Dark Age of Camelot
Version 1.36 Release Notes
November 15, 2001
UPDATE (16 Nov., 17:30 Eastern)
Factions - All Realms:
There was an faction error assigning positive faction gains to groups. All
members of a group should now receive a positive faction hit, not just the
player getting the killing blow. Those responsible for this mistake have been
forced to sit inside with shades drawn on this beautiful fall day.
Dverge Faction (Midgard): There was an error in repairing dverge faction - which
has been addressed. It is now easier to raise dverge faction. Those who had
previously raised their dverge faction should now be able to complete the quests
involving the dverge.
Quest: Slevin's Powder (Hibernia) Players on step two of Slevin's Powder should
now be able to complete the step by following the journal entry instructions:
Speak with Slevin about [Roane Maidens].
Quest: Widower's Hunt (Midgard): Players stuck at step 4 of Widower's Hunt can
now return to Yver in Haggerfel and continue to the quest by right-clicking on
him. Dreadkane Dwarfeater will now be easier to find.
- We found and fixed a server problem that was plaguing communication (groups,
who commands, guild chat, etc.) across zones on many different servers last
- We fixed some lingering group bugs that caused random players in the group
window to become "grayed-out" randomly, even if they were in the same zone.
- There was a weapon in Hibernia (the Pestilent Sickle) that had its quality
inadvertently set far too high, resulting in the weapon hitting for max damage
every time it hit an enemy. This has been fixed. The fixed weapon will now drop
as loot, and all weapons in player's inventories have been converted to a more
Hibernia Quest: Anxious Healer:
A fix has gone in for players stuck on the Anxious Healer quest. This will fix
the problems for players who have already turned in Lashold's Claw to Kimba but
are still being told to turn in Lashold's Claw. Players at this step should go
back to Kimba in Lough Gur and right click on her. They will then be able to
continue on the quest.
NEW THINGS AND BUG FIXES
- Spell icons have been completely revamped. You should now have more
interesting and different colored icons for your spells. This should make it
much easier to distinguish between them when you have them readied on your
- Groups no longer disband when entering dungeons or cities and when crossing
into other realms. When a single group member moves across regions, you will see
him grayed out in your group window.
- The Realm vs. Realm bug when using mesmerization spells against players has
been fixed. Previously, casting mez on a player would have a relatively random
effect. Now, if you are mesmerized, you cannot move or fight, but any damage
taken or a healing spell cast on you will "break" the mez.
- Dexterity debuff spells have been fixed. Now, any monster that has a debuff
cast on it will take more damage than it otherwise would have.
- The /WHO command will no longer show duplicate entries for players who have
- You can now get additional information on Merchant items with the INFORMATION
key (Shift-I). Do use this, right click on any item in a merchant's store
inventory, and then press shift-I.
- Items that buff resistance to damage types (slash, thrust, crush) now work
correctly. Previously, resistance items were not applying the proper bonus.
- Poisons now show their level in the object information window.
- You should now be able to right-click on all your spells to get information
about them. Previously, some spells did not show information when you
Quest: Sile's Sight:
Players currently on Sile's Sight quest that can't get Sile to respond need to
increase their faction with the Empyreans before they can continue the quest.
Once they increase their faction, they will be able to continue the quest with
no problem by simply returning to Sile. For players who haven't received the
quest yet, a line of text has been added telling players with bad faction that
they must make peace with the creatures of the Veil. It also kills the quest, so
players won't have it stuck in their pending queue forever. Players can get the
quest again once they regain faction.
Quest: West Wind:
Players on step two of the West Wind quest that have received Scuttle's Tooth
rather than a letter should return to Tiarnan in Tir na Nog. Tiarnan will give
out the correct item to players who return to him.
Quest: Moonstone Epic (Enchanter, Champion, Bard and Nightshade):
For players on the Moonstone Epic: The enchanter in Innis Carthaig will no
longer despawn when he reads the letter given to him by players on step 10.
Quest: Traveler's Way - Dwarf raid
Some players were not able to obtain Traveler's Way - Dwarf raid quest if the
were also on the Ripper quest. This has now been fixed.
Quest: Long Lion Fang
Players were not able to turn in their Long Lion Fang to complete quest. Players
can now finish their quest as indicated in their journal.
Quest: Svartmoln's Appetite:
Runemasters and spiritmasters will now receive boots they can wear from the
quest Svartmoln's Appetite. Casters that have the leather boots may return to
Kyba in Vasudheim to exchange their boots for cloth ones.
Quest: Cargila's Blessing:
Players can now complete Cargila's Blessing. Players who have already killed
Cargila and have the item should return to Geiri in Nalliten to complete the
quest. Everyone else should follow the directions in their journal.
Quest: Furf's Reward:
Ullaria no longer gives out the Furf's Reward quest. Players who received the
quest from her should go to Dalla in Gotar to finish the quest.
Quest: Silent Death:
The item crafters in the Silent Death quest now give you a weapon based on your
class. Going link dead will not prevent you from getting the correct item. There
is now an arrow vendor in Svasud Faste.
Quest: Zrit-Zrit: Players who have received their item from Zrit-Zrit but still
have the quest listed in their journal as pending can return to Gautr in Gotar
to have it moved to the completed list.
Quest: Young Fire Wyrm: The journal entry for step 1 of the Young Fire Wyrm
quest now gives the correct information.
The Mantle of Forgotten Prowess (Hibernia) can now be dyed and emblemized
Faction on the Cornwall Farmers horse station has been adjusted. These farmers
will now be aggressive if you have ruined your faction.
Travelers in Snowdonia Station report that the Black Mountains Goblins appear to
be attempting to enslave a variety of beasts. Enraged and tortured beasts have
been reported hiding in the hills, attacking all who come near.
Rumors in the alehouse of Cornwall Station are that the Yarleys have been
hunting a strange new beast in the moors of Cornwall with no success.
The Arawnites may be spreading their influence. Cryptic writings at their camps
in Snowdonia speak of scouts or missions sent to Llyn Barfog and Lyonesse,
although Lord Prydwen's patrols report no new sightings in these regions.
Be wary when hunting in any of the fields plagued by the parthanan menace. It is
said that if they are angered, they have the ability for pool their energies
together to become something quite frightening. This pooling of energies is
somewhat rare but has been reported to happen at the most unexpected times.
Reports have come in from the Cliffs of Moher, Connaught, Lough Derg, Silvemine
Mountains, and Shannon Estuary of sightings of creatures of abnormal size and
abilities. While the creatures seem to be both rare and elusive, the local
sentinels urge fellow Hibernias to use caution when traveling the less civilized
areas of those regions.
The central area of Briefine is slightly more dangerous than it was previously.
The duegar tjuv and Danin spawns in Spindelhalla have had their frequencies
Fishermen out of the Gotar region report that they've seen great creatures out
at sea that occasionally emerge from the depths. However, those sightings have
been getting closer and closer to the shore and civilized areas. Some local
officials checked out the stories, but could find no evidence of any great
creatures. The fishermen, however, are adamant in their warnings to be wary when
near the coast of Gotar.
Reports of a one-eyed creature roaming near the vendo territory of Mularn have
filtered in, but the sightings seem to be rare.
A drunken skald rushed in to Huginfel late one night and screamed repeatedly,
"They fell from the clouds! They were everywhere!" When the guards were about to
shove him off as some rambling drunkard, they were all suddenly stilled by an
ear-piercing shriek that echoed throughout the land. When a group of hunters
went to investigate the following day, they found that the land above Huginfel
looked as if had been stampeded by hundreds of unknown creatures.
Wolverine hunters in Skona Ravine have gone missing at an increasing rate. Wild
speculation of new beasts in the Ravine fills our taverns, although it may just
be the mead talking.
Travelers in Muspelheim report that strange new spirits have arisen and haunt
the passes at night, although these reports have not been verified.
The werewolf threat appears to be growing. Some unusually tough werewolves have
been reported in Vanera Swamp, although there is no pattern to their sightings,
our sages suspect they may just be scouting for new homelands."
- The Marvelous Cloak can now take dyes and emblems.
- Fixed a bug, that was causing shields to consider incorrectly. You may also
find they block a tad more frequently as well.
- The level 4 ring quest in Hibernia was handing out level 8 rings. The reward
has been made more level appropriate. The new rings are level 5. If you
completed the quest previously, your ring will not be affected in any way.
- The Epic quest involving the Collar of the dead was handing out a level 35
item. This item has been replaced with a duplicate that is level appropriate for
the quest. The new collar is level 27. If you received the level 35 collar it
will not be effected in any way, and either collar should work fine for
finishing the quest.
- All Instruments were greatly reduced in price and had their weight reduced
slightly. The new price is 1/5 of what they previously sold at.
- Instruments of higher material types have been added to stores.
- The Golden Mithrian Necklace in Albion now has the correct icon.
- The Sturdy Leather Belt should now equip in the belt slot.
- The Mantle of Forgotten Prowess should now take dyes and emblems.
- The Rogue Captain's Pendant's second stat is now quickness, the item
previously showed dex/dex/stealth. It now shows dex/quick/stealth.
- The faerie steed tail can now be carried.
- Eldritches, Mentalists, and Enchanters now have some low level spells in their
specialization lists; they should no longer have empty lists on their