damage, causes reduced movement rate
25 - Cleave - Low fatigue cost, Use after a successful Uppercut, medium bonus
damage, bonus to hit
29 - Amethyst Slash - Medium fatigue cost, low/medium bonus damage, large bonus
to hit
34 - Befuddler - Medium fatigue cost, use after successful Riposte, Medium bonus
damage, causes medium duration Stun, medium bonus to hit
39 - Back Slash - High fatigue cost, use from behind enemy, medium bonus damage,
high bonus to hit
44 - Sapphire Slash - Low fatigue cost, use after successful Enrage, Medium
bonus damage, Causes medium duration bleed, medium bonus to hit, high penalty to
defense for next round
50 - Diamond Slash - High fatigue cost, use after successful Amethyst, High
bonus damage, Very high bonus to hit
Crushing:
--------
2 - Daze - High fatigue cost, medium bonus damage
4 - Back Crush - Low fatigue cost, use from behind enemy, medium bonus damage,
short duration stun, medium bonus to hit
6 - Maul - High fatigue cost, high bonus damage, large bonus to hit, small
defensive penalty for next round
8 - Bludgeon - Medium fatigue cost, use after successful Maul, medium bonus
damage, taunts enemy on to you, defensive penalty for next round
10 - Bruiser - Medium fatigue cost, use after successful Back Crush, Medium
bonus damage, short duration bleed, medium bonus to hit
12 - Concussion - Medium fatigue cost, Medium bonus damage, slows target's
attack speed temporarily, small bonus to hit
15 - Contusions - Medium fatigue cost, Use after successful Bludgeon, medium
bonus damage, medium duration stun, medium bonus to hit
18 - Blackjack - Use after successful Maul, medium bonus damage, causes short
duration stun, medium bonus to hit
21 - Protector - Medium fatigue cost, no bonus damage, reduce NPC's anger
towards you, defensive bonus for next round
25 - Divine Hammer - Medium fatigue cost, use from behind target, medium bonus
damage, medium bonus to hit
29 - Skull Breaker - Low fatigue cost, use after target is blocked by anyone,
medium bonus damage, high to hit bonus, low defensive penalty for next round
34 - Side Crush - Medium fatigue cost, Use from beside enemy, Medium bonus
damage, medium duration bleed, medium bonus to hit
39 - Bone Crusher - Low fatigue cost, use after parrying enemy, medium bonus
damage, long duration movement reduction, medium bonus to hit, medium bonus to
defense
44 - Body Masher - Medium fatigue cost, use after successful Skull Breaker,
Medium bonus damage, heavy attack speed reduction, medium bonus to hit
50 - Devastate - High fatigue cost, use after successful Side Crush, High bonus
damage, long duration stun, high bonus to hit, medium penalty to defense
Polearms:
--------
2 - Impale - High fatigue cost, medium bonus damage
4 - Defender's Cross - Medium fatigue cost, Use from Beside enemy, medium bonus
damage, short movement reduction, medium bonus to hit
6 - Deflect - Medium fatigue cost, no bonus damage, reduce NPC's anger towards
you, high defensive bonus for next round
8 - Executioner - Medium fatigue cost, use after target is parried by anyone,
medium damage bonus, reduce target's attack speed temporarily, small to hit
bonus
10 - Defender's Faith - High fatigue cost, use any time, medium bonus damage,
short duration bleed, small bonus to hit, small penalty to defense
12 - Distract - Medium fatigue cost, low bonus damage, attempt to taunt NPC to
attack you, small to hit bonus, medium defensive penalty for next round
15 - Defender's Courage - Medium fatigue cost, use after successful Defender's
Faith, medium bonus damage, medium duration attack speed reduction, medium bonus
to hit
18 - Crippling Blow - Medium fatigue cost, medium bonus damage, medium duration
movement reduction to target, medium bonus to hit
21 - Disabler - Low fatigue cost, use after Crippling Blow, medium bonus damage,
short duration attack speed reduction to target
25 - Phalanx - Medium fatigue cost, use from behind enemy, medium bonus damage,
medium bonus to hit
29 - Mangle - Medium fatigue cost, use after crippling blow, high bonus damage
34 - Defender's Rage - Low fatigue cost, use after target fumbles, Very high
bonus damage, medium bleed, high bonus to hit
39 - Poleaxe - High fatigue cost, use any time, medium bonus damage
44 - Defender's Revenge - Low fatigue cost, use after successful Defender's
Rage, long duration stun, very high bonus to hit
50 - Defender's Aegis - Medium fatigue cost, use after successful Phalanx, Long
duration movement reduction, High bonus to hit, small bonus to defense
Two Handed:
----------
2 - Half Moon - High fatigue cost, medium bonus damage
4 - Double Back - Medium fatigue cost, use from behind enemy, medium bonus
damage, Short duration stun, meduim bonus to hit
6 - Rile - Medium fatigue cost, low bonus damage, attempt to taunt NPC to attack
you, small bonus to hit, medium penalty to defense for next round
8 - Pacify - Medium fatigue cost, no bonus damage, attempt to lower NPC's anger
towards you, defensive bonus to next round
10 - Two Fists - Medium fatigue cost, use after successful Double Back, Medium
bonus damage, Short duration bleed, Medium bonus to hit
12 - Bone Bruiser - Medium fatigue cost, medium bonus damage, medium duration
attack speed reduction, small bonus to hit
15 - Double Recovery - Low fatigue cost, Use after you fumble, High bonus
damage, Causes medium duration movement reduction, Medium bonus to hit
18 - Fury - Low fatigue cost, use after target is parried by anyone, medium
bonus damage, causes light bleeding, medium bonus to hit, high penalty to
defense for next round
21 - Bone Splitter - Medium fatigue cost, use after successful bone bruiser,
medium bonus damage, causes medium duration movement reduction, small bonus to
hit
25 - Recenter - Low fatigue cost, Use after successful fury, medium bonus
damage, small bonus to hit, high defensive bonus to next round
29 - Bone Breaker - Medium fatigue cost, use after successful Bone Bruiser,
medium bonus damage, short duration stun, small bonus to hit
34 - Obfuscate - Medium fatigue cost, Use after successful Fury, medium bonus
damage, Causes heavy attack speed reduction, medium bonus to hit
39 - Doubler - High fatigue cost, use any time, medium bonus damage, small bonus
to hit
44 - Two Moons - Low fatigue cost, use after successful Double Recovery, Medium
bonus damage, long duration stun, high bonus to hit
50 - Sun and Moon - Medium fatigue cost, use after successful Bone Breaker,
Causes heavy bleeding, small bonus to hit
Dual Wield:
----------
2 - Twin Spikes - Medium fatigue cost, very high bonus damage
4 - Twin Return - Low fatigue cost, Use after parrying enemy, medium bonus
damage, Short duration bleed, Medium bonus to hit, small bonus to defense
6 - Shadow's Edge - Medium fatigue cost, use when behind target, high bonus
damage, bonus to hit
8 - Inflame - Medium fatigue cost, low bonus damage, attempt to taunt NPC to
attack you, medium defensive penalty to next round
10 - Orbit - Medium fatigue cost, use after successful Twin Return, Medium bonus
damage, Short duration movement reduction, medium bonus to hit
12 - Eclipse - Medium fatigue cost, use after successful shadow's edge, medium
bonus damage, short duration attack speed reduction, medium bonus to hit
15 - Misty Gloom - High fatigue cost, use any time, Medium bonus damage, small
bonus to hit
18 - Obscure - Medium fatigue cost, no bonus damage, attempt to lower NPC's
anger towards you, high defensive bonus to next round
21 - Penumbra - Medium fatigue cost, use after successful Shadow's Edge, high
bonus damage, high bonus to hit
24 - Reflection - Low fatigue cost, use after target is parried by anyone,
medium bonus damage, small bonus to hit, small bonus to defense for next round
29 - Flank - Medium fatigue cost, use from either side of target, medium bonus
damage, medium duration reduction to target's movement rate, medium bonus to
defense for next round
34 - Dark Tendrils - Low fatigue cost, use after evading target, medium bonus
damage, causes heavy bleeding, medium bonus to hit
39 - Shadows Rain - Medium fatigue cost, use after successful Flank, Medium
bonus damage, heavy attack speed reduction, medium bonus to hit, small bonus to
defense
44 - Hypnotic Darkness - Medium fatigue cost, Use after successful Reflection,
Medium bonus damage, Medium duration stun, high bonus to hit
50 - Dual Shadows - Medium fatigue cost, use from in front of enemy, medium
bonus damage, long duration bleed, medium bonus to hit, medium penalty to
defense
Thrust:
------
2 - Thistle - High fatigue cost, medium bonus damage
4 - Ratfang - Low fatigue cost, use after evading target, medium bonus damage,
short duration stun, medium bonus to hit, small bonus to defense
6 - Puncture - Medium fatigue cost, medium bonus damage, light bleeding, medium
bonus to hit
8 - Sting - Medium fatigue cost, Low bonus damage, attempt to taunt NPC to
attack you, medium bonus to hit, high defensive penalty for next round
10 - Wolftooth - Medium fatigue cost, use after successful Ratfang, High bonus
damage, short duration movement reduction, medium bonus to hit
12 - Bloody Dance - Medium fatigue cost, use after successful puncture, medium
bonus damage, causes medium duration bleeding, medium bonus to hit, small
penalty to defense for next round
15 - Beartooth - Low fatigue cost, use after parrying target, medium bonus
damage, medium duration stun, high bonus to hit
18 - Tranquilize - Medium fatigue cost, no bonus damage, attempt to lower NPC's
anger towards you, high defensive bonus for next round
21 - Lunge - Medium fatigue cost, use after successful puncture, medium bonus
damage, high bonus to hit
25 - Ricochet - Low fatigue cost, use after target is blocked by anyone, causes
medium duration bleeding, high bonus to hit, medium penalty to defense for next
round
29 - Pierce - Medium fatigue cost, use from behind enemy, medium bonus damage,
medium duration bleed, high bonus to hit, medium penalty to defense
34 - Liontooth - Low fatigue cost, use after successful Wolftooth, medium bonus
damage, long duration bleed, medium bonus to hit, small bonus to defense
39 - Basiliskfang - Medium fatigue cost, use from beside target, medium bonus
damage, heavy attack speed reduction, small bonus to hit, small bonus to defense
44 - Wyvernfang - Low fatigue cost, Use after successful Beartooth, medium bonus
damage, long duration movement reduction, medium bonus to hit
50 - Dragonfang - Low fatigue cost, use after evading target, medium bonus
damage, long duration stun, high bonus to hit, small penalty to defense
Staff:
-----
2 - Spinning Staff - Medium fatigue cost, medium bonus damage, small bonus to
defense
4 - Figure Eight - Low Fatigue cost, use after target is parried, high bonus
damage, medium bonus to hit, small bonus to defense
6 - Friar's Ally - Medium fatigue cost, Use after Figure Eight, medium bonus
damage, short duration stun, medium bonus to hit
8 - Defender's Fury - Medium fatigue cost, medium bonus damage, medium duration
attack speed reduction, small bonus to hit
10 - Quick Strike - Medium fatigue cost, use after Defender's Fury, medium bonus
damage
12 - Friar's Redress - Medium fatigue cost, no bonus damage, attempt to taunt
target off you, very high bonus to defense for next round
15 - Double Strike - Low fatigue cost, use after Figure Eight, medium bonus
damage, short duration bleed, medium bonus to hit, small bonus to defense
18 - Friar's Friend - High fatigue cost, use from side of target, high bonus
damage, medium duration stun, medium bonus to hit
21 - Counter Evade - Low fatigue cost, use after target is evaded, high bonus
damage, medium duration movement reduction, small bonus to hit, medium bonus to
defense
25 - Banish - Low fatigue cost, use after successful #5, very high bonus damage,
medium bonus to hit, medium bonus to defense
29 - Friar's Boon - Medium fatigue cost, medium bonus damage, medium bonus to
defense
34 - Holy Staff - High fatigue cost, use any time, medium bonus damage, small
bonus to hit
39 - Friar's Fury - Low fatigue cost, Use after Counter Evade, medium bonus
damage, medium duration bleed, medium bonus to hit, small bonus to defense
44 - Stunning Wrath - Medium fatigue cost, use after Banish, Long duration stun,
high bonus to hit, medium bonus to defense
50 - Excommunicate - Medium fatigue cost, use after evading enemy, high bonus
damage, medium bonus to hit, small bonus to defense
Midgard Weapon Styles
Sword:
-----
2 - Whirling Blade - High fatigue cost, medium bonus damage
4 - Frost Cut - Low fatigue cost, use after block, medium bonus damage, short
duration bleed, small bonus to hit
6 - Draw Out - Medium fatigue cost, low bonus damage, attempt to taunt NPC to
attack you, medium penalty to defense for next round
8 - Northern Lights - Medium fatigue cost, use from side of enemy, medium bonus
damage, small attack speed reduction, small bonus to hit
10 - Assault - Medium fatigue cost, medium bonus damage, medium bonus to hit
12 - Temper - Medium fatigue cost, no bonus damage, lower NPC's anger towards
you, high defensive bonus for next round
15 - Aurora - Medium fatigue cost, use after successful Northern Light, high
bonus damage, medium duration movement reduction, medium bonus to hit
18 - Baldur's Fury - High fatigue cost, use after successful Assault, medium
bonus damage, causes short duration movement reduction, medium bonus to hit
21 - Reinforcement - Low fatigue cost, use after target is parried by anyone,
medium bonus damage, causes short duration bleed, medium bonus to hit, small
penalty to defense for next round
25 - Ice Storm - Medium fatigue cost, use after successful Assault, high bonus
damage, medium bonus to hit
29 - Rush - Low fatigue cost, use after successful Reinforcement, medium bonus
damage, causes long duration attack speed reduction, medium penalty to defense
