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Chants

Shield (AF)

Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Aura of Protection Self 4.0s/20 minutes/0s   14 af 3
6 Aura of Deflection Self 4.0s/20 minutes/0s   19 af 6
11 Aura of Safety Self 4.0s/20 minutes/0s   24 af 9
17 Aura of Defense Self 4.0s/20 minutes/0s   30 af 12
24 Aura of Indestructability Self 4.0s/20 minutes/0s   37 af 17
33 Aura of Invincibility Self 4.0s/20 minutes/0s   46 af 23
43 Aura of Salvation Self 4.0s/20 minutes/0s   56 af 30

Buff (Strength)

Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Righteous Strength Self 3.0s/20 minutes/0s   17 3
7 Righteous Potency Self 3.0s/20 minutes/0s   20 6
14 Righteous Power Self 3.0s/20 minutes/0s   26 11
20 Virtuous Strength Self 3.0s/20 minutes/0s   31 (0) 16
30 Virtuous Potency Self 3.0s/20 minutes/0s   39 25
41 Virtuous Power Self 3.0s/20 minutes/0s   47 33
50 Virtuous Might Self 3.0s/20 minute/0s   55 43

Resurrection

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
30 Revive Corpse 4.0s/0/0s 1500 range Target is resurrected with 25% power and 25% health Variable
35 Reincarnate Corpse 0s/0/300s 1500 range Target is resurrected with 25% power and 25% health. Variable

Taunt

Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Provoke Enemy 0s/0/20s 1500 range 5 0
15 Aggravate Enemy 0s/0/20s 1500 range 17 0
30 Enrage Enemy 0s/0/20s 1500 range 38 0
40 Infuriate Enemy 0s/0/20s 1500 range 55 0

Heal (Chant)

Everyone in the caster's group is healed a small amount of damage every second. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Minor Refreshment Group 0s/0/8s 1500 range 3 0
5 Lesser Refreshment Group 0s/0/8s 1500 range 5 0
8 Refreshment Group 0s/0/8s 1500 range 8 0
12 Major Refreshment Group 0s/0/8s 1500 range 11 0
16 Greater Refreshment Group 0s/0/8s 1500 range 14 0
20 Crusader's Refreshment Group 0s/0/8s 1500 range 17 0
26 Saint's Refreshment Group 0s/0/8s 1500 range 22 0
35 Angel's Refreshment Group 0s/0/8s 1500 range 29 0
45 Archangel's Refreshment Group 0s/0/8s 1500 range 37 0

Damage Add / Celerity (Chant)

Everyone in the caster's group has the given amount of damage added to each melee swing.

Notes: Some spells in this line also increase melee attack speed.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Battle Fervor Group 0s/6 seconds/pulse/8s 1500 range 1.4 DPS 0
7 Greater Battle Fervor Group 0s/6 seconds/pulse/8s 1500 range 2.2 DPS 0
10 Battle Vigor Group 0s/6 seconds/pulse/8s 1500 range 2.8 DPS 0
15 Greater Battle Vigor Group 0s/6 seconds/pulse/8s 1500 range 3.8 DPS 0
21 Battle Fury Group 0s/6 seconds/pulse/8s 1500 range DPS, 750 range Celerity 5.0 DPS / 3% Celerity 0
28 Greater Battle Fury Group 0s/6 seconds/pulse/8s 1500 range DPS, 750 range Celerity 6.4 DPS / 6% Celerity 0
36 Battle Zeal Group 0s/6 seconds/pulse/8s 1500 range DPS, 750 range Celerity 8.0 DPS / 10% Celerity 0
46 Greater Battle Zeal Group 0s/6 seconds/pulse/8s 1500 range DPS, 750 range Celerity 10.0 DPS, 15% Celerity 0

Shield (Chant)

Everyone in the caster's group gains an addition to their armor factor (AF). It acts in addition to any armor the target is wearing. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Crusader's Ward Group 0s/6 seconds/pulse/8s 1500 range 24 af 0
9 Crusader's Shield Group 0s/6 seconds/pulse/8s 1500 range 33 af 0
13 Crusader's Guard Group 0s/6 seconds/pulse/8s 1500 range 40 af 0
18 Crusader's Barrier Group 0s/6 seconds/pulse/8s 1500 range 51 af 0
23 Crusader's Defense Group 0s/6 seconds/pulse/8s 1500 range 61 af 0
29 Crusader's Shelter Group 0s/6 seconds/pulse/8s 1500 range 75 af 0
38 Crusader's Protection Group 0s/6 seconds/pulse/8s 1500 range 99 af 0
48 Crusader's Mantle Group 0s/6 seconds/pulse/8s 1500 range 127 af 0

Fatigue Regeneration (Chant, Group)

Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Chant of Endurance Group 0s/5 seconds/pulse/0s 2000 range 1 0
12 Chant of Stamina Group 0s/5 seconds/pulse/0s 2000 range 2 0
22 Chant of Persistence Group 0s/5 seconds/pulse/0s 2000 range 3 0
32 Chant of Resilience Group 0s/5 seconds/pulse/0s 2000 range 4 0
42 Chant of Perseverance Group 0s/5 seconds/pulse/0s 2000 range 5 0

Resistance (Chant)

Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.

Notes: Body, Spirit, and Energy spells share one timer, while Heat, Cold, and Matter share another.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
25 Body Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Body) 0
26 Mind Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Spirit) 0
27 Energy Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Energy) 0
28 Heat Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Heat) 0
29 Cold Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Cold) 0
30 Earth Ward Group 0s/5 seconds/pulse/8s 1500 range 10 (Matter) 0
44 Body Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Body) 0
45 Mind Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Spirit) 0
46 Energy Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Energy) 0
47 Heat Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Heat) 0
48 Cold Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Cold) 0
49 Earth Shield Group 0s/5 seconds/pulse/8s 1500 range 20 (Matter) 0

Advanced Resistance (Chant)

Everyone in the caster's group gains an addition to the given THREE damage types. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
25 Soul Ward Group 0s/5 seconds/pulse/8s 1500 range 5 (Resist Body/Spirit/Energy) 0
27 Elemental Ward Group 0s/5 seconds/pulse/8s 1500 range 5 (Resist Heat/Cold/Matter) 0
44 Soul Shield Group 0s/5 seconds/pulse/8s 1500 range 10 (Resist Body/Spirit/Energy) 0
46 Elemental Shield Group 0s/5 seconds/pulse/8s 1500 range 10 (Resist Heat/Cold/Matter) 0

Buff (Ablative Armor)

Adds to the target's hit points temporarily (which are used to absorb damage, up to 25% of each individual hit) .
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
30 Barrier of Faith Group 0s/6 seconds per pulse/8s 1500 range Magical Ablative 60, 30% of hit absorbed per hit 0
40 Barrier of Virtue Group 0s/6 seconds per pulse/8s 1500 range Magical Ablative 90, 30% of hit absorbed per hit 0
50 Barrier of Temperence Group 0s/6 seconds per pulse/8s 1500 range Magical Ablative 120, 30% of hit absorbed per hit 0

Buff (Combat Speed, Group)

Increases the caster's group's combat speed for a short duration, which will cause all members to be considerably more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
18 Celerity Group 0s/5 seconds/pulse/8s 350 range 24% 6
26 Enhanced Celerity Group 0s/5 seconds/pulse/8s 350 range 28% 8
32 Amplified Celerity Group 0s/5 seconds/pulse/8s 350 range 31% 12
44 Pure Celerity Group 0s/5 seconds/pulse/8s 350 range 37% 15


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