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Dark Age of Camelot
1.48B Release Notes
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- Only some classes received their 50th level spells in yesterday's update.
Today's version should add combat styles, list spells, and spell abilities to
all 50th level characters.
- You can now cast spells inside the capital cities of each Realm.
- You can no longer receive Bounty Points in the Battlefields.
- We have made some Line of Sight changes that should make it much easier to
cast on a target that is partially occluded from view.
- Some of the racial resistance bonuses were incorrectly entered into the game's
race database. This has been fixed. You should now see only resistance bonuses,
not vulnerabilities.
- Monsters in dungeons should now act and move around normally.
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Dark Age of Camelot
Version 1.48 Release Notes
March 19, 2002
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RVR CHANGE
- We've reduced the level based to-hit penalties in RvR combat for lower level
players attacking higher level players. Thus, lower level RvR players (35-40)
will be able to hit higher level players (45-50) more often but for less damage.
Please note that a side effect of this change is that high level players will no
longer get "bonus" damage against players 2 quantas or more below them (low
green and grays) - which means you character will do less damage against low
green and gray enemy players. The purpose of this change is to make players of
wider level ranges viable in RvR.
EXPERIENCE CHANGE
In order to lessen the tedium of leveling in the 35-50 level range, we're making
a change that should help players of those levels gain experience faster.
Experience clamps have been raised from 1.1x a same level kill to 1.25x a same
level kill. This change has two effects: it will allow lower level players in a
group to gain more experience faster (15% faster), and it will also let higher
level players (the 35-50s who tend to hit this clamp more often) to gain
experience faster.
NEW THINGS AND BUG FIXES
- Chat filters have been moved to the server for filtered system messages. This
should help reduce bandwidth in big battles.
- Weapon Effects on mage staves should now show when the mage casts a spell. In
general, weapon effects only show when a weapon is drawn and the player is in
combat mode. Mages are rarely in combat mode. Thus, the staff weapon effects
shows when a spell is cast and lasts until the mage moves, jumps, or strafes.
- The animation speed of campfires and smoke clouds has been slowed to normal
speed.
- Solo experience now follows the same clamping rules as group experience. We
had an issue where a group of people could disband and fight a monster
individually and get more experience per player.
- You can no longer use charged items when mesmerized.
- When a Realm conquers a keep that is owned by a Guild, the keep will show only
the new Realm's banners. There was a bug that kept the original Guild's banners
on the keep even though a new Realm had conquered it. Of course when the Guild
that led the siege claims the keep, that Guild's banner will then be displayed.
- Some extremely high level items required far too much money to repair. This
has been fixed.
- You can no longer use siege equipment when dead.
- The /GC UPGRADE flags no longer resets when a server is rebooted.
- You can no longer enter stealth mode while mezzed.
- Previously, a player who used shift-rightclick to remove a Cleric's buff also
removed that same buff from all other players with that buff cast by the same
Cleric. This has been fixed.
- When a keep door is open and is repaired back up to 25%, it can now be closed.
Previously it required a 100% repair.
- Guilds can now change their emblem only once. There is no time limit on this;
it can be done any time after the guild emblem is initially selected - however,
it can be done only once.
- High level poison damages have been increased. Assassin characters should see
an increase in their poison damages.
- You should now be able to melee while using /stick more easily than before,
although it still is not a guaranteed hit.
- Players should now get their 50th level abilities and spells when they raise
to 50th level. Really. We promise this time. Unlike the previous two times when
we said we'd fixed this but really hadn't; now, we have. Also, chars who have
already attained 50th level will be converted to have their 50th level
abilities.
- When you claim a keep, that keep's guard guild names should now dynamically
update when their cloak/shield symbol updates. Previously, they only updated
when you quit and come back in.
- When an NPC has damaged a player and you get no Realm Points, you'll now get a
message telling you.
- Guild leaders now implicitly have the permissions to CLAIM and UPGRADE a keep
without setting the flags to Y.
- Rank titles should now print correctly when you gain rank levels. Previously,
you would get the proper rank, but the message telling you of your new rank was
listing an incorrect title.
- Commas have been added to experience prints when you complete a task or quest.
- Guards will now face you to salute when you click on them (if they are
designed to do that).
- Attack speed debuff spells no longer keep the target from evading or blocking.
It now literally only slows down their attacks.
- There is now a timer on how often you can /say and /yell, twice per second for
/say and once per second for /yell. You should only notice this if you are using
a macro.
- "Camp bonuses" have been substantially upped in dungeons. Now camp bonuses in
dungeons are, on average, 20% higher than outside camp bonuses.