for next round
34 - Polar Rift - High fatigue cost, use any time, medium bonus damage, small
bonus to hit
39 - Niord's Fury - Low fatigue cost, use after target fumbles, high bonus
damage, medium duration stun, medium bonus to hit
44 - Sif's Revenge - Medium fatigue cost, Use after successful Rush, medium
bonus damage, long duration bleed, medium bonus damage
50 - Ragnarok - Medium fatigue cost, use from behind enemy, medium bonus damage,
heavy attack speed reduction, medium bonus to hit, low penalty to defense
Hammer:
------
2 - Thor's Anvil - High fatigue cost, medium bonus damage
4 - Crushing Blow - Low fatigue cost, use after parry, medium bonus damage,
short duration stun, medium bonus to hit
6 - Placate - Medium fatigue cost, no bonus damage, lower NPC's anger towards
you, medium bonus to defense for next round
8 - Slam - Medium fatigue cost, use after successful Crushing Blow, medium bonus
damage, short duration bleed, medium bonus to hit
10 - Ruiner - Medium fatigue cost, high bonus damage, small bonus to hit
12 - Frost Hammer - Medium fatigue cost, use beside enemy, high bonus damage,
medium duration movement reduction, medium bonus to hit
15 - Provoke - Medium fatigue cost, attempt to taunt NPC to attack you, low
bonus damage, medium bonus to hit, medium penalty to defense for next round
18 - Demolish - High fatigue cost, use after successful Ruiner, medium bonus
damage, causes short duration stun, small bonus to hit
21 - Revenge - Low fatigue cost, use after target is blocked by anyone, medium
bonus damage, causes medium duration attack speed reduction, medium bonus to
hit, small penalty to defense for next round
25 - Crumble - Medium fatigue cost, use after successful Ruiner, high bonus
damage, medium bonus to hit
29 - Conquer - Low fatigue cost, use from behind target, medium bonus damage,
medium duration movement reduction, high penalty to defense for next round
34 - Thor's Answer - Medium bonus damage, use after successful Revenge, medium
bonus damage, medium duration stun, medium bonus to hit
39 - Lambast - Low fatigue cost, use after parry, medium bonus damage, long
duration bleed, medium bonus to hit, small bonus to defense
44 - Sledgehammer - Medium fatigue cost, use after Conquer, High bonus damage,
high bonus to hit
50 - Mjolnir's Fury - Medium fatigue cost, use after Thor's Answer, High bonus
damage, heavy attack speed reduction, high penalty to defense
Axe:
---
2 - Splitter - High fatigue cost, medium bonus damage
4 - Cleave - Low fatigue cost, use after parry, medium bonus damage, small
attack speed reduction, medium bonus to hit
6 - Plague - Medium fatigue cost, Low bonus damage, attempt to taunt NPC to
attack you, medium bonus to hit, medium penalty to defense for next round
8 - Thrym's Stength - Medium bonus damage, Use after Cleave, medium bonus
damage, short duration stun, medium bonus to hit
10 - Pillage - Medium fatigue cost, medium bonus damage, causes short duration
attack speed reduction, small bonus to hit
12 - Hoarfrost - Medium fatigue cost, no bonus damage, attempt to lower NPC's
anger towards you, small bonus to hit, medium bonus to defense for next round
15 - Evernight - Low fatigue cost, use after target fumbles, high bonus damage,
medium duration bleed, medium bonus to hit
18 - Plunder - Medium fatigue cost, use after successful Pillage, medium bonus
damage, short duration movement reduction, medium bonus to hit
21 - Valkyrie's Shield - Low fatigue cost, use after target is blocked by
anyone, medium bonus damage, medium bonus to defense for next round
25 - Raider - Low fatigue cost, use after successful Pillage, high bonus damage,
causes short duration stun, medium penalty to hit, meduim penalty to defense for
next round
29 - Havoc - Medium fatigue cost, use when in front of target, medium bonus
damage, small bonus to hit, small penalty to defense for next round
34 - Midnight Sun - Medium fatigue cost, use after Valkyrie's Shield, medium
bonus damage, medium duration stun, high bonus to hit
39 - Glacial Movement - Medium fatigue cost, use from beside enemy, medium bonus
damage, heavy attack speed reduction, medium bonus to hit, low penalty to
defense
44 - Arctic Rift - Low fatigue cost, use after Evernight, High bonus damage,
medium bonus to hit
50 - Tyr's Fury - Medium fatigue cost, use after Havoc, high bonus damage, long
duration bleed, high bonus to hit
Left Axe:
--------
2 - Counter Slash - High fatigue cost, medium bonus damage
4 - Doubler - Medium fatigue cost, use behind enemy, medium bonus damage, short
duration bleed, small bonus to hit, small penalty to defense
6 - Ravager - Medium fatigue cost, medium bonus damage, small bonus to hit
8 - Polar Light - Low fatigue cost, use after parry, medium bonus damage, small
attack speed reduction, large bonus to hit, small bonus to defense
10 - Snowblind - Medium fatigue cost, low bonus damage, attempt to taunt NPC to
attack you, small bonus to hit, medium penalty to defense for next round
12 - Atrophy - Medium fatigue cost, use after successful Ravager, medium bonus
damage, medium duration movement reduction, small bonus to hit
15 - Frost Shadow - Medium fatigue cost, use after Polar Light, high bonus
damage, medium bonus to hit, small bonus to defense
18 - Comeback - Low fatigue cost, use after target is evaded by anyone, medium
bonus damage, medium bonus to hit
21 - Scathing Blade - Medium fatigue cost, use after successful Atrophy, high
bonus damage, causes long duration attack speed reduction, medium bonus to hit,
medium penalty to defense for next round
25 - Decaying Rage - Low fatigue cost, use after successful Atrophy, medium
bonus damage, strong attempt to lower NPC's anger towards you, medium bonus to
hit, high bonus to defense for next round
29 - Snowsquall - Medium fatigue cost, use from behind target, high bonus
damage, medium bonus to hit
34 - Doublefrost - High fatigue cost, use any time, Medium bonus damage, small
bonus to hit
39 - Frosty Gaze - Medium fatigue cost, use after Comeback, medium bonus damage,
medium duration stun, medium bonus to hit
44 - Icy Brilliance - Medium fatigue cost, use after Snowsquall, medium bonus
damage, long duration bleed, high bonus to hit
50 - Aurora Borealis - Low fatigue cost, use after parry, high bonus damage,
heavy attack speed reduction, high bonus to hit
Spear:
-----
2 - Dazzling Spear - High fatigue cost, medium bonus damage
4 - Return Thrust - Low fatigue cost, use after block, medium bonus damage,
short duration bleed, medium bonus to hit
6 - Engage - Medium fatigue cost, low bonus damage, attempt to taunt NPC to
attack you, medium bonus to hit, medium penalty to defense for next round
8 - Extended Reach - Low fatigue cost, use after Return Thrust, Medium bonus
damage, small attack speed reduction, small bonus to hit
10 - Lancer - Medium fatigue cost, high bonus damage, medium bonus to hit, small
penalty to defense for next round
12 - Dismissal - Medium fatigue cost, no bonus damage, attempt to lower NPC's
anger towards you, high bonus to defense for next round
15 - Wounding Thrust - Medium fatigue cost, use after Engage, medium bonus
damage, medium duration movement reduction, small bonus to hit
18 - Stab - Low fatigue cost, use after successful Lancer, no bonus damage,
causes medium duration bleed, medium bonus to hit
21 - Perforate - Medium fatigue cost, use from side of target, medium bonus
damage, causes long duration attack speed reduction, medium penalty to defense
for next round
25 - Lunging Thrust - Medium fatigue cost, use after successful Lance, high
bonus damage, medium bonus to hit
29 - Raze - Medium fatigue cost, use after successful Stab, low bonus damage,
causes long duration bleed, medium bonus to hit
34 - Whirling Spear - High fatigue cost, use any time, medium bonus damage,
small bonus to hit, small penalty to defense
39 - Razor Edge - Medium fatigue cost, use from behind enemy, medium bonus
damage, medium duration stun, medium bonus to hit, small penalty to defense
44 - Odin's Wrath - Low fatigue cost, use after parry, High bonus damage, high
bonus to hit, small bonus to defense
50 - Gungnir's Fury - Medium fatigue cost, use after Perforation, medium bonus
damage, long duration bleed, medium bonus to hit
Shields:
-------
3 - Numb - Medium fatigue cost, medium damage, short duration stun
8 - Stun - Medium fatigue cost, use after successful block, medium damage, short
duration stun
13 - Disable - Medium fatigue cost, use when beside target, medium damage,
medium duration stun
18 - Incapacitate - High fatigue cost, use after successful block, medium
damage, medium duration stun, medium bonus to defense for next round
23 - Paralyze - Medium fatigue cost, use when behind target, medium damage,
medium duration stun
29 - Bash - Medium fatigue cost, use after blocking opponent, medium bonus
damage, medium stun
35 - Mangle - Medium fatigue cost, use beside opponent, medium bonus damage,
long duration stun
42 - Slam - Very high fatigue cost, use any time, medium bonus damage, long
duration stun
50 - Brutalize - Low fatigue cost, use after block, medium bonus damage, long
duration stun
HIBERNIA
(Final names coming soon...)
Blades:
------
2 - Blades 1 - High fatigue cost, medium bonus damage
4 - Blades 2 - Low fatigue cost, use after parry, medium bonus damage, small
attack speed reduction, medium bonus to hit
6 - Blades 3 - Medium fatigue cost, low bonus damage, attempt to taunt enemy to
attack you, medium penalty to defense
8 - Blades 4 - Medium fatigue cost, no bonus damage, attempt to taunt target off
you, medium bonus to defense
10 - Blades 5 - Medium fatigue cost, use from beside enemy, medium bonus damage,
medium duration movement reduction, medium bonus to hit
12 - Blades 6 - Medium fatigue cost, use after successful Blades 2, medium bonus
damage, short duration bleed, medium bonus to hit, small bonus to defense
15 - Blades 7 - Low fatigue cost, use after successful Blades 5, medium bonus
damage, small attack speed reduction, medium bonus to hit
18 - Blades 8 - High fatigue cost, use any time, medium bonus damage, small
bonus to hit, small penalty to defense
21 - Blades 9 - Low fatigue cost, use after blocking enemy, medium bonus damage,
short duration stun, medium bonus to hit, small bonus to defense
25 - Blades 10 - Medium fatigue cost, use after successful Blades 6, high bonus
damage, medium bonus to hit
29 - Blades 11 - Low fatigue cost, use after successful Blades 9, medium bonus
damage, medium duration bleed, high bonus to hit
34 - Blades 12 - Medium fatigue cost, use from behind target, medium bonus
damage, medium bonus to hit, medium penalty to defense
39 - Blades 13 - Medium fatigue cost, use after successful Blades 8, medium
bonus damage, heavy attack speed reduction, small bonus to hit, medium bonus to
defense
44 - Blades 14 - Low fatigue cost, use after successful Blades 13, high bonus
damage, medium bonus to hit
50 - Blades 15 - Medium fatigue cost, use after target fumbles, high bonus
damage, very high bonus to hit
Blunt:
-----
2 - Blunt 1 - High fatigue cost, medium bonus damage
4 - Blunt 2 - Low fatigue cost, use after blocking target, medium bonus damage,
short duration stun, medium bonus to hit
6 - Blunt 3 - Medium fatigue cost, no bonus damage, attempt to taunt target off
you, medium defensive bonus
8 - Blunt 4 - Medium fatigue cost, low bonus damage, attempt to taunt target to
attack you, medium bonus to hit, medium penalty to defense
10 - Blunt 5 - Medium fatigue cost, use from beside target, medium bonus damage,
low attack speed reduction, small bonus to hit
12 - Blunt 6 - Low fatigue cost, use after successful Blunt 2, medium bonus
damage, short duration bleed, medium bonus to hit, small penalty to defense
15 - Blunt 7 - Low fatigue cost, use after you fumble, medium bonus damage,
medium duration stun, high bonus to hit, small bonus to defense
18 - Blunt 8 - High fatigue cost, use any time, medium bonus damage, small bonus
to hit
21 - Blunt 9 - Medium fatigue cost, use after successful Blunt 5, medium bonus
damage, medium duration movement reduction, medium bonus to hit, small bonus to
defense
25 - Blunt 10 - Medium fatigue cost, use from behind target, high bonus damage,
medium bonus to hit, medium penalty to defense
29 - Blunt 11 - Low fatigue cost, use after successful Blunt 7, medium bonus
damage, medium duration bleed, medium bonus to hit, small bonus to defense
34 - Blunt 12 - Medium fatigue cost, use after successful Blunt 9, high bonus
damage, medium bonus to hit, medium bonus to defense
39 - Blunt 13 - Low fatigue cost, use after parrying target, medium bonus
damage, heavy attack speed reduction, medium bonus to hit, small bonus to
defense
44 - Blunt 14 - Medium fatigue cost, use after successful Blunt 10, medium bonus
damage, very high bonus to hit, small bonus to defense
50 - Blunt 15 - Medium fatigue cost, use after successful Blunt 13, medium bonus
damage, long duration stun, medium bonus to hit
Piercing:
--------
2 - Piercing 1 - High fatigue cost, medium bonus damage
4 - Piercing 2 - Low fatigue cost, use from behind enemy, medium bonus damage,
short duration bleed, medium bonus to hit
6 - Piercing 3 - Medium fatigue cost, low bonus damage, attempt to taunt target
to attack you, medium bonus to hit, high penalty to defense
8 - Piercing 4 - Medium fatigue cost, use after successful Piercing 2, medium
bonus damage, small attack speed reduction, medium bonus to hit
10 - Piercing 5 - Medium fatigue cost, no bonus damage, attempt to taunt target
off you, medium bonus to defense
12 - Piercing 6 - High fatigue cost, use any time, medium bonus damage, small
bonus to hit, small penalty to defense
15 - Piercing 7 - Low fatigue cost, use after blocking target, medium bonus
damage, medium duration bleed, medium bonus to hit, small bonus to defense
18 - Piercing 8 - Medium fatigue cost, use after successful Piercing 6, medium
bonus damage, medium bonus to hit
21 - Piercing 9 - Medium fatigue cost, use from beside target, medium bonus
damage, medium duration movement reduction, medium bonus to hit, small penalty
to defense
25 - Piercing 10 - Low fatigue cost, use after evading target, medium bonus
damage, medium duration stun, medium bonus to hit, medium bonus to defense
29 - Piercing 11 - Medium fatigue cost, use after successful Piercing 9, high
bonus damage, medium bonus to hit, medium bonus to defense
34 - Piercing 12 - Low fatigue cost, use after successful Piercing 7, medium
bonus damage, medium attack speed reduction, very high bonus to hit, medium
bonus to defense
39 - Piercing 13 - Low fatigue cost, use after successful Piercing 8, high bonus
damage, high bonus to hit, small bonus to defense
44 - Piercing 14 - Medium fatigue cost, use after successful Piercing 10, medium
bonus damage, long duration bleed, medium bonus to hit
50 - Piercing 15 - Medium fatigue cost, use after successful Piercing 12, very
high bonus damage, long duration bleed, high bonus to hit, small bonus to
defense
Large Weapons:
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2 - Large 1 - High fatigue cost, medium bonus damage
4 - Large 2 - Low fatigue cost, use after parry, high bonus damage, medium bonus
to hit, small bonus to defense
6 - Large 3 - Medium fatigue cost, use any time, low bonus damage, attempt to
taunt target to attack you, medium bonus to hit, medium penalty to defense
8 - Large 4 - Medium fatigue cost, use any time, no bonus damage, attempt to
taunt target off you, high bonus to defense
10 - Large 5 - Medium fatigue cost, use from beside enemy, medium bonus damage,
short duration bleed, medium bonus to hit, small penalty to defense
12 - Large 6 - Medium fatigue cost, use after successful Large 2, medium bonus
damage, short duration stun, medium bonus to hit, small bonus to defense
15 - Large 7 - High fatigue cost, use any time, medium bonus damage, small bonus
to hit, small penalty to defense
18 - Large 8 - Medium fatigue cost, use after successful Large 5, medium bonus
damage, medium attack speed reduction, medium bonus to hit
21 - Large 9 - High fatigue cost, use from in front of target, medium bonus
damage, medium movement reduction, medium bonus to hit
25 - Large 10 - Low fatigue cost, use after successful Large 6, very high bonus
damage, high bonus to hit
29 - Large 11- Medium fatigue cost, use after target parries you, high bonus
damage, medium duration stun, medium bonus to hit, small penalty to defense
34 - Large 12 - Medium fatigue cost, use after successful Large 8, medium bonus
damage, high bonus to hit, medium bonus to defense
39 - Large 13 - Medium fatigue cost, use after target blocks you, medium bonus
damage, long duration bleed, medium bonus to hit, small bonus to defense
44 - Large 14 - Low fatigue cost, use after successful Large 11, medium bonus
damage, heavy attack speed reduction, medium bonus to hit, large bonus to
defense
50 - Large 15 - Medium fatigue cost, use from behind target, medium bonus
damage, long duration stun, very high bonus to hit, medium penalty to defense
Celtic Dual:
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2 - Dual 1 - High fatigue cost, medium bonus damage
4 - Dual 2 - Low fatigue cost, use after evading target, medium bonus damage,
short duration bleed, medium bonus to hit
6 - Dual 3 - Medium fatigue cost, use any time, low bonus damage, attempt to
taunt target to attack you, small bonus to hit, medium penalty to defense
8 - Dual 4 - Medium fatigue cost, use from behind target, high bonus damage,
short duration movement reduction, medium bonus to hit
10 - Dual 5 - Low fatigue cost, use after successful Dual 4, medium bonus
damage, short duration bleed, medium bonus to hit, small penalty to defense
12 - Dual 6 - Low fatigue cost, use after successful Dual 2, high bonus damage,
medium attack speed reduction, medium bonus to hit
15 - Dual 7 - Low fatigue cost, use after successful Dual 4, medium bonus
damage, attempt to taunt target to attack you, medium bonus to hit, high bonus
to defense
18 - Dual 8 - Medium fatigue cost, use from side of target, medium bonus damage,
short duration stun, medium bonus to hit
21 - Dual 9 - High fatigue cost, use any time, medium bonus damage, small bonus
to hit, medium penalty to defense
25 - Dual 10 - Low fatigue cost, use after parrying target, medium bonus damage,
long duration movement reduction, high bonus to hit, medium bonus to defense
29 - Dual 11 - Medium fatigue cost, use after successful Dual 8, medium bonus
damage, medium duration bleed, medium bonus to hit
34 - Dual 12 - Low fatigue cost, use after successful Dual 10, medium bonus
damage, short duration stun, medium bonus to hit
39 - Dual 13 - Medium fatigue cost, use after successful Dual 9, High bonus
damage, small bonus to hit, small bonus to defense
44 - Medium fatigue cost, use after successful Dual 12, Medium bonus damage,
long duration bleed, medium bonus to hit
50 - Dual 15 - Medium fatigue cost, use after successful Dual 11, very high
bonus damage, heavy attack speed reduction, high bonus to hit, small bonus to
defense
Celtic Spear:
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2 - Spear 1 - High fatigue cost, medium bonus damage
4 - Spear 2 - Low fatigue cost, use after blocking target, medium bonus damage,
short duration bleed, medium bonus to hit
6 - Spear 3 - Medium fatigue cost, use from behind target, medium bonus damage,
short duration movement reduction, medium bonus to hit, medium penalty to
defense
8 - Spear 4 - Medium fatigue cost, use any time, attempt to taunt target off
you, high bonus to defense
10 - Spear 5 - Medium fatigue cost, use any time, low bonus damage, attempt to
taunt target to attack you, medium bonus to hit, medium penalty to defense
12 - Spear 6 - Medium fatigue cost, use after successful Spear 2, medium bonus
damage, medium attack speed reduction, medium bonus to hit, small penalty to
defense
15 - Spear 7 - High fatigue cost, use any time, medium bonus damage, medium
bonus to hit, medium penalty to defense
18 - Spear 8 - Medium fatigue cost, use after successful Spear 3, medium bonus
damage, medium duration bleed, medium bonus to hit
21 - Spear 9 - Low fatigue cost, use after parrying target, medium bonus damage,
medium duration stun, medium bonus to hit, small bonus to defense
25 - Spear 10 - Medium fatigue cost, use after successful Spear 8, medium bonus
damage, medium attack speed reduction, high bonus to hit, small bonus to defense
29 - Spear 11 - Medium fatigue cost, use after successful Spear 9, small bonus
to hit, small bonus to defense
34 - Spear 12 - High fatigue cost, use any time, medium bonus damage, small
bonus to hit
39 - Spear 13 - Medium fatigue cost, use after successful Spear 11, medium bonus
damage, long duration bleed, medium bonus to hit
44 - Spear 14 - Medium fatigue cost, use from side of target, low bonus damage,
medium bonus to hit
50 - Spear 15 - Medium fatigue cost, use after successful Spear 14, medium bonus
damage, long duration bleed, high bonus to hit
Critical Strikes:
----------------
2 - Backstab - Medium Fatigue cost, use from behind enemy, medium bonus damage,
medium bonus to hit, medium penalty to defense, use while hidden
4 - Eviscerate - Medium fatigue cost, use after Backstab, high bonus damage,
causes short duration attack speed reduction, small bonus to hit, small penalty
to defense
6 - Kidney Rupture - - Low fatigue cost, use after Eviscerate, Very high bonus
damage, Causes short duration bleed, small bonus to hit, medium penalty to
defense
8 - Pincer - Medium fatigue cost, Use from beside enemy, medium bonus damage,
high bonus to hit, high penalty to defense
10 - Backstab 2 - High fatigue cost, use from behind enemy, medium bonus damage,
high bonus to hit, medium penalty to defense, use while hidden
12 - Hamstring - Low fatigue cost, use after evading enemy, medium bonus damage,
causes medium duration bleed, medium bonus to hit, medium bonus to defense
15 - Thigh Cut - Medium fatigue cost, use after Backstab 2, Very high bonus
damage medium bonus to hit, small penalty to defense
18 - Garrote - High fatigue cost, use any time, medium bonus damage, causes
medium duration movement reduction, medium bonus to hit, medium penalty to
defense
21 - Perforate Artery - Medium fatigue cost, use from in front of enemy, medium
bonus damage, causes long duration bleed, high bonus to hit, medium penalty to
defense, use while hidden
25 - Achilles Heel - Medium fatigue cost, use after Garrote, High bonus damage,
causes long duration attack speed reduction, medium bonus to hit
29 - Leaper - Low fatigue cost, use after parrying enemy, medium bonus damage,
long duration bleed, high bonus to hit, small bonus to defense
34 - Critical 1 - Low fatigue cost, use after Perforate Artery, very high bonus
damage, medium duration stun, high bonus to hit
39 - Critical 2 - Low fatigue cost, use after Critical 1, Very high bonus
damage, very high bonus to hit, small bonus to defense
44 - Critical 3 - Medium fatigue cost, use after Hamstring, high bonus damage,
long duration movement reduction, high bonus to hit
50 - Critical 4 - Medium fatigue cost, use after Leaper, very high bonus damage,
long duration bleed, high bonus to hit, small bonus to defense