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Arboreal Path

Shield (AF)

Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level Name Target Cast/Duