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Dark Age of Camelot
Version 1.58 Release Notes
January 7, 2003
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RESPEC NOTES
In order to give players the chance to respec at high levels, we've put in the
ability to find objects in the world that will grant the player a realm ability
or career specialization respec.
Because of their extreme power and high worth, these objects are currently found
only on the dragons in each realm's mainland. On their death, Golestandt,
Gjalpinulva, and Cuuldurach will now drop fifty Luminescent Stones. Half of
these will be Full Career Skill respec stones, half Realm Skill respec stones.
These stones can be traded or sold to other players as any other object in the
game.
Luminescent stones can then be taken to special new type of NPC (listed below)
and turned in to receive the associated Career or Realm respec.
Please note that after performing a respec, all choices made are your
responsibility. Here are the respec NPCs, the objects they will take, and their
respec abilities:
Camelot:
Ellette Redding - Luminescent Exerpise Stone - Career Skill Respec
Paiton Hazlett - Luminescent Exeregum Stone - Realm Skill Respec
Jordheim:
Tordis - Luminescent Exerpise Stone - Career Skill Respec
Haili - Luminescent Exeregum Stone - Realm Skill Respec
Tir na Nog:
Dywana - Luminescent Exerpise Stone - Career Skill Respec
Bretta - Luminescent Exeregum Stone - Realm Skill Respec
WINDOWED MODE NOTES
We're holding off on Windowed mode for the time being, while we address some
technical and support issues. We'll keep you posted on when it will arrive.
NEW THINGS AND BUG FIXES
- NPCs that are charmed and have healing abilities now will generate more
aggression.
- Necromancers can no longer control siege weapons in shade mode.
- You can now use left-axe styles on PVE and PVP servers if wielding Albion
slashing or Hibernian blade weapons.
- Monsters will no longer accept stacked items as quest triggers.
- We fixed a bug where you could have a difficult time picking to select monster
in dungeons or in front of objects.
- Damage adds are now clamped to be the maximum possible damage you could have
done in a swing rather than the actual damage done (which was subject to
randomness). This will allow those classes that have damage-adds but cannot spec
in weapons (i.e. clerical classes) to once again be able to use damage-adds to
help them solo monsters.
- When a player in a group casts an AE damage spell, it no longer puts everyone
in the group into combat. This will mean that abilities such as Mystic Crystal
Lore will now "work" the way they did previously.
LINE OF SIGHT FIXES
- Necromancers now must be visible to their controlled creatures to perform "pet
cast" spells. This fixes the exploit where Necromancers could park their pets in
keep towers and wander around outside, and have their pets cast at the
Necromancer's target.
- Pets of classes such as the Enchanter, Animist, and Bonedancer (and any other
class that can cast offensive spells) will not be able to cast spells on a
target unless that target is visible to the pet. We expect this fix to take care
of the LOS issues for Enchanter-type pets most of the time, but players still
may run into situations where the spells are cast even though the pet cannot
"see" its target. We will continue to work on this problem as needed.
PVP SERVER NOTES
We've analyzed the player numbers and level progression on Modred and Andred and
are now making some changes calculated to bring up the population of the PvP
servers. Based on our analysis, we've found that even though players get more
experience from killing other players, they still level slower than on the live
servers on average because they take more deaths (both PvE and PvP) than do
players on the normal servers. In light of this, we're making the following
changes:
- We've increased the experience gained by killing level 1 - 30 monsters.
- Experience for killing other players has been increased.
- on PVP servers there's now a 5 minute timer for no experience, realm points,
or gold. This timer used to be 15 minutes, which resulted in the majority of PvP
kills not generating experience, realm points, or gold.
- Low level dungeons (those under 30th level) have been made PvP-safe (i.e. no
kill zones).
- The maximum level cap for a few of the dungeons have been changed:
- Cursed Tomb will be capped at 32
- Vendo Caves will be capped at 44
- Koalinth Caverns will be capped at 32
- In patch 1.59 (i.e. the next live patch after this one), the maximum level cap
for Catacombs of Cardova will be changed to level 45. The delay for the changes
in these dungeons are dependent upon the epic quests that some classes may need
to complete. It is highly recommended that players on the Arc of Ages and Craft
of Retribution quests complete these quests before this change goes live.
- In order to ease new characters into the PvP server community, we're putting
all newly created characters in a series of "newbie" guilds. These guilds are
roughly based on the character's starting location, so all players in the same
area will probably be in the same guild. There are four guilds per Realm, each
named based on the geographical location. Characters can remove themselves from
these guilds by doing a "/gc quit" any time. Please note that characters can
technically remain in these guilds for the life of their character, should they
choose to do so. Being automatically put in a guild at creation gives new
characters an instant chat group and a sense of community with the other players
around them. They can discard this guild at any time, and join a player-run
guild when they meet the right guild.
SPELL AND REALM ABILITY NOTES
- Added Determination to the Savage realm ability list.
- Fixed some bugs in the power costs of the Animist Sap Strength line. Some were
taking no power at all, and some were taking too much. Now all are set to the
correct power cost.
- The Animist Briar Eruption spell should now be properly awarded at L17 in the
Verdant Mastery line.
- The Animist Woodspirit Sheath (AOE Bladeturn) line in Verdant Mastery should
now pick targets to buff correctly. Please note that it still (correctly) picks
random targets in its AOE (up to its maximum), so not everyone in the area will
be protected.
CLASSIC CAMELOT WORLD NOTES
On the PVP and Co-operative servers you can now buy spell crafting materials
used by the other realms in each realms major city.
- In Tir Na Nog look for Morolt.
- In Camelot City look for Anyon Becket.
- In Jordheim look for Embla.
Midgard Quests: Bonedancers working on the "Saving the Clan" quest should no
longer have to /say Arnfinn to Danica continue on the level 48 portion of the
quest. Also, Arnfinn should now respond to Bonedancers and step them on the
quest.
Realm v. Realm - Frontier Keeps: Resolved a problem with couriers broadcasting
when entering their destination keep region. Couriers should now only broadcast
when initially spawning.
Dungeon: Earthquakes have shaken the Silvermine Mountains, collapsing large
portions of the Spraggon Den. The spraggons, confused and disoriented by the
earthquake sought a new leader to guide them. Finally, one was chosen to lead
them. His first order of business was to rebuild the den. Adventurers on the
live servers are warned of this Pendragon note. Please do not log out in the
spraggon den, or your character may log in and fall through the world.
Items: Midgard: The Bonedancer reward 'Odin's Eye Choker' now has the correct
skill bonus on it (Bone Army).
SHROUDED ISLES WORLD NOTES
- The horse from Caer Diogel to Caer Gothwaite will no longer run through the
middle of trees.
Albion Quests: Players working on the quest "Restoring the Magic" should once
again find Adelon on the ground instead of too far away to speak to him.
Albion Dungeon: Krondon: There was an error with the faction of the ogres inside
of Krondon where players have been receiving positive faction hits with the
faction of ogres inside of Krondon by slaying monsters on the Drakoran Legion
faction. We have retro-actively corrected this on Pendragon - and it will go
live with the next version. The ogres inside of Krondon will now be aggressive
towards all intruders that venture into their domain, regardless of any previous
faction gains. Note that this change will not affect the ogres outside of
Krondon.
Albion Monsters
- The hit points and resistances on Apocalypse have been lowered a bit.
- Rain elements in Aldland will now disappear when they kill a target and after
they have been in combat for 20 seconds.
Albion Quests: Players stuck on step 5 of "Spirits of the Orchard" can now get
their seeds from Tomos by right-clicking on him. If Tomos is not up, players
will have to kill Nalsor again to spawn Tomos, then right-click on him. (Note
that this change was also read into the live servers)
Items
- Noguribando's Vest (Hibernia) should now have the appropriate bonus amounts.
- Grul's Glorious Trident (Midgard) should now drop at the correct level with
appropriate bonuses.