Patch Notes Index

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Dark Age of Camelot
Version 1.80 Release Notes
Darkness Rising
October 11, 2005

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WELCOME TO DARKNESS RISING

With this version, we are happy to introduce Dark Age of Camelot's fourth retail expansion, Dark Age of Camelot: Darkness Rising. As of this morning, Darkness Rising is available via two methods - either by purchase and download from the internet, or by purchasing and installing the new 'Epic' edition of Dark Age of Camelot, now available in stores. To purchase and download the Darkness Rising expansion from the internet, please follow these steps:

 - Login without selecting a quick login character.
 - Press the "Account Info" button on the server selection screen.
 - Press the "View Expansions" button on the account information screen.
 - To purchase, check the box next to Darkness Rising and press the "Purchase" button.
 - To download, click on the 'download' link next to Darkness Rising.

Please read below for a summary of changes and features for Dark Age of Camelot: Darkness Rising and Version 1.80. You will find specifics on the Version 1.80 items under the NEW THINGS AND BUG FIXES section, later in this patch note.

 

DARKNESS RISING SPECIAL FEATURES

These features are only available to customers who install the Darkness Rising expansion pack.

Darkness Rising features the introduction of 'epic' player-controlled horses, champion quests, champion weapons and new character "sub-classing" abilities. For more information on the Champion Quests, Champion Levels, or horses, players are encouraged to speak to one of the Champions found near the entrance of each capital city, as well as near the throne rooms. (Note that basic player controlled horses are available without the purchase of Darkness Rising. Please see the VERSION 1.80 SPECIAL FEATURES section below for more details.)


Pre-order Reward

- All players who pre-ordered the Darkness Rising expansion qualify to receive a special set of horse armor. To obtain this reward, players should speak with their realm's King in his throne room. After engaging the player in a brief dialogue, the King will then send the player to the Quartermaster.


New City Art

 - Each of the capital cities received a major art upgrade to provide a more detailed, realistic environment. The cities now better reflect their status as the crossroads of the realm, and furthermore reflect the current graphical capabilities.
 

New Darkness Falls Art

 - Like the capital cities, Darkness Falls also received a major art upgrade and is now more detailed and realistic in appearance. Many of the creatures lurking in Darkness Falls have also received upgrades in art.
 

Advanced Player Controlled Horses

 - Acquire a faithful horse to travel the Realms and the frontiers. Ride a warhorse, unicorn, nightmare, undead, or an elemental steed.

 - Once players have achieved level 45, they are eligible to purchase an advanced horse.
 
 - Advanced horses travel at a 50% increase over standard run speed. Grouping with a class that offers a speed enhancement greater than this will increase your speed to match that of the speed enhancement.
 
 - Unlike basic horses, advanced mounts can be summoned in the frontier zones.

 - Horses may be named using a /namemount slash command. The horse's name is limited to one word with the first letter only capitalized.

 - Advanced horses may be customized with armor, barding, and saddlebags. In addition, the barding may be emblemized.

 - Players may not enter in to combat while on horseback. Upon being attacked, players will be dismounted.

 - Delving an inactive horse will return basic help text.


The Champion's Quest

Players are given the opportunity to undertake a new series of quest tracks (commencing at level 30, continuing at level 40, culminating at level 50) based around the Darkness Rising back story. Players interested in combating the realm's newest threat should speak with their class trainer, or one of Champion Recruiters who have taken up posts throughout each realm's home city to provide information about a variety of topics, champion quests included. These NPCs will provide information on how to gain access to the King's Throne Room, where the adventure begins. Players successfully completing the story arc are rewarded by the King with a weapon (or instrument) of their choosing, the famed Champion Weapon! The realms are in need of new legends to look to in these troubled times. Will you be one?


Midgard

Players of level 30 and above should see the Visindakonar, their class trainer, or the Champions found inside the entrances to Jordheim to begin their Champion Quests.

 -Warriors, Hunters, Berserkers and Savages must seek out Visindakona Siv in Jordheim.
 
 -Shadowblades, Shaman, Healers and Skalds must seek out Visindakona Guri in Jordheim.
 
 -Bonedancers, Warlocks and Spiritmasters must seek out Visindakona Sigyn in Jordheim.
 
 -Runemasters, Valkyries and Thanes must seek out Visindakona Magna in Jordheim.


Hibernia

Players of level 30 and above should speak to their Path's leader, their class trainer, or the Champions found inside the entrance to Tir na Nog to begin their Champion Quests.
 
 - Members of the Path of Harmony should speak to Lovernios in Tir na Nog.
 
 - Members of the Path of Focus should speak to Dian Cecht in Mag Mell.
 
 - Members of the Path of Affinity should speak to Brigit in Tir na Nog.
 
 - Members of the Path of Essence should speak to Fagan in Mag Mell.


Albion

Players of level 30 and above should speak to their guild leader, their class trainer, or the Champions found inside the entrance to Camelot to begin their Champion Quests.
 
