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Dark Age of Camelot
Version 1.65b Release Notes
October 10, 2003
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NEW THINGS AND BUG FIXES
- Targeting enemies has been made easier.
- We have changed the default realm kill text colors for Albion and Midgard
kills.
- On Mordred, realm kill text colors have been reverted to previous colors.
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Dark Age of Camelot
Version 1.65a Release Notes
October 9, 2003
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NEW THINGS AND BUG FIXES
- Note that, when upgrading a house, players will receive back the deed from
the house type being replaced. Downgrades and "side-grades" (Gaheris and
Mordred-only) will not return a deed. This went live with 1.65, but was not
noted.
- The issue in dungeons where monsters would spawn in incorrect locations in
some dungeons has been fixed.
- All animations in dungeons should now be working.
- The crash issue introduced in 1.65 when zoning into dungeons on Windows 98
and Windows ME machines has been fixed.
- All gatekeepers in the lord tower in Thidranki now port to the correct
locations.
- Materials merchants in Dun Crauchon have been moved outside of the lord
tower.
- All doors in Caer Sursbrooke are now attackable by the enemy when the keep
is owned by Hibernia.
- Albion players controlling Dun NGed can now use both inner tower doors
properly. (Fixed last night via read file)
- All earth theurgist pets will last the correct amount of time. (Fixed last
night via read file)
- Existing Gazsi's Battle Hammers (Midgard) have returned to their previous
DPS rating. As a result, the hammer will also now salvage for asterite. (Fixed
last night via read file)
- The new shrillers outside of Fomor are no longer aggressive
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Dark Age of Camelot
Version 1.65 Release Notes
October 8, 2003
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Version 1.65 is the first patch where many of the balance changes came
directly to us from feedback from the community via the reorganized Team Lead
program. Of course there are other sources for player feedback to reach us,
but the Team Lead program is designed specifically to monitor, assess, and
relay community feedback to us.
For those who are unaware, a few months ago, we hired a producer to be in
charge of Realm balance; to work with the Team Lead program to focus feedback
and give suggested changes. 1.65 is the first live Camelot patch to show the
fruit of this labor. We want to thank all the Team Leads, the Pendragon
testers, and everyone else in the community that gives us constructive
feedback for their efforts in making Camelot a better game. We hope that this
live version is the first of many to make Camelot more fun and balanced for
everyone.
As noted on the Herald, this patch will bring change to the overall RvR
experience in Camelot.
- The frontier keeps now have a new layout to provide variety in keep taking,
as well as to shift the focus from a single door fight to a courtyard fight at
many of the keeps.
- We have implemented a login check to prevent attackers or defenders from
"camping" a frontier or relic keep with alternate characters.
- Based upon Team Lead and Player feedback, we have implemented many
RvR-centric class, combat style and realm ability changes.
- New siege weapon art is in place for all siege equipment.
- The resist system has been updated to lower the effect of extremely high
resist cases and to lower the extreme effectiveness of casters resist
debuffing their own damage.
Further, many PVE changes have been incorporated into this patch.
- Three additional bonus zones on the Shrouded Isles client have been
unlocked. See the Shrouded Isles section for details.
- New crafting quests to aid crafters have been introduced.
- The drop rates of lower level monsters has been increased, to help lower
level players keep their equipment at an appropriate level.
And, finally, in response to player feedback, we have incorporated some
long-requested features into the game - such as the /hood command and spell
list organization for non-cloth casters.
NEW THINGS AND BUG FIXES
- Fixed a bug that in some cases was causing increased resist rates for direct
damage spells on epic (level 65+) monsters.
- All old world dragons have become more resistant to attacks from extremely
small raiding parties (less than 3 groups). This does not affect the way the
dragons will fight at all; it only changes the minimum number of people that
need to fight the dragons to kill them effectively.
- The /gc autoremove account
command is now active. This command allows you to autoremove
all of a player's characters from your guild - including any alternates. Note
that this command will fail in total when attempted on a guild leader's
account.
- All possessive class titles in Midgard have been fixed.
- All known spelling errors in spell text have been fixed.
- Gaining the points necessary for more than one realm level will now award
you the correct number of realm skill points.
- Spell resists from realm abilities are now displayed and applied separately
to the character, which should reduce some of the extreme cases of very high
resistances.
- Previously, resist debuffs counted double versus resist buffs. This has been
changed to make them count normally against item, buff, and racial resists.
- The amount of aggro generated by any damage add or damage shield spell has
been reduced.
- Added the 'Stormcalling' spec line to the Player Market Query interface.
- We have added a new channel to the system window, "Resists Changed"
messages. Any time your resists change from equipping items or spells
(including those cast by Animist turrets), the messages will be printed in
this channel, which can now be toggled. You can toggle the colors and display
of these prints by right-clicking on the system text window.
- You should now see a pulsing "sprint" icon when sprinting.
- You should now be able to place instruments on the walls of your house.
- When you use the F7 key to find nearest object - it should select the coins
first if a monster drops multiple objects.
- Guild permissions, when set, should now propagate to all zones much more
consistently.
- Monsters should no longer turn with your character after being stunned.
- There is now a gold amount line printed in the chat window after completed
trades.
- Mythic Customer Service now has the ability to set a "Server Message of the
Day" on each server.
- Many of the items that can be found in Darkness Falls have been reviewed and
determined to be weaker than what is appropriate to the level of the item. To
correct this problem new items have been created based on the original item
design, but with more level appropriate magical bonuses. These new items can
be found both available for purchase with seals and dropped from important
monsters around the dungeon. The original items will no longer be available
for purchase nor will they drop from monsters. Combined with the new items,
the Darkness Falls merchants have had their stores reorganized. Due to this
reorganization, the Albion merchant imp Daro is no longer necessary and has
been removed.
- All NPC triggered teleports now should teleport players at the proper angle
of arrival. This should primarily be noticed when using gatekeepers.
- The information button in the class trainers' window was not working
correctly. It displayed all styles and abilities as being rewarded at one
level higher than it was supposed to. This also meant that level 50 styles
rolled over to level 1. This bug has been fixed.
INTERFACE CHANGE AND BUG FIXES
- The /hood command is now implemented. Players wearing hooded cloaks can
switch between hood up and hood down with this command. Default for hooded
cloaks is hood down.
- Ability Casters (non-cloth wearing casters) will now have their spells
displayed by spec line and spell level, similar to 'List Casters' (cloth
wearing casters).
- We now, by default, display RvR combat deaths in the color of the realm
scoring the kill.
Example:
(green text) Bob was just killed by Hibchar!
(blue text) Bob was just killed by Midchar!
(red text) Bob was just killed by Albion Keep Lord!
- There is now a graphical timer that shows how long your character has before
autoreleasing after death.
- Nodrop/Notrade/Nodestroy items now display as such in delve.
- Quickcast will now grey out (like other spells/abilities with recast
timers).
- Added new bindable keys for Right Handed Weapon Slot, Two Handed Weapon
Slot, and Ranged Weapon slot. Pressing these keys will act the same as if you
had dragged the icon to the quickbar and clicked on it.
- In the /realm screen, it now lists keeps that have been claimed by a guild.
- You can now type "/afk
" and it sets an autoresponse message when someone gives you a
tell. "/afk" with no argument clears the message.
- Fixed a bug where keys that were held down (such as Ground Target,Mouselook,
etc) would not work in high framerate situations.
- Fixed a bug where a key bound to 'Shift-' could fire when pressing
just shift under certain situations and keybindings.
- Added new slash commands, /rpfilteron and /rpfilteroff to enable and disable
the RpFilter. This flag saves on zoning and logging.
- Styles that must be performed from Stealth now correctly state this when
delved.
- Direct damage spells should now delve correctly.
- All SI classes should now show up under the proper categories in the LFG
windows.
RVR KEEP CHANGES
- We have introduced a new frontier keep layout at all frontier keeps except
for Dum Crimthainn, Caer Erasleigh, and Nottmoor Faste, which will keep the
old layout. This keep layout adds an interior door at the lord tower, and
removes one of the doors at the gatehouse. Additionally, new doors have been
added at each rampart into the lord tower. These new doors will only allow
players from the realm that owns the keep to enter and exit the tower.
- We have replaced the Battlegrounds keeps with the new frontier keep layout.
- A group leader can now claim outposts for his guild with any full group of 8
players. Claiming will require confirmation of agreement by all group members.
- The experience bonus near frontier keeps now matches that of dungeons.
- When a frontier keep is claimed by your guild, with the guild and new
frontier bonus, you will now get the highest experience bonus in the game when
hunting around that keep.
- Players who attempt to log in near a frontier keep or relic keep that is
"under attack" or owned by an enemy realm will now be moved to a "safe point".
"Under attack" is defined as when the doors are actively taking damage or are
completely broken open. The safe point for attackers is the portal keep of the
enemy frontier they are in. The safe point for defenders is the border keep
with the portal pad of the frontier they are defending.
- Note that players who go linkdead near a frontier will have a 10 minute
"window" during which they can log back in without being moved to the safe
point.
- Some of the regular courtyard guard contingent of the relic keeps have been
associated with keeps throughout the frontier. When a keep is under enemy
control, the guard associated with that keep will no longer be available to
assist in relic defense.
- Players can no longer climb up two of the climb points at Dun Crimthainn.
They have been blocked in order to give Crimthainn four climb points like all
of the other frontier keeps.
CLASS UPDATES
- Single line respecs have been granted for Savages, Cabalists, Enchanters,
Runemasters and Spiritmasters as a result of the changes below.
- All self buffs with 15 minute durations have had their durations increased
to 20 minutes.
- The following AE DD lines have had their cast times reduced from four
seconds to three seconds
Calefaction: Molten Earth line
Liquefaction: Simmering Cloud line
Pyromancy: Explosive Blast line
Runes of Destruction: Odin's Ire line
Illusions: Deluge of Illusion
Vacuumancy: Lesser Kinetic Dispersal
Void Mastery: Lesser Null Squall
Thane
- The power costs on all higher level Thane spells have been adjusted down.
- The values on Thor's Vigor have been increased to be consistent with other
spec buffs.
- The radius of the Thunder Shout line has been increased to 300 and the
damage adjusted upwards.
- The radius of the Call Mjollnir line has been increased to 350 and the
damage adjusted upwards.
Skald
- Increased the range of the Chant of the Brawl line to 1500.
- Decreased the reuse timer on the Warcry and Battle Shout lines to 15
seconds.
- Added a new shout in the Warcry and Battle Shout lines. War Howl is a new
level 43 shout and Battle Roar is a new level 50 shout.
- Skald base hit points have been raised.
Minstrel
- Added a new shout in the Discordant Note and Lesser Cacophany lines.
Discordant Howl is a new level 43 shout and Deafening Cacophany is a new level
50 shout.
Savage
- A bug in Savage's chances to triple or quad has been fixed. Savages should
now triple more frequently than before, and quad less frequently than before.
Due to this, overall savage damage should decrease.
- Savage buffs have been halved in duration, and had their health cost halved.
- The Savage "Irreverent Gesture" line has been changed from a shout to a four
second cast time.
- Savage buffs now subtract a percent of your maximum health, not your
estimated health. Since estimated health was lower, this is an increase from
what it used to be.
- We've toned down the damage that Savages do while wielding any weapon other
than a Hand to Hand weapon.
Sorcerer/Cabalist changes
- Added a L50 baseline lifedrain in the Body Destruction list (Essence
Devourer).
- The Minor Vitality Drain line in the Sorcerer/Cabalist Body Destruction list
has had its damage increased slightly.
Cabalist/Enchanter/Runemaster changes
- The Diminish Immunities line in the Cabalist Vivification list, the Vex of
Cold line in the Runemaster Runes of Destruction list, and the Amplify Heat
line in the Enchanter Empowering line have been reduced from 15 to 8 seconds.
These three lines debuff damage types the caster herself can cast, which makes
the leeway provided by the increased "teamwork" duration the other resist
debuff lines have unnecessary.
Cabalist/Enchanter/Spiritmaster changes
- The focus damage shield spell lines found in the Cabalist, Spiritmaster and
Enchanter spell lists have been adjusted so that using them against monsters
or players higher level than the =caster= has reduced effect. These spells
have been used in exploitive ways that make certain encounters much easier
than originally intended. Players will now have to use more conventional
tactics to get past high-level encounter areas.
Warden Changes
- Increased range on Nature's Revenge chant to 1500.
Cleric Changes
- The range on Stunning Flash line was raised to 1500.
Necromancer Changes
- +CON bonus from items now grants the necromancer's pet additional health
when summoned.
- +QUI bonus from items now grants the necromancer's pet quicker attack speed.
- +DEX bonus from items now grants the necromancer's pet quicker casting
speed.
- Melee resistance bonuses on items worn by the Necromancer will now be
inherited by the pet.
- Magic items with +HPs worn by necromancers now correctly transfer the
additional hits to their pets when summoning.
- Items with +CON/+DEX/+QUI/+Hit benefits transferred to necromancer pets will
use the necromancer's level for the purpose of determining level-based caps.
Theurgist
- Increased range of Confusing Gust line to 1500. This is a bug fix.
- Added new earth summon spells in the Theurgist Abrasion list at levels 40
and 48.
- Added new ice summon spells in the Theurgist Refrigeration list at levels
32, 40, and 48.
- Reduced the hitpoints on earth elementals, but increased the duration of
their summon from 30 to 60 seconds. Their offensive bonus and run speed
increases with higher spec.
- Spells cast by Theurgist ice elementals have been tuned to cast faster, do
more damage, and scale appropriately with level to help deal with resists.
REALM ABILITY CHANGES
- The realm ability Empty Mind was not functioning properly. It has been
fixed, and the effects and costs have been lowered. Empty Mind now grants 5%
resistance per level at a cost of 3, 6, and 10 for levels 1, 2, and 3,
respectively. All players who had previously purchased this ability have had
the ability removed and the cost refunded.
- Spell resists from realm abilities are now displayed and applied separately
to the character, which should reduce some of the extreme cases of very high
resistances. As a result of this change, all players who had previously
purchased the realm ability Brilliant Aura of Deflection and/or Avoidance of
Magic have had these abilities removed and the costs refunded.
- Volcanic Pillar's radius has been changed from 700 to 500 to bring the
ability more in line with the original intent of the design. All players who
had previously purchased this realm ability have had the ability removed and
the cost refunded.
- Note that the refunded abilities above can be re-purchased by players. They
still exist, with the modified abilities above.
- Added the Mystic Crystal Lore ability to the list of Realm abilities Thanes
can purchase.
COMBAT STYLE CHANGES
Albion Polearm
- Disabler has been changed to medium to-hit and now chains off of Defender's
Cross.
- Poleaxe has been changed to chain off of Defender's Rage and now has a high
to-hit bonus as well as a higher growth rate.
- Defender's Revenge has been changed to medium fatigue and chain off of
Phalanx. Additionally, the damage has been lowered.
Albion 2handed
- Doubler has been changed to a rear positional, medium damage snare style.
- Sun and Moon has been changed to a high damage 7s stun style that chains off
of doubler.
- Bone Breaker has been changed to a bleed that chains off of Bone Splitter.
Albion Crush
- Concussion has been changed to a parry opener.
- Bone Crusher has been changed to chain off Concussion.
- Bludgeon has been changed to an anytime style.
Hibernia Blades
- Return blade has been changed to a parry opener.
Hibernia Piercing
- Viper now chains off of Tarantula.
- Cobra now chains off of Copperhead.
- Sidewinder's growth rate has been adjusted to the proper level.
Hibernia Scythe
- Thorny Shield now chains off of Sawgrass.
Midgard Left Axe
- Berzerker Aurora Borealis now has an increased growth rate and higher damage
proc.
Midgard Axe
- Raider is now an evade style. The style's growth rate has been upwardly
adjusted and all penalties/bonuses removed.
- Thrym's Strength had the short stun component removed.
Midgard Hammer
- Mjolnir's Fury now chains off of Lambast and has a medium attack bonus with
no defense penalty.
- Demolish now chains off of Frost Hammer and has a medium attack bonus with a
medium fatigue cost.
Midgard Sword
- Ice Storm now has an evade opener and has had its growth rate adjusted
upward.
- Sif's Revenge now chains off of Ice Storm
- Draw Out now has a high to-hit bonus
CAMELOT CLASSIC WORLD NOTES
Hibernia Monsters
- Some of the armorsmith trainers in Hibernia were not training properly. The
following NPC's have been fixed: Dunstan, Monaghan, Gonvan, Navar, Ormor and
Glodry.
Quests- General
- We are excited to announce a few new types of quest rewards for players that
are working to increase their tradeskills. These rewards can be gained through
quests given by your tradeskill masters in the capital cities of each realm.
Players must have a minimum skill level of 500 and be a minimum of level 5.
For now, players will be able to do the level 500 quests repeatedly until they
have received all of the different types of tradeskill rewards. In future
versions we will add additional quests at higher levels. These quests will
require that players achieve level 10 and have higher tradeskill levels. We
hope that you will enjoy the benefits from these rewards as you continue to
advance your tradeskill ranks.
Hibernia Quests
- The quest "Piaras and Lhia" has been changed from level 50 to level 49.
Midgard Quests
- Dark Places of the Soul - This quest was always intended to be a Midgard
only quest. Players that were getting the quest without meeting all of the
quest requirements will no longer be able to do so. The quest will still be
available to all Midgard players that are level 49 or higher and have
completed the quest, Mucking Through the Ick.
Item Notes
- Low level monsters have received an increase in their chance to drop armor,
weapons, and jewelry. This should help players maintain their expected level
of equipment as they level up.
- Siege weapons and their sub-components have received new models and icons.
- Many trinket items have received new icons.
- The Accursed Demon Scythe's proc has been adjusted so as to not conflict
with the effect from the Firefox style.
- The Ghostly Cloak one-time drop reward can now be equipped by all three
realms.
- The pointed steeple hat patterns are now stackable.
- The crown patterns are now stackable.
- The circlet patterns are now stackable.
- The pointed wreath patterns are now stackable.
- The Cloak of Physical Buffering (Midgard), Cape of the Devout (Albion), and
Cloak of Elemental Buffering (Midgard) can now be emblemized.
- The Wulfen Luminary Hauberk that appears to be leg armor has been renamed to
the Wulfen Luminary Leggings.
- Jambiyas will no longer report as daggers in combat messages.
- The Small Runic Defender will now grant a stealth bonus instead of an
Instrument bonus.
- The common monsters in Doden's Gruva, Marfach Caverns, Hall of the Corrupt,
and the Summoner's Hall will now drop class-specific unique objects, similar
to the other frontier areas.
- The Staff of Split Marrow is now restricted to use only by spiritmasters,
runemasters, and bonedancers. In addition, the recharge cost has been lowered
to a more reasonable amount.
- The phantom proc from the Cliff Dweller Sword has been removed.
- The Hardened Wormhide Wrap, Worked Wormhide Wrap, Tanned Wormhide Wrap,
Hardened Wormhide Cloak, Worked Wormhide Cloak, and Tanned Wormhide Cloak have
been reduced in power so that they may be successfully worn
- Grand Summoner Govannon is now guaranteed to drop a magic item when he is
killed.
- Belt of Etheric Mist (Albion) has received additional bonuses due to its
level.
- The Glimmerstrike Shield's (Hibernia) proc effect has been changed to a
reactive proc effect.
- The Knifeman's Dagger (Albion) is now salvageable.
- Elven Arrows (Albion) and Barbed Elven Arrows (Albion) will now have the
appropriate arrow icon.
- The Wulfen-fur Trimmed Cloak (Midgard) has had its broken charge effect
removed. Newly dropped cloaks will have a working charged effect.
- The "Flayed Skin" cloth armor (Albion) has been given the correct Albion
cloth armor icons and skins.
- The Bardic Ring (Hibernia) should now have a ring icon in your inventory
instead of looking like a gem.
- The Lustrous Summoner Staff (Albion) should now have a particle effect.
- The Sublime Summoner Staff (Hibernia) should now have a particle effect.
- The Radiant Summoner Staff (Midgard) should now have a particle effect.
- The Forgotten Lore Necklace (Albion) will now have a necklace icon.
- Icestrider Frostweavers will no longer drop a lower level bracer.
- The Solitary Gem Choker (Midgard) now has a more appropriate icon.
- The Pendulum Amulet (Albion) now has a more appropriate icon.
- You can no longer wear a brown adder stone (Albion) as a necklace.
- The Robes of Lethean (Albion) have been renamed to the Vest of Lethean, to
be consistant with the appearnce of the item.
- The Mildewed Tunic (Albion) should now be dyable.
- The Death Servant's Staff (Albion) should now be usable by Necromancers.
- Icestriders found in the Midgard frontier now have unique drops.
- Many common objects are now stackable.
- Some dragon dropped items have had their magical bonuses slightly
redistributed. The power level of these items has not changed, nor will
existing items receive the redistribution. The items affected are:
Hibernia: Buckler of Crystalline Mist, the Shield of Tornadic Fury, the
Protector of Weary Souls, Ram's Folly, the Ring of Tarka'oz, the Frigid Azure
Crusher, the Semi-ethereal Robe, Netherworldy Scale Hauberk
Midgard: Brutish Brawler's Armguards, the Ensorcelled Draconic Shield, the
Bewitched Draconic Shield, the Staff of Ageless Power, the Dragonscale
Bracelet, the Azure Soul Quencher, Runed Saga Etched Shield
Albion: Staff of Perfect Incantation, the Diamond Spiked Vest, the Dragonscale
Buckler, the Defender of Scorched Dreams, the Dragonflame Protector, the Ring
of Arcane Strength, the Robes of the Magus, Timeless Indigo Mail
- The Druidic Oaken Recurve Bow (Hibernia) will no longer claim it needs to be
repaired after every shot.
SHROUDED ISLES WORLD NOTES
We are proud to introduce a new free zone expansion to our customers who have
Shrouded Isles. Each realm has a new zone available for use by anyone who has
Shrouded Isles installed. These zones are targeted for players who are level
35 or higher. The new zones can be reached by either swimming to them or by
using one of the new flying creatures routes available from the nearest
faction based creature tamer.
Albion: Inishail Island
Directly west of Gwyddneau is the foggy marshlands of Inishail Island. The
island has a large presence of orcs who were fleeing from the constant attacks
of the ogres, but who now unfortunately have instead come into contact with
hostile lammias who came to the island to eradicate any undead presence on
Inishail. These two factions are now battling for control of the island while
avoiding the marshlands, where slimes and sinkholes abound and threaten to
kill anyone who ventures into the swamp. Adventurers wishing to explore the
island can swim from the shore or if they are liked by the lammia, they can
visit Nimea in Clifton for a quicker way to the lammia encampment on Inishail
Island.
Midgard: Modernagrav
The eastern rockwall of Faraheim has been destroyed by morvalt who are
following rumors that the Mother can be found on the island east of the rocky
barrier. They were saddened to find that the only thing on the island was a
huge, half-buried, ancient skeleton with a large undead presence guarding the
remains. Fearing the remains were the Mother, the morvalt have set up a camp
to try and contact the spirit. The iarn dwarves have heard of the new island
as well and have sent some explorers to the area to investigate. The friends
of the iarn dwarves will be pleased to find that they can talk to Minerva in
the new iarn dwarf settlement in Faraheim for an unusual trip to her brethren
in Modernagrav.
Hibernia: Allta Fearann
For generations, a legend has spread through the ranks of the mantids telling
of an untamed land. The mantids believe their legend is finally becoming
reality. They have found a great island untouched by mortals which they have
named Allta Fearann. Though a closely guarded secret by the mantids, it has
been discovered that this new land is off the coast of World's End. The
mantids realize that they are not strong enough to complete their exploration
of the land alone, and are allowing those who have shown their friendship a
quick passage to Allta Fearann from their base in World's End to help them
tame these wild lands. Dalniver is the contact for those wishing to use this
passage.
- There are new ridable routes to the new faction based mounts. These new
routes will all require you to have the proper faction to use the mounts (the
same faction as the destination points), to ensure players do not accidentally
take a trip into a hostile area. The new merchants can be found in the
following areas:
Albion: Vilmalin can be found right outside Caer Diogel and will sell players
a ride to Clifton.
Midgard: Korlis can be found just outside Hagall and will sell players a ride
to the Iarn dwarf outpost in Faraheim.
Hibernia: Zrrazk can be found just outside of Necht and will sell players a
ride to the Krrzck outpost in World's End.
Quests- General
- We have added quests to the new SI zones for players level 36 and 49. The
level 36 quests must be completed before starting the level 49 quests. They
begin with the following NPC's: Hibernia - Xaxnxi, Midgard - Shiake, Albion -
Veena.
- Rumors have run rampant throughout the realms of strange visions of a far
away place filled with incredible creatures and amazing treasure. Many young
adventurers have heard these rumors and decided to find out the truth for
themselves. Some are seeking help in order to begin their journey or to assist
one who has already made his way there. Will you assist them with their
journey into the unknown?
Albion adventurers should visit Gothwaite Harbor and talk to Squire Wellings.
Midgard explorers should visit Aegir's Landing and offer assistance to Kauko.
Hibernian players should meet with Ailionora Para in the Grove of Domnann.
Albion Monsters
- Undead seedsman, haunted appletree seedlings and haunted appletrees can no
longer be charmed.
- The final Apocalypse encounter in Caer Sidi has had its difficulty level
tweaked slightly downward to match the other epic dungeon final encounters.
- Dales of Devwy - A bloodied adventurer named Syhtric has stumbled into Fort
Gwyntell with a dark tale to tell. He was the leader of a band of profiteering
mercenaries that disappeared in the Dales days ago. His wounds are severe and
he may not live long, it would be wise of anyone traveling through the Dales
to hear him out and heed his warnings.
Midgard Monsters
- Monsters should now stay further away from the outside entrance of Trollheim.
Hibernia Monsters
- A new, hardier species of shriller has been spotted outside of Fomor.
- Some monsters in Fomor have been relocated to make navigating past the
entrance of the dungeon slightly easier.
Item Notes
- We have changed the few Midgard items in the game that were slower than 5.5
seconds to restrict them from Savage use. Savages who already own one of these
weapons at the time of this patch will not be affected by this change.
However, any weapon that has a delay slower than 5.5 seconds has been replaced
in all future drops in the game with an identical version that will not allow
savages to equip the new item.- The new items have had their names modified so
that they can be differentiated from the versions that are not restricted. The
new versions of the "Mourning Rage", "Dull Asterite Great Sword",
"Brittle-bone Great Axe", "Dragon-shadow Great Axe" and "Dragon-shadow Great
Hammer" are named "Mourning Fury", "Lusterless Asterite Great Sword",
"Bone-shard Great Axe", "Wurm-shadow Great Axe" and "Wurm-shadow Great
Hammer", respectively.
- Nosdoden, Myrddraxis and Xanxicar will now drop more items when slain.
- The Vinebound Bladeblocker has had its effect improved to be equivalent with
other effects of the same level.
- The cloak rewards from the Writhing Death quest are now dyable and will take
an emblem.
- The Moonbound Protector now has a reactive effect instead of a volatile
effect.
- The Writhing Fang Greave (Midgard) will now display the correct DPS in the
quickview window.
- The Spear of Victory (Hibernia) will now display the correct DPS in the
quickview window.
- Gazsi's Battle Hammer (Midgard) will now salvage for arcanium bars.
- Fiacha Qua (Hibernia) will now drop items with a higher bonus, as
appropriate to the level of the items.
- The Avalon's Watcher (Albion) is now salvageable.
- The Ixthiar Nature's Aid Stone (Hibernia) can be recharged.
- Hurionthex's Belt of Intellect (Hibernia) can be recharged.
- The named items dropped by Olen den Bartender (Midgard) should now have an
appropriate Bonus % and DPS for their level. These items include: the Morvalt
Bladed Ericril, the Pristine Frost Orm Jerkin and the Pristine Fire Orm
Gloves.
- The Singing Beads (Hibernia) should now have a necklace icon in your
inventory.
- The Disonant Falchion's (Albion) instrument bonus has been replaced with a
strength bonus.
- Unique object drops from Dalicren will now be the appropriate level.
- The Vine Wrapped Bladed Crystal (Hibernia) will now have a particle effect
like other weapons dropped in the area.
- The Wulfen Night Fang (Midgard) should now have a chance to proc.
- The named items dropped by Snemel den Forsumlig (Midgard) should now drop
with an appropriate Quality and Bonus % for their level. These items include:
Snemel's Sleeves, Snemel's Dancing Mug, Snemel's Mug of Cheer and Snemel's
Bladed Moon Fang. Please note that this will only affect newly dropped items.
- The named items dropped by the various "animate" weapon mobs (Midgard)
should now drop with an appropriate Quality and Bonus % for their level. These
items include: Animated Kite Shield, Animated Great Bow, Animated Great Spiked
Hammer, Animated Dwarven Great Sword, Animated Double-bladed Axe and Animated
Spear. Please note that this will only affect newly dropped items.
- The named items dropped by Alchemist Phorzbreg (Midgard) should now drop
with an appropriate Quality and Bonus % for their level. These items include:
Phorzbreg's Cap, Phorzbreg's Hooded Mantle, Phorzbreg's Gift Ring, Phorzbreg's
Constitution Ring and Phorzbreg's Mending Staff. Please note that this will
only affect newly dropped items.
- The named items dropped by Overste Callejo (Midgard) should now drop with an
appropriate Quality and Bonus % for their level. These items include:
Callejo's Pants, Callejo's Gloves, Callejo's Moon Claw, Callejo's Bladed Moon
Claw and Callejo's Bladed Fang Greave. Please note that this will only affect
newly dropped items.
- The rewards from Crace's Desire will now be given with a higher bonus as
appropriate to the level of the items.
- The Griffon Slicer Axe will now grant axe skill instead of slash skill.
- The Griffon Seeker's Knife will now grant a dexterity bonus instead of
throwing skill bonus.
- Arr will now drop bows of the correct realm.
- The Ogre's Magical Belt (Albion) now has a more appropriate icon.
- The Dragon Crystals (Blue, Red, Black, Green, and Purple) have been given
color appropriate icons.
- The Darkened Vine Dirk will now repair for the proper amount.
- Xcrzrk will now drop his remains.
- The Death's Protector Shield will now grant Enhancement instead of
Enchantment skill.
- Marfoirwort's Rapier will now grant piercing instead of thrusting skill.
- Future drops of the ageless time frozen cloth should salvage properly.
Unfortunately, this will not apply to any instances of this item already
existing at the time of the patch.
- The Corrupt Primal of Fire should now drop the appropriate amount of items
per kill.
- Twirl will no longer drop unique large weapons with blade skill.
- Grym's Great Robes are now salvageable.
FOUNDATIONS NOTES
- The Balor's Head wall trophy (Foundations - Hibernia) has been increased to
a more appropriately impressive size.
- The Nosdoden's Head wall trophy (Foundations - Midgard) has been increased
to a more impressive size.
- The Dye, Tincture and Enchantment Supplies vendor should now have the stable
eroding catalyst and the reactive eroding catalyst.
- You can no longer use a porch demolition deed if you have a consignment
merchant.
- You can now purchase and place a Dye Supply Master in your house to obtain
all of your dyes.
- The method of teleportation for the housing teleporters has been changed.
All the housing teleporters, those that can be purchased and those that are in
the marketplace on Mordred and Gaheris, have been converted to the scroll
method of teleportation. Players will be able to purchase a scroll from the
merchant and hand it in to be teleported to the desired location.
COOPERATIVE SERVER
- Fixed an issue that could cause the Evil Keep Lord at Dun Crauchon to spawn
more often than normal.
- Occasionally Priestess Linna's personal guards at Nottmoor Faste were not
spawning. This has been fixed.