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Dark Age of Camelot
Live Version 1.66e Release Notes
November 6, 2003
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NEW THINGS AND BUG FIXES
- We have added the /bu command as an alternative to /bc to chat in
battlegroups. Note that /bc still works, but /bu is a keyboard friendly
alternative.
- Boats have been adjusted further to better predict which boat is in front to
avoid locking collision conditions.
- Monsters should follow their leaders up and down better underwater with less
spinning/warping.
- Animist summon turret spells will fail if the ground target is adjusted out
of animist line of sight during the cast.
- Item summoning abilities and spells will properly update player encumberance
after summon.
- Item summoning abilities and spells (such as Summon Wood) no longer fail if
the item summoned will over-encumber the user.
- Storm spells won't affect a target with an engage radius if the caster is
currently outside that radius.
- Summoned creatures (Such as Theurgist pets and Animist Turrets) won't cause
loss of quest kill credit when their summoner leaves the region as they
continue to attack a monster.
- We have reduced the length of necro pet tether if pet has encounter-related
no-purge effects.
- Fixed a bug where some Master Level Abilities could be quick-cast. All
Master Level Abilities should now be properly flagged as no quick-cast.
- Fixed a bug that caused the length of time that a player was not worth realm
points after death to be longer then intended. This bug was introduced in
version 1.66
SHROUDED ISLES WORLD NOTES
Item Notes
- The Vine Choker (Hibernia) can now be equipped by players who have a full
suit of their respective classes' armor from Galladoria.
TRIALS OF ATLANTIS WORLD NOTES
Trials - General
- We have greatly increased the number of monsters that give Master Level
experience in both the original and Shrouded Isles areas. Try exploring areas
that you normally may not visit to find these monsters.
Merchants/NPCs
Midgard
- Nikkas in the Haven of Stygia will now sell catalysts as part of his wares
instead of having two lists of liquids and blood.
- Throwing weapon have been added to the merchants in the Havens. Here is a
list of merchants that now sell throwing weapons. Remember to page through the
different store lists. This list applies to both regular servers and PVP/PVE
servers.
Ylwa Eddadottir - the Haven of Oceanus
Terjo - the Haven of Stygia
Ingred - the Haven of Volcanus
Ruupo - the Haven of Aerus.
Nannulf in the Ruinerar Atlantis on the regular servers and Lannulf in the
Ruins of Atlantis on Gaharis/Mordred also sell throwing weapons.
Oceanus Encounters
- Fadrin will now properly reward exp and loot upon death.
Oceanus Quests
- Players stuck on the Origins of the Harpies quest will now be able to speak
to one of the following NPCs to receive the items they need. These NPCs will
delete any of the capitalized harpy pieces players already have in their
inventories and replace them with new ones. All NPCs can be found in their
respective Oceanus Haven zones. After speaking with the NPCs, players should
get stepped to step 5 for the turn in.
Albion players should speak with Mercenary Deryne.
Midgard players should speak with Warrior Vanja.
Hibernia players should speak with Hero Royan.
Mordred and Gaheris players should speak with Soldier Rydderch.
Stygia Encounters
- The Sphinx Deshrentan should no longer be too far away to interact with
players.
Stygia Quests
- Grouped players on the Lost in the Sands of Time quest should all be stepped
when Sekhmun is summoned
- Marauding Bandits (Albion): Players stuck on Step 9 should return to Scout
Relion and say the key word [safe passage] to continue their quest.
Volcanus Quests
- Players who were previously stuck on the Magical Ingredients quest and were
missing either their seaweed or their Lavender Root will now be able to speak
with the following NPCs and retrieve the items they need to continue on with
the quest. All NPCs are located in their appropriate zones in the Volcanus
Haven. After speaking with the NPCs, players should get stepped back to step
12 for the turn in.
Albion players will need to speak Mercenary Aniqa.
Midgard players will need to speak with Warrior Meino.
Hibernia players will need to speak with Frearwen.
Gaharis/Mordred players should speak with Saighdear Tiriona.
Volcanus Quests
- On the Sacrificial Rites Quest, grouped players should now be stepped at the
same time when the Jagged Claw is used.
Aerus Quests
- The Ring of the Seventh Solstice has had it bonuses changed to make it more
realm approriate. The Midgard version now increases mending instead of
rejuvenation. This is a retroactive change and Midgard players will not need
to do anything to obtain the correct ring. Druids or Bards with a mending Ring
of the Seventh Solstice can turn them in to Jowan to receive the correct
regrowth ring. Clerics can give their mending Ring of the Seventh Solstice to
Edgan for the correct rejuvenation ring.
Aerus Quests
- On the Seven Coins quests, grouped players should all step when Xelret is
summoned.
Aerus Encounters
- Karise can now be damaged outside of her encounter area again.
Dungeons
Sobekite Eternal
- A "sobekite observer" can now be found behind each locked door that will
teleport folks one by one to a safe location in the temple if they speak to
him.
Item Notes
- The Blood Splattered Keys will now open the Blood Splattered Chests found
near Chimera.
- The Cobra Striking Great Hammer is now correctly set to use Hammer skill and
crushing damage.
- The Albion studded versions of the Barnacle Encrusted Boots and the Sand
Scorched Helm can now be dyed using enamel dyes.
- The Large Weapon skill bonus on the Albion Sand-edged Great Sword has been
replaced with the Two-handed Weapon skill bonus.
- Hunter jewelry created by the unique object generator should no longer get
power regeneration charges.
- Bassem should no longer drop staves set to 22.2 dps.
- The power regen proc on Borjad's Spear (Midgard) now has a proc more suited
to the hunter class.
- Golden Scarab Vest (Hibernia) Enchanters, Eldritches, Mentalists, Animists,
Valewalkers, Druids, Wardens, Heroes, and Champions that turned their Golden
Scarab Vest to either Miodac or Deavin and are now stuck can return to either
one of these NPCs to have their locked artifact returned to them and the
Scarab Wing Vest quest removed from their pending list. These classes cannot
use the Golden Scarab Vest.
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Dark Age of Camelot
Version 1.66d Release Notes
November 4, 2003
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NEW THINGS AND BUG FIXES
- The mystical boards summoned by the Convoker Summon Wood ability are now
tradable. They have also had their weight increased in accordance with the
intent of the ability.
- Fixed a bug where the Battlemaster 1 ability Sapping Strike was using old
values. The correct values have a higher endurance cost for the user and
inflict a lower endurance penalty on enemy targets within range
- Fixed a bug that allowed boats to be dropped in lava.
- We have added additional feedback to many of the area actions. (Dig, search,
etc.) This timer dialogue should tell players how long they have remaining
before they complete these actions (or if they cancel them).
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Runihura can no longer be pulled outside of his temple.
- The stone encased necklace and the bloodied barbed staff can no longer be
picked up by necromancers.
- The jagger sharks are now a little tougher. They are also a little faster
when frenzied.
Egg of Youth
- Resolved an issue where one of the braziers surrounding Sililia's Lair would
be set to realm friendly, thus making it resistant to all damage.
- Sililia level has been adjusted slightly in order to bring it better in line
with the expectation of a 2-3 group encounter. The huge braziers have also
been lowered in hits and they will no longer issue a test message when
destroyed.
- Clicking on a treasure chest in the Aten's shield encounter area will now
break stealth.
Kirkleis
- Slight modifications were made to the removal of the belt and gem associated
with this trial. When Kirkleis dies, anyone within the structure surrounding
the statue will lose both objects. Anyone who is in the surrounding area
(outside of the structure) and has not completed this encounter or Master
Level 1 will keep these two items. This should alleviate the issue where
groups that are waiting their turn to complete the encounter would lose their
belts and gems.
Fadrin
- Fadrin's barrier will no longer spawn without Fadrin first being present.
Oceanus Quests
- Berserkers who received the wrong item from the Wicoessa's Proposition quest
will now be able to turn their vest into Wicoessa for the correct item.
- Players on Step 1 of the Seed Pouch quest should return to Astoissi near the
Haven of Oceanus if they did not receive their pouch of seeds.
Stygia Encounters
- The burning lengui will now aggro on players sooner, should they come under
attack.
Stygia Quests
- Aponsul has been moved closer to Abteb for The Other Side quest. He can
still be found along the black river in the necropolis.
- On the Lost in the Sands of Time quest, players can now return to Tey if
they lose to Sekhmun and return to find him no longer spawned.
- Players should have an easier time finding Oseye for the Mau of Bastet
quest.
- Players that are on step 6 of the Marauding Bandits quests and are stuck
because they do not have the Golden Statuette may speak with one of the
following NPCs to receive another one. Players will ONLY be able to receive
ONE statuette.
Albion - Soldier Hayden in the Haven of Stygia (next to Scout Relion)
Midgard - Soldat Irina in the Haven of Stygia (next to Hunter Relion)
Hibernia - Saighdear Loghan in the Haven of Stygia (next to Ranger Relion)
Volcanus Quests
- Players can now return to Telgar on the Telgar's Redemption quest if they
lose Bronyar before they giving him the note.
- Players who were getting stuck on the Magical Ingredients quest step 11 will
now be able to proceed with their quest as normal after killing the barracuda.
Aerus Quests
- Players stuck after dying to Xelret on the Seven Coin quests should follow
their updated quest journal. They can now return to the havens to get another
chance at Xelret.
- Players can now kill the vigilant statues again on the Stone King quests to
respawn the King if they had died and someone else killed that spawn.
Aerus Encounters
- Eramai will now give players a better clue on how to continue the encounter.
Sobekite Eternal Encounters
- There can now be a max of three reavers up at any given time (at least one
on each side).
- Increased the spawn time of the Shadow Reaver.
- Amenemhat should now reset himself upon a player's death and if a player
chooses to accept the challenge and then leave the area.
- The Antron and Speos chieftains will be more common.
- The Antron Treasure Hunter, Diplomat and Arch Mage will be more common now.
The Speos Treasure Hunter, Diplomat and Arch mage will be more common now.
These monsters drop one item needed to initiate Onuris's challenge every time
they die.
- The items needed to initiate Onuris's challenge will now drop at a higher
rate from all the common tritons in the dungeon.
- Rrionne will spawn more frequently now.
Item Notes
- Existing and new Sand Scorched Caps and Sun Scorched Helms will have the
correct monster type requirements.
- The Ring of the Seventh Solstice (Midgard) now increases mending instead of
rejuvenation.
- Bard instruments created from the unique object generator should no longer
have a bonus to style damage, melee damage, or melee haste.
COOPERATIVE AND PVP SERVERS
NPCs
- Vault Keepers have been added to all Havens.
Stygia Quests
- Players that are on step 6 of the Marauding Bandits quests and are stuck
because they do not have the Golden Statuette may speak with one of the
following NPCs to receive another one. Players will ONLY be able to receive
ONE statuette.
Soldat Dwana in the Haven of Stygia (next to Ranger Relion)
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Dark Age of Camelot
Version 1.66c Release Notes
October 31, 2003
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NEW THINGS AND BUG FIXES
- We fixed a bug that allowed Shadowblades who reached Master Level One to
pick the Banelord ability track. This has been fixed, and is now correctly set
to be a choice of either Spymaster or Battlemaster. Anyone who chose Banelord
as their track is now set to Battlemaster. Anyone who would rather be a
Spymaster can enter an emergency /Appeal in-game, and CS will change this for
you. This is a one time opportunity for change, and is only available to
Shadowblades who originally chose Banelord as their ability track.
SHROUDED ISLES WORLD NOTES
Albion Monsters
Dales of Devwy
- The blood liches and ancient zombies associated with the Valnir encounter
will no longer attack when other kinds of undead nearby are attacked.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Fadrin has been lowered in difficulty in order to bring it in line with the
rest of Trial.
- We have resolved numerous problems with Krojer and his troop. Please note
that Krojer's champions will now de-spawn briefly should any of the champions
win.
Kirkleis Island
- Nedfall traps are now active. Please beware of this when attacking Kirkleis.
You will need an item from a previous trial in order to navigate through these
traps.
Egg of Youth
- The huge braziers have been lowered in hits and they will no longer issue an
incorrect message when destroyed.
Stygia Encounters
Dream Sphere Encounter
- The burning lengui will now aggress on players sooner, should they come
under attack.
Stygia Quests
- The Hibernian Quest, Homecoming for a Hero will now step correctly when you
SEARCH the sandy island.
Dungeons
- The North Hall gate key will now properly unlock the North Hall gate in
Sobekite Eternal.
Oceanus Quests
- Asoeron had his quest level improperly set. If you have done or are doing
the Wicoessa's Proposition quest, try checking back with Asoeron. He should
take your ruins now.
- The Seed Pouch and Origins of the Harpies: Players who were previously stuck
on these two quests now have the option to return to the quest giver (Riranwyn
for the Harpy quest and Astoissi for the Seed quest) to have these quests
cleared from them. They will then be able to start the quest over again. The
harpy quest steps are steps 4, 5, and 6. The seed quest steps are 2, 3 and 4.
Players who are not stuck are urged to continue their quest as normal.
Item Notes
- The Fiery Defender (Hibernia) no longer increases strength cap twice.
- The greater nereid potion and the potion of aquatic respiration can no
longer be sold to NPC merchants.
- Krojer's Charisma Ring for Albion and Hibernia has changed from a power
regen charge to a haste charge.
- Krojer's Empathy Ring and Krojer's Piety Ring have changed from Acuity
charges to power regen charges.
COOPERATIVE SERVER
- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of
each other.
- Haven of Volcanus (ToA) - The merchants in the Haven of Volcanus have
returned from their vacation.
PVP SERVER
- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of
each other.
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Dark Age of Camelot
Version 1.66b Release Notes
October 30, 2003
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NEW THINGS AND BUG FIXES
- Fixed a bug with the Valewalker spell Banestrike having no casting
animation.
- We have added a /use2 slash command for using secondary abilities, to be
consistent with the /use and /interact commands.
- Setting the outgoing chat channel to battlegroup should work properly in all
clients. You should not be able to set your outgoing channel to BGLeader.
- Fixed Amplify Wisdom to have the correct icon.
CAMELOT CLASSIC WORLD NOTES
Item Notes
- Summoner Cunovinda should no longer drop Albion gloves for Midgard players.
- The Ghostly Cloak is obtained in the Midgard realm. Based on this, the cloak
has been returned to its original stats, replacing instruments skill with
battlesongs skill.
SHROUDED ISLES WORLD NOTES
Quests- General
- Lost Treasure - Players should now be able to read the scroll of information
while it is in their backpack.
Item Notes
- The Azure Arcanium Crusher (Albion) should now have particle effect that
fits better.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- The Arbiters no longer indicate that the first challenge of trial encounter
one deals with Krojer. They now inform players that the nine challenges of
each trial encounter must be done before the trial encounter is attempted, but
the nine challenges can be done in any order.
Oceanus Quests
- The Skyros Order
- Nereus will now spawn under the water.
- The directions to Darkls have been improved.
- The Naxos Society
- The directions to Kelion and the barracuda have been improved.
- The Melos Alliance
- The directions to the barracuda have been improved.
- All the Oceanus /search quests have been fixed. Any players who were
incorrectly getting stepped should now properly get stepped, even if they are
not on the same quest step as others in their group.
Midgard Aerus Quests
- The King of Stone is now given by Anselm instead of Bjarne.
Hibernia Aerus Quests
- Stone King is now given by Breward instead of Bharain.
Oceanus Encounters
- The Firestorm Island encounter will now reset itself every fifteen minutes
instead of twenty. It was also tweaked to better ensure that the rules stated
by Ianetor, are followed.
- The Kynhroe and Zhton chieftains will now spawn frequently instead of
rarely.
Item Notes
- Marid Figurine can now be traded.
- Rassa's Mirror can now be traded.
- Kirkleis' Ring can now be traded.
- Desmona's Crown can now be traded.
- Mirror of Ra can now be traded.
- All Canopic Jars can now be traded.
COOPERATIVE SERVER
- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of
Oceanus so players can turn in Adribard's Token to him.
- Expanding the Family Business (Midgard) - Canutus has been added to the
Haven of Oceanus so players can turn in Kauko's Token to him.
PVP SERVER
- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of
Oceanus so players can turn in Adribard's Token to him.
- Expanding the Family Business (Midgard) - Canutus has been added to the
Haven of Oceanus so players can turn in Kauko's Token to him.
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Dark Age of Camelot
Live Version 1.66a Release Notes
October 29, 2003
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NEW THINGS AND BUG FIXES
- Fixed a bug with Animist Verdant Mastery spell, level 17 Briar Eruption not
delving or doing damage.
- There was a bug with follow up spells. When the initial spell was resisted,
the followup spell was not being cast. This is now fixed.
- All water-breathing potion recipes are now available in the Classic and SI
clients.
- There was a bug with buffs that came from item procs. When the item was
unequipped, the buff was being removed. This is now fixed..
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Sage Tiernan will now spawn in the correct place.
- The Zhton and Kynhroe chiefs will now be more rare.
- You should no longer be able to interact with Krojer's Champions before they
enter the dueling arena.
- Borjad and Borjan should be in the proper locations specified by Lornas.
Boats
- The Pride of Volcanus boats should no longer crash into the docks. They
should also stay at the docks for the correct amount of time now.
- The Song of the Seas and the Atlantean have been adjusted so they are more
evenly spaced.
Oceanus Quests
- The Skyros Order: Cvinda will no longer attack players while she is on top
of her column. She will still attack players on the quest.
Item Notes
- The drop rates for Kynhroe Chief Oxomis and Zhton Chief Arxem have been
reduced to the appropriate level.
- The Moon Staff is now set to use a charge instead of a weapon proc and the
focus type has been set to Focus All.
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Dark Age of Camelot
Version 1.66 Release Notes
October 28, 2003
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Welcome to Dark Age of Camelot version 1.66. With this live version, we are
happy to introduce Camelot's second retail expansion, Trials of Atlantis. As
of this morning, Trials of Atlantis has shipped, and will be available in
stores as soon as retailers receive their shipment.
Trials of Atlantis is about exploration and discovery, and as such, we have
intentionally left some parts of the expansion undocumented. It is up to you,
the players of the game to discover the secrets of this long-lost civilization
for yourselves. However, you will find documentation on some of the
expansion's features such as a Master Ability overview, basic mapping
information, etc. on the Camelot Herald at www.camelotherald.com.
Welcome to Atlantis!
NEW THINGS AND BUG FIXES
- Players from all three realms can now purchase new portal medallions at
their primary portal location (Druim Ligen, Castle Sauvage, or Svasud Faste).
Players who have the Shrouded Isles expansion can port there with the
Medallion of Isles Passage. Players who have the Trials of Atlantis expansion
can port there with the Medallion of Heroes Passage.
- In an effort to increase framerates during large scale raids like relic keep
raids, we have converted many of the guards in the frontier to a new model
which should increase framerate performance, at the cost of a little less
variety in the guards looks.
- The Runemaster Raven Bolt line will no longer incorrectly delve as having a
20 second recast timer.
- Increased the range on Ameliorating Melodies to 2000.
- Increased the range of all cure disease and cure poison spells to 2000.
- All lava in the game is now extremely damaging. Resistances will not
mitigate damage from lava. Travelers should be very careful around lava flows.
- The Midgard Mile Fort doors in Hadrian's Wall will remain unlocked.
- Delving items in the trade window will now correctly show left hand usable
and two handed flags on weapons.
- Shields now display level on the mini-info window.
- Note that version 1.66 contains a large download, for players with the
Shrouded Isles and Classic clients, so that those customers will be able to
see armors and equipment from the Trials of Atlantis Expansion.
- Fixed an issue where monsters would sometimes not spawn correctly. This
fixes the problem where mudmen would not spawn outside of Ardee, as well as
other similar problems.
BATTLEGROUPS
We have added a new feature to help large player groups coordinate and share
credit for certain encounters. Battlegroups (similar in function to
chatgroups) allow players to band together in large numbers (up to 200).
Basically battlegroups behave just like chatgroups, with the added ability for
the developers to set certain encounters to give credit to all the members of
a battlegroup (instead of a single player or the group that gets the kill).
Right now this is used throughout ToA for the Trial Encounters, so more than
one group of players can get credit for participating in the encounter,
whether or not they or their immediate group got the killing blow. Experience
will still be given out based on your immediate group. We will be adding
additional tools in a version in the near future that will allow battlegroups
to allocate loot amongst the members of the group.
We've also added the ability for battle groups to have a "Treasurer". This
system works similar to Group autosplit - If the treasurer is within 4096
units (in game terms, which is approximately 340 feet in real world terms) of
loot which is picked up by a battle group member the loot will go to the
treasurer as long as he has room for it and the item is at least the level set
with the bg lootlevel command. (see below). This should facilitate
distribution of loot in large raids.
- bg = shorthand for battlegroup in all commands.
- bc = shorthand for battlegroup chat in all commands.
- Battle group sends and battle group leader sends each have their own chat
channels now which are customizable on the client.
/battlegroup invite [playername] : Invites the specified player to the battle
group
/battlegroup who : Lists all members of the battle group
/battlegroup groups : will display a group focused version of the /battlegroup
who command. It will identify who is grouped within the battlegroup, who is
grouped with people outside the group, and who is solo.
/bg loot treasurer/normal command will toggle the Treasurer feature on or off.
/bg treasurer [battle group member name] to declare a treasurer.
/bg lootlevel [level] to set a threshold for the level an item must be to
enter into this sytem.
/battlegroup remove [playername] : Removes the specified player from the
battle group
/battlegroup leave : Remove oneself from the battle group
/battlegroup listen : Puts the battle group on listen mode; only the leader
and leaders can speak
/battlegroup leader : Declare another member of the battle group as leader;
This player can invite other players into the battle group and speak when the
battle group is on listen mode.
/battlegroup public : The battle group is public and anyone can join by typing
/bg join
/battlegroup private : The battle group is invite or password-only
/battlegroup join [leader name] : Join a public battlegroup group by name of
the leader
/battlegroup join [leader name] [password] : Join a private battle group which
has a password set
/battlegroup password : Display the current password for the battle group
(leader only)
/battlegroup password clear : Clears the current password (leader only)
/battlegroup password [new password] : Sets a new password
CAMELOT CLASSIC WORLD NOTES
Midgard Monsters
- The Seer of Ancient Dawning's normal location has been shifted slightly out
of the lava.
Hibernia Quests
- Magic's scar - Eugor can now be found much more easily.
Item Notes
- Nightfire (Albion) has had its DPS increased to be in line with the other
objects dropped in that area.
- The Belt of Protection (Hibernia) will now confer 6% Heat resist in place of
the 2nd Body resist.
- Increased the value of the smooth golem stone to be more appropriate based
on the situations in which it drops.
- The Ghostly Cloak (Albion) will now grant Instruments instead of Battlesongs
skill.
- The Welkin Helm (Hibernia) will now have the correct reinforced helm icon.
- The Banded Coral Boots (Albion) has had its extra body resist changed to
matter.
SHROUDED ISLES WORLD NOTES
Albion Monsters
- Sarcodina should now have a chance to drop magical loot.
Hibernia Monsters
- The cnoigcrag mincers should now drop cnoigcrag mincer carapaces instead of
cutter carapaces.
- Curengkur in Alta Fearran will now correctly call for help.
Albion Quests
- Under Attack - On step 2, players need to kill the Drakoran lieutenants and
commanders. We received reports that these officers were despawning during
combat. Players fighting the officers located in the camp need to know that at
3AM all of them will despawn unless all of the officers are engaged in combat.
If players have aggro on all of the officers at once, they will continue to
stay up until they are killed. Folks that pull them out of camp one at a time
will find that they'll all despawn at 3AM, so please take this into
consideration when planning your strategies.
Item Notes
- Warriors should now be able to equip the Dire Medallion when wearing the
full suit of warrior-only armor from Tuscaren Glacier.
- Recurve Bows dropped by Razorbeak will now come with bonuses attached.
- Wradech's Skin Belt(Albion) will now delve at the correct level.
FOUNDATIONS NOTES
- Players with the Trials of Atlantis expansion can now use the Heroes portal
scroll to port to Atlantis. As a result, the following housing teleporters
have been renamed:
Svasud and Aegirhamn Teleporter is now Svasud, Isles, and Heroes Teleporter
Castle Sauvage and Gothwaite Teleporter is now Sauvage, Isles, and Heroes
Teleporter
Druim Ligen and Domnann Teleporter is now Ligen, Isles, and Heroes Teleporter
COOPERATIVE SERVER
- All PvP and PvE teleporters have been switched to the scroll method of
teleportation. This means that a player will need to purchase the correct
scroll for the location they wish to go to then hand it to the teleporter.
- The teleporters on Gaheris and Mordred will allow players who purchase the
Trials of Atlantis expansion to teleport to Atlantis.
PVP SERVER
- Keeps under attack on PVP servers will no longer teleport players to a 'safe
point'.