Go check out Prime!:
Anyone interested in DAoC may want to check out Prime: Battle for Dominus
. It's kinda like DAoC, but with scifi, and jetpacks, and Sanya.
This page contains the full patch history of DAoC. It does not include Read Files, mini-patches (changes made to a patch before it goes live), or anything else. Some of the patches are tiny (even just a single fix), others are huge - but if it has its own number, it's listed here. Additions to a patch after it is put on the live servers are also here, in with the patch they're tacked on to.
||September 11, 2001
||First phase of
fletching (bow-making) added.
||September 12, 2001
||Last names for characters supported.
||September 13, 2001
||Exp. lost per death over level 30 reduced, spell icons 'blink' to indicate they are close to wearing off.
||September 14, 2001
||Siege weapons and siegecraft added; dye colors expanded.
||September 17, 2001
||/assist added, names hidden from other realms, 1280x1024 and 1600x1200 resolutions available.
||September 18, 2001
||Thane, Hunter, and Skald spells revamped, Cursed Tomb added.
||September 20, 2001
||Thieves debut, Theurgists redesigned, Spindlehalla and Spraggon Den added, fletchers can make arrows.
||September 22, 2001
||Tepok's Mine added.
||September 25, 2001
||/follow introduced; /send and /who work across 'loading' regions; Coruscating Mine, Keltoi Fogou, and Catacombs of Carvoda added.
||September 25, 2001
||Spell system redone, Rangers get Pathfinding specialization, Treibh Caillte and Muire Tomb added.
||September 26, 2001
||RPG and FPS default keyboard settings created, Varulvhamn added.
||September 27, 2001
||Bladeturn casting times increased, /help system updated.
||September 28, 2001
||/stick introduced, all combat styles reworked.
||October 2, 2001
||Horses (horse routes, not player-owned, of course) added.
||October 2, 2001
||Crash bug fixed (that's the entire patch!).
||October 3, 2001
||Crash bugs fixed.
||October 3, 2001
||Stealth skill updated to be broader, Climbing skill removed, Berserkers and Thieves given more Evade, Poisons reworked, targeted spells benefit more from multiple attackers.
||October 4, 2001
||Friends list added, rogue abilities Danger Sense and Detect Hidden added.
||October 5, 2001
||Bolt chance to hit and damage increased, all damage spells given increased chance to hit at expense of lower damage vs. higher level monsters.
||October 6, 2001
||Storage Vaults introduced, Berserker Frenzy changed to critical hit every attack, Koalinth Tribal Caverns added.
||October 8, 2001
Thanes given 2.0 spec points per level, alt-tab and windowing removed.
||October 15, 2001
||Kay server brought online.
||October 19, 2001
||Performance meter (Packet Loss/Latency/Framerate) added, rogue classes allowed to train to level in weapon skills.
||October 23, 2001
||/ignore added, "mini-dings" added from levels 40-50, resisted spells cost 1/2 Power.
||November 1, 2001
||Product timer window added for crafting, Delve added for spells, Thieves given more Evade, Berserker Fury changed.
||November 8, 2001
||/face added, Archers have a chance to become visible before firing, /who upgraded, defensive skills work when not in combat mode, a realm controlling more keeps in an enemy realm spawns fewer guards at those keeps.
||November 15, 2001
||Spell icons revamped, delve works on merchant items, groups don't disband when zoning across regions.
||December 4, 2001
||+Skill bonuses awarded for Realm Ranks, Relic keep doors can be attacked, Berserker Frenzy usable every 7 minutes and grants a to-hit bonus, Nearsight spells added.
||December 11, 2001
||Falling damage and Safe Fall enabled, %chance to hit with second weapon for DW and CD increased, LA damage increased, Frontier Keep patrols increased, damage on combat styles increases with specialization in that skill.
||December 18, 2001
||Camelot Herald introduced, players can climb ladders, BMs and Mercs given DW/CD at 5 and their ranged weapon at 10 (instead of the other way around), attacks from a hidden assassin can't be parried, blocked, evaded, or bladeturned.
||January 3, 2002
||Spells added to the Mentalist, Druid, and Naturalist.
||January 15, 2002
||Assassin classes receive Climb, Heroes receive Stag form, Mercenaries get Dirty Tricks, Blademasters get Triple Wield, 'glowy' weapons added, mez/stun/root immunity timers added in RvR, Bounty points and stores introduced.
||January 29, 2002
||+stat items 50% more effective, debuffs more effective against buffs, instruments given bonuses like other objects, combat styles and spell effects can be delved, dexterity effects casting times, stealthers cannot use stealth while carrying a Relic, cloth caster defensive spells increased and added.
||February 8, 2002
||Stat "clamp" raised to 300, death experience penalty reduced for mid-high 30s, spell effects can be turned off, haste spells decreased in effectiveness, robe caster spells given chance to critical, Acuity buff and AoE DD spells added, pets given special abilities, Epic zones (including Dragons) added, many zones itemized.
||February 21, 2002
||Assassins given bonuses: Shadowblades, .2 spec points per level and more hit points per point of CON; Nightshades, .2 spec points per level and a line of DD shout spells; Infiltrators, .5 extra spec points per level. Friars buffed - set to 1.5 spec points per level, given Evade 5 at level 33, and more. Minstrel and Mentalist charm spells updated. Spell resistance buffs and debuffs introduced. Maximum number of concentration buffs available to a caster increased to 20.
||March 5, 2002
||Guilds can claim frontier keeps, 30-35 Battleground created, Paladin hit points increased, Champion hit points and damage increased, BMs given Evade III, Sorcerer/Minstrel/Mentalist charm spells affect more monster types, damage add chants stack with casted damage adds, Group resistance chants added to the Paladin, Bard, and Skald; Sorcerer and Cabalist given new spells; Relic bonuses increased to 10% per relic.
||March 19, 2002
||Level-based to-hit penalties reduced in RvR, 35-50 experience caps raised, camp bonuses increased in dungeons, new guild commands added, 20-24 and 25-29 battlegrounds added, many common loot items set to stack.
||April 9, 2002
||Number of relics controlled affects number of relic guards and outposts spawn their own guards at a relic keep, Darkness Falls added, thrown weapons improved, Epic Quests added for levels 43-50.
||May 8, 2002
||Realm Abilities debut, ambient sounds added, combat styles updated - including style cancelling and backup, Shaman and Healers given new spells, crafted items given a minimum of 94% quality, 'level 51' crafted items added.
||June 26, 2002
||Left Axe damage increased, combat style icons revamped, card game added, Strike Team spell changes for all realms, healing spells improved.
||August 7, 2002
||Level-based to-hit modifier removed from RvR, level 50 RR5 players treated as level 51, 'Clerical' baseline AF buffs applied outside the AF cap, Midgard and Albion frontier zones updated to be more RvR-friendly, Respecs added (full for characters created at the time, and single-line at levels 20 and 40), Archers receive Camouflage, Blademasters and Mercenaries receive Flurry and Advanced Evade, armor tables (damage type vulnerabilities) updated, cure mez spells added, spell icons updated.
||Experience curve from 40-45 decreased, melee classes given certain Realm Abilities (Ignore Pain, Determination, Purge) cheaper, Prevent Flight and Charge added, Paladins given new and improved spells, frontier dungeons unveiled, Random Object Generator system created.
||November 11, 2002
||Spellcraft and Alchemy added, hotkey toolbars expanded to 10 bars of 10 buttons each, siege weaponry reworked, new name color system created, dueling added, Darkness Falls items salvage values reduced, items auto-stack, and macros can include %t to indicate the current target.
||November 25, 2002
||Experience can be gained from RvR, Damage Add and Damage Shield spells capped for low level characters, corpse summoners added.
||December 3, 2002
||Shrouded Isles released, Hunters given more melee damage and a summonable pet, Warrior base melee damage increased, Ignore Pain removed from assassins, chance to Evade capped at 50%, Spread Heals and Battery of Life realm ability added, resurrection spells revised, interface updated, eight characters allowed per server, emotes added.
||December 12, 2002
||Gaheris (Co-op server) goes live, new emotes added, Animist spells updated.
||January 7, 2003
||Respec stones added to dragons, pet class line of sight fixes, PvP server experience gains increased, PvP server 'newbie guilds' started.
||January 23, 2003
||Windowed mode/alt-tab added for Shrouded Isles, buying multiple items allowed, Sorcerers given anti-crowd-control spells, all self-only buff durations increased to 15 minutes.
||February 24, 2003
||SI users can run multiple accounts on the same computer simultaneously, timer-based spells/abilities/etc 'grey out' when unavailable, Longshot and Volley (the archer Realm Abilities) reduced in cost and Volley improved, Battlegrounds can provide experience through taking the keep in each, 15-19 Battleground opened, Minstrels given rogue abilities (Danger Sense, Distractions, Climb Walls, Safe Fall), role-playing hats added, chat group functionality expanded, RvR con color system updated.
||April 1, 2003
||Player stat cap raised so that high level buffs are useful, respec stones added in Shrouded Isles epic dungeons, frontier monsters itemized with class-specific random object generator templates, merchants added which sell items for new Shrouded Isles classes.
||June 3, 2003
||/level command added, Archer love (Penetrating Arrow and Quick Shot added, fumble chance decreased, See Hidden less effective vs. Archers), Left Axe style damage reduced, light tank dual-wield styles readdressed, newbie guilds added on all servers, block and parry RvR bug fixed, bolt damage improved, Blademaster and Mercenary special abilities revamped, Hibernia class changes (Valewalkers, Bards, Wardens, Animists, Eldritches, Enchanters, Mentalists, Heroes), Pet classes reviewed.
||June 24, 2003
||Housing added (Foundations optional expansion), /ignore command includes more text types, 'extra steps' removed from Armorcrafting and Weaponcrafting, lots of item and monster fixes.
||August 12, 2003
||Player market system (player-owned merchants) introduced, roleplaying chat filter added, new item bonuses (+ melee, + magic, + acuity) added, various interface and command improvements.
||October 8, 2003
||New Keep layouts, resist changes (different bonuses to resists applied separately), new SI zones unlocked, crafting quests introduced, Darkness Falls items updated, /hood added, mini style review.
||October 28, 2003
||Trials of Atlantis and Battlegroups added.
||December 13, 2003
||Second portal ceremony added to help those who forget their necklaces. LFG window updated. Additional status levels added to mini and group windows for mezzed, poisoned, etc. Artifact encounter completions added to /quest. Lots and lots of Artifact-specific changes. Brisworthy, Frisia, and Saerenthal housing zones added.
||February 19, 2004
||Many, many Trials of Atlantis changes. ToA-specific bonuses, such as combat speeds and damage, nerfed. Master Level XP awarded via RvR. Healers restore all lost constitution points at once. Easier to find loot with added Target Nearest Loot key and face/stick enabled for objects. Item stats can be printed to chat window.
||April 14, 2004
||Client performance increases, Sureshot added to archers, PBAE buffs, buff shears, and focus shells introduced, Animist turret limit changed to 15, Call of the Hounds given to Hunters, unique dyes added to Alchemy, new horse routes, new low level quests, many Artifact weapons given alternate types.
||June 28, 2004
||New Frontiers free expansion, Font of Power PvE nerf, weapon dyes added to Alchemy, capital city NPCs consolidated.
||August 24, 2004
||Enemy relics must be placed in keeps, free level system added, Artifact exp changed to be region- rather than monster-specific, underpopulated realm bonuses (exp, RP, BP).
||October 26, 2004
||Frontiers supply line/teleportation changed, RR12 created, Greater and group heal power cost reduced, newbie quests, artificial 'walls' in housing zones removed, bounty item quest improvements.
||December 7, 2004
||Catacombs expansion released, visual quest indicators added, ability to buy items directly from the Market Explorer, group members appear on in-game map, many ToA items made dyeable.
||February 8, 2005
||Clustering, Artifact drop rate increased, Artifact scrolls redistributed to other monsters, DF ownership based on tower control, linings added for armorcrafting, shield block rate capped.
||April 6, 2005
||Tower Razing, RvR missions, Master Level process updated and credit changed, RvR title system, run speed increase, UI enhancements (tooltips, multiple quickbars).
||June 23, 2005
||Guild Patch: Guild Levels and Merit Points created, new emblems, dues, banners, guild RvR missions. Single-line respecs available for purchase, durability removed from Artifacts, Resurrections made more healer-friendly (higher overwrite lower, power refunded if res not used), Determination CC resist increased.
||July 12, 2005
||Classic Servers, Style Changes
||August 16, 2005
||Agramon added, Power and health regen increased, power regen penalty when below 50% removed, added disease spells for Cabalist, Eldritch, and Shaman, Bard and Skald resist chants, Hunters given Evade 3
||September 13, 2005
||Epic Armor updates, Elder title, Call of a Thousand Storms added to Thanes & Valkyries, anniversary festival
||October 11, 2005
||Darkness Rising, mounts, Caltrops assassin ability
||December 15, 2005
||RPs for repairing, /xpoff and /rpoff, dead players can receive realm points, new realm point worth formula, /autoloot, RR13, Safe Fall for Archers, Str/Con debuff poisons changed to WS/Con debuff, heavy tank love - passive abilities (shouts, Metal Guard, Climbing Spikes), increased hits, siege damage resistance, magic damage resistance. Battleground RR caps, Artifact process changed to no longer require locked Artifacts, Artifacts level everywhere and leveling speed increased
||February 16, 2006
||Cross-server alliances and guilds, reactionary style use updated, Bainshee FAE spells given damage falloff, Assassin love, Friar love, Thane love, Warden love, Warlock nerf, Trifecta added
||April 19, 2006
||Underwater adventuring in classic zones (Mid), art updates, armor tables adjusted to reduce weaknesses, Healing class love, Paladin love (Celerity, magical ablative), Valkyrie love, Wizard love (nearsight), boat routes in classic, tinderboxes added
||June 21, 2006
||45-49 Battleground, underwater areas in Alb and Hib, ML exp increases, guild command improvements, bolt changes, Banelord radii reduced, Reaver lifetaps on separate timers, Thane Valkyrie and Valewalker style boosts, Valkyries given Mending, tradeskill revamp started (Alchemy lines flattened, liners removed), ToA faction quest rewards increased, Artifact repair cost reduced
||September 6, 2006
||Hunter Pet Changes, class-specific style prerequisites, Forceful Zephyr changed/nerfed, multi-charge potions, potions buffed, new Alchemy tinctures, specialty armor recipes.
||November 14, 2006
||Labyrinth of the Minotaur (Maulers, Minotaur, Mino-relics, Mythical Items, Champion Levels 6-10, Labyrinth zone), capital city crafting bonuses, new quest system.
||January 11, 2007
||Autotraining revamped, Tradeskill update (SCing imbue points not tied to quality, roleplaying hats, tradeskill titles, tradeskill restrictions removed, skilling up made faster, failures reduced and critical failures removed, minimum quality increased to 96%), regeneration (power and health) increased, defenses not penalized because of an enemy with 2H or DW, Cure Poison and Disease moved to baseline, several classes given large shields, Bainshee CAE radius reduced, Friars given 1.8 spec points, Skalds given new spells, all pets updated, Malice and Battler nerfed, Spec AF on Bards and Healers, end reduction on Champions, Mordred exp bonuses.
||March 28, 2007
||Dragon's Revenge campaign begins; Archery totally revamped; Bounty Point merchants added that sell Artifact and Master Level credit, new items, experience scrolls, and MLXP scrolls; Animist FnF turrets capped at 5; most Animist bomber spells changed to normal spells; crafting timers reduced; classic and SI zones clustered; ToA boats can be sailed solo; Vista compatibility changes.
||May 23, 2007
||New icons/UI, ToA encounters made easier, ToA zones clustered, new ToA loot system (can buy loot from the Trogo Zontanos Mageia using drops from Afrits spread across ToA zones), loot removed from ML/Artifact mobs themselves unless someone in the killing group needs encounter credit, additional Djinn stones added to ToA zones, Monster rez nerfed, HoT/ health regens nerfed, multiple crit shot change, Newsletter rewards.
||September 5, 2007
||5-year elder account rewards, /roleplay command, Dragon's Revenge second stage, RvR structures redone, Siege towers, Keep/tower maintenance costs removed, DoT revamp, Keep types (melee/magic/stealth) removed, Heretic Spell Changes, New Mentalist DD, Theurgist pet cap, New Theurgist DD and AEDD
||November 28, 2007
||Style changes, style changes, and more style changes; Heretic spell updates.
||February 27, 2008
||Hundreds of style changes.
||April 2, 2008
||Starter classes removed, tutorial zones expanded, starting stats auto-allocated, Mastery of Stealth adjusted, Mordred RP timer reduced from 24 hours to 15 minutes and Con loss on PvP death reduced from 3 to 1.
||June 18, 2008
||Housing cost adjustments, rest bonuses, starting stat auto-allocation.