 - Members of the Church of Albion or the Temple of Arawn should speak to Bishop Kustan.
 
 - Members of the Defenders of Albion should speak to Sir Amren.
 
 - Members of the Guild of Shadows should speak to Dostram.
 
 - Members of the Academy should speak to Master Narudos.


Champion Weapons

 - Wield new, class-specific Champion Weapons bestowed upon characters by the king to aid in the quest to rid the land of unspeakable evil. These special weapons increase in power as players progress through their Champion Quests.

 - Champion Weapons are available for players who have reached Champion Level five and become Champions of the Realms.

 - The Illuminator found in the Throne room will explain to players the spells available for their weapons.

 - Players may "respec" their final champion weapon to choose another version of the weapon. To respec a champion weapon, players should hand their fully repaired weapon to the Weaponmaster in the Throne room. The Weaponmaster will then allow the players to choose the type of weapon and the spell desired.

 - Champion Weapons must be repaired by a NPC smith, but they do not lose durability.


Champion Levels


In order to allow level 50 players additional means of advancing their characters, we are introducing five new Champion Levels to the players of DAoC and Darkness Rising. Become one of the chosen champions of your Realm as you prove your mettle, skill and spirit to your King and fellow Realm mates. The King shall grant rare boons and bestowments as a reward for faithful service to your Realm. The more status you obtain within the ranks of the elite champions of the Realm, the more coveted and potent the equipment and tools you'll receive.

 - Players wishing to embark on their Champion Levels must first speak to their class trainer or one of the Champions in the capital cities. They will send players on a quest to speak to the King.

 - Once players speak to the King, and if they are level 50, they may begin the process of gaining experience towards Champion Levels.
 
 - Upon completing the experience requirements for each Champion Level, players return to the King to receive their reward and their talent points.
 
 - Champion levels provide additional hit points, additional power points, sub-classing points, access to the King's Quartermaster, and increased customization of mounts.

 - New titles have been added for players for each Champion Level.
 

Sub-Classing

 - Darkness Rising introduces Sub-classing. Sub-classing is a way to advance your character down paths which offer various abilities like spells and styles. These abilities are earned through champion experience, which is gained through normal means (quests, monster killing, and RvR). The champion experience gained in RvR is significantly greater than the experience gained otherwise.

 - To start on the path of Sub-classing, make sure you visit the King of your realm in the respective Capital cities of Tir na Nog, Jordheim and Camelot. Once the King bestows upon you the ability to gain Champion experience, you are well on your way to advancing your character down the Sub-classing lines!

 - Sub-classing is available from BASE trainers such as Seer, Mystic, Viking, Rogue, Fighter, Acolyte, etc. Sub-classing is NOT available from career class trainers such as Ranger, Warrior, Paladin, Cleric, etc.

 - Characters are permitted 5 champion points to spend on abilities. You get 1 champion point per champion Level. These abilities can be spent on any tree other than your base class. For example, a Warrior cannot get sub-class abilities from a Viking Trainer, but CAN get sub-class abilities from a Seer, Mystic, or Rogue trainer.

 - Spells granted from sub-classing will be listed under the Spells tab in a new tree called "Abilities".

 - Styles granted from sub-classing will be listed under the Styles tab.

 - Necromancers will be getting a pet class version of all abilities available to them with the exception of styles, bolts and GTAE spells.

 - At champion level 3, players are granted access to the base weapon types of each realm accordingly:
 
Hibernia: Blades, Blunt, Pierce, Small Shields
Albion: Slash, Crush, Thrust, Small Shields
Midgard: Axe, Sword, Hammer, Small Shields

 - The interface will show up when interacting with the base trainers and will show each ability available per trainer. An "information" button displays the delve information of the ability. When you purchase the ability with your champion points, the arrow beneath the ability will highlight, denoting that you have purchased the ability above it. You CANNOT purchase an ability twice.


Royal Expeditions

 - The Kings' Lieutenants are now offering groups of level-based tasks ranging from 5 to 49. These NPCs are located in the capital city, near the SI portal and in the portal keeps. These tasks are divided by type: combat, dispatch, delivery and the occasional assistance to the taskmaster. There are 5 such tasks available per level, although you may only have one of each type pending at a time.
 

Trophies

 - Remains for trophies are dropped by the following Champion Quest bosses:
Albion - Geryon, Astaroth, Belial, Moloch, Abaddon, Xaphan, and Azazel
Midgard - Rugak, Soltinn, Myrkr, Banahogg, Farbjodr, Ofridr, Utgard-Lok
Hibernia - Bres, Grimeil, Uamhas, Glamaim, Teugmhail, Malairt, Crom Cruaich

 

TRADESKILL NOTES

 - We have added various recipes for horse items. These recipes are available to all clients.

 - Horse armors are now available at 1000 skill in Metalworking.
 
 - Horse bardings are now available at 1000 skill in Clothworking.
 
 - Horse saddle bags are now available at 1000 skill in Leatherworking.

 

VERSION 1.80 SPECIAL FEATURES

These features are available to all Dark Age of Camelot players. More details on these changes can be found in the NEW THINGS AND BUG FIXES section later in this patch note.


Basic Player Controlled Horses

 - If you are level 35 or higher, you are eligible to purchase a Horse Voucher from the Horse Merchant in your capital city for 250 gold pieces. You can redeem the Voucher at the Royal Stable Master, who needs a small errand run before turning over the horse to you.

 - Basic horses travel at a 35% increase over standard run speed. Grouping with a class that offers a speed enhancement greater than this will increase your speed to match that of the speed enhancement.

 - Basic horses cannot be summoned in frontier zones.

 - Basic horses may not be customized with armor, barding, or saddlebags.

 - Players may not enter into combat while on horseback. Upon being attacked, players will be dismounted.

 - The Horse Merchant and the Royal Stable Master can be found at these locations:

Camelot: Next to the stables inside Camelot Castle

Jordheim: In front of the stables near the West Gate to Vasudheim

Tir na Nog: At the stables across from the Green Rose Pub

 

NEW THINGS AND BUG FIXES


Housing Rent Reminder

 - As was previously stated, we have re-enabled housing rent with this version. We highly recommend that players check their houses to be sure their rent is paid and that the house is not in danger of being repossessed.
 

Other Changes And Bug Fixes

 - Water breathing potions now give base speed increases even when the player is speedwarped. Currently, the only things which shut down water breathing potions are holding a relic and the Testudo Realm Ability.

 - Players who disband while dead, grouped, and in an instance will now automatically release back to their bind point rather than directly outside the instance.

 - A new "/release entrance" command has been created to allow players to release from an instance to a point just outside of the instance, instead of releasing to their bind point. This command is enabled for adventure wings, Darkspire, and select Champion Quest instances.

 - Catacombs classes whose accounts are qualified for /level now earn a 50% bonus to experience from levels 1-20.

 - Battleground Siege Merchants will now only display their stores when they are within the region of portal keeps.

 - Bug fix: Houses may once again no longer be traded between players when the house contains a vault and/or consignment merchant.

 

CLASS CHANGES AND FIXES


General Spell And Ability Changes

 - The delve information for Mastery of Concentration now matches the description given on the Camelot Herald.

 - The delve information window for combat speed debuff spells now displays the correct debuffed value.

 - The delve information for resist debuff spells will now reflect any splits between item-based and spell-based resists.
 
 - If a style has a spell proc, that spell is now delved as part of the style's delve.

 - Style delves now show follow-up styles in a style chain.
 
 - Bug fix: When equipping items that grant a skill bonus, spells with recast timers will stay depressed and have a tooltip with a valid duration.

 - Bug fix: Style lines with different styles, depending on class, no longer have duplicate listings when being delved at a trainer.


Left Axe

 - The animations for Snowsquall, Comeback and Frosty Gaze have been updated.


Assassins

 - A new ability has been granted to the assassins of all three realms (Infiltrators, Nightshades and Shadowblades) upon reaching level 35, to combat horse riders of enemy realms. The ability "Caltrops" is a rune trap which is scribed on the ground that dismounts enemy players on horseback who ride over it. Upon being forcefully dismounted, players are snared for a brief period of time. The ability has a refresh timer of 10 minutes and has a small Area effect radius. Players which are 35 or higher will be granted this ability retroactively.


Healer

 - The Group Heals from the Tribute of Battle line will no longer display the weapons crossing graphic when casting the heal.


Heretic

- Heretics now have access to Cure Poison and Cure Disease in their Rejuvenation line. Cure Poison is available at spec 7 and Cure Disease is available at spec 9. All Heretics currently specialized higher in Rejuvenation will receive those spells retroactively.


Minstrel

 - The Minstrel spells Song of the Mind and Song of Empowering will no longer skip pulses.
 

Reaver

 - The ABS Aura Debuff line will now correctly display a graphic upon turning the spell on.


Vampiir

 - The icon for Headshot now correctly displays that it is not a chain style.

 

CAMELOT CLASSIC WORLD NOTES


General World Notes

 - Megh, the Vampiir Trainer in Tir na Nog, now resides inside the Chamber of Stealth.

 - Rheoran, the Bainshee Trainer in Tir na Nog, now resides inside the Chamber of Magic.

 - Many of the monsters found in Darkness Falls have received new artwork for players using the Catacombs or Darkness Rising client.

 - Various demons throughout the land, including Darkness Falls, have been given weapons or have had weapons removed based on the upgraded monster art with Darkness Rising.

 - Lighting has been adjusted in Tir Na Nog.
 
 - The vast majority of demons associated with Darkness Falls have been granted minor abilities by their dark masters.

 - Channelers have been added to the Housing entrances in each Realm.

 - Indicators have been placed in the new epic quest dungeons to highlight the exits.

 - Players will no longer be able to jump on top of any cave entrances.

 - Players will no longer become stuck under porches in Wearyall in Avalon Isle.

 - The floating ruins in Hadrian's Wall have been fixed.

 - Players may now leave the 30-45 epic instances without restriction.

 - Howth now has trainers for each class.

 - Adribard's Retreat now has trainers for each class.


Festival Notes

 - To add to the entertainment at the festival in each realm, several barkeeps in each realm have stocked up on alcoholic and non-alcoholic beverages. The NPCs offering these libations are as follows:

Albion: Jonathan Lee (Cotswold)
  Barkeep Dwerrav (Camelot)
  Barkeep Broec (Camelot)
  Barkeep Garban (Gothwaite)
  
Midgard: Barkeep Prugar (Jordheim)
  Barkeep Banak (Jordheim)
  Barkeep Nognar (Mularn)
  Barkeep Kaari (Aegirhamn)
  
Hibernia: Barkeep Felemu (Ardee)
  Waiter Valaray (Tir na Nog)
  Barkeep Hurley (Tir na Nog)
  Barkeep Tawny (Domnann)

 - The festival's tent vendors have widened their selection of items. These vendors will now sell tents and supplies that may be used in the housing zones.

 - The standard pup tents have been modified to allow them to be used outside of housing in all areas except for New Frontiers, any of the battle ground zones and all of the capital cities. Tents will also not deploy if you are attempting to deploy one within 512 in-game units of any monster or NPC.

 - The duration of campfires has been increased to 10 minutes, giving them the same duration as other tent items. Like tents, campfires cannot be deployed within 512 in-game units of any monster or NPC.
 
 - Festival Items: Drinks (alcoholic and non) from the festival vendor and barkeeps will now show only 1 charge and 1 max charge properly. This fixes a bug that made it necessary to have them display 2 charges and max charges but they could only be used once.
 
 - To increase the flexibility of the player placeable items that are sold at the festival, a few modifications have been made to how they work and how to use them. These changes cover the tents, campfire, fence, cart, and boxes that can be bought. Previously, the items were used by selecting the item and the /use command. This caused the items generated to always face one direction. To alleviate this, the items have been changed so that they deploy when dropped on the ground. Items will now deploy exactly where dropped and will face the player dropping them. Once dropped, they last ten minutes and cannot be picked back up. Some items are allowed in housing only and some items are allowed anywhere except the frontiers, battlegrounds, or capital cites; the item delve will specify which is true. In all cases, the items will fail to deploy if within 512 units of a monster or NPC to prevent exploiting.

 
Darkness Falls

 - Items purchased with Emerald Seals are now 90% quality.

 - Items purchased with Sapphire Seals are now 92% quality.

 - Items purchased with Diamond Seals are now 94% quality.
 
 - The upper level demon lords of Darkness Falls have increased in power. The treasure that they now drop have been imbued with their new power as well.

 - The lighting in Darkness Falls has been adjusted.


Quest Notes

 - (Albion) Stones of Power (Epic 1) - The Journal will now display the correct number for step 6.
 
 - (Midgard) Lady Hinda and her guards will once again be able to attend the secret meeting involved in the quest "Traitor in Mularn".
 
 - (Hibernia) Players on step 7 of Viraniel's Plague will now receive the proper item from killing a Large Luch, allowing them to move forward with the quest.


Monster Notes - Hibernia

 - Donnchad's horses, stabled at the Parthenon farm in Lough Gur, will no longer find themselves stuck inside the stable walls.


Item Notes - General

 - Festival Items: Added drinking animation and intoxication effects to the appropriate items sold on the food vendor in the festival.

 - Revamped item drops in Darkness Falls now have new spell effects for their charges and procs.


Item Notes - Midgard

 - The Captivating Kobold Hammer is now 16.5 DPS.


Item Notes - Hibernia

 - The Valiant Ring has been renamed to Valiant Jewel


Item Notes - Albion

 - The Resplendent brushed velvet tunic now correctly displays as a tunic instead of a Robe.

 - The sleeves of Clandestine Rites will no longer make the Necromancer pet do a drinking animation when using the object.

 

SHROUDED ISLES WORLD NOTES


Items - Midgard
 
 - Bonuses on the Moon Facade Shield have been adjusted to the proper amount.

 

CATACOMBS WORLD NOTES


Instanced Adventuring

 - The Shafts of the Tenebrae and other similar dungeons in the other Realms have been adjusted to start sending their waves of denizens 60 seconds after first zoning in.


Item Notes

 - (Hibernia) The Malevolent Darkspire Dire Sword now correctly does not display charges.

 

COOPERATIVE SERVER

 - The Heart of Agramon can no longer be sold to merchants.

 - Keep walls can now be attacked.
 
 - Lord Agramon has been toned down slightly in difficulty.

 - The hordes of Agramon have increased in number.

DARKNESS RISING WORLD NOTES

Quests

 - The Hibernia version of Rebellion: Answering the Call - Nymir will spawn more frequently.

 - The Hibernia version of Rebellion: Spreading the Word - Erhael will spawn more frequently.

 - The Albion version of Rebellion: Answering the Call - Blake Gibb's spawn timer was increased to prevent him from insta-spawning.

 - The Albion of version Rebellion: Spreading the Word - Mruglar's spawn timer was increased to prevent him from insta-spawning.

 

 

NEW THINGS AND BUG FIXES

 - Siege Merchants in all battlegrounds will correctly sell seige gear again, however merchants will continue to show their stores outside of the portal keeps as they have done prior.

 

DARKNESS RISING WORLD NOTES


Quest Notes

 - Players stuck on the keyword [begin] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [begin] to advance the quest.

 - Players stuck on the keyword [Crimson Rebellion] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [Crimson Rebellion] to advance the quest.

 - The Quartermaster Masters in each realm should now respond to players appropriately if they do not qualify for an advanced mount.
 
 - It is no longer be possible to kill Beltadis prematurely on the Midgard version of Conspiracy: Rite of Binding.
 
 - (Classic Servers) Kelec is now visible.

 - (Classic Servers) Seneschal Desmond will now properly spawn in the Hibernian Throne Room.

 - (Classic Servers) The Mysterious Messengers for the Albion and Midgard Champion Quests are now Visible.

 - (Classic Servers) Captain Raesind in Vindsaul Faste is now visible.

 - (Classic Servers) Dilanna and Timothy, the Chosen of Hel, in Mularn are now visible.

 - A fix was implemented for Midgard players who exit King Eirik's throne room before handing him the Letter from the Visindikonar.  Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.

 - Players in all realms who embarked on their Champion Levels prior to speaking with the Champion Recruiters and were experiencing difficulty with getting the Recruiters in their realm to progress past an [access] keyword trigger should now be able to return to the topics offered by the Recruiter.
 
 - Champion recruiters should now step players who get stuck on the "Speak to the Champion recruiter" step of the Becoming a Champion of the Realm quest.

 

 

 

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Dark Age of Camelot
Version 1.80a Release Notes
Darkness Rising
October 12, 2005

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NEW THINGS AND BUG FIXES

 - Players will no longer zone into an instance and fall through the ground.

 - Horses that have been dropped on the ground as an object may now be picked back up by the player.
 
 - Necromancers in shade form will no longer get stuck in doorways.
 


DARKNESS RISING WORLD NOTES


Quests - General

 - Players who became a Champion before completing the "Becoming a Champion of the Realm" quest should now be able to finish the quest by speaking with the Royal Guard, zoning in and saying "champion" to the King.

 - A bug has been identified and fixed that was preventing players from receiving appropriate kill credit (and subsequent stepping of their quest - Conspiracy: Finding the Keeper) in the Chapter 2 dungeon, the Demonic Prison. Players killing Eternal Darkness and/or Eternal Hate (in any order) should now step correctly, leading to the final encounter with that dungeon's boss mob.


Items - General

- Players can now correctly equip the Mythical Saddle at level 45, the Mythical light armor at Champion Level 1, the Mythical medium armor at Champion Level 2, and the Mythical heavy armor and Champion Level 4.

- Savages are no longer able to obtain two Champion Weapons.


 

 

 

 

DARKNESS RISING WORLD NOTES

 

Quests

 - The Hibernia version of Rebellion: Answering the Call - Nymir will spawn more frequently.

 - The Hibernia version of Rebellion: Spreading the Word - Erhael will spawn more frequently.

 - The Albion version of Rebellion: Answering the Call - Blake Gibb's spawn timer was increased to prevent him from insta-spawning.

 - The Albion of version Rebellion: Spreading the Word - Mruglar's spawn timer was increased to prevent him from insta-spawning.

 

 

NEW THINGS AND BUG FIXES

 - Siege Merchants in all battlegrounds will correctly sell seige gear again, however merchants will continue to show their stores outside of the portal keeps as they have done prior.

 

DARKNESS RISING WORLD NOTES


Quest Notes

 - Players stuck on the keyword [begin] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [begin] to advance the quest.

 - Players stuck on the keyword [Crimson Rebellion] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [Crimson Rebellion] to advance the quest.

 - The Quartermaster Masters in each realm should now respond to players appropriately if they do not qualify for an advanced mount.
 
 - It is no longer be possible to kill Beltadis prematurely on the Midgard version of Conspiracy: Rite of Binding.
 
 - (Classic Servers) Kelec is now visible.

 - (Classic Servers) Seneschal Desmond will now properly spawn in the Hibernian Throne Room.

 - (Classic Servers) The Mysterious Messengers for the Albion and Midgard Champion Quests are now Visible.

 - (Classic Servers) Captain Raesind in Vindsaul Faste is now visible.

 - (Classic Servers) Dilanna and Timothy, the Chosen of Hel, in Mularn are now visible.

 - A fix was implemented for Midgard players who exit King Eirik's throne room before handing him the Letter from the Visindikonar.  Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.

 - Players in all realms who embarked on their Champion Levels prior to speaking with the Champion Recruiters and were experiencing difficulty with getting the Recruiters in their realm to progress past an [access] keyword trigger should now be able to return to the topics offered by the Recruiter.
 
 - Champion recruiters should now step players who get stuck on the "Speak to the Champion recruiter" step of the Becoming a Champion of the Realm quest

 

 

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Dark Age of Camelot
Version 1.80b Release Notes
Darkness Rising
October 18, 2005

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NEW THINGS AND BUG FIXES

 - All sub-class abilities have been removed and points refunded back to players due to a bug in the sub-class ability selection process which allowed players to attain abilities beyond the design of sub-class limitations. Players may repurchase sub-class abilities at the base trainers, and abilities will now be given in accordance with the design of the sub-class system. Previously, players were able to purchase sub-class abilities from one class trainer, up to level 3, and then go to different class trainer and purchase sub-class abilities beginning at level 4, allowing them to skip levels 1 - 3 at that particular class trainer. This has been fixed.

 - Instant spells can no longer be cast while casting another spell with the same re-use timer.
 
 - Players who are Phase Shifted can no longer be Grappled.
 
 - Horses can no longer be sold if they are wearing armor or barding.

 - A number of locations that would cause players to be dismounted from a horse have been fixed.
 
 - A number of champion weapons have been adjusted to a more appropriate size. Previously, some champion weapons were too large.

 - Bonedancer subpets will now die if the commander pet is the target of Sever the Tether.

 

XML AND INTERFACE CHANGES AND ADDITIONS


New Files

 - daoc_subclass_window.xml : This window is used for viewing and training subclassing abilities from base class trainers.

 - mount_window.xml : This window is used for displaying and modifying player mounts and saddlebag inventory.

 - atlantis_03.tga : This image now uses the "title" (title_24.tga) font for "Quest Journal" and "Master" text embedded in the image.


Assets.xml Additions (Sub-class Window)

 - Texture small_arrows and the smallarrows.dds file

 - Texture selected_icon and the selected_icon.tga file


Styles.xml Additions (Mount Window)

Please note that, although the mount window is in XML, the use of dockable icons and sockets is not supported in custom interface at this time.

 - icon_socket_large : ImageAreaTemplate

 - icon_socket_large_active : ImageAreaTemplate

 - icon_socket_small : ImageAreaTemplate

 - icon_socket_small_active : ImageAreaTemplate

 - paperdoll_back : HorizontalResizeImageTemplate

 - bag_bg : VerticalResizeImageTemplate

 - button_bag : ButtonTemplate

 
New Adapters

 - mount_name : Text Adapter : This is the active player mount's name

 - mount_saddlebag_slot_1 : Text Adapter : This is the active saddlebag's inventory slot 1 text

 - mount_saddlebag_slot_2 : Text Adapter : This is the active saddlebag's inventory slot 2 text

 - mount_saddlebag_slot_3 : Text Adapter : This is the active saddlebag's inventory slot 3 text

 - mount_saddlebag_slot_4 : Text Adapter : This is the active saddlebag's inventory slot 4 text

 - mount_encumbrance : Scalar Adapter : This returns the mount's encumbrance from 0 to 200

 - summary_champ_exp_coarse : Scalar Adapter : This returns a value from 0.0 to 10.0, indicating the amount of experience until the next Champion Level. 10 is equivalent to one Champion level. This is used in the standard interface to show the "experience bubbles."

 - summary_champ_exp_fine : Scalar Adapter : This returns a value from 0.0 to 100.0. When this reaches 100, it increments summary_champ_exp_coarse by 1 and resets to 0. This is used in the standard interface to show the "experience bar."

 - summary_champ_level : Scalar Adapter : This returns actual champion level.

 - summary_champ_exp_total : Scalar Adapter : This returns a concatenated value of summary_champ_level + summary_champ_exp_coarse + summary_champ_exp_fine.

 

CLASS CHANGES AND FIXES


Bonedancers

- The Shroud of Doubt spell now correctly has a single target icon instead of an area effect icon.

 

CAMELOT CLASSIC WORLD NOTES


Darkness Falls

 - The Prince Abdin encounter has been reduced in difficulty.

 

DARKNESS RISING WORLD NOTES

 - Players who are level 50 but have not started their Champion Levels will now receive a reminder to speak to the King upon beginning the first Champion Quest and at the end of subsequent Champion Quests.

 - Eternal Hate will no longer Sever the Tether.

 - Common mobs in the chapter three dungeons have had their spawn rates toned down slightly.

 - Rebel soldiers in the chapter one areas now have weapons.
 
 - Fixed the drop 'King's star of destiny' to prevent exploitation. It is a one time use item.
 
 
Item Notes - General

 - All Hunter Champion spears are now correctly 5.0 speed.

