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Patch Notes Index

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Dark Age of Camelot
Version 1.89 Release Notes
Trials of Atlantis and Interface Changes
May 23, 2007

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NEW THINGS AND BUG FIXES


 - Newsletter Rewards:  Customers who subscribed to the Dark Age of Camelot Newsletter prior to 05/09/07 and have remained subscribed are now flagged for free in-game rewards.  Accounts have been flagged based on the subscriber's email address.  A character can only receive the in-game rewards one time, but all characters on an account that is flagged are eligible for the in-game rewards. 

 - Characters of any level will receive:

Realm Ability Respec Stone (Luminescent Induco Stone – not tradeable)

Realm Specific Dragon's Revenge Themed Cloak

 - Characters level 40 and above will also receive a free random Trifecta Pet reward.

Please note that if a character is under level 40, they will only get the Respec Stone and Cloak, but not the pet. That character cannot return later after they achieve level 40 to get the pet as they will have already received their one-time reward for this promotion.

The NPCs that award these gifts are located near each of the Capital City's Throne rooms and can be identified by their title . 

Their exact locations are as follows:

Albion - Lobby of the Royal Library

Midgard - Assembly Hall

Hibernia - Alainn Cuir


 - Characters who are attacked by stealthed archers will now target the attacking archer if the attacked player does not already have a target.

 - Pets will no longer continue to attack a character after the character has stealthed.

 - Pets will no longer 'randomly' change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed.

 - When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.

 - Players who hold both mouse buttons down at once will now move forward. This feature can be adjusted through Options at the Character Selection Screen and also in-game in the /keyboard interface.  Note: The MMO default keybindings for move forward are set to W and both mouse buttons. This change does not affect current players. Players can set it up on their own keybindings in the keyboard configuration, since it is not on at default.

 - Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note: There may be some delay as the Xfire servers are updated.

 - %t will now work in general chat.

 - Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings: low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command.

 - Players may designate a specific camera view to snap back to with the /setcamera command.  This view can also be reset with the /resetcamera command.        

 - Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance in RvR when set to none or self. The default setting is all on.

 - Players can now customize their characters at any time using the Customize button on the character selection screen. 

 - In addition to modifying a character’s face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character’s attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character’s face, hair and skin tone.

 - The in-game /help menu has been updated.

 

USER INTERFACE NOTES

With this version, we have begun working on revamping Camelot’s User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the upgraded changes coming in the future.


 - The Atlantis interface skin has been given a new artistic look. All windows and UI elements for this skin have been updated for all game clients.

 - The Atlantis interface skin has been added to the SI (Catacombs engine) client. This skin is now the default skin for new installs of this client. Players using the SI client will now be able to choose between the Atlantis and Shrouded Isles interface skins, where previously they only had the Shrouded Isles skin.

 - All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons.

 - There no longer is code support for horizontal resize buttons.


Key Bindings

 - The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs.

 - Please note that the change to the default key binding will not affect the any key bindings already set.


Notes for Custom UI writers:

 - Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively.  The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml.

 - Listbox headers can no longer use HorizontalResizeButtonTemplates.

 - The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed.  The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.


SOUND INTEGRATION


 - With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines as well as the itemized updates listed below. We may revisit and adjust these updated sounds in a future version.

 - Lutes, flutes and drums have received a sound upgrade.

 - Crafting failure, success, and masterpiece creation have received a sound upgrade.

 - The sound which plays when a character is praying at their grave has been updated.

 - The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.

 

General

 - A new line of Direct Damage (DD) spells has been added to Midgard’s Suppression baseline.

Level

Name

Target

Cast/Duration/Recast

Range/Radius

Effect

Cost

4

Spirit Burden

Enemy

2.6/0/0s

1500 range

13 (Spirit)

3

6

Spirit Curse

Enemy

2.6/0/0s

1500 range

21 (Spirit)

4

9

Spirit Oppression

Enemy

2.6/0/0s

1500 range

29 (Spirit)

5

12

Spirit Burial

Enemy

2.6/0/0s

1500 range

37 (Spirit)

6

16

Soul Burden

Enemy

2.6/0/0s

1500 range

49 (Spirit)

8

21

Soul Curse

Enemy

2.6/0/0s

1500 range

64 (Spirit)

10

27

Soul Oppression

Enemy

2.6/0/0s

1500 range

85 (Spirit)

14

34

Soul Burial

Enemy

2.6/0/0s

1500 range

108 (Spirit)

19

43

Doom of Spirits

Enemy

2.6/0/0s

1500 range

136(Spirit)

23

48

Death of Souls

Enemy

2.6/0/0s

1500 range

179(Spirit)

30

 - Two spells were removed from the baseline suppression line in order to make room for the DD spells.

4       Lesser Magic Shield
8       Disperse Strength


 - The level 6 root spell, Diffuse Movement, in Midgard’s Suppression baseline has been moved to level 8.

 - All spells with less than 1000 range in the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec have been increased to 1000 range.

 - A new line of group waterbreathing buffs have been added to the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec.

 - Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.

 - Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.


Archery

 - Archers will now always see 'miss' messages. 

 - Players will now receive messages when their pets use archery skills.
           
 - Based on community and team lead feedback, we have re-evaluated and significantly reduced the miss rates of archery abilities. However, in order to maintain the integrity of the base DPS formula for archery, we will also be reducing the damage of archery abilities. 

 - A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.


Bards

 - A new level 50 Direct Damage (DD) shout has been added to the Bard’s Music spec line.


Bonedancers

 - The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap.  They keyword [drain] can be used to switch this back to the lifetap.


Friars - Rejuvination
 
Healing Over Time

Level

Name

Target

Cast/Duration/Recast

Range/Radius

Effect

Cost

24

Blessed Encouragement

Group

3.0/15s/0s

2000 range

40

35

34

Holy Encouragement

Group

3.0/15s/0s

2000 range

50

45

44

Divine Encouragement

Group

3.0/15s/0s

2000 range

60

55


Healers

 - The run speed line of buff chants in the Healer’s Augmentation spec line has been moved to their Pacification baseline.


Heretics

 - Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.

 - The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.


Mauler
 
 - The Demand of Perfection line of casting time increases will no longer interrupt other players.


Maulers - Aura Manipulation

 - Buff (Health Regeneration, Group)

Level

Name

Target

Cast/Duration/Recast

Range/Radius

Effect

Cost

28

Gift of Nethuni

Group

3.0s/15s/30s

2000 range

40

35

38

Grace of Nethuni 

Group

3.0s/15s/30s

2000 range

50

45

48

Blessing of Nethuni  

Group

3.0s/15s/30s

2000 range

60

55


 - Heal Over Time (Group)

Level

Name

Target

Cast/Duration/Recast

Range/Radius 

Effect 

Cost

24

Nethuni's Refreshing Waters

Group

3.0s/15s/30s

2000 range

40

35

34

Nethuni's Recuperating Waters

Group

3.0s/15s/30s

2000 range

50

45

44

Nethuni's Renewing Waters

Group

3.0s/15s/30s

2000 range

60

55


Runemasters

 - The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.


Savage

 -  The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.


Skalds

 - The recast of the Skald’s “Compel Defeat”  line of instant snares in the Battlesongs spec has been reduced to 20 seconds.


Spiritmasters

 - The Spiritmaster’s line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.


Valkyries - Mending

 - Buff (Health Regeneration)

 Level

Name

Target 

Cast/Duration/Recast

Range/Radius

Effect

Cost

30

Odin's Greater Antidote

Friend

0s/10s/10s

2000 range

65

45

35

Odin's Greater Medicant

Friend

0s/10s/10s

2000 range

75

55

40

Odin's Greater Cure

Friend

0s/10s/10s

2000 range

85

65

45

Odin's Greater Elixir

Friend

0s/10s/10s

2000 range

95

75


 - Heal Over Time

Level

Name

Target 

Cast/Duration/Recast 

Range/Radius

 Effect

Cost

5

Odin's Antidote

Friend

0s/10s/10s

2000 range

10

10

10

Odin's Medicant

Friend

0s/10s/10s

2000 range

20

20

15

Odin's Cure

Friend

0s/10s/10s

2000 range

30

30

20

Odin's Elixir

Friend

0s/10s/10s

2000 range

40

40


 - Buff (Health Regeneration, Group)

Level

Name 

Target

Cast/Duration/Recast 

Range/Radius 

Effect 

Cost

32

Valkyrie's Aid

Group

3.0s/15s/0s

2000 range

25

25

37

Valkyrie's Alleviation

Group

3.0s/15s/0s

2000 range

34

35

42

Valkyrie's Redress

Group

3.0s/15s/0s

2000 range

45

45

47

Valkyrie's Remedy

Group

3.0s/15s/0s

2000 range

55

55


 - Heal Over Time (Group)

Level

Name 

Target

Cast/Duration/Recast

Range/Radius

Effect

Cost

7

Shieldmaiden's Aid

Group

3.0s/15s/0s

2000 range

10

10

12

Shieldmaiden's Alleviation

Group

3.0s/15s/0s

2000 range

20

20

17

Shieldmaiden's Redress

Group

3.0s/15s/0s

2000 range

30

30

22

Shieldmaiden's Remedy

Group

3.0s/15s/0s

2000 range

40

40


Vampiirs - Shadow Mastery

Level

Name

Target

Cast/Duration/Recast

Effect

Cost

4

Recuperation

Self

3s/15s/15s

15

6

15

Restoration

Self

3s/15s/15s

25

14

21

Renewal

Self

3s/15s/15s

45

20

38

Regeneration

Self

3s/15s/15s

90

40

46

Greater Regeneration

Self

3s/15s/15s

150

60

Wardens - Regrowth

 - Heal Over Time (Group)

Level

 Name

Target

Cast/Duration/Recast

Range/Radius

Effect

Cost

24

Nature's Exhilaration

Group

3.0s/15s/30s

2000 range

40

35

34

Nature's Uplift

Group

3.0s/15s/30s

2000 range

50

45

44

Nature's Invigoration

Group

3.0s/15s/30s

2000 range

60

55

 

NEW FRONTIERS NOTES

 - The Glacier Giant in the Midgard frontier is now resistant to charm spells.

 

CAMELOT CLASSIC WORLD NOTES

General

 - Fixed an issue where one of the water planes in Avalon Marsh did not quite reach the shore causing a gap in swamp graphics.

 - Fixed an issue in Lyonesse where the water planes were mismatched. The water in this zone is now all one color and transparent.


General - Albion

 - Various structure and texture updates have been made in the Camelot Hills zone.


Quests - Albion

 - Heart of Albion - Players on step 11 of this quest will now be directed to the correct location of Lady Nimue.
 

Midgard Monsters

 - The graphical issue with Champion Niel's face has been corrected.


Item Notes

 - The Brimstone Shields of Chaos can now be dyed with enamels.

 - The Staff of the Adept guild gift has had its Quickness bonus changed to Constitution bonus to match the other staves in that line.

 - The treasure drops, Drevaul's Guard and Drevaul's Skewere will now be assigned the proper material type when dropped.

 - A number of monster's treasure indexes have been adjusted to make the level of the drops match the level of monster involved.


Monsters

 - All white werewolf models have received an art update.

 - The Scaled Varg models have received an art update.

Note: Catacombs client and above.

 

SHROUDED ISLES WORLD NOTES

Dungeons

 - Fixed a visible seam in the floor in Iarnvidur.

 - New pathing has been loaded for Iarnvidur.

 

TRIALS OF ATLANTIS WORLD NOTES

Since the rediscovery of the planes of Atlantis, scholars have noticed that much of the magic of Atlantis has been weakening steadily. The scholars suspect that this has been an ongoing process for many years, long before the realms received their invitations to participate in the trials. Signs are beginning to show that the more powerful creatures of the planes are being directly affected by this and heroes attempting to complete the trials have found them to be much less difficult lately.
 
Even more fortuitous to the common adventurer has been the sudden appearance of new Djinn Stones across the lands. The Djinn bound to them seem to be a bit different somehow than others of their kind, but they appear just as willing to obey the ancient commands of their long dead Atlantean masters and provide magical transport to those completing the trials. Coincidentally, friendly Tritons have even shown up in the Temple of Twilight offering magical transport around its underwater tunnels. An effort to find similar behavior among other Tritons has not yielded any positive results.

Unfortunately, reports are also coming in of strange elementals and powerful djinn calling themselves Afrit that are springing up everywhere across the planes of Atlantis. Those adventurers who have done battle with both claim that the creatures carry treasures stolen from the trials! These new Afrits seem immune to the ancient laws that affect the djinn and are only interested in treasure. Scholars who have been studying the phenomena have come to the conclusion that because the Afrit could not be bound, the Atlanteans must have banished them to the far corners of the planes long ago. With the waning of Atlantean magic, their prison has broken with disastrous consequences for all of the planes' other denizens.


General

 - The Trials of Atlantis zones have been clustered.

Encounters - General

 - Several encounters have been made less difficult by adjusting spawn numbers, monster levels, and hit points. These encounters are listed below, specified by region.

 - All Master Level and artifact encounters now have an average respawn time of 10 minutes (the only exception being Celestius, which now has an average respawn time of 20 minutes).

 - All Master Level and artifact encounter monsters will now only drop their normal loot again if someone in the group killing them needs credit for the encounter. If no one in the group needs credit, they will drop nothing of significance. This does not include Celestius.

- New encounters have been added involving a new type of djinn call the afrit which will drop loot taken from the master level and artifact encounters (not including Celestius).

 - The new encounters come in three tiers designed for different numbers of players: solo/duo, small group, and full group. Each tier drops loot from Master Level and artifact encounters that previously required a similar number of players to complete. The first two tiers also present opportunities to gain better loot if you're particularly skilled or bring more friends than necessary for the main encounter.
 
 - The first tier of encounters, designed for solo players or duos (depending on class), are the elementals:

Ooze Elemental - Made of earth and water, breaks apart into smaller oozes as you damage it.

Dust Elemental - Made of earth and air, casts a powerful Debuff that causes both Nearsight and a chance to fumble.

Magma Elemental - Made of earth and fire, moves slowly, but pummels its opponents with both melee and fire spells.

Storm Elemental - Made of water and air, pulses a dangerous electrical storm around it.

Steam Elemental - Made of water and fire, those who approach will find themselves burned.

Smoke Elemental - Made of fire and air, shy but dangerous, its hazardous fumes make breathing difficult.


 - Kill the weakened Afritti that made up the elemental for the possibility of additional rewards.

 - The second tier, designed for small groups (3-6 players), is made up of the basic Afrit. Though he worked hard to steal his precious loot, he's not afraid to use it as a weapon if threatened, albeit not necessarily in the way players might expect (it's not quite the brightest creature you'll ever meet).

 - Kill the confused Afrit that is accidentally pulled into the battle for the possibility of additional rewards.

 - The third tier, designed for full groups, is the Master Afrit. He waits safely outside the trial planes, using his bound servants to fight and steal for him. Those who kill his servants must face his wrath.

 - Each of the new encounters can be found scattered across the outdoor zones of Atlantis. Note that camping the same spot you find one in isn't generally the best idea, as they may not always show themselves in the same place.
 
 - Another strange new creature has been spotted near different havens of Atlantis (Stygia for Albion, Volcanus for Midgard, and Aerus for Hibernia) known as the "Trogo Zontanos Mageia". It seems to want help finding afrits to join it for breakfast and is willing to trade loot that his former breakfast guests have left with him for their company.

 - When afrits from the new encounters are slain, they will drop portions of their essence along with their master level and artifact loot. Five of these essences can be combined into the reforming energies of an afrit and then traded to the "Trogo Zontanos Mageia" for loot from the ML/artifact encounter monster of your choosing.
 

Aerus Encounters

 - Monsters involved in the following Master Level encounters have had their levels reduced: 8.1, 8.2, 8.3, 8.6, 8.8, 8.10, 9.1, 9.2, 9.3, 9.4, 9.5, 9.6, and 9.10.

 - Monsters involved in the following artifact encounters have had their levels reduced: Braggart's Bow, Flamedancer's Boots, Foppish Sleeves, Guard of Valor, Jacina's Sash, and Shield of Khaos.

 - The sons of Creon for ML 8.5 have gotten much braver over the years and are now willing to fight their own battles when danger is about (they can now be single-pulled).

 - The search for Agne's Torso for ML 8.7 among the self-maintaining statue should no longer be so lengthy.

 - The Generator Operator's walk has slowed down to more of a crawl (during ML 9.10).

 - Eramai has decided to stop asking for music boxes as he's already collected quite a large pile of them. The Cloudsong pre-quest is no longer necessary to get encounter credit for the artifact and will no longer be offered by Destin.

 - The 'Avriel controller' monsters have been adjusted so they will no longer register as 'Not in view'.

 - New Djinn Stones can be found near the following encounters: 9.1 (at the entrance), 9.3, 9.4, 9.5, and 9.6

 - The one-way Djinn Stones near the following encounters can now be ported to: 8.10 and 9.10


Oceanus Encounters

 - Monsters involved with the following Master Level (ML) encounters have had their levels reduced: 2.9, 3.2, 3.4, 3.5, 3.8, and 3.10.

 - Monsters involved with the following artifact encounters have had their levels reduced: Arms of the Winds, Atlantis Tablet, Bracelet of Zo'arkat, Ceremonial Bracers, Crown of Zahur, and Night's Shroud Bracelet.

 - The gorgon Casta (for ML 3.3), will no longer cast her Area-Effect (AE) bolt. Her necklace has also become more fragile and prone to breaking in combat.

 - The amount of immature and Bonerending Barracudas that spawn for ML 3.6 has been reduced.

 - The length of Medusa's stun has been greatly reduced. The damage done by the associated Damage-Over-Time (DOT) spell has also been reduced.

 - Ki'atra and the Nervous Ketos (Uilani) have disappeared as the magic holding them to the planes has faded. Coincidentally, the door to the sunken ship Kythera resides in (for the Night's Shroud Bracelet) is no longer locked. Players may now simply enter the ship to combat her.

 - Sadri the Traitor (for Traitor's Dagger) may now only be found near Traldor's Temple and will no longer run away to other locations.

 - New Djinn Stones can be found near the following Master Level encounters: 3.1, 3.2, 3.3, 3.4, 3.5, and 3.9

 - Players may now port to the Djinn Stones near the following encounters: 1.10, 2.8, and 2.10. Note: Previously these Djinn stones were designated as one-way return teleport only.

 - Triton Altruists, which offer teleportation between underwater encounters in the Temple of Twilight, can now be found near the following encounters: 3.6, 3.7, 3.8, and 3.9.
 

Stygia Encounters

 - Monsters involved in the following Master Level encounters have had their levels reduced: 4.5, 4.6. 4.8, 4.9, 4.10, 5.2, and 5.10.

 - Monsters involved in the following artifact encounters have had their levels reduced: Crocodile's Tooth Dagger, Golden Spear, and Stone of Atlantis.

 - The boss monster, 'Seti the Pharaoh', has been adjusted in level and hit points. 

 - Seti's minions, 'Setian Chaos Priests' and 'Setian Thunder Troopers' have had their levels and spawn rates decreased. 

 - Seti will no longer call for assistance from his courtyard minions. 
 
 - If the main fortress is attacked directly without taking out the camps and forts, the number of reinforcements sent to aid the main fortress has been cut dramatically and the time between reinforcement waves has been increased.

 - The Echo of Duamutef for ML 5.2 will no longer split as often.

 - Ammut (ML 5.10) will no longer summon as many Esenitu Au-mets, Zeperu Au-mets, or Summoned Black Crocodiles.

 - A new Djinn Stone can be found near the entrance inside the Halls of Ma'ati.

 - Players may now port to the Djinn Stones in the Land of Atum near the entrance to the Halls of Ma'ati and within the Halls of Ma'ati near Ammut. Note: Previously these Djinn stones were designated as one-way return teleport only.


Volcanus Encounters

 - Monsters involved in the following Master Level encounters have had their levels reduced: 6.3, 6.6, 6.7, 6.8, 6.9, 6.10, 7.7, 7.8, and 7.10.

 - Monsters involved in the following artifact encounters have had their levels reduced: Battler, Bruiser, Erinys Charm, and Tartaros' Gift.

 - After constantly being ignored and never allowed to fight intruders, Vazul's Master Trapsmith has removed the fire traps from around the gates of Vazul's Fortress (for 7.9) in protest.

 - The endurance challenges (MLs 7.3, 7.4, 7.5, and 7.6) now only require 5 minutes of survival instead of 10.

 - Typhon (7.10) will now become vulnerable for a longer period of time after his essence has been hit.

 - The monster Battler will no longer gain as many levels by killing players.

 - The true Bruiser will now periodically send an emote to players standing nearby, making it much easier to find.

 - New Djinn Stones can be found near the following encounters: 6.3, 6.7, 6.9, and in the southwest and northeast Mediator rooms.

 - Players may now port to the Djinn Stones near the following encounters: 6.10, 7.8, and 7.10. Note: Previously these Djinn stones were designated as one-way return teleport only.


Celestius Encounters

 - All Celestius encounter monsters have had their levels reduced.

 - Leo will no longer split as often.


Items - General

 - The Guard of Valor items will no longer cause an archer's arrow damage type buffs to become finite.  This fixes an issue where if an archer class used one of the arrow damage type buffs while wearing the Guard of Valor, the buff would be given a 43 minute timer, instead of lasting until changed by the archer.

CATACOMBS WORLD NOTES
 
Quests - Midgard

 - Into the Crypt - Journal entries for this quest will now properly reference the player's destination as the Deadlands.


DARKNESS RISING WORLD NOTES

 - Scouting the Gnolls - This Royal Expedition Task has been modified. The player must seek out an Outcast Gnoll Leader as opposed to Outcast Gnoll Scruffs. Players on this task need to only slay one leader now as opposed to a number of scruffs.

 - (Partisan Politics) - All Blodfelag Partisan mobs in West Svealand will now count properly for the goals of this quest.


LABYRINTH WORLD NOTES

Mythirian Items

 - The Physical Defense Mythirian items now display correctly in the Attributes Window and the Bonuses Window.

 - The Mythirians which grant bonus to coins looted, will now function correctly when the Mythirian is equipped by a player who is not the group leader.  However, only the group leader will receive a message that a bonus has been awarded.

 - Mythirians that grant players an increase in Damage Per Second (DPS) will now fuction correctly.
           
 - The Augmented Insightful Mythirians now correctly increases the player’s Acuity cap. 

 - The Ektaktos Mythirians, when equipped, no longer require players to re-equip them when traveling between zones or when logging in and out of the game.


FOUNDATIONS NOTES

 -  Hasteners in housing no longer require that a player purchase a music ticket and hands it to them.  They will now cast 'Speed of the Realm' on the player when the player interacts with the hasteners. This includes both personal house hookpoint hasteners and the hasteners found around housing as NPCs.


PVP SERVER

 - Fixed the interior postern door on the central keeps so that it operates properly on the PVP ruleset.

 

===================================

Dark Age of Camelot
Version 1.89a Release Notes
Housing and Too Steep Adjustments
June 13, 2007

===================================

NEW THINGS AND BUG FIXES

- All characters have been granted a free Mythic Respec.

- Gravity has been increased. Players will now stick more closely to the ground while moving down steep slopes and fall to the ground more quickly from heights. Falling damage has been adjusted to compensate for the updated gravity.

- The PvP Immunity timer will no longer be checked in non-PvP zones.

- The respec stat bug of spending too many points (above 30) and being able to use those in the game is now fixed.

- The too steep code no longer prevents players from proceeding up a steep incline. Players will be able to now proceed up these inclines, but at a slower pace.

NEW FRONTIERS NOTES

- Grove deadwoods will no longer have a chance to spawn with stunted growth. This fixes an issue where these monsters were sometimes really really tiny.

TRADESKILL NOTES

- Further research of the Dragonsworn Manual of Arms has resulted in the discovery of a strange new alloy that allows for the production of lighter weapons. A great debate has risen among various scholars about whether it should truly be considered an alloy at all, because it doesn't actually require any extra ingredients. Many question whether the Dragonsworn truly understand what the word "alloy" actually means. However, the recipes described as using this "alloy" do seem to create faster weapons, so most crafters have simply decided not to ask questions about it.

CLASSIC CAMELOT NOTES

- As a result of the massive battles between the realms and the Dragons, the lands of Dartmoor, Sheeroe Hills, and Malmohus have been been radically changed.

- Most base level 50 monsters in Dartmoor, Sheeroe Hills and Malmohus will now drop alchemy items. Monsters with existing alchemy drops have had their drop rate increased slightly.

SHROUDED ISLES WORLD NOTES

Quests - Midgard

- Catla's Downfall - The [powerstrikes] option will now function properly if you choose this as your second reward type.

Dungeons

- The zone out point for Iarnvidiur's lair functions properly again.

FOUNDATIONS NOTES

Because consignment merchants can be stocked with enough money to pay the weekly housing charges indefinitely, a large number of housing lots on the live servers are occupied by accounts which are closed, thus preventing current subscribers from buying lots on some servers due to all housing zones reaching maximum lot capacity. To address this issue, we have changed our housing system in the following ways:

- Houses which are owned by closed accounts will be condemned and removed from their lots after a reasonable period of time has lapsed and the account has not been re-opened. The house (in the form of a deed), all in-game money stored on the consignment merchant, all trophies, vaults, the consignment merchant, and items contained within the vaults and consignment merchant, will be placed on the repossession NPCs located in the Market areas of the housing zones.

- To roll this change out, the initial condemned countdown period will be 120 days. This means as of today, any closed account which owns a house has been provided a 120 day grace period in which the user must re-open the account in order to retain the house on its current lot. If 120 days pass, and the account remains closed, the house and all relevant household belongings, as stated above, will be removed from the lot and placed onto a repossession NPC if or until the user returns. For this initial roll out, when a house enters the condemned countdown period, emails will be sent to the email address on file for the account at three different times – 120 days, 45 days and 3 days from the date of the actual condemnation of the house.

- After this initial rollout, and 120 days has elapsed, the standard period of time at which a house will be condemned will be reduced to 60 days. We believe this to be an adequate period of time in which the user can respond to the housing system emails and re-open the account. When a house enters the condemned period, emails will be sent to the email address on file for the account at three different times – 60 days, 45 days and 3 days from the date of the actual condemnation of the house.

- When a house enters the condemned countdown period, a ‘condemned’ door will replace the existing door on the house, and all players who click on a wall of the house will see a message in the chat window indicating that the house is going to be condemned; and the message will also specify how long before the condemnation will occur. Players who enter and exit the house will see an additional warning message, in a different color, in the chat window. These messages will be displayed in the ‘Important Message’ channel in the chat window.

- When a house is within 30 days of being condemned, players who enter and exit the house will receive a pop-up message stating that the house will soon be condemned, advising that if they own any items in the house, players should remove them immediately or risk losing them.

- Any player who returns to the game after a house has been condemned will be able to retrieve all belongings specified above, but will need to find a new lot to purchase in order to rebuild the house.

- This change does not apply to guild houses.

 

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Dark Age of Camelot
Version 1.89b Release Notes
Bug fixes and User Interface Adjustments
June 27, 2007

========================================

 

WARNING - IMPORTANT INFORMATION REGARDING YOUR USER INTERFACE

Custom UIs must be updated so that they will be compatible with the UI changes in Version 1.89b. All users have been reset to use the ‘Atlantis’ user interface skin, to prevent client crashing. If your Custom UI has not been updated to utilize the new xml and files, choosing ‘Custom’ from the Options menu will cause your client to crash. Please make sure you have an updated custom UI before changing the user interface skin setting in the Options menu.


NEW THINGS AND BUG FIXES

 - An issue where some houses on open accounts were erroneously condemned and flagged for repossession in 120 days has been resolved. Over the next 24 hours these houses will be returned to their correct states. We apologize for any confusion and inconvenience this issue may have caused.

 - Fixed an issue where the siege window would not appear correctly.

 - Archery sounds now function correctly once again.

 - Players will now be able to designate their cloak as not visible with the /cloak on|off command.

 - Players will now be able to designate their helm as not visible with the /helm on|off command.
 
 - The Minotaur Relic Larimorn will no longer cause some players to appear headless.

 - Support has been added for four new channels:

Trade (/wtt or /wtb or /wts), only usable in housing/cities.

Advice (REMOVED OLD /ADVICE command), broadcasts a region-wide message for advice.

Region (/region or /local), sends a message to the entire region (set of zones).

LFG (/lfg), sends a message to all looking-for-group players in the region.

 - Critical Damage to pets has been capped at 50%.

 - Speed of Sound will no longer break on benevolent spells/songs.

 

CLASS CHANGES AND FIXES

Vampiir

 - The value of the Vampiir’s “Greater Renewal” Heal Over Time (HoT) spell in the Shadow Mastery spell line has been decreased to match the progression of the rest of the spell line.

 

CAMELOT CLASSIC WORLD NOTES

Item Notes - Albion

 - Dragonsworn Crossbow in Albion will now have + crossbow skill rather than + melee skill.


Item Notes - Midgard

 - Skald Champion weapons now have + Quickness cap instead of Acuity cap. The Group Accuracy charge has changed to a passive resistance buff and the Absorb Debuff charge has been changed to a melee resist Debuff proc.

 

DARKNESS RISING WORLD NOTES

 - The Minstrel Champion weapons now have similar re-use timers as other Champion weapons.

 

USER INTERFACE CHANGES

Isles UI Removed

 - Due to the needs of the UI update, we have removed the Isles interface skin option from the options menu.

 - Any user with a custom UI selected will automatically be reverted to using the 'Atlantis' user interface skin. To use an updated custom UI, just select 'Custom' again in the Options menu at the character selection screen.


Window & Font Alpha

 - The combat, attributes, spells, styles, group, and specialization windows now have a new context menu for window and alpha transparency available on right-click. This context menu replaces the old window and font alpha controls.

 - Tooltip window alpha has been changed to 100% for easier reading.


Icon Art Update

 - Based on player feedback, the style and spell icons have been darkened and are now less saturated. Icon borders are now thicker.


New Chat Window

 - At default, there are now two chat window tabs: Main and Combat. The Combat tab is detached and placed above the Main chat tab. The default message filtering settings for these chat tab are as follows:

Main: Merchant, Loot, Important, Say, Send, Group, Guild, Broadcast, Emote, Help, Chat, Advice, Officer, Alliance, Battlegroup, and Battle Group Leader, Looking for Group, Trade

Combat: Spell, You Hit, Your Death, Resists Changed, Spell Expires, Spell Resisted, Damaged, Spell Pulse, System, Action, Items

 - A context menu is available for each tab when right-clicking on the tab name. The available customizable options are as follows:


Message & Channel: This option opens a new window to set up the filtering and coloring options for the selected chat tab.

Window Alpha: This option adjusts the window transparency, from 100% to 1%, for the selected chat tab.

Font Alpha: This option adjusts the font transparency, from 100% to 10%, for the selected chat tab.

Font Size: This option adjusts the font size, from 9pt to 21pt, for the selected chat tab.

New Window: This option creates a new chat tab window. There can be a maximum of 10 chat windows available on screen at any time. Newly created chat windows retain defaut message coloring and the font size of the parent window.

Rename Window: This option renames the selected chat tab. There is a 1 character minimum and 24 character maximum limit for chat tab names. Please note that the Rename Window option is not available for the main chat tab.

Delete Window: This option deletes the selected chat tab. Please note that this option is not available for the main chat tab.

Default Chat Channel: This option is only available on the Main chat tab. This option controls which chat channel you wish the chat entry field to automatically default to. When "NONE" is selected, the chat entry field will remember the last chat channel typed in.

 - Chat tab windows can be docked to another chat tab window or to the main window by dragging the chat tab to the chosen window.

 - Chat tab windows can be detached from a docked position by dragging the tab away from the window it is docked to.

 - A channel menu, shown as a conversation bubble, is available to the left of the chat entry field. Choosing an option from this menu types the slash command for the chat channel you wish to speak in.

 - An emote menu, shown as a smile icon, is available to the left of the chat entry field. This menu shows the full list of ingame emote commands as graphical icons. Mousing over the icon will display the name of the emote. Choosing an icon from this menu performs the emote. The bottom eight icons are the horse emotes. These icons are greyed out and are not usable until on a player horse.

 - The currently selected chat tab, in a window dock, is highlighted in gray.

 - The last left clicked chat window or tab will respond to the 'Page Up' and 'Page Down' keys for scrolling.

 - Chat windows will now only resize when the user releases the mouse button when using the resize control for a window. The chat window will no longer automatically resize while the resize button is being dragged.

 - When a window gets too small for the tabs to display the full tab name, the tabs will be resized and the name will be truncated.


Chat Window Message Filtering

 - The "You cancel your (spell)" message will no longer be sent to the default channel. This message is now sent as an "Spell Expires" message and can be filtered via the Message and Channel window for a chat tab.

 - The "You are Hit" message filter (previously unused) has been renamed to "System" and the message color is now defaulted to white. The following messages which used to be sent to the default channel are now sent as a "System" message. The messages can now be filtered via the Message and Channel window for a chat tab.

You have entered (zone).
(Region) You have entered (region name).
Your character has been saved.
Server Message of the Day
Guild Message of the Day
/who results
This is character's house (Lot #)
The key (keyname) may not be bound to an action
The key (keyname) is already bound to '(action)'
/chatlog responses 

 - The "Missed" message filter has been renamed to "Action" and the message color is now defaulted to light pink. The following messages which used to be sent to the default channel are now sent as an "Action" message. The messages can now be filtered via the Message and Channel window for a chat tab.

You must select a target to Consider!
You target [name].
You examine [name].
You select the [name].
This style requires a weapon!
You prepare to perform a style.
You prepare to sprint!
You are no longer ready to sprint!
You are no longer sprinting.
You sit down. Type /stand or move to stand up.
You stand up.
You begin work on the item.
You successfully make the item.

 - The "Skill" message filter (previously unused) has been renamed to "Items". The following messages which used to be sent to the default channel are now sent as an "Items" message. The messages can now be filtered via the Message and Channel window for a chat tab.

You sheathe the weapon.
You wield the weapon.
Your attribute has increased.
Your attribute has decreased.
The magic of the item flows through you.

 - The following messages which used to be sent to the default channel are now sent as an "Important" message.

You will now release automatically in x more seconds!
You can't discharge that item!
Your realm can't use this weapon!
You aren't currently in a gruop!
You do not have the tools to make the item.
You must find a tool.
You are missing: (ingredients)
Taking Screenshot!
You must wait one second to toggle your attack mode.


Font System Change

 - For the UI update, we are migrating towards using a true type font system for displaying all game fonts. As the update progresses, we will be elimating use of the older font system and replacing it with the true type font system.

 - The new chat window, overhead names, tool tips, and center screen messages now use the true type font system. The fonts used are defined in assets.xml.

 - Tool tips use a semi-bold, 11pt font for easier reading. Overhead names now use a 20pt font.

 - If the XML for fonts is changed and the new font cannot be found, the default font (Myriad) will be loaded.


Icon System Change

 - We have moved to a more streamlined system for updating and maintaining icons. Icons are now separated into distinct file sheets: base icon, style widget, spell widget, and border. A style/spell now references a base icon and then a style/spell widget and border are applied onto the base icon in the game.

 - The icon sheets have been consolidated (since many icons symbols were shared, the only difference was a widget or border) and renamed to support the new icon system.

Styles: CBT_500.bmp, CBT_600.bmp, CBT_700.bmp, CBT_800.bmp
Spells: SPL_0.bmp, SPL_100.bmp, SPL_200.bmp, SPL_300.bmp, SPL_400.bmp
Items: ITM_1200.bmp, ITM_1300.bmp, ITM_1400.bmp, ITM_1500.bmp
Skill: SKL_1600.bmp
Weapon: WPN_900.bmp, WPN_1000.bmp, WPN_1100.bmp


XML & Art Change Log

 - The horizontal resize button control has been reintroduced. This control includes HorizontalResizeButtonDef and HorizontalResizeButtonTemplate. The social window now uses this type of button once again.

 - We have introduced a new control called HorizontalResizeImageButtonDef. This control will allow our users to create a button that can display an image. The HorizontalResizeImageButtonDef consists of one HorizontalResizeButtonTemplate and one ImageAreaTemplate. The valid tokens for this control are: ControlID, Position, Width, Alignment, Label, Onclickevent, Onshiftclickevent, LabelIndent, Adapter, coloradapter, ToolTipID, ImageAreaTemplateName, and HRButtonTemplateName.

 - The following xml sheets have been changed as a result of the UI updates for Version 1.89a:

uimain.xml
assets.xml
styles.xml

chat_config_window.xml
chat_window.xml

stats_index_window.xml
stats_attributes_window.xml
stats_spells_window.xml
stats_spec_abil_window.xml
stats_group_window.xml
stats_combat_window.xml

options_window.xml

community_window.xml


 - The following xml sheets have been added as a result of the UI updates for Version 1.89a:

context_window.xml
emoticon_window.xml
channel_window.xml


 - The alpha_chooser.xml file has been removed as a result of the UI updates for Version 1.89a.


 - We have added new art files and changed existing art files for the xml changes above.

NEW
navigation.tga
atlantis_04b.tga
frames_win.tga
emoticons.tga

CHANGED
atlantis_04.tga
atlantis_03.tga


 - True type fonts (labeled with extention .ttf) are located in uifonts.

 

 

===================================

Dark Age of Camelot
Live Version 1.89c Release Notes
UI Updates and Spell Endurance
June 29, 2007

===================================

 

WARNING - IMPORTANT INFORMATION REGARDING YOUR USER INTERFACE

Custom UIs must be updated so that they will be compatible with the UI changes in Version 1.89b. All users have been reset to use the ‘Atlantis’ user interface skin, to prevent client crashing. If your Custom UI has not been updated to utilize the new xml and files, choosing ‘Custom’ from the Options menu will cause your client to crash. Please make sure you have an updated custom UI before changing the user interface skin setting in the Options menu.

 

NEW THINGS AND BUG FIXES

 - Spells will no longer cost endurance when cast unless the spell has a specific endurance cost requirement when delved.  Note: This went live with 1.89b but was omitted from the patch notes.  We apologize for the inconvenience.

 

USER INTERFACE CHANGES AND FIXES

 - Fixed an issue where the widgets for the styles, Owl Strike and Body Blow, were incorrect.

 - Fixed an issue where Perforate Artery was missing a widget.

 - Windows that are set to have an alpha lower than 10 will now load and save correctly.

 - The mini group window and group tab will now update properly when adding/removing group members.

 - Fixed an issue where if “Other’s Death” was enabled for the Combat or Main tab, death messages for other players would not be received.


Channel Changes

 - The Trade, Region, Advice, and LFG channels will now display the server names of characters speaking in the channel.

 - The Trade, Region, Advice, and LFG channels will now properly obey /ignore.


Chat Window Fixes

 - There is now a default output channel for all chat windows. Players will be able to set a default output channel for new windows. When a chat window is active (selected), the chat entry field will use that window's default output channel when hitting the 'enter' key. This will also allow players to delve to new windows that have a valid default output channel set.

 - All server-side, default messages (messages that reported to all chat windows and could not be filtered) will now be sent to the 'System' filter.

 - Fixed an issue where CSR sends were no longer printing yellow.



Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot