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Go check out Prime!: Anyone interested in DAoC may want to check out Prime: Battle for Dominus. It's kinda like DAoC, but with scifi, and jetpacks, and Sanya.
======================================== Dark Age of Camelot ========================================
NEW THINGS AND BUG FIXES
- Characters of any level will receive: Realm Ability Respec Stone (Luminescent Induco Stone – not tradeable) Realm Specific Dragon's Revenge Themed Cloak - Characters level 40 and above will also receive a free random Trifecta Pet reward. Please note that if a character is under level 40, they will only get the Respec Stone and Cloak, but not the pet. That character cannot return later after they achieve level 40 to get the pet as they will have already received their one-time reward for this promotion. The NPCs that award these gifts are located near each of the Capital City's Throne rooms and can be identified by their title . Their exact locations are as follows: Albion - Lobby of the Royal Library Midgard - Assembly Hall Hibernia - Alainn Cuir
- Pets will no longer continue to attack a character after the character has stealthed. - Pets will no longer 'randomly' change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed. - When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed. - Players who hold both mouse buttons down at once will now move forward. This feature can be adjusted through Options at the Character Selection Screen and also in-game in the /keyboard interface. Note: The MMO default keybindings for move forward are set to W and both mouse buttons. This change does not affect current players. Players can set it up on their own keybindings in the keyboard configuration, since it is not on at default. - Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note: There may be some delay as the Xfire servers are updated. - %t will now work in general chat. - Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings: low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command. - Players may designate a specific camera view to snap back to with the /setcamera command. This view can also be reset with the /resetcamera command. - Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance in RvR when set to none or self. The default setting is all on. - Players can now customize their characters at any time using the Customize button on the character selection screen. - In addition to modifying a character’s face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character’s attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character’s face, hair and skin tone. - The in-game /help menu has been updated.
USER INTERFACE NOTES With this version, we have begun working on revamping Camelot’s User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the upgraded changes coming in the future.
- The Atlantis interface skin has been added to the SI (Catacombs engine) client. This skin is now the default skin for new installs of this client. Players using the SI client will now be able to choose between the Atlantis and Shrouded Isles interface skins, where previously they only had the Shrouded Isles skin. - All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons. - There no longer is code support for horizontal resize buttons.
- The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs. - Please note that the change to the default key binding will not affect the any key bindings already set.
- Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively. The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml. - Listbox headers can no longer use HorizontalResizeButtonTemplates. - The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed. The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.
- Lutes, flutes and drums have received a sound upgrade. - Crafting failure, success, and masterpiece creation have received a sound upgrade. - The sound which plays when a character is praying at their grave has been updated. - The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.
General - A new line of Direct Damage (DD) spells has been added to Midgard’s Suppression baseline.
- Two spells were removed from the baseline suppression line in order to make room for the DD spells. 4 Lesser Magic Shield
- All spells with less than 1000 range in the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec have been increased to 1000 range. - A new line of group waterbreathing buffs have been added to the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec. - Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below. - Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.
- Archers will now always see 'miss' messages. - Players will now receive messages when their pets use archery skills. - A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.
- A new level 50 Direct Damage (DD) shout has been added to the Bard’s Music spec line.
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
- The run speed line of buff chants in the Healer’s Augmentation spec line has been moved to their Pacification baseline.
- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move. - The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.
- Buff (Health Regeneration, Group)
- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.
- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.
- The recast of the Skald’s “Compel Defeat” line of instant snares in the Battlesongs spec has been reduced to 20 seconds.
- The Spiritmaster’s line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.
- Buff (Health Regeneration)
Wardens - Regrowth - Heal Over Time (Group)
NEW FRONTIERS NOTES - The Glacier Giant in the Midgard frontier is now resistant to charm spells.
CAMELOT CLASSIC WORLD NOTES General - Fixed an issue where one of the water planes in Avalon Marsh did not quite reach the shore causing a gap in swamp graphics. - Fixed an issue in Lyonesse where the water planes were mismatched. The water in this zone is now all one color and transparent.
- Various structure and texture updates have been made in the Camelot Hills zone.
- Heart of Albion - Players on step 11 of this quest will now be directed to the correct location of Lady Nimue. Midgard Monsters - The graphical issue with Champion Niel's face has been corrected.
- The Brimstone Shields of Chaos can now be dyed with enamels. - The Staff of the Adept guild gift has had its Quickness bonus changed to Constitution bonus to match the other staves in that line. - The treasure drops, Drevaul's Guard and Drevaul's Skewere will now be assigned the proper material type when dropped. - A number of monster's treasure indexes have been adjusted to make the level of the drops match the level of monster involved.
- All white werewolf models have received an art update. - The Scaled Varg models have received an art update. Note: Catacombs client and above.
SHROUDED ISLES WORLD NOTES Dungeons - Fixed a visible seam in the floor in Iarnvidur. - New pathing has been loaded for Iarnvidur.
TRIALS OF ATLANTIS WORLD NOTES Since the rediscovery of the planes of Atlantis, scholars have noticed that much of the magic of Atlantis has been weakening steadily. The scholars suspect that this has been an ongoing process for many years, long before the realms received their invitations to participate in the trials. Signs are beginning to show that the more powerful creatures of the planes are being directly affected by this and heroes attempting to complete the trials have found them to be much less difficult lately. Unfortunately, reports are also coming in of strange elementals and powerful djinn calling themselves Afrit that are springing up everywhere across the planes of Atlantis. Those adventurers who have done battle with both claim that the creatures carry treasures stolen from the trials! These new Afrits seem immune to the ancient laws that affect the djinn and are only interested in treasure. Scholars who have been studying the phenomena have come to the conclusion that because the Afrit could not be bound, the Atlanteans must have banished them to the far corners of the planes long ago. With the waning of Atlantean magic, their prison has broken with disastrous consequences for all of the planes' other denizens.
- The Trials of Atlantis zones have been clustered. Encounters - General - Several encounters have been made less difficult by adjusting spawn numbers, monster levels, and hit points. These encounters are listed below, specified by region. - All Master Level and artifact encounters now have an average respawn time of 10 minutes (the only exception being Celestius, which now has an average respawn time of 20 minutes). - All Master Level and artifact encounter monsters will now only drop their normal loot again if someone in the group killing them needs credit for the encounter. If no one in the group needs credit, they will drop nothing of significance. This does not include Celestius. - New encounters have been added involving a new type of djinn call the afrit which will drop loot taken from the master level and artifact encounters (not including Celestius). - The new encounters come in three tiers designed for different numbers of players: solo/duo, small group, and full group. Each tier drops loot from Master Level and artifact encounters that previously required a similar number of players to complete. The first two tiers also present opportunities to gain better loot if you're particularly skilled or bring more friends than necessary for the main encounter. Ooze Elemental - Made of earth and water, breaks apart into smaller oozes as you damage it. Dust Elemental - Made of earth and air, casts a powerful Debuff that causes both Nearsight and a chance to fumble. Magma Elemental - Made of earth and fire, moves slowly, but pummels its opponents with both melee and fire spells. Storm Elemental - Made of water and air, pulses a dangerous electrical storm around it. Steam Elemental - Made of water and fire, those who approach will find themselves burned. Smoke Elemental - Made of fire and air, shy but dangerous, its hazardous fumes make breathing difficult.
- The second tier, designed for small groups (3-6 players), is made up of the basic Afrit. Though he worked hard to steal his precious loot, he's not afraid to use it as a weapon if threatened, albeit not necessarily in the way players might expect (it's not quite the brightest creature you'll ever meet). - Kill the confused Afrit that is accidentally pulled into the battle for the possibility of additional rewards. - The third tier, designed for full groups, is the Master Afrit. He waits safely outside the trial planes, using his bound servants to fight and steal for him. Those who kill his servants must face his wrath. - Each of the new encounters can be found scattered across the outdoor zones of Atlantis. Note that camping the same spot you find one in isn't generally the best idea, as they may not always show themselves in the same place. - When afrits from the new encounters are slain, they will drop portions of their essence along with their master level and artifact loot. Five of these essences can be combined into the reforming energies of an afrit and then traded to the "Trogo Zontanos Mageia" for loot from the ML/artifact encounter monster of your choosing. Aerus Encounters - Monsters involved in the following Master Level encounters have had their levels reduced: 8.1, 8.2, 8.3, 8.6, 8.8, 8.10, 9.1, 9.2, 9.3, 9.4, 9.5, 9.6, and 9.10. - Monsters involved in the following artifact encounters have had their levels reduced: Braggart's Bow, Flamedancer's Boots, Foppish Sleeves, Guard of Valor, Jacina's Sash, and Shield of Khaos. - The sons of Creon for ML 8.5 have gotten much braver over the years and are now willing to fight their own battles when danger is about (they can now be single-pulled). - The search for Agne's Torso for ML 8.7 among the self-maintaining statue should no longer be so lengthy. - The Generator Operator's walk has slowed down to more of a crawl (during ML 9.10). - Eramai has decided to stop asking for music boxes as he's already collected quite a large pile of them. The Cloudsong pre-quest is no longer necessary to get encounter credit for the artifact and will no longer be offered by Destin. - The 'Avriel controller' monsters have been adjusted so they will no longer register as 'Not in view'. - New Djinn Stones can be found near the following encounters: 9.1 (at the entrance), 9.3, 9.4, 9.5, and 9.6 - The one-way Djinn Stones near the following encounters can now be ported to: 8.10 and 9.10
- Monsters involved with the following Master Level (ML) encounters have had their levels reduced: 2.9, 3.2, 3.4, 3.5, 3.8, and 3.10. - Monsters involved with the following artifact encounters have had their levels reduced: Arms of the Winds, Atlantis Tablet, Bracelet of Zo'arkat, Ceremonial Bracers, Crown of Zahur, and Night's Shroud Bracelet. - The gorgon Casta (for ML 3.3), will no longer cast her Area-Effect (AE) bolt. Her necklace has also become more fragile and prone to breaking in combat. - The amount of immature and Bonerending Barracudas that spawn for ML 3.6 has been reduced. - The length of Medusa's stun has been greatly reduced. The damage done by the associated Damage-Over-Time (DOT) spell has also been reduced. - Ki'atra and the Nervous Ketos (Uilani) have disappeared as the magic holding them to the planes has faded. Coincidentally, the door to the sunken ship Kythera resides in (for the Night's Shroud Bracelet) is no longer locked. Players may now simply enter the ship to combat her. - Sadri the Traitor (for Traitor's Dagger) may now only be found near Traldor's Temple and will no longer run away to other locations. - New Djinn Stones can be found near the following Master Level encounters: 3.1, 3.2, 3.3, 3.4, 3.5, and 3.9 - Players may now port to the Djinn Stones near the following encounters: 1.10, 2.8, and 2.10. Note: Previously these Djinn stones were designated as one-way return teleport only. - Triton Altruists, which offer teleportation between underwater encounters in the Temple of Twilight, can now be found near the following encounters: 3.6, 3.7, 3.8, and 3.9. Stygia Encounters - Monsters involved in the following Master Level encounters have had their levels reduced: 4.5, 4.6. 4.8, 4.9, 4.10, 5.2, and 5.10. - Monsters involved in the following artifact encounters have had their levels reduced: Crocodile's Tooth Dagger, Golden Spear, and Stone of Atlantis. - The boss monster, 'Seti the Pharaoh', has been adjusted in level and hit points. - Seti's minions, 'Setian Chaos Priests' and 'Setian Thunder Troopers' have had their levels and spawn rates decreased. - Seti will no longer call for assistance from his courtyard minions. - The Echo of Duamutef for ML 5.2 will no longer split as often. - Ammut (ML 5.10) will no longer summon as many Esenitu Au-mets, Zeperu Au-mets, or Summoned Black Crocodiles. - A new Djinn Stone can be found near the entrance inside the Halls of Ma'ati. - Players may now port to the Djinn Stones in the Land of Atum near the entrance to the Halls of Ma'ati and within the Halls of Ma'ati near Ammut. Note: Previously these Djinn stones were designated as one-way return teleport only.
- Monsters involved in the following Master Level encounters have had their levels reduced: 6.3, 6.6, 6.7, 6.8, 6.9, 6.10, 7.7, 7.8, and 7.10. - Monsters involved in the following artifact encounters have had their levels reduced: Battler, Bruiser, Erinys Charm, and Tartaros' Gift. - After constantly being ignored and never allowed to fight intruders, Vazul's Master Trapsmith has removed the fire traps from around the gates of Vazul's Fortress (for 7.9) in protest. - The endurance challenges (MLs 7.3, 7.4, 7.5, and 7.6) now only require 5 minutes of survival instead of 10. - Typhon (7.10) will now become vulnerable for a longer period of time after his essence has been hit. - The monster Battler will no longer gain as many levels by killing players. - The true Bruiser will now periodically send an emote to players standing nearby, making it much easier to find. - New Djinn Stones can be found near the following encounters: 6.3, 6.7, 6.9, and in the southwest and northeast Mediator rooms. - Players may now port to the Djinn Stones near the following encounters: 6.10, 7.8, and 7.10. Note: Previously these Djinn stones were designated as one-way return teleport only.
- All Celestius encounter monsters have had their levels reduced. - Leo will no longer split as often.
- The Guard of Valor items will no longer cause an archer's arrow damage type buffs to become finite. This fixes an issue where if an archer class used one of the arrow damage type buffs while wearing the Guard of Valor, the buff would be given a 43 minute timer, instead of lasting until changed by the archer. CATACOMBS WORLD NOTES - Into the Crypt - Journal entries for this quest will now properly reference the player's destination as the Deadlands.
- Scouting the Gnolls - This Royal Expedition Task has been modified. The player must seek out an Outcast Gnoll Leader as opposed to Outcast Gnoll Scruffs. Players on this task need to only slay one leader now as opposed to a number of scruffs. - (Partisan Politics) - All Blodfelag Partisan mobs in West Svealand will now count properly for the goals of this quest.
Mythirian Items - The Physical Defense Mythirian items now display correctly in the Attributes Window and the Bonuses Window. - The Mythirians which grant bonus to coins looted, will now function correctly when the Mythirian is equipped by a player who is not the group leader. However, only the group leader will receive a message that a bonus has been awarded. - Mythirians that grant players an increase in Damage Per Second (DPS) will now fuction correctly. - The Ektaktos Mythirians, when equipped, no longer require players to re-equip them when traveling between zones or when logging in and out of the game.
- Hasteners in housing no longer require that a player purchase a music ticket and hands it to them. They will now cast 'Speed of the Realm' on the player when the player interacts with the hasteners. This includes both personal house hookpoint hasteners and the hasteners found around housing as NPCs.
- Fixed the interior postern door on the central keeps so that it operates properly on the PVP ruleset.
=================================== Dark Age of Camelot ===================================
NEW THINGS AND BUG FIXES - All characters have been granted a free Mythic Respec. - Gravity has been increased. Players will now stick more closely to the ground while moving down steep slopes and fall to the ground more quickly from heights. Falling damage has been adjusted to compensate for the updated gravity. - The PvP Immunity timer will no longer be checked in non-PvP zones. - The respec stat bug of spending too many points (above 30) and being able to use those in the game is now fixed. - The too steep code no longer prevents players from proceeding up a steep incline. Players will be able to now proceed up these inclines, but at a slower pace.
NEW FRONTIERS NOTES - Grove deadwoods will no longer have a chance to spawn with stunted growth. This fixes an issue where these monsters were sometimes really really tiny.
TRADESKILL NOTES - Further research of the Dragonsworn Manual of Arms has resulted in the discovery of a strange new alloy that allows for the production of lighter weapons. A great debate has risen among various scholars about whether it should truly be considered an alloy at all, because it doesn't actually require any extra ingredients. Many question whether the Dragonsworn truly understand what the word "alloy" actually means. However, the recipes described as using this "alloy" do seem to create faster weapons, so most crafters have simply decided not to ask questions about it.
CLASSIC CAMELOT NOTES - As a result of the massive battles between the realms and the Dragons, the lands of Dartmoor, Sheeroe Hills, and Malmohus have been been radically changed. - Most base level 50 monsters in Dartmoor, Sheeroe Hills and Malmohus will now drop alchemy items. Monsters with existing alchemy drops have had their drop rate increased slightly.
SHROUDED ISLES WORLD NOTES Quests - Midgard - Catla's Downfall - The [powerstrikes] option will now function properly if you choose this as your second reward type. Dungeons - The zone out point for Iarnvidiur's lair functions properly again.
FOUNDATIONS NOTES Because consignment merchants can be stocked with enough money to pay the weekly housing charges indefinitely, a large number of housing lots on the live servers are occupied by accounts which are closed, thus preventing current subscribers from buying lots on some servers due to all housing zones reaching maximum lot capacity. To address this issue, we have changed our housing system in the following ways: - Houses which are owned by closed accounts will be condemned and removed from their lots after a reasonable period of time has lapsed and the account has not been re-opened. The house (in the form of a deed), all in-game money stored on the consignment merchant, all trophies, vaults, the consignment merchant, and items contained within the vaults and consignment merchant, will be placed on the repossession NPCs located in the Market areas of the housing zones. - To roll this change out, the initial condemned countdown period will be 120 days. This means as of today, any closed account which owns a house has been provided a 120 day grace period in which the user must re-open the account in order to retain the house on its current lot. If 120 days pass, and the account remains closed, the house and all relevant household belongings, as stated above, will be removed from the lot and placed onto a repossession NPC if or until the user returns. For this initial roll out, when a house enters the condemned countdown period, emails will be sent to the email address on file for the account at three different times – 120 days, 45 days and 3 days from the date of the actual condemnation of the house. - After this initial rollout, and 120 days has elapsed, the standard period of time at which a house will be condemned will be reduced to 60 days. We believe this to be an adequate period of time in which the user can respond to the housing system emails and re-open the account. When a house enters the condemned period, emails will be sent to the email address on file for the account at three different times – 60 days, 45 days and 3 days from the date of the actual condemnation of the house. - When a house enters the condemned countdown period, a ‘condemned’ door will replace the existing door on the house, and all players who click on a wall of the house will see a message in the chat window indicating that the house is going to be condemned; and the message will also specify how long before the condemnation will occur. Players who enter and exit the house will see an additional warning message, in a different color, in the chat window. These messages will be displayed in the ‘Important Message’ channel in the chat window. - When a house is within 30 days of being condemned, players who enter and exit the house will receive a pop-up message stating that the house will soon be condemned, advising that if they own any items in the house, players should remove them immediately or risk losing them. - Any player who returns to the game after a house has been condemned will be able to retrieve all belongings specified above, but will need to find a new lot to purchase in order to rebuild the house. - This change does not apply to guild houses.
======================================== Dark Age of Camelot ========================================
WARNING - IMPORTANT INFORMATION REGARDING YOUR USER INTERFACE Custom UIs must be updated so that they will be compatible with the UI changes in Version 1.89b. All users have been reset to use the ‘Atlantis’ user interface skin, to prevent client crashing. If your Custom UI has not been updated to utilize the new xml and files, choosing ‘Custom’ from the Options menu will cause your client to crash. Please make sure you have an updated custom UI before changing the user interface skin setting in the Options menu.
- An issue where some houses on open accounts were erroneously condemned and flagged for repossession in 120 days has been resolved. Over the next 24 hours these houses will be returned to their correct states. We apologize for any confusion and inconvenience this issue may have caused. - Fixed an issue where the siege window would not appear correctly. - Archery sounds now function correctly once again. - Players will now be able to designate their cloak as not visible with the /cloak on|off command. - Players will now be able to designate their helm as not visible with the /helm on|off command. - Support has been added for four new channels: Trade (/wtt or /wtb or /wts), only usable in housing/cities. Advice (REMOVED OLD /ADVICE command), broadcasts a region-wide message for advice. Region (/region or /local), sends a message to the entire region (set of zones). LFG (/lfg), sends a message to all looking-for-group players in the region. - Critical Damage to pets has been capped at 50%. - Speed of Sound will no longer break on benevolent spells/songs.
CLASS CHANGES AND FIXES Vampiir - The value of the Vampiir’s “Greater Renewal” Heal Over Time (HoT) spell in the Shadow Mastery spell line has been decreased to match the progression of the rest of the spell line.
CAMELOT CLASSIC WORLD NOTES Item Notes - Albion - Dragonsworn Crossbow in Albion will now have + crossbow skill rather than + melee skill.
- Skald Champion weapons now have + Quickness cap instead of Acuity cap. The Group Accuracy charge has changed to a passive resistance buff and the Absorb Debuff charge has been changed to a melee resist Debuff proc.
DARKNESS RISING WORLD NOTES - The Minstrel Champion weapons now have similar re-use timers as other Champion weapons.
USER INTERFACE CHANGES Isles UI Removed - Due to the needs of the UI update, we have removed the Isles interface skin option from the options menu. - Any user with a custom UI selected will automatically be reverted to using the 'Atlantis' user interface skin. To use an updated custom UI, just select 'Custom' again in the Options menu at the character selection screen. - The combat, attributes, spells, styles, group, and specialization windows now have a new context menu for window and alpha transparency available on right-click. This context menu replaces the old window and font alpha controls. - Tooltip window alpha has been changed to 100% for easier reading.
- Based on player feedback, the style and spell icons have been darkened and are now less saturated. Icon borders are now thicker.
- At default, there are now two chat window tabs: Main and Combat. The Combat tab is detached and placed above the Main chat tab. The default message filtering settings for these chat tab are as follows: Main: Merchant, Loot, Important, Say, Send, Group, Guild, Broadcast, Emote, Help, Chat, Advice, Officer, Alliance, Battlegroup, and Battle Group Leader, Looking for Group, Trade Combat: Spell, You Hit, Your Death, Resists Changed, Spell Expires, Spell Resisted, Damaged, Spell Pulse, System, Action, Items - A context menu is available for each tab when right-clicking on the tab name. The available customizable options are as follows:
Window Alpha: This option adjusts the window transparency, from 100% to 1%, for the selected chat tab. Font Alpha: This option adjusts the font transparency, from 100% to 10%, for the selected chat tab. Font Size: This option adjusts the font size, from 9pt to 21pt, for the selected chat tab. New Window: This option creates a new chat tab window. There can be a maximum of 10 chat windows available on screen at any time. Newly created chat windows retain defaut message coloring and the font size of the parent window. Rename Window: This option renames the selected chat tab. There is a 1 character minimum and 24 character maximum limit for chat tab names. Please note that the Rename Window option is not available for the main chat tab. Delete Window: This option deletes the selected chat tab. Please note that this option is not available for the main chat tab. Default Chat Channel: This option is only available on the Main chat tab. This option controls which chat channel you wish the chat entry field to automatically default to. When "NONE" is selected, the chat entry field will remember the last chat channel typed in. - Chat tab windows can be docked to another chat tab window or to the main window by dragging the chat tab to the chosen window. - Chat tab windows can be detached from a docked position by dragging the tab away from the window it is docked to. - A channel menu, shown as a conversation bubble, is available to the left of the chat entry field. Choosing an option from this menu types the slash command for the chat channel you wish to speak in. - An emote menu, shown as a smile icon, is available to the left of the chat entry field. This menu shows the full list of ingame emote commands as graphical icons. Mousing over the icon will display the name of the emote. Choosing an icon from this menu performs the emote. The bottom eight icons are the horse emotes. These icons are greyed out and are not usable until on a player horse. - The currently selected chat tab, in a window dock, is highlighted in gray. - The last left clicked chat window or tab will respond to the 'Page Up' and 'Page Down' keys for scrolling. - Chat windows will now only resize when the user releases the mouse button when using the resize control for a window. The chat window will no longer automatically resize while the resize button is being dragged. - When a window gets too small for the tabs to display the full tab name, the tabs will be resized and the name will be truncated.
- The "You cancel your (spell)" message will no longer be sent to the default channel. This message is now sent as an "Spell Expires" message and can be filtered via the Message and Channel window for a chat tab. - The "You are Hit" message filter (previously unused) has been renamed to "System" and the message color is now defaulted to white. The following messages which used to be sent to the default channel are now sent as a "System" message. The messages can now be filtered via the Message and Channel window for a chat tab. You have entered (zone). - The "Missed" message filter has been renamed to "Action" and the message color is now defaulted to light pink. The following messages which used to be sent to the default channel are now sent as an "Action" message. The messages can now be filtered via the Message and Channel window for a chat tab. You must select a target to Consider! - The "Skill" message filter (previously unused) has been renamed to "Items". The following messages which used to be sent to the default channel are now sent as an "Items" message. The messages can now be filtered via the Message and Channel window for a chat tab. You sheathe the weapon. - The following messages which used to be sent to the default channel are now sent as an "Important" message. You will now release automatically in x more seconds!
- For the UI update, we are migrating towards using a true type font system for displaying all game fonts. As the update progresses, we will be elimating use of the older font system and replacing it with the true type font system. - The new chat window, overhead names, tool tips, and center screen messages now use the true type font system. The fonts used are defined in assets.xml. - Tool tips use a semi-bold, 11pt font for easier reading. Overhead names now use a 20pt font. - If the XML for fonts is changed and the new font cannot be found, the default font (Myriad) will be loaded.
- We have moved to a more streamlined system for updating and maintaining icons. Icons are now separated into distinct file sheets: base icon, style widget, spell widget, and border. A style/spell now references a base icon and then a style/spell widget and border are applied onto the base icon in the game. - The icon sheets have been consolidated (since many icons symbols were shared, the only difference was a widget or border) and renamed to support the new icon system. Styles: CBT_500.bmp, CBT_600.bmp, CBT_700.bmp, CBT_800.bmp
- The horizontal resize button control has been reintroduced. This control includes HorizontalResizeButtonDef and HorizontalResizeButtonTemplate. The social window now uses this type of button once again. - We have introduced a new control called HorizontalResizeImageButtonDef. This control will allow our users to create a button that can display an image. The HorizontalResizeImageButtonDef consists of one HorizontalResizeButtonTemplate and one ImageAreaTemplate. The valid tokens for this control are: ControlID, Position, Width, Alignment, Label, Onclickevent, Onshiftclickevent, LabelIndent, Adapter, coloradapter, ToolTipID, ImageAreaTemplateName, and HRButtonTemplateName. - The following xml sheets have been changed as a result of the UI updates for Version 1.89a: uimain.xml chat_config_window.xml stats_index_window.xml options_window.xml community_window.xml
context_window.xml
NEW CHANGED
=================================== Dark Age of Camelot ===================================
WARNING - IMPORTANT INFORMATION REGARDING YOUR USER INTERFACE Custom UIs must be updated so that they will be compatible with the UI changes in Version 1.89b. All users have been reset to use the ‘Atlantis’ user interface skin, to prevent client crashing. If your Custom UI has not been updated to utilize the new xml and files, choosing ‘Custom’ from the Options menu will cause your client to crash. Please make sure you have an updated custom UI before changing the user interface skin setting in the Options menu.
NEW THINGS AND BUG FIXES - Spells will no longer cost endurance when cast unless the spell has a specific endurance cost requirement when delved. Note: This went live with 1.89b but was omitted from the patch notes. We apologize for the inconvenience.
USER INTERFACE CHANGES AND FIXES - Fixed an issue where the widgets for the styles, Owl Strike and Body Blow, were incorrect. - Fixed an issue where Perforate Artery was missing a widget. - Windows that are set to have an alpha lower than 10 will now load and save correctly. - The mini group window and group tab will now update properly when adding/removing group members. - Fixed an issue where if “Other’s Death” was enabled for the Combat or Main tab, death messages for other players would not be received.
- The Trade, Region, Advice, and LFG channels will now display the server names of characters speaking in the channel. - The Trade, Region, Advice, and LFG channels will now properly obey /ignore.
- There is now a default output channel for all chat windows. Players will be able to set a default output channel for new windows. When a chat window is active (selected), the chat entry field will use that window's default output channel when hitting the 'enter' key. This will also allow players to delve to new windows that have a valid default output channel set. - All server-side, default messages (messages that reported to all chat windows and could not be filtered) will now be sent to the 'System' filter. - Fixed an issue where CSR sends were no longer printing yellow. |
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Copyright © 2001-2009 Trevor Moore, Nathan Wilcox & Classes of Camelot |
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