 - Champion weapons are no longer able to be salvaged.

 - The Belt of Good Fortune Quickness stat will now correctly apply to players.
 

Monsters - General

- Giant boars in Midgard and Hibernian instance zones will no longer drop bounty quest items for Albion.


Quests - General

 - The bosses for the Chapter one quest (Eddington, Nephraal, and Morfesa) have been modified so that they can be attacked more easily by casters. Previously, players would have to be very close to these mobs to do damage.

 - Players in Albion and Midgard that are currently not on the quest Conspiracy: Finding the Keeper, but helping other players that are on the quest will now be able to teleport out of the Demonic Prison by speaking with Anataeus (Alb) or Keeper Iraeda (Mid), upon rescuing them from the clutches of Geryon (Alb) or Rugak (Mid).
 
 
Cooperative and PvP Server Notes

 - Master Omerus will now correctly teleport players to Snowdonia Fortress. The keyword for Snowdonia Fortress has been changed to [Fortress] to avoid sending players to the wrong destination.
 

 

 

- Players who are working on or have completed Inferno, and were not able to get their Champion Weapon, can now speak with the King to be given permission to draw one from his armory.

- Captain Raesind can now be found in the courtyard of Vindsaul Faste instead of on the wall.


 - Captain Raesind will no longer path through the beams during the attack on the keep on step 1 of Midgard's version of Rebellion: Introduction to the Cause.

 - The Albion version of Conspiracy: Dark Development will now allow players to progress through the quest appropriately when interacting with Anataeus on step 7.
 

 

 

 HOT FIXES

World Notes - General

 - Common demons from Darkness Falls and the Chapter 3 Dungeons no longer cast Sever the Tether.

 - The King will now resume speaking with players on step 1 of Inferno who were not able to finish their dialog with him originally.

 
Assassins

 - Caltrops should no longer interfere with Spymaster ability timers.


Quests - General

 - Players entering the Demonic Prison while doing the Chapter 2 quest (Conspiracy: Finding the Keeper) should have an easier time getting the pop-up message to speak with the imp, Oonalo.

 - A modification has been made to Eternal Darkness and Eternal Hate in the Demonic Prison to allow for players who forgot to speak with Oonalo at the beginning of the dungeon to get credit for killing the relevant boss mob, in whichever order they choose.  Previously, a percentage of our players were forgetting to speak with Oonalo prior to killing either Hate or Darkness, inhibiting their ability to then progress with their quest, as well as their ability to get credit for killing the final boss mob of this dungeon.


Quests - Midgard

 - Players now on step 4 of Stone of the Visindakona (Epic 1), will be able to continue the quest without interuption.


Quests - Hibernia

 - The House Findias Guard stationed by the well in Doiri Ban will no longer speak about issues unrelated to his thoughts.


Quests - Albion

 - The Conquering Hero's Hand Axe now correctly has bonuses to Slash instead of Blades.

 - The Heretic Dextera Barbed Chain now correctly has a Strength cap bonus instead of two Strength bonuses.


Items - General

 - The spell "Powers of the Arcane" now correctly delves as 10% spell piercing and not 10% spell damage. This spell was attached to higher versions of caster Champion Staves.

 - The Conquering Hero Staves in all realms now correctly have a bonus to focus All instead of a blank bonus.

 - Various merchants in Darkness Falls had incorrect quality settings on their items.  These have been adjusted correctly to either 90%, 92% or 94% for Emerald, Sapphire or Diamond seal items.


Items - Midgard

 - The Two handed champion Axes and Swords for Berserkers now correctly have bonuses to Axe and Sword instead of Hammers.


 

 

DARKNESS RISING WORLD NOTES

 

Quests

 - The Once Burned, Twice Shy quest should now be cleared from the player's journal at the same time that Q2717 Rebellion: Among the Dissidents is completed.

 - A fix was implemented for Midgard players who exit King Eirik's throne room prior to speaking to Athr Hasetti or King Eirik.  Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.

 - Chamberlain Harlen's text should no longer be cut off when starting the Albion version of the Conspiracy: Dark Development quest.

 - Step 7 of the Midgard version of Conspiracy: Dark Development will now advance properly for players attempting the encounter inside the Keeper Iraeda's Sanctuary.

 - Step 7 of the Albion version of Conspiracy: Dark Development will now advance properly for players attempting the encounter inside the Keeper Anataeus' Sanctuary.

 - Channeler Gospodar will now port players with Darkness Rising enabled.

 - Channeler Murphy will now port players with Darkness Rising enabled.

 - Channeler Gosford will now port players with Darkness Rising enabled.

 

 

===================================
Dark Age of Camelot
Version 1.80c Release Notes
Darkness Rising
October 26, 2005
===================================

NEW THINGS AND BUG FIXES

 - When a group has an active instance, but the group has fully exited the instance, the group leader is now able to immediately request a new instance just as a solo player can.
 
