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Dark Age of Camelot
Version 1.42 Release Notes
January 15, 2002
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NEW CLASS ABILITIES
- Assassin classes can now receive the Climb ability, which lets the scale keep
walls. You use this ability to infilrate into keeps before your Realm has broken
down its doors. You will get Climb at your 25th train in the Stealth
specialization. Once you have the Climb ability, you must walk around each keep
until you find an area suitable to climb (there are a few per relic and frontier
keep), and once you find the area, you may climb it as if it were a ladder.
- Berserkers now change into a Bear-Person (i.e. a Vendo) when they go into
their Berserker Frenzy. The Frenzy ability itself has not changed - we've simply
added shapechanging to it. You will continue to hold your weapons, but you will
not see your armor (although you are still wearing it). Please note that there
is only one bear-person form - male and female berserkers will shapeshift into
the same creature.
- Hibernian Heroes have receieved a new ability - "Spirit of the Hunt". Whenever
this ability is used, the Hero will shapeshift into a fearsome stag-headed
Huntsman from Celtic Lore, and will receive bonus hit points. There are four
different levels of of this ability: Initiate(15th level), Member(25th level),
Leader(35th level), and Master(45th level). While in this form, the hero has
increased hit points - +20% for the 15th level ability up to +50% for the 45th
level ability. The ability lasts for thirty seconds - at the end of this time,
the hero's maximum hits will return to normal, but he keeps any hit point gain
from the ability in his current hits (but he cannot exceed his pre-buffed
maximum). The ability can be used once every 30 minutes played. Please note that
there is only one Huntsman creature - male and female Heroes will both
shapeshift into the same creature.
- Mercenaries get a new ability called "Dirty Tricks". This essentially throws a
puff of dirt into their enemy's eyes (use while enemy is targeted). The effect
lasts for 30 seconds and while the monster is under the ability's influence,
they will miss you 25% more often and when they missed their fumble rate is 50%
more often than their base fumble rate. This ability operates as a shout-type
spell, so it has a chance to be resisted by higher-level players and monsters.
You can use it once every half hour. In a related event, monsters now have a
chance to fumble while this effect is on them (Monsters didn't fumble in
previous versions at all).
- Blademasters get a new ability called "Triple Wield" where they summon a
magical sword that adds damage to their attacks. This sword will enable you to
do 50% more damage (i.e. via a Damage Add spell) for 30 seconds (assuming you
hit your target, of course). This ability also can be used once every 30
minutes.
OTHER NEW THINGS AND BUG FIXES
- Graphical weapon effects are in the game now, so you'll see flaming swords,
ice swords, etc. Please note that your current weapon *may* have an effect on
it, as we chose to imbue many of the 43-and-higher weapons with effects. We will
be adding graphically-enhanced weapons on an on-going basis.
- A bunch of new monster skins have been added into the game, and a few new
models. See the world notes for updates to the monster population.
- We fixed a guild chat bug - now, when you quit a guild, you will no longer
receive guild chat messages from it.
- A bug where following monsters got separated from their leader that caused
them to warp erratically has been fixed.
- Monsters following leaders will no longer stop and face you when you interact
with them.
- Guild Realm points will now be tracked much more effectively. Your Guild
should no longer "lose" guild realm points randomly.
- When you are stealthed, and are attacked, you will now come out of hiding for
everyone. Previously under certain circumstances, you'd be visible to some
character in the area, but not others.
- You can no longer upgrade keep doors unless you have the proper amount of
wood.
- Keep door material types (i.e. level of wood) will now be saved when a server
reboots.
- Destroying a keep door will now reset it down to the lowest level of wood -
you'll then have to upgrade it from there.
- Critical failures in weapon crafting will now cost less materials - you'll
lose less when you fail.
- You can no longer cast instant-cast spells (i.e. shouts) when you are
mesmerized.
- In Player vs. Player situations, all "sleep" type spells (mesmerize, stun,
root) now can be cast only once per minute per target. This should alleviate
some player concerns about being "chain-stunned". You can still cast the spell
as normal, however, it will have no effect on a player if he has had that same
effect on him in the previous minute. Please note that this change effects only
PvP combat - other players and realm-flagged monsters (i.e. guards). Sleep
spells cast at normal monsters will act the way they always have.
- Leaders of guard patrols can no longer be "directed" around by players.
- Bounty Points and Bounty Stores are now in. See the section on Bounty Points
and Stores below.
BOUNTY POINTS AND STORES
Bounty points and stores have been added to Dark Age of Camelot. It works as
follows: as you accrue Realm Points, you now accrue Bounty Points, which you can
spend in special stores to get special magical items. Once you spend bounty
points, they go away just like money does. There are three types: healing,
stamina , and spell power healing. There are a few levels of these, please see
the list below. Please note that will will add more bounty store objects over
time.
You can find the Bounty stores in each Realm's main city. See the World notes
for the precise store locations.
You may have a maximum number of bounty items based on your realm rank - i.e.
one per Realm Rang. To use a bounty item, the item must be your level or lower -
otherwise the item will not work for you.
To use the item, place it somewhere in your inventory (they do not have to be
equipped). Then left click on the item to make a short cut to the item on your
hot bar. After this to use simply click on the hot-bar icon. At that point the
items spell will be cast and it will disappear. One bounty item may be used
every 3 minutes of real time - you can use it while fighting, but you'll have to
exit out of combat mode and wait for your weapon timer to expire to do so
(usually just a few seconds). Then click the item to "fire" its effect and
re-enter combat.
Higher level objects have more healing power than lower level ones.
The cost is as follows:
level 20 - 100 bounty points
level 30 - 200 bounty points
level 40 - 300 bounty points
level 50 - 400 bounty points
Albion
Stamina Heals
Smooth Earthen Stone - level 20 stamina
Imbued Earthen Stone - level 30 stamina
Luminescent Earthen Stone - level 40 stamina
Pulsing Earthen Stone - level 50 stamina
Health Heals
Smooth Watery Stone - level 20 healing
Imbued Watery Stone - level 30 healing
Luminescent Watery Stone - level 40 healing
Pulsing Watery Stone - level 50 healing
Power Heals
Smooth Fiery Stone - level 20 power
Imbued Fiery Stone - level 30 power
Luminescent Fiery Stone - level 40 power
Pulsing Fiery Stone - level 50 power
Midgard
Stamina Heals
Carved Totem of Heimdal - level 20 stamina
Polished Totem of Heimdal - level 30 stamina
Embossed Totem of Heimdal - level 40 stamina
Encrusted Totem of Heimdal - level 50 stamina
Health Heals
Carved totem of Eir - level 20 healing
Polished Totem of Eir - level 30 healing
Embossed Totem of Eir - level 40 healing
Encrusted Totem of Eir - level 50 healing
Power Heals
Carved Totem of Odin - level 20 power
Polished Totem of Odin - level 30 power
Embossed Totem of Odin - level 40 power
Encrusted Totem of Odin - level 50 power
Hibernia
Stamina Heals
Tiny Crystal of Arduina - level 20 stamina
Small Crystal of Arduina - level 30 stamina
Crystal of Arduina - level 40 stamina
Precious Crystal of Arduina - level 50 stamina
Health Heals
Tiny Crystal of Dianecht - level 20 healing
Small Crystal of Dianecht - level 30 healing
Crystal of Dianecht - level 40 healing
Precious Crystal of Dianecht - level 50 healing
Power Heals
Tiny Crystal of Fintan - level 20 power
Small Crystal of Fintan - level 30 power
Crystal of Fintan - level 40 power
Precious Crystal of Fintan - level 50 power
WORLD NOTES
Midgard Quests
Quest - Brack - Rollo's Story: Players are now instructed to return to their
trainer in Jordheim, not in Mularn and Haggerfel. Also, Hunters can now complete
the quest by speaking to Singrid in Jordheim.
Quest - Bowyer's Draw: Players will now only need to right-click on Hakon in
Huginfell to complete the quest if your quest journal says 'Talk to Hakon to see
if he's finish crafting the bow.'
Quest - Sveawolf Guardian: The wounded sveawolf will now spawn neutral instead
of aggressive.
Quest - Cape of the mother wolf: Shadowblades may now do this quest. Speak to
Sveck in East Svealand for details.
Quest - Rogue Trainer Quest: Hauk will now reward rogues with experience in
addition to money when they complete the Rogue Trainer quest.
Quest - Venture to Gotar: This quest will no longer give out experience, only
money. This quest was initially put in to compensate players facing the dangers
of travelling from Galplen to Fort Atla at low levels (only vikings and seers
that started in Galplen got this quest). With the addition of horses, traveling
is safer and we felt it was no longer necessary to reward experience for this
quest. Players will still receive 5 silver to compensate them for the cost of a
horse ride.
Quest - Hole of the Dead: Dwarves who have lost or dropped their house gift will
now be able to get a new one (ONLY ONE!) from Frimeth in Vasudheim. Return to
him and he will give you a new one, provided you have not killed any dwarf bone
skeletons. Dwarves just starting the quest will be asked if they need a new
house gift. Please do not lose the gift Frimeth gives you, because he will only
give you one.
Quest - Spat the Cat: Players that killed Spat, didn't receive the object, and
were stepped to a blank step will now see a journal entry for that step. Kill
Spat again and you will receive the object and be placed on the correct step.
Players already on step 3 will now receive the object from Spat when they kill
him.
Misc Midgard World Items:
- Ulfgar for the Price of Excellence quest should be showing up more.
- Baron Falwur is now associated with a quest rather than a one-time drop. Speak
to Darrius in Fort Atla.
- The Gythja of Bragi in Jordheim will no longer tell warriors to give her the
Stormrider's Hauberk if they already have the War Gauntlets in their inventory.
- Object - Ring of the Stealthy. The Ring of the Stealthy no longer has a
material type of cloth.
- Level 40 guild track rewards are now 'no sell'.
- Shields have been added as a choice for all level 40 guild track quests. A
large shield had been added for warriors, a medium shield for thanes, a small
shield for skalds, berserkers, shadowblades and hunters, and a different small
shield for shamans and healers. If you wish you exchange your weapon for a
shield, speak to Mildrid in Haggerfel. Players may only exchange their weapon
for a shield once!
- The boundary of Vasudheim has been adjusted so that all the buildings are
included in the region.
Albion Quests
Quest: Hidden Insurrection: A left-handed crushing weapon for Mercenaries, a
left-handed thrusting weapon for Mercenaries and Infiltrators, and a left-handed
thrusting weapon for Infiltrators has been added to the list of rewards for this
quest. Mercenaries and Infiltrators who have completed this quest can return to
Captain Rhodri at the Snowdonia border keep to obtain a one time swap of their
quest item.
Quest: Departed Fellowship: A Hammer with Enhancement properties for Clerics has
been added to the list of rewards for this quest. Cleric who have completed this
quest can visit their trainers in Camelot to obtain a one time swap of their
quest item.
Quest: Departed Fellowship: A two-handed crushing weapon, and two-handed
thrusting weapon for Paladins has been added to the list of rewards for this
quest. Paladins who chose the Greatsword of Eternal Virtue can visit their
trainers in Camelot to obtain a one time swap of their quest item.
Quest: Craft of Retribution: A two-handed crushing weapon, two-handed thrusting
weapon, crushing polearm, and thrusting polearm for Armsmen has been added to
the list of reward for this quest. Armsmen who chose the Great Axe of
Retribution or the Bardiche of Retribution can visit Captain Leri at the
Snowdonia border keep to obtain a one time swap of their quest item.
Quest: Bedelia's Grief: Players who were stuck at step 1 or 2 of this quest can
now turn in Barnett's portrait as indicated in their journal to proceed.
Quest: The Walelden's Pendant: Fixed a keyword issue when players were
interacting with Fianya. Please NOTE that players on this quest will now be
dealing strictly with Eiddin.
Hibernia Quests
Quest: Sile's Sight: Heroes can now do the Sile's Sight Quest.
Quest: The Feud: Casters who completed "The Feud" quest can turn in their staff
to Lasrina for a class-specific staff. Non-casters who completed "The Feud" can
turn their staff in for coin.
Quest: The Lost Townsfolk of Bran Llyr: Heroes that have completed the level 40
portion of their guild track and chose a shield can turn in their medium shield
to Kimba in exchange for a large shield.
Midgard Monsters
Werewolves: We fixed a faction bug with many of the werewolves and wolfaur of
Midgard, who were set to an incorrect faction. Be careful travelling, as all
werewolves
should now be honoring the correct alliances, and previously safe travel may now
be unsafe.
Dungeon Change, Varulvhamm: Some minor tweaks have been made to Varulvhamn, most
of which affect the lunarian chamber. Soloing there may become more difficult.
- Frostbite wildlings, nip mephits, and snow imps have all taken on a more
wintery appearance.
- Raumarik is being updated to contain more encounters for higher level players.
Work on this zone is ongoing, so be on the lookout over the next couple of
versions for new encounters.
- Be careful in areas that were once relatively empty and safe for travel, as
they may now contain unfriendly inhabitants.
- Raumarik: New inhabitants have migrated to Raumarik. The ancient guardians of
the area have become more tolerable to those that wish to help rid their once
peaceful area of their bothersome neighbors. Even bounty hunters have been
called in to exterminate some of the local wildlife.
- Added monsters for players level 40 - 50
Hibernia Monsters
- A bug was found with the path of the Unseelie Envoy and his escort. His
escorts and stallions should no longer decide that the trip to the Bog is not
worth their time and cross through Innis to return home. This group may now also
show up during the day or night (previously, he only came out in the day).
- The cliff dwellers were previously seen gathering on the shores of Moher in a
massive packs to witness a spectacle that seemed to baffled outsiders.
Apparently, the spectacle has passed, and they will now continue along their
daily routine.
- The giant ants found in various areas of Hibernia have lost their bright red
luster.
- The giant lusus, an abomination of nature, was reported as looking even more
bizarre than previous sightings.
- The Cursed Forest is undergoing an update to add more encounters for higher
level players.
- Beware of new denizens stalking what once may have been safe areas. Changes to
this zone are ongoing so be on the lookout for new additions over the next
couple of versions.
- Cursed forest: Rangers are reporting that the Cursed Forest is stirring with
more creature activity than before. It is advised that you do not explore the
forest alone. Poachers have flocked to the area to take advantage of the more
fertile hunting grounds. Powerful and dangerous forest scorpions have been
spotted in certain areas as well. Fomorians have invaded the southern region of
the Cursed Forest. Also, undead have been appearing in the northern expanses of
the forest. (player levels 40-50)
Albion Monsters
- The Keltoi casters should no longer "chain" cast.
- Some changes are being made to Llyn Barfog. If you frequented that area, know
that your same favorite creatures to hunt are still there, but they may have
migrated to different areas. Expect to see more changes soon.
- Some of the more powerful cythraul are now called wicked cythraul
- Scholars have discovered that creatures in the lake called "afanc" are
actually just afanc hatchlings. One of the scholars warns of the day when their
mother will return.
- Boggarts, found in Pennine Mountains, have taken on a somewhat more sinister
hue to their appearance.
- The bogmen of Avalon Marsh have learned to blend in better with their
surrounding environment.
- Scouts have classified a new creature in Llyn Barfog that they call the
diamondback toad. The amphibian is described as being large, fast, and has a
very tough diamondlike skin that is hard to pierce. Fortunately, the animal
appears to be content with its surroundings and does not appear bother other
creatures.
SPELL SYSTEM NOTES
- All spells were gone through and ranges made consistent. No spell was reduced
in range, but many were increased, in order to be consistent with spells from
other casters, and in some cases with spells from other Realms. The following
spells had their ranges increased: Shift Health, Reflect Attack, Inflict Minor
Forgetfulness, Wake Senseless, Fungal Dispersion, Grasping Creepers, Fungal
Covering, Minor Earthen Power, Minor Shield of Magma, Renew Spirit, Spirit Flow,
Hugin's Affliction, Lesser Mind Jolt, Summon Fire, Minor Combustion, Minor Raven
Bolt, Misleading Rapture, Minor Lullaby, Detect Flaw, Encourage Aggression,
Convert Spirit, Persuade Will.
- Fixed bug with resistance debuff on Searing Wind line and Minor Raven Bolt.
These should properly debuff resistance now.
Albion Stores
Bounty Stores-
Calldir Edelmar - Guild Hall, Camelot City
Freya Edelmar - Guild of Shadows, Camelot City
Maye Edelmar - The Academy, Camelot City
Dare Edelmar - Defenders of Albion, Camelot City
Aklee Edelmar - Church of Albion, Camelot City
Quilted Store
Sebil Lenut - Lethantis Association, Campacorentin Station
Staves:-
Brother Salvar - Defenders of Albion, Camelot City
Hibernia Stores:
Bounty Stores-
Kiley -- Located in the Way of Stealth advanced trainer's building
Antaine -- Located outsided the Way of Arms advanced trainer's building
Grainne -- Located in the Way of Nature advanced trainer's area
Ailson -- Located in the Way of Magic building
Aghaistin -- Located in the Palace
Midgard Stores:
Bounty Stores-
Royd - Aesir Temple
Elli - Jotun Temple
Tora - the Main Hall, with the guild registrar
OBJECT NOTES
- All magic item drop rates for dungeons were tuned down slightly, while all
drop rates for surface magic items were tuned up slightly. Dungeon drop rates
are still higher than surface drop rates overall.
- Some of Bri Lieth's denizens were itemized (level 10-20).
- The Cap of Mind Bending can now be dyed.
- Mantle of bear-like visage can now be dyed.
- The Singed Fellwood Shield had the class restrictions removed. Now only
classes that can use large shields can equip it. It now raises Strength and
Constitution instead of Piety.
- The Jewel Dusted Robe now raises the Mentalism skill instead of Mind.
- The Ancient Oak Longbow now raises the Longbow skill instead of bow.
- The Glowing Sherrie beads is now set with its correct level.
- The Rangers Charm should have its correct level now.
- The Encrusted Truesilver necklace should have its correct level now.
- The Eir Blessed Tunic now can take enamel dyes.
- The Reincarnated Femur War Maul now has a 2 handed hammer graphic.
- The Ebony Axe of Mindless Rage now raises Strength instead of Berserk.
- The Gauntlets of Black Death now raises Strength instead of Celtic Dual
Wield.
- Winter's Spears now "proc" for appropriate level Hunters.
- The "Spirit Threaded Cloak" (cabalist quest reward) now take emblems.
- The Riva hauberk (Midgard) can be dyed.