- Guilds can no longer claim multiple keeps. If they have multiple keeps - only
the last keep taken stays with the guild.
- Heal spells have no effect on doors (and never had). Now, when you cast a heal
spell on a door, you get a message telling you that it has no effect.
- Characters can now have 16 total buffs on them at any one time. Previously,
they could have 20; now the "extra" 4 buff slots are reserved for
debuffs/poisons/dots and other "enemy" effects.
- Player encumbrances are now adjusted on the fly as ingredients are consumed
due to upgrading and repairing.
- You can no longer fire arrows or cast spells through the terrain - such as
"underneath" through a hill into a keep.
- Concentration pools should be calculated correctly when you quit and log back
in while rez-sick.
- Bounty Points are no longer given in the Battlefields. Bounty points are your
Realm's payment to you for defending your Realm. Because the Battlefields are
training grounds, not real Realm combat, no Bounty Points will be given.
- You should no longer be able to repair a keep door when in the room above the
door.
- You can now see more than 65000 bounty points printed on your screen. This was
a display problem only - you did have more bounty points; they just didn't
print.
- The racial resistances were printing incorrectly (reversed). They now show
correctly in your RESISTANCE screen.
NEW GUILD COMMANDS
We've added a few new guild commands, some of which have already slipped into
the live version. These commands let you specify a guild web page and guild
email address, which show up on your guild's listing on the Camelot Herald. The
other new commands are for alliance messages of the day and its associated rank
settings.
/gc webpage [the.guildpage.com] - is an additional line set by the leader that
can be display in a /gc info command, as well as on the Herald.
/gc email [contact@guildpage.com] - is an additional line set by the leader that
can be displayed in a /gc info command, as well as on the Herald.
/gc amotd - Alliance Message Of The Day set by the alliance leader and viewable
by all members of the alliance who log in. Note, that follower guild leaders can
edit *their guild* amotd, but this information is not displayed. In other words,
the information is stored on the guild, if this guild, in the future became an
alliance leader, the amotd would display.
/gc omotd - Officer Message Of The Day - set by the guild leader for the
officers.
/gc edit [ranknum] motd [y/n] - ability for the guild leader to allow a rank to
edit the guild motd.
/gc edit [ranknum] alli [y/n] - ability for the guild leader to allow a rank to
enter/leave alliances (create a diplomatic officer).
ART NOTES
- We've added more cloth robes to the game. You may notice that your mage's
outfit is different when you log into the game - as there are many more robes to
go around now, we've spread the new robe graphics around.
- Friars now have a few of their own robes, which are naturally colored (i.e.
not a mage robe tinted brown).
- Previously, Guild Emblems were displaying backwards on all shields. This has
been fixed.
- The Glimmer King Dragon now has the same "glow in the dark" effect as other
monsters in that zone.
NEW BATTLEFIELD ZONES
We have added two new restricted RvR battlefield zones, which brings the total
number of Battlefields up to 3. Each is restricted by level. The lowest is for
levels 20-24, the second for levels 25-29, and the third is for levels 30-35.
The intent of these battlefields is to provide a training ground where
lower-level characters can practice and learn RvR tactics without having to
worry about higher-level players marauding them. Each Battlefield has been
configured to allow each player approximately 100 enemy "kills" before you will
no longer be allowed to port there.
The Battlefields:
- Caledonia - levels 30 - 35, Realm rank 1, Realm level up to 9
- Murdaigean - levels 25 - 29, Realm rank 1, Realm level up to 5
- Thidranki - levels 20 - 24, Realm rank 1, Realm level up to 3
The medallion merchant's speech has been updated to reflect the changes within
the Battlegrounds. Should you have questions on the function of the portals or
which battleground your level/realm rank can travel to, please seek him out.
CAMELOT HERALD GUILD DISPLAY OPTIONS
The Camelot Herald (www.camelotherald.com) displays Guild Information. Version
1.48 allows guild leaders to specify which options are displayed on these web
pages.
Character display options:
The default setting for characters to be displayed is name, class, level, realm
points and guild affiliation.
Items under the characters control:
/webdisplay nopoints - If this flag is set to on (default), realm points are
displayed on the herald. Off - not displayed.
/webdisplay trades - If this flag is set to on, tradeskill levels are displayed
on the herald. Off (default) - not displayed
Guild display options:
/gc displayofficers - If this flag is set to on (default), a hierarchy of the
guild from ranks 0-9 is displayed. Off - not displayed.
SPELL SYSTEM NOTES
- The Albion Cabalist's Ruby Simulacrum pet should be proccing properly, and the
poison DoT procced by the Emerald Simulacrum has had its damage increased.
- Fixed icons of new Wizard bolts.
- Resistance debuff component of Runemasters' Minor Raven Bolt line and Raven
Drove line should debuff the proper element now.
- In order to buff out Wizard damage, we've added a bolt to the Wizard's Fire
specialization Pyromancy list. It uses the same timer as the Bolt of Lava line.
4 Minor Fire Streak
8 Fire Streak
14 Minor Flame Streak
19 Flame Streak
25 Minor Incendiary Lance
33 Incendiary Lance
41 Minor Flame Spear
50 Flame Spear
WORLD NOTES
- We've removed the central patrols in the Battlefield, these realm guards now
will guard the island area only and should not be able to be pulled to the
portal keeps.
Albion One-time Drops: Dai - Keltoi BattleMail (will now drop for Minstrels)
Tusker - Tusker's Old Wound (will now drop for Minstrels)
Midgard Faction
The Guardians of Midgard are now aggressive to those who enter their territory.
Note that Midgard residents should receive positive benefits to the Guardian
faction when hunting traditional enemies of the realm.
Albion Encounters
Lyonesse: Sister Blythe has tapped into the hidden power of the Temple of Arawn.
It is rumored she now has the ability to rise the dead and command them to do
her will!
Lyonesse / Cornwall: It seems as though the pygmy goblins in Lyonesse have been
toying with new magics of late, explosions have been heard in the area. There
have been reports of more strange monster activity in Lyonesse and Cornwall.
Pennine: Sir Bors has received troublesome reports from a scout in the Pennine
Mountains. It appears Lord Elidyn can now wield farie magic. The scout claims
Lord Elidyn's power can change frogs into Ellyll heroes!
Hibernia Encounters
Bri Leith: Travelers returning from the Valley of Bri Leith report strange gusts
of wind in the southern regions of the valley. Rumors are that some sort of
magical beast is responsible.
Lough Gur: A group of adventurers returning from Lough Gur have reported that
they were attacked by grasping roots when traveling through the forest.
Midgard Encounters
Muspelheim: A giant in Muspelheim has apparently found a new way to harness the
power of lava. This giant has been throwing glowing boulders at any passers,
slaying more than one unwary adventurer.
Vanern Swamp: Magical storms have been illuminating the evening sky in the
Northeastern region of the swamp. The hagbui have been restless of late and seem
more defensive of their lands. Extra caution would be advised when traveling in
the region.
Hibernia Quests
Quest: Wolf Infestation: Players that follow the Way of Nature and use Caoimhe
in Ardee as their trainer will now receive their level 4 trainer quest.
Quest: Returning for more/Traces of Mad Changelings: Lusmorebane will now give
casters Lusmorebane's Jeweled Necklace when they kill him for the Traces of Mad
Changelings quest. Enchanters, Eldritches, and Mentalists who received the Belt
of Spryness may return it to Tressa Gorrym'jiarg on the hill above Druim Cain in
Bri Leith to exchange it for Lusmorebane's Jeweled Necklace.
Midgard World
Cursed Tomb: Players seeking adventure in the Cursed Tomb will no longer need to
fear
Commander Draugr who wanders past the entrance. Finding no match for himself at
the front of the dungeon, he now seeks refuge deeper within awaiting those who
wish to challenge his might.
Vendo Caverns: Hunters have reported that some of the bears within the dungeon
have migrated to safer havens away from the cramped confines of the Caverns.
There have also been reports of strange occurrences within the snakepit, but the
cause of this remains unseen.
Hibernia World
Spraggon Den: Spraggon Den has had a few changes. Players adventuring within the
dungeon should find that a few more "safe spots" have been added to the dungeon.
RvR World Note
- The keep lords in Caer Benowyc should not be getting stuck on the roof of Caer
Benowyc. Therefore, "This monster is too far away to attack." messages should be
much less common in Caer Benowyc.
- The Albion mile fort gates can now be attacked, broken, and repaired.
New Material Merchants
The new merchants in the Merchant keeps should now be spawning correctly.
Merchants selling the higher level tradeskill materials have also been added to
the Relic Keeps.
Albion:
Eythan Greene - Castle Myrddin
Kathlynne Snowe - Castle Excaliber
Midgard:
Sidroc Johannson - Grallarhorn Faste
Synnove Byornsdottir - Mjollner Faste
Hibernia:
Eadaoin T'Kela - Dun Dagda
Galen MacDugal - Dun Lamfhota
OBJECT NOTES
We've scrubbed through the object database and fixed many small bugs that have
been accumulating.
Item fixes:
- Stonewatch Bracer should now be set to the correct level.
- Ancient witherwoode bark was changed to a more appropriate icon.
- Stringed puppets, dolls, and hinges now have an icon.
- Cat Hide Boots and the cloth Tomte Tunic are now dyeable by the appropriate
dye.
- The Runic Manslayer was returned to its previous proc'ing state.
- Typos fixed in the "Webbed Shadow Jerkin", "Rogue Infiltrator Pendant", "Keltoi
Infiltrators Disguise", "guide to infiltration", "Empyrean Mist Cloak", "deamhan
hound tooth", "deamhan hound claw", "deamhan hound pelt", and a few others.
- The Furlined Hunter's Belt can now be equipped.
- The Snake Charm now has a level, and with that, it should be displaying
condition, durability, etc. correctly.
- The Ollipheist Eye now has a level.
Several items ended up with some resist bonuses listed twice as a result of the
resist consolidation a few weeks ago. The following are the ones that have been
changed thus far:
Ring of the Mental Fortress, Ghoulish Shackle, Shadowsteel Necklace, Belt of
Spryness, Bracer of Dauntless Courage, Thunder-striders Leggings, Majestic
Mantle of the Eternal, Svartalf Crafted Belt, Dread Blackscale Hauberk, Jewel
Spiked Gauntlets, Restless Centurion Belt, Latticed Shadow Vest, Gossamer Seolc
Sleeves, Drum of Fading Valor, Aeiry Belt
Other item fixes:
A few dropped weapons, and some of the player-crafted weapons were displaying
delve information indicative of the item possessing a proc, although the proc
wasn't named, nor did the weapon actually proc. This should be fixed for all the
player-crafted weapons, and for the dropped weapons reported as bugged in this
repect.
Stackable Items:
The object database has been overhauled! A large portion of the common loot
drops are now stackable in a person's inventory, in varying numbers. This
includes regular and pristine versions of many pelts and carapaces, small-sized
body parts (ew!), small non-magic items (for example, rings or gems), flat items
such as paper or notes, small junk loot, and medium junk loot. NOTE: The items
may not automatically stack in a player's inventory when picked up. To stack an
item, click on the icon in your inventory, move the cursor to the icon of a
duplicate item, and click again. Once an item is stacked, it cannot be separated
into single objects again, and the whole
stack is sold when interacting with a vendor.
- The drop rates for epic monsters in Raumarik, Cursed Forest and Llyn Barfog
have been substantially increased. Happy hunting!
- The Woebegone Boots will now drop with the proper material setting.
- The Medal of Valor should now have the proper level and con.
- The Boots of Loki now increase Dexerity by 6 instead of increasing the climb
skill.
- The Glimmerspirit Shortbow will now drop with the proper material setting.
- The Stonewatch bow now increases dexerity instead of bow skill.
- The Smiter's Belt is now equipable on the waist.
- The Supple Frogskin Pants can now be dyed.
- The Runed Clay Gloves now increase poison skill instead of backstab.
- The Mire walker's Helm now has the correct AF.
- The Bog Stider's Hauberk should now have the correct AF.
- The Belt of Animation should now Con correctly.
- The Black Golden-embossed Hood can now be dyed.
- The Majestical Ring should now be able to be equiped in either ring slot.
- The Cave Prowler's Gauntlets had the second quickness entry changed to
Strength.
- The Enraged wolf Pelt Cloak can now be dyed.
- The Ruby Dusted Robe can now be dyed.
- The Diamond dusted robe can now be dyed.
- The Emerald Dusted robe can now be dyed.
- The Drakulv Mightcaller Ring now has the correct icon.
- The Ripper Jerkin can now be dyed.
- Sinach fangs can now be carried.
CRAFTING SYSTEM UPDATE
- The 9th/10th material type recipes are in. If you have the appropriate
skill/rank you should be able to see the newer recipes.
- The amount of raw wood needed in the final recipe/step for all Siege Engines
has been halved.
Clarification on /repair and the trade window repair
The /repair on the ground takes about half the skill required to make the item.
So if a sword requires a skill of 800 to make, it takes about a skill of 400 to
/repair it. This allows you to repair items that are way above your level, but
only takes time to do. This also limits you to being able to repair only one at
a time.
The trade window repair takes about the skill required to make the item. So a
sword that takes a skill 800 to make will take about an 800 skill to repair it
with the trade window. This allows a highly skilled crafter to repair multiple
items without any extra delay associated with it.