 - Artifacts and Champion weapons are now dyable by player crafted weapon lusters as well as new weapon dyes available on the King's Quartermaster. These new dyes are called Burnishes and are available at champion levels 2, 3 and 4 at the cost of 125 gold each.

HALLOWEEN FUN

 - Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.

 - The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!

 - Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises!

 - The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only - not player controlled horses.)

 - Something strange has happened to all of the puppies.

 - The pumpkins have been carved into jack o' lanterns!

 - A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.

 - The costume potions last 15 minutes each and come in a variety of flavors.
 
 - They work best if you remove your helm and armor.
 
 - You cannot digest another costume potion if you are transformed into any of the monster forms.
 
 - The potions' magics are short-lived and the potions will be useless after the festivies end so don't horde them.
 
 - Some of the potions allow you to take the form of the enemy, so don't be scared if you see some in your capital city or housing zones, it's just your realmmates playing dressup!
 
 - The costumes and potions only work while you are in the captial cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.

NEW FRONTIERS NOTES

 - Battleground merchants will once again only show their stores when in the regions of portal keeps.

DARKNESS RISING WORLD NOTES

 - Shepherding Champion experience has been added to the six Chapter Three Champion Quest bosses for each realm. Players will earn shepherding experience if they have completed the Inferno quest, have begun their Champion levels, and has someone in their group that needs to kill that named mob for their quest.

 - Throne room mini-maps have been added with complete descriptions.

Dungeons 

 - Abaddon, Farbjodr, Malairt and their Shades will no longer stack their snares on players.

 - Azazel, Utgard-Lok and Crom Cruiach will now strike back at those using ranged attacks at maximum distance.

 
Quests - Midgard

 - You can now recover Master Briedi in the Culmination quest if you lose him due to going linkdead, logging out, etc.
 - Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Aredith again to receive an apple for the unicorns if you go linkdead, log out, etc.

Quests - Hibernia

 - You can now recover Master Lucyn in the Culmination quest if you lose him due to going linkdead, logging out, etc.
 
 - Beginning of War - You can now recover Master Lucyn on steps 14, 15 and 16 if you lose him due to going linkdead, logging out, etc.
 
 - Ley Line Legerdemain (Epic 4) - If the demi-fey gives the killing blow, anyone who is on the quest, and who is within her region, will receive credit and be moved to the next step of the quest.
 
 - Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Chaleviel again to receive an apple for the unicorns if you go linkdead, log out, etc.

Quests - Albion

 - You can now recover Master Dunwyn in the Culmination quest if you lose him due to going linkdead, logging out, etc.
 
 - Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Gethiel again to receive an apple for the unicorns if you go linkdead, log out, etc.

 

 

===================================

Dark Age of Camelot
Version 1.80d Release Notes
Darkness Rising
November 9, 2005

===================================


NEW THINGS AND BUG FIXES


 - In some instances, characters with high realm ranks and high master ability levels were hitting a cap on the number of abilities they could receive. This has been fixed.

 - All styles are now organized into lists according to skill, and both style and ability spell lists are now sorted by level like normal spell lists.

 - Bow weapons will no longer delve to chat as crossbow weapons.

 - Players who release after death and do not switch regions, or are resurrected, will now have their worn magical effects re-initialized properly.

 - Attempting to use an item and failing due to a current action timer was incorrectly setting the re-use timer. This has been fixed.

 - Players may no longer place items in saddlebags over the 200 pound limit, regardless of how the item is added.

 - Berserkers now return to berserk form properly if they have another illusion that expires while they are still berserked. If the berserk state expires from a berserker, they will not drop out of any other applicable illusions if they're still active.

 - Leaving berserk and bainshee form will now correctly return the character to any illusory form it may have had before going berserk/bainshee.
 
 - Players can no longer summon a mount while seated.

 - Added all available /bg commands to the message reported back when typing /bg.

 - Raised the base concentration pool for players with champion levels who have no native concentration pool. This will allow armsmen, for example, to cast their 5 champion buffs rather than 3.
 
 - Bug fix: Speedwarp will now properly affect players on horses.
 
 - Bug fix: When using the command "/where", sometimes guards would not point in the right direction toward the NPC being asked about. This has been fixed.

 

GENERAL WORLD NOTES

 - Halloween Festivites are now over. The costume potions' magics have all worn out and will now do nothing if consumed. Players may sell back potions to any vendor.

 - Members of the Circle of Five will now reliably grant shepherd Champion Experience to those players helping realm mates defeat the demons for the first time.

 - Various Thane Champion Weapons now correctly have 12 minute re-use timers on their spells.

 - The Armsman Satago Pike now correctly debuffs Thrust damage.

 - The Armsman Satago Mattock now correctly debuffs Crush damage.

 

CAMELOT CLASSIC WORLD NOTES


Darkness Falls

 - The High Lords will no longer BAF.

 - The difficulty of the Beliathan encounter has been reduced slightly.

 - The difficulty of the Legion encounter has been reduced slightly.



Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot