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Regrowth

Minor Heal

Heals target for a very small amount of health. Casts quickly and uses little power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Minor Revigoration Friend 2.2s/0/0s 2000 range 6 1
3 Minor Renewal Friend 2.2s/0/0s 2000 range 11 2
5 Minor Revivification Friend 2.2s/0/0s 2000 range 16 3
8 Minor Resurgence Friend 2.2s/0/0s 2000 range 23 4
11 Minor Revival Friend 2.2s/0/0s 2000 range 31 5
14 Minor Regeneration Friend 2.2s/0/0s 2000 range 38 6
18 Minor Regrowth Friend 2.2s/0/0s 2000 range 48 8
37 Minor Renascence Friend 2.2s/0/0s 2000 range 95 14
47 Minor Apotheosis Friend 2.2s/0/0s 2000 range 119 17

Heal

Heals target for a small amount of health. Uses little power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Renewal Friend 2.8s/0/0s 2000 range 26 4
6 Revivification Friend 2.8s/0/0s 2000 range 36 5
9 Resurgence Friend 2.8s/0/0s 2000 range 50 7
12 Revival Friend 2.8s/0/0s 2000 range 65 9
16 Regeneration Friend 2.8s/0/0s 2000 range 85 11
21 Regrowth Friend 2.8s/0/0s 2000 range 109 14
31 Resuscitation Friend 2.8s/0/0s 2000 range 158 20
36 Renascence Friend 2.8s/0/0s 2000 range 183 23
46 Apotheosis Friend 2.8s/0/0s 2000 range 231 29

Minor Group Heal

Heals every member of the group for a small amount of health.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
15 Group Revigoration Group 2.6s/0/0s 2000 range 33 9
25 Group Regrowth Group 2.6s/0/0s 2000 range 53 13
35 Group Renascence Group 2.6s/0/0s 2000 range 73 16
45 Group Apotheosis Group 2.6s/0/0s 2000 range 93 19

Resurrection

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Minor Reconstitution Corpse 4.0s/0/0s 1500 range Target is resurrected with 0% power and 10 health 0

Cure Poison

Attempts to cure target of all poisons.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Cure Poison Friend 3.2s/0/0s 1500 range 6%

Cure Disease

Attempts to cure target of all disease.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
7 Cure Disease Friend 3.2s/0/0s 1500 range 6%

Bard's Regrowth (Regrowth Spec)

Major Heal

Heals target.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Major Resurgance Friend 3.2s/0/0s 2000 range 55 5
8 Major Revival Friend 3.2s/0/0s 2000 range 82 7
11 Major Regeneration Friend 3.2s/0/0s 2000 range 109 9
15 Major Regrowth Friend 3.2s/0/0s 2000 range 145 12
20 Major Restoration Friend 3.2s/0/0s 2000 range 190 15
26 Major Resuscitation Friend 3.2s/0/0s 2000 range 244 19
33 Major Renascence Friend 3.2s/0/0s 2000 range 307 24
42 Major Apotheosis Friend 3.2s/0/0s 2000 range 387 30

Group Heal

Heals every member of the group.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
17 Tones of Health Group 2.6s/0/0s 2000 range 109 36
27 Notes of Health Group 2.4s/0/0s 2000 range 169 52
37 Tunes of Health Group 2.2s/0/0s 2000 range 229 65
47 Chimes of Health Group 2.0s/0/0s 2000 range 289 77

Resurrection

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
16 Lesser Reconstitution Corpse 4.0s/0/0s 1500 range Target is resurrected with 10% power and 30% health 0

Health Regeneration (Song)

Song that increases the group's rate of health regeneration, reducing downtime between battles. Only one song can be sung at a time.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
6 Chant of Healing Group 2.0s/6 seconds/pulse/0s 2000 range 12 0
14 Song of Healing Group 2.0s/6 seconds/pulse/0s 2000 range 26 0
25 Psalm of Healing Group 2.0s/6 seconds/pulse/0s 2000 range 44 0
35 Hymn of Healing Group 2.0s/6 seconds/pulse/0s 2000 range 60 0
45 Euphony of Healing Group 2.0s/6 seconds/pulse/0s 2000 range 76 0

Nurture

Shield (AF)

Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Minor Bark Skin Friend 3.0s/0/0s 1000 range 12 af 1 Conc
4 Lesser Bark Skin Friend 3.0s/0/0s 1000 range 14 af 2 Conc
6 Bark Skin Friend 3.0s/0/0s 1000 range 16 af 2 Conc
9 Major Bark Skin Friend 3.0s/0/0s 1000 range 19 af 3 Conc
12 Greater Bark Skin Friend 3.0s/0/0s 1000 range 22 af 4 Conc
17 Superior Bark Skin Friend 3.0s/0/0s 1000 range 27 af 6 Conc
21 Skin of the Redwood Friend 3.0s/0/0s 1000 range 31 af 7 Conc
26 Greater Skin of the Redwood Friend 3.0s/0/0s 1000 range 36 af 9 Conc
32 Major Skin of the Redwood Friend 3.0s/0/0s 1000 range 42 af 11 Conc
45 Superior Skin of the Redwood Friend 3.0s/0/0s 1000 range 55 af 16 Conc

Buff (Strength)

Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Strength of the Oak Friend 3.0s/0/0s 1000 range +12 Str 1 Conc
7 Strength of the Redwood Friend 3.0s/0/0s 1000 range +15 Str 3 Conc
14 Vigor of the Oak Friend 3.0s/0/0s 1000 range +21 Str 5 Conc
20 Vigor of the Redwood Friend 3.0s/0/0s 1000 range +26 Str 7 Conc
30 Force of the Oak Friend 3.0s/0/0s 1000 range +34 Str 11 Conc
41 Force of the Redwood Friend 3.0s/0/0s 1000 range +42 Str 15 Conc
50 Might of the Redwood Friend 3.0s/0/0s 1000 range +50 Str 19 Conc

Buff (Dexterity)

Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
8 Dexterity of the Ferret Friend 3.0s/0/0s 1000 range +16 Dex 3 Conc
13 Dexterity of the Rabbit Friend 3.0s/0/0s 1000 range +20 Dex 5 Conc
19 Dexterity of the Badger Friend 3.0s/0/0s 1000 range +25 Dex 7 Conc
28 Dexterity of the Lynx Friend 3.0s/0/0s 1000 range +32 Dex 10 Conc
38 Dexterity of the Bear Friend 3.0s/0/0s 1000 range +40 Dex 14 Conc
48 Dexterity of the Wolf Friend 3.0s/0/0s 1000 range +48 Dex 18 Conc

Buff (Constitution)

Increases the target's Constitution, which will cause it to be able to take more damage.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Oak's Stoutness Friend 3.0s/0/0s 1000 range +14 Con 2 Conc
11 Oak's Stamina Friend 3.0s/0/0s 1000 range +18 Con 4 Conc
15 Oak's Girth Friend 3.0s/0/0s 1000 range +22 Con 5 Conc
24 Redwood's Stoutness Friend 3.0s/0/0s 1000 range +29 Con 8 Conc
33 Redwood's Stamina Friend 3.0s/0/0s 1000 range +36 Con 12 Conc
43 Redwood's Girth Friend 3.0s/0/0s 1000 range +44 Con 16 Conc

Bard's Nurture (Nurture Spec)

Shield (AF)

Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
6 Lesser Shield of Ivy Friend 3.0s/0s/0s 1000 Range 20 AF 4 conc
12 Shield of Ivy Friend 3.0s/0s/0s 1000 Range 27 AF 8 conc
18 Greater Shield of Ivy Friend 3.0s/0s/0s 1000 Range 35 AF 12 conc
25 Wrap of Ivy Friend 3.0s/0s/0s 1000 Range 43 AF 17 conc
34 Shroud of Ivy Friend 3.0s/0s/0s 1000 Range 55 AF 24 conc
44 Blanket of Ivy Friend 3.0s/0s/0s 1000 Range 67 AF 32 conc

Speed (Song)

The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Only one song can be sung at a time.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Clear Path Group 3.0s/6 seconds/pulse/0s 2000 range Target speed increase: 144% 0
13 Clear Trail Group 3.0s/6 seconds/pulse/0s 2000 range Target speed increase: 159% 0
23 Clear Road Group 3.0s/6 seconds/pulse/0s 2000 range Target speed increase: 174% 0
33 Clear Field Group 3.0s/6 seconds/pulse/0s 2000 range Target speed increase: 189% 0
43 Clear Horizon Group 3.0s/6 seconds/pulse/0s 2000 range Target speed increase: 204% 0

Power Regeneration (Song)

Song that increases the group's rate of power regeneration, reducing downtime between battles. Only one song can be sung at a time.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Rhyme of Earth Group 3.0s/6 seconds/pulse/0s 2000 range 2 0
21 Rhyme of Nature Group 3.0s/6 seconds/pulse/0s 2000 range 4 0
30 Rhyme of the World Group 3.0s/6 seconds/pulse/0s 2000 range 6 0
39 Rhyme of the Cosmos Group 3.0s/6 seconds/pulse/0s 2000 range 8 0
50 Rhyme of Creation Group 3.0s/6 seconds/pulse/0s 2000 range 10 0

Fatigue Regeneration (Song)

Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Only one song can be sung at a time.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Rhythm of Hibernia Group 3.0s/5 seconds/pulse/0s 2000 range 1 0
12 Rhythm of Earth Group 3.0s/5 seconds/pulse/0s 2000 range 2 0
22 Rhythm of Nature Group 3.0s/5 seconds/pulse/0s 2000 range 3 0
32 Rhythm of the World Group 3.0s/5 seconds/pulse/0s 2000 range 4 0
42 Rhythm of the Cosmos Group 3.0s/5 seconds/pulse/0s 2000 range 5 0

Music

Mesmerise

Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Mesmerizing Melody Enemy 2.5s/16 seconds/0s 1500 range (Resist type: Body) 2
5 Entrancing Melody Enemy 2.5s/21 seconds/0s 1500 range (Resist type: Body) 4
10 Paralyzing Melody Enemy 2.5s/28 seconds/0s 1500 range (Resist type: Body) 6
16 Fascinating Melody Enemy 2.5s/35 seconds/0s 1500 range (Resist type: Body) 10
21 Mesmerizing Hymn Enemy 2.5s/42 seconds/0s 1500 range (Resist type: Body) 13
28 Entrancing Hymn Enemy 2.5s/51 seconds/0s 1500 range (Resist type: Body) 17
36 Paralyzing Hymn Enemy 2.5s/60 seconds/0s 1500 range (Resist type: Body) 23
43 Fascinating Hymn Enemy 2.5s/70 seconds/0s 1500 range (Resist type: Body) 27

Remove Mesmerisation

Target is no longer mesmerised.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Clarifying Harmonies Friend 3.0s/0/0s 1500 range 6%

Amnesia

Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Minor Lullaby Enemy 0s/0/5s 2300 range 70% 2

Amnesia (AOE)

Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
12 Lesser Lullaby Enemy 0s/0/10s 2300 range/100 radius 77% 8
22 Lullaby Enemy 0s/0/10s 2300 range/175 radius 84% 13
32 Greater Lullaby Enemy 0s/0/10s 2300 range/250 radius 91% 20
42 Superior Lullaby Enemy 0s/0/10s 2300 range/325 radius 100% 27

Spirit's Music (Music Spec)

Damage (Instant)

Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Concussive Shout Enemy 0s/0/10s 1000 range 5 (Body) 2
4 Concussive Bellow Enemy 0s/0/10s 1000 range 15 (Body) 3
7 Concussive Yell Enemy 0s/0/10s 1000 range 26 (Body) 5
12 Concussive Holler Enemy 0s/0/10s 1000 range 40 (Body) 8
18 Concussive Scream Enemy 0s/0/10s 1000 range 61 (Body) 11
25 Concussive Whoop Enemy 0s/0/10s 1000 range 82 (Body) 15
34 Concussive Shriek Enemy 0s/0/10s 1000 range 111 (Body) 21
44 Concussive Roar Enemy 0s/0/10s 1000 range 143 (Body) 28
50 Concussive Wail Enemy 0s/0/10s 1000 range 160 (Body) 30

Mesmerise (Instant)

Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This spell can be cast while in combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
29 Hypnotic Harmony Enemy 0s/22 seconds/600s 1500 range (Resist type: Body) 18

Mesmerize (AOE)

Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Captivate Audience Enemy 3.0s/28 seconds/0s 1500 range/350 radius (Resist type: Body) 6
16 Captivate Crowd Enemy 3.0s/35 seconds/0s 1500 range/350 radius (Resist type: Body) 10
21 Captivate Swarms Enemy 3.0s/42 seconds/0s 1500 range/350 radius (Resist type: Body) 13
28 Captivate Multitude Enemy 3.0s/51 seconds/0s 1500 range/350 radius (Resist type: Body) 17
36 Captivate Army Enemy 3.0s/1 minute 1 second/0s 1500 range/350 radius (Resist type: Body) 23
43 Captivate Legions Enemy 3.0s/1 minute 10 second/0s 1500 range/350 radius (Resist type: Body) 27

Mesmerise (AOE, Instant)

Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. Spell can be cast during combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
37 Deluding Harmony Enemy 0s/26 seconds/600s 1500 range/150 radius (Resist type: Body) 23
47 Entrancing Harmony Enemy 0s/31 seconds/600s 1500 range/300 radius (Resist type: Body) 30

Confusion

Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Confounding Cadence Enemy 3.5s/1 minutes/0s 1350 range 70% to switch targets (Resist type: Body) 3
8 Befuddling Cadence Enemy 3.5s/1 minutes/0s 1350 range 85% to switch targets (Resist type: Body) 5
14 Confusing Cadence Enemy 3.5s/1 minutes/0s 1350 range 100% to switch targets (Resist type: Body) 9
20 Mystifying Cadence Enemy 3.5s/1 minutes/0s 1350 range (Body) 100% to switch targets, 15% to turn on ally 12
26 Confounding Ballad Enemy 3.5s/1 minutes/0s 1350 range 100% to switch targets, 30% to turn on ally (Body) 16
32 Befuddling Ballad Enemy 3.5s/1 minutes/0s 1350 range 100% to switch targets, 45% to turn on ally (Body) 20
38 Confusing Ballad Enemy 3.5s/1 minutes/0s 1350 range 100% to switch targets, 60% to turn on enemy (Body) 24
48 Mystifying Ballad Enemy 3.5s/1 minutes/0s 1350 range 100% to switch targets, 75% to turn on ally 31

Resistance (Chant)

Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
27 Hymn of Soul Guarding Group 0s/5s per pulse/8s 1500 range 8% (Resist Body/Spirit/Energy) 0
30 Elemental Guarding Hymn Group 0s/5s per pulse/8s 1500 range 8% (Heat/Cold/Matter) 0
46 Hymn of Soul Protection Group 0s/5s per pulse/8s 1500 range 16% (Body/Spirit/Energy) 0
49 Elemental Protection Hymn Group 0s/5s per pulse/8s 1500 range 16% (Heat/Cold/Matter) 0

Water Breathing

Target can breathe underwater. The target may also be able to move faster than normal swim speed, depending on the spell.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Neriad's Call Group 3s/30 min/0 1500 range 70% of normal land speed 10
20 Neriad's Breath Group 3s/30 min/0 1500 range 80% of normal land speed 15
30 Neriad's Blessing Group 3s/30 min/0 1500 range 90% of normal land speed 20
40 Breath of Leviathan Group 3s/30 min/0 1500 range 100% of normal land speed 25


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