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Dark Age of Camelot
Version 1.24 Release Notes
October 5, 2001
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NEW THINGS AND BUG FIXES
- The "Friends" tab has been renamed the "Chat" Tab. To chat to your Chat Group,
now use the /chat
instead of "/friends".
- There is a "mini" button on your character sheet that launches your
mini-friends monitor window. This keeps track of which of your friends is
online, in real time.
- Berserker Frenzy really now lets you use combat styles. We mean it this time.
Really.
- Backstab damage has been increased greatly (unlike yesterday, when we told you
it increased, but really didn't). The "Backstab" styles now take your Critical
Strike specialization into account whenever you do one of the "from hidden"
styles, so you will want to be highly trained in it.
- A problem where you sometimes could not apply poison to a weapon, even though
it was the appropriate level has been fixed.
- "Bolt" type spells will now hit almost always (85%). Against higher level
monsters, you may do less damage, but you'll hit much more often.
- All damage spells (DOT, Targeted, Directed Damage) will now hit more often,
although they may do less damage against higher-level monsters.
- Bandwidth usage in congested areas has been optimized by 15%.
WORLD NOTES
- Border keep guards have been raised in level by 5 levels.
- Many grammatical changes and fixes to quest text.
OBJECT NOTES
- In Midgard the Tomte Lair is now itemized, item levels 10-16.
- Over 20 new 1 time drops per realm have been added over the week. Included in
these new items are some weapons with magical effects.
- Fixed many bugs with jewelry items that were not initially set up correctly.
Condition and Durability should be much better on many jewelry pieces.
- After this patch if you find any items that have resists, and the resist is
below 3% please post this in the item bugs section of the beta boards.
ART NOTES
- Some of the male Dwarf models were not using proper face textures (they were
using Human Norse textures). These have been fixed; so you may notice your dwarf
male looking a little ruddier when you log in.
SPELL SYSTEM CHANGES
- Non-specialization bolt damage was raised by 10% (an oversight from the last
bolt tuning).
- All bladeturn lines (Skin of Sand etc.) have had their costs modified. The
lower levels now use a percent of the caster's pool instead of a fixed amount,
since the amount of damage this spell absorbs goes up with level.
- An architectural change was made to the way shouts and other instant effects
work to support future additions to the spell system and fix some bugs with
spells like the Cleric's Drive Evil spell line. There may be bugs in the system
that need to be worked out, we'll be keeping an eye on things over the weekend.
Please note this change was not intended to alter game balance, so any strange
timers or durations should be reported and they will be corrected as soon as
possible.
Wizard changes:
- Changed the functionality of the Burst of Steam line, it should work better
now.
Bard changes:
- Fixed awarding of Lesser Reconstitution.
Cleric changes:
- Heavenly Visions line is now a mesmerize as intended (it was mistakenly set to
be a root).
- Holy Wrath line was added back in, at higher mana cost than before. This will
be reduced again if there are further balance issues with the spell line.
- Drive Evil should work properly now.
Warden changes:
- Solar Conversion should be castable again.
Champion Changes:
- Reduced the effectivness of higher-level debuffs, which tones down their
over-powered RvR capabilities.
Mentalist changes:
- The Mind Fade and Illusory Aches lines of DoTs now stack. This occurred a few
patches ago, but was undocumented.