Go check out Prime!: Anyone interested in DAoC may want to check out Prime: Battle for Dominus. It's kinda like DAoC, but with scifi, and jetpacks, and Sanya.

Patch Notes Index

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Dark Age of Camelot

Live Version 1.66e Release Notes

November 6, 2003

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NEW THINGS AND BUG FIXES

- We have added the /bu command as an alternative to /bc to chat in battlegroups. Note that /bc still works, but /bu is a keyboard friendly alternative.

- Boats have been adjusted further to better predict which boat is in front to avoid locking collision conditions.

- Monsters should follow their leaders up and down better underwater with less spinning/warping.

- Animist summon turret spells will fail if the ground target is adjusted out of animist line of sight during the cast.

- Item summoning abilities and spells will properly update player encumberance after summon.

- Item summoning abilities and spells (such as Summon Wood) no longer fail if the item summoned will over-encumber the user.

- Storm spells won't affect a target with an engage radius if the caster is currently outside that radius.

- Summoned creatures (Such as Theurgist pets and Animist Turrets) won't cause loss of quest kill credit when their summoner leaves the region as they continue to attack a monster.

- We have reduced the length of necro pet tether if pet has encounter-related no-purge effects.

- Fixed a bug where some Master Level Abilities could be quick-cast. All Master Level Abilities should now be properly flagged as no quick-cast.

- Fixed a bug that caused the length of time that a player was not worth realm points after death to be longer then intended. This bug was introduced in version 1.66



SHROUDED ISLES WORLD NOTES


Item Notes

- The Vine Choker (Hibernia) can now be equipped by players who have a full suit of their respective classes' armor from Galladoria.



TRIALS OF ATLANTIS WORLD NOTES


Trials - General

- We have greatly increased the number of monsters that give Master Level experience in both the original and Shrouded Isles areas. Try exploring areas that you normally may not visit to find these monsters.


Merchants/NPCs


Midgard

- Nikkas in the Haven of Stygia will now sell catalysts as part of his wares instead of having two lists of liquids and blood.

- Throwing weapon have been added to the merchants in the Havens. Here is a list of merchants that now sell throwing weapons. Remember to page through the different store lists. This list applies to both regular servers and PVP/PVE servers.

Ylwa Eddadottir - the Haven of Oceanus
Terjo - the Haven of Stygia
Ingred - the Haven of Volcanus
Ruupo - the Haven of Aerus.

Nannulf in the Ruinerar Atlantis on the regular servers and Lannulf in the Ruins of Atlantis on Gaharis/Mordred also sell throwing weapons.


Oceanus Encounters

- Fadrin will now properly reward exp and loot upon death.


Oceanus Quests

- Players stuck on the Origins of the Harpies quest will now be able to speak to one of the following NPCs to receive the items they need. These NPCs will delete any of the capitalized harpy pieces players already have in their inventories and replace them with new ones. All NPCs can be found in their respective Oceanus Haven zones. After speaking with the NPCs, players should get stepped to step 5 for the turn in.

Albion players should speak with Mercenary Deryne.

Midgard players should speak with Warrior Vanja.

Hibernia players should speak with Hero Royan.

Mordred and Gaheris players should speak with Soldier Rydderch.


Stygia Encounters

- The Sphinx Deshrentan should no longer be too far away to interact with players.


Stygia Quests

- Grouped players on the Lost in the Sands of Time quest should all be stepped when Sekhmun is summoned

- Marauding Bandits (Albion): Players stuck on Step 9 should return to Scout Relion and say the key word [safe passage] to continue their quest.


Volcanus Quests

- Players who were previously stuck on the Magical Ingredients quest and were missing either their seaweed or their Lavender Root will now be able to speak with the following NPCs and retrieve the items they need to continue on with the quest. All NPCs are located in their appropriate zones in the Volcanus Haven. After speaking with the NPCs, players should get stepped back to step 12 for the turn in.

Albion players will need to speak Mercenary Aniqa.

Midgard players will need to speak with Warrior Meino.

Hibernia players will need to speak with Frearwen.

Gaharis/Mordred players should speak with Saighdear Tiriona.


Volcanus Quests

- On the Sacrificial Rites Quest, grouped players should now be stepped at the same time when the Jagged Claw is used.


Aerus Quests

- The Ring of the Seventh Solstice has had it bonuses changed to make it more realm approriate. The Midgard version now increases mending instead of rejuvenation. This is a retroactive change and Midgard players will not need to do anything to obtain the correct ring. Druids or Bards with a mending Ring of the Seventh Solstice can turn them in to Jowan to receive the correct regrowth ring. Clerics can give their mending Ring of the Seventh Solstice to Edgan for the correct rejuvenation ring.


Aerus Quests

- On the Seven Coins quests, grouped players should all step when Xelret is summoned.


Aerus Encounters

- Karise can now be damaged outside of her encounter area again.


Dungeons

Sobekite Eternal

- A "sobekite observer" can now be found behind each locked door that will teleport folks one by one to a safe location in the temple if they speak to him.


Item Notes

- The Blood Splattered Keys will now open the Blood Splattered Chests found near Chimera.

- The Cobra Striking Great Hammer is now correctly set to use Hammer skill and crushing damage.

- The Albion studded versions of the Barnacle Encrusted Boots and the Sand Scorched Helm can now be dyed using enamel dyes.

- The Large Weapon skill bonus on the Albion Sand-edged Great Sword has been replaced with the Two-handed Weapon skill bonus.

- Hunter jewelry created by the unique object generator should no longer get power regeneration charges.

- Bassem should no longer drop staves set to 22.2 dps.

- The power regen proc on Borjad's Spear (Midgard) now has a proc more suited to the hunter class.

- Golden Scarab Vest (Hibernia) Enchanters, Eldritches, Mentalists, Animists, Valewalkers, Druids, Wardens, Heroes, and Champions that turned their Golden Scarab Vest to either Miodac or Deavin and are now stuck can return to either one of these NPCs to have their locked artifact returned to them and the Scarab Wing Vest quest removed from their pending list. These classes cannot use the Golden Scarab Vest.




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Dark Age of Camelot

Version 1.66d Release Notes

November 4, 2003


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NEW THINGS AND BUG FIXES

- The mystical boards summoned by the Convoker Summon Wood ability are now tradable. They have also had their weight increased in accordance with the intent of the ability.

- Fixed a bug where the Battlemaster 1 ability Sapping Strike was using old values. The correct values have a higher endurance cost for the user and inflict a lower endurance penalty on enemy targets within range

- Fixed a bug that allowed boats to be dropped in lava.

- We have added additional feedback to many of the area actions. (Dig, search, etc.) This timer dialogue should tell players how long they have remaining before they complete these actions (or if they cancel them).



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounters

- Runihura can no longer be pulled outside of his temple.

- The stone encased necklace and the bloodied barbed staff can no longer be picked up by necromancers.

- The jagger sharks are now a little tougher. They are also a little faster when frenzied.


Egg of Youth

- Resolved an issue where one of the braziers surrounding Sililia's Lair would be set to realm friendly, thus making it resistant to all damage.

- Sililia level has been adjusted slightly in order to bring it better in line with the expectation of a 2-3 group encounter. The huge braziers have also been lowered in hits and they will no longer issue a test message when destroyed.

- Clicking on a treasure chest in the Aten's shield encounter area will now break stealth.


Kirkleis

- Slight modifications were made to the removal of the belt and gem associated with this trial. When Kirkleis dies, anyone within the structure surrounding the statue will lose both objects. Anyone who is in the surrounding area (outside of the structure) and has not completed this encounter or Master Level 1 will keep these two items. This should alleviate the issue where groups that are waiting their turn to complete the encounter would lose their belts and gems.


Fadrin

- Fadrin's barrier will no longer spawn without Fadrin first being present.


Oceanus Quests

- Berserkers who received the wrong item from the Wicoessa's Proposition quest will now be able to turn their vest into Wicoessa for the correct item.

- Players on Step 1 of the Seed Pouch quest should return to Astoissi near the Haven of Oceanus if they did not receive their pouch of seeds.


Stygia Encounters

- The burning lengui will now aggro on players sooner, should they come under attack.


Stygia Quests

- Aponsul has been moved closer to Abteb for The Other Side quest. He can still be found along the black river in the necropolis.

- On the Lost in the Sands of Time quest, players can now return to Tey if they lose to Sekhmun and return to find him no longer spawned.

- Players should have an easier time finding Oseye for the Mau of Bastet quest.

- Players that are on step 6 of the Marauding Bandits quests and are stuck because they do not have the Golden Statuette may speak with one of the following NPCs to receive another one. Players will ONLY be able to receive ONE statuette.

Albion - Soldier Hayden in the Haven of Stygia (next to Scout Relion)

Midgard - Soldat Irina in the Haven of Stygia (next to Hunter Relion)

Hibernia - Saighdear Loghan in the Haven of Stygia (next to Ranger Relion)


Volcanus Quests

- Players can now return to Telgar on the Telgar's Redemption quest if they lose Bronyar before they giving him the note.

- Players who were getting stuck on the Magical Ingredients quest step 11 will now be able to proceed with their quest as normal after killing the barracuda.


Aerus Quests

- Players stuck after dying to Xelret on the Seven Coin quests should follow their updated quest journal. They can now return to the havens to get another chance at Xelret.

- Players can now kill the vigilant statues again on the Stone King quests to respawn the King if they had died and someone else killed that spawn.


Aerus Encounters

- Eramai will now give players a better clue on how to continue the encounter.


Sobekite Eternal Encounters

- There can now be a max of three reavers up at any given time (at least one on each side).

- Increased the spawn time of the Shadow Reaver.

- Amenemhat should now reset himself upon a player's death and if a player chooses to accept the challenge and then leave the area.

- The Antron and Speos chieftains will be more common.

- The Antron Treasure Hunter, Diplomat and Arch Mage will be more common now. The Speos Treasure Hunter, Diplomat and Arch mage will be more common now. These monsters drop one item needed to initiate Onuris's challenge every time they die.

- The items needed to initiate Onuris's challenge will now drop at a higher rate from all the common tritons in the dungeon.

- Rrionne will spawn more frequently now.


Item Notes

- Existing and new Sand Scorched Caps and Sun Scorched Helms will have the correct monster type requirements.

- The Ring of the Seventh Solstice (Midgard) now increases mending instead of rejuvenation.

- Bard instruments created from the unique object generator should no longer have a bonus to style damage, melee damage, or melee haste.


COOPERATIVE AND PVP SERVERS


NPCs

- Vault Keepers have been added to all Havens.


Stygia Quests

- Players that are on step 6 of the Marauding Bandits quests and are stuck because they do not have the Golden Statuette may speak with one of the following NPCs to receive another one. Players will ONLY be able to receive ONE statuette.

Soldat Dwana in the Haven of Stygia (next to Ranger Relion)





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Dark Age of Camelot

Version 1.66c Release Notes

October 31, 2003


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NEW THINGS AND BUG FIXES

- We fixed a bug that allowed Shadowblades who reached Master Level One to pick the Banelord ability track. This has been fixed, and is now correctly set to be a choice of either Spymaster or Battlemaster. Anyone who chose Banelord as their track is now set to Battlemaster. Anyone who would rather be a Spymaster can enter an emergency /Appeal in-game, and CS will change this for you. This is a one time opportunity for change, and is only available to Shadowblades who originally chose Banelord as their ability track.



SHROUDED ISLES WORLD NOTES


Albion Monsters

Dales of Devwy

- The blood liches and ancient zombies associated with the Valnir encounter will no longer attack when other kinds of undead nearby are attacked.



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounters

- Fadrin has been lowered in difficulty in order to bring it in line with the rest of Trial.

- We have resolved numerous problems with Krojer and his troop. Please note that Krojer's champions will now de-spawn briefly should any of the champions win.


Kirkleis Island

- Nedfall traps are now active. Please beware of this when attacking Kirkleis. You will need an item from a previous trial in order to navigate through these traps.


Egg of Youth

- The huge braziers have been lowered in hits and they will no longer issue an incorrect message when destroyed.


Stygia Encounters


Dream Sphere Encounter

- The burning lengui will now aggress on players sooner, should they come under attack.


Stygia Quests

- The Hibernian Quest, Homecoming for a Hero will now step correctly when you SEARCH the sandy island.


Dungeons

- The North Hall gate key will now properly unlock the North Hall gate in Sobekite Eternal.


Oceanus Quests

- Asoeron had his quest level improperly set. If you have done or are doing the Wicoessa's Proposition quest, try checking back with Asoeron. He should take your ruins now.

- The Seed Pouch and Origins of the Harpies: Players who were previously stuck on these two quests now have the option to return to the quest giver (Riranwyn for the Harpy quest and Astoissi for the Seed quest) to have these quests cleared from them. They will then be able to start the quest over again. The harpy quest steps are steps 4, 5, and 6. The seed quest steps are 2, 3 and 4. Players who are not stuck are urged to continue their quest as normal.


Item Notes

- The Fiery Defender (Hibernia) no longer increases strength cap twice.

- The greater nereid potion and the potion of aquatic respiration can no longer be sold to NPC merchants.

- Krojer's Charisma Ring for Albion and Hibernia has changed from a power regen charge to a haste charge.

- Krojer's Empathy Ring and Krojer's Piety Ring have changed from Acuity charges to power regen charges.



COOPERATIVE SERVER

- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of each other.

- Haven of Volcanus (ToA) - The merchants in the Haven of Volcanus have returned from their vacation.



PVP SERVER

- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of each other.




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Dark Age of Camelot

Version 1.66b Release Notes

October 30, 2003

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NEW THINGS AND BUG FIXES

- Fixed a bug with the Valewalker spell Banestrike having no casting animation.

- We have added a /use2 slash command for using secondary abilities, to be consistent with the /use and /interact commands.

- Setting the outgoing chat channel to battlegroup should work properly in all clients. You should not be able to set your outgoing channel to BGLeader.

- Fixed Amplify Wisdom to have the correct icon.



CAMELOT CLASSIC WORLD NOTES


Item Notes

- Summoner Cunovinda should no longer drop Albion gloves for Midgard players.

- The Ghostly Cloak is obtained in the Midgard realm. Based on this, the cloak has been returned to its original stats, replacing instruments skill with battlesongs skill.


SHROUDED ISLES WORLD NOTES


Quests- General

- Lost Treasure - Players should now be able to read the scroll of information while it is in their backpack.


Item Notes

- The Azure Arcanium Crusher (Albion) should now have particle effect that fits better.



TRIALS OF ATLANTIS WORLD NOTES


Quests - General

- The Arbiters no longer indicate that the first challenge of trial encounter one deals with Krojer. They now inform players that the nine challenges of each trial encounter must be done before the trial encounter is attempted, but the nine challenges can be done in any order.


Oceanus Quests

- The Skyros Order
- Nereus will now spawn under the water.
- The directions to Darkls have been improved.

- The Naxos Society
- The directions to Kelion and the barracuda have been improved.

- The Melos Alliance
- The directions to the barracuda have been improved.

- All the Oceanus /search quests have been fixed. Any players who were incorrectly getting stepped should now properly get stepped, even if they are not on the same quest step as others in their group.


Midgard Aerus Quests

- The King of Stone is now given by Anselm instead of Bjarne.

Hibernia Aerus Quests

- Stone King is now given by Breward instead of Bharain.


Oceanus Encounters

- The Firestorm Island encounter will now reset itself every fifteen minutes instead of twenty. It was also tweaked to better ensure that the rules stated by Ianetor, are followed.

- The Kynhroe and Zhton chieftains will now spawn frequently instead of rarely.


Item Notes

- Marid Figurine can now be traded.

- Rassa's Mirror can now be traded.

- Kirkleis' Ring can now be traded.

- Desmona's Crown can now be traded.

- Mirror of Ra can now be traded.

- All Canopic Jars can now be traded.



COOPERATIVE SERVER

- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of Oceanus so players can turn in Adribard's Token to him.

- Expanding the Family Business (Midgard) - Canutus has been added to the Haven of Oceanus so players can turn in Kauko's Token to him.



PVP SERVER

- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of Oceanus so players can turn in Adribard's Token to him.

- Expanding the Family Business (Midgard) - Canutus has been added to the Haven of Oceanus so players can turn in Kauko's Token to him.




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Dark Age of Camelot

Live Version 1.66a Release Notes

October 29, 2003

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NEW THINGS AND BUG FIXES

- Fixed a bug with Animist Verdant Mastery spell, level 17 Briar Eruption not delving or doing damage.

- There was a bug with follow up spells. When the initial spell was resisted, the followup spell was not being cast. This is now fixed.

- All water-breathing potion recipes are now available in the Classic and SI clients.

- There was a bug with buffs that came from item procs. When the item was unequipped, the buff was being removed. This is now fixed..



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounters

- Sage Tiernan will now spawn in the correct place.

- The Zhton and Kynhroe chiefs will now be more rare.

- You should no longer be able to interact with Krojer's Champions before they enter the dueling arena.

- Borjad and Borjan should be in the proper locations specified by Lornas.


Boats

- The Pride of Volcanus boats should no longer crash into the docks. They should also stay at the docks for the correct amount of time now.

- The Song of the Seas and the Atlantean have been adjusted so they are more evenly spaced.


Oceanus Quests

- The Skyros Order: Cvinda will no longer attack players while she is on top of her column. She will still attack players on the quest.


Item Notes

- The drop rates for Kynhroe Chief Oxomis and Zhton Chief Arxem have been reduced to the appropriate level.

- The Moon Staff is now set to use a charge instead of a weapon proc and the focus type has been set to Focus All.




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Dark Age of Camelot

Version 1.66 Release Notes

October 28, 2003


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Welcome to Dark Age of Camelot version 1.66. With this live version, we are happy to introduce Camelot's second retail expansion, Trials of Atlantis. As of this morning, Trials of Atlantis has shipped, and will be available in stores as soon as retailers receive their shipment.

Trials of Atlantis is about exploration and discovery, and as such, we have intentionally left some parts of the expansion undocumented. It is up to you, the players of the game to discover the secrets of this long-lost civilization for yourselves. However, you will find documentation on some of the expansion's features such as a Master Ability overview, basic mapping information, etc. on the Camelot Herald at www.camelotherald.com.

Welcome to Atlantis!


NEW THINGS AND BUG FIXES

- Players from all three realms can now purchase new portal medallions at their primary portal location (Druim Ligen, Castle Sauvage, or Svasud Faste). Players who have the Shrouded Isles expansion can port there with the Medallion of Isles Passage. Players who have the Trials of Atlantis expansion can port there with the Medallion of Heroes Passage.

- In an effort to increase framerates during large scale raids like relic keep raids, we have converted many of the guards in the frontier to a new model which should increase framerate performance, at the cost of a little less variety in the guards looks.

- The Runemaster Raven Bolt line will no longer incorrectly delve as having a 20 second recast timer.

- Increased the range on Ameliorating Melodies to 2000.

- Increased the range of all cure disease and cure poison spells to 2000.

- All lava in the game is now extremely damaging. Resistances will not mitigate damage from lava. Travelers should be very careful around lava flows.

- The Midgard Mile Fort doors in Hadrian's Wall will remain unlocked.

- Delving items in the trade window will now correctly show left hand usable and two handed flags on weapons.

- Shields now display level on the mini-info window.

- Note that version 1.66 contains a large download, for players with the Shrouded Isles and Classic clients, so that those customers will be able to see armors and equipment from the Trials of Atlantis Expansion.

- Fixed an issue where monsters would sometimes not spawn correctly. This fixes the problem where mudmen would not spawn outside of Ardee, as well as other similar problems.



BATTLEGROUPS

We have added a new feature to help large player groups coordinate and share credit for certain encounters. Battlegroups (similar in function to chatgroups) allow players to band together in large numbers (up to 200). Basically battlegroups behave just like chatgroups, with the added ability for the developers to set certain encounters to give credit to all the members of a battlegroup (instead of a single player or the group that gets the kill). Right now this is used throughout ToA for the Trial Encounters, so more than one group of players can get credit for participating in the encounter, whether or not they or their immediate group got the killing blow. Experience will still be given out based on your immediate group. We will be adding additional tools in a version in the near future that will allow battlegroups to allocate loot amongst the members of the group.

We've also added the ability for battle groups to have a "Treasurer". This system works similar to Group autosplit - If the treasurer is within 4096 units (in game terms, which is approximately 340 feet in real world terms) of loot which is picked up by a battle group member the loot will go to the treasurer as long as he has room for it and the item is at least the level set with the bg lootlevel command. (see below). This should facilitate distribution of loot in large raids.

- bg = shorthand for battlegroup in all commands.

- bc = shorthand for battlegroup chat in all commands.

- Battle group sends and battle group leader sends each have their own chat channels now which are customizable on the client.

/battlegroup invite [playername] : Invites the specified player to the battle group

/battlegroup who : Lists all members of the battle group

/battlegroup groups : will display a group focused version of the /battlegroup who command. It will identify who is grouped within the battlegroup, who is grouped with people outside the group, and who is solo.

/bg loot treasurer/normal command will toggle the Treasurer feature on or off.

/bg treasurer [battle group member name] to declare a treasurer.

/bg lootlevel [level] to set a threshold for the level an item must be to enter into this sytem.

/battlegroup remove [playername] : Removes the specified player from the battle group

/battlegroup leave : Remove oneself from the battle group

/battlegroup listen : Puts the battle group on listen mode; only the leader and leaders can speak

/battlegroup leader : Declare another member of the battle group as leader; This player can invite other players into the battle group and speak when the battle group is on listen mode.

/battlegroup public : The battle group is public and anyone can join by typing /bg join

/battlegroup private : The battle group is invite or password-only

/battlegroup join [leader name] : Join a public battlegroup group by name of the leader

/battlegroup join [leader name] [password] : Join a private battle group which has a password set

/battlegroup password : Display the current password for the battle group (leader only)

/battlegroup password clear : Clears the current password (leader only)

/battlegroup password [new password] : Sets a new password



CAMELOT CLASSIC WORLD NOTES


Midgard Monsters

- The Seer of Ancient Dawning's normal location has been shifted slightly out of the lava.


Hibernia Quests

- Magic's scar - Eugor can now be found much more easily.


Item Notes

- Nightfire (Albion) has had its DPS increased to be in line with the other objects dropped in that area.

- The Belt of Protection (Hibernia) will now confer 6% Heat resist in place of the 2nd Body resist.

- Increased the value of the smooth golem stone to be more appropriate based on the situations in which it drops.

- The Ghostly Cloak (Albion) will now grant Instruments instead of Battlesongs skill.

- The Welkin Helm (Hibernia) will now have the correct reinforced helm icon.

- The Banded Coral Boots (Albion) has had its extra body resist changed to matter.



SHROUDED ISLES WORLD NOTES


Albion Monsters

- Sarcodina should now have a chance to drop magical loot.


Hibernia Monsters

- The cnoigcrag mincers should now drop cnoigcrag mincer carapaces instead of cutter carapaces.

- Curengkur in Alta Fearran will now correctly call for help.


Albion Quests

- Under Attack - On step 2, players need to kill the Drakoran lieutenants and commanders. We received reports that these officers were despawning during combat. Players fighting the officers located in the camp need to know that at 3AM all of them will despawn unless all of the officers are engaged in combat. If players have aggro on all of the officers at once, they will continue to stay up until they are killed. Folks that pull them out of camp one at a time will find that they'll all despawn at 3AM, so please take this into consideration when planning your strategies.


Item Notes

- Warriors should now be able to equip the Dire Medallion when wearing the full suit of warrior-only armor from Tuscaren Glacier.

- Recurve Bows dropped by Razorbeak will now come with bonuses attached.

- Wradech's Skin Belt(Albion) will now delve at the correct level.



FOUNDATIONS NOTES

- Players with the Trials of Atlantis expansion can now use the Heroes portal scroll to port to Atlantis. As a result, the following housing teleporters have been renamed:

Svasud and Aegirhamn Teleporter is now Svasud, Isles, and Heroes Teleporter
Castle Sauvage and Gothwaite Teleporter is now Sauvage, Isles, and Heroes Teleporter
Druim Ligen and Domnann Teleporter is now Ligen, Isles, and Heroes Teleporter



COOPERATIVE SERVER

- All PvP and PvE teleporters have been switched to the scroll method of teleportation. This means that a player will need to purchase the correct scroll for the location they wish to go to then hand it to the teleporter.

- The teleporters on Gaheris and Mordred will allow players who purchase the Trials of Atlantis expansion to teleport to Atlantis.



PVP SERVER

- Keeps under attack on PVP servers will no longer teleport players to a 'safe point'.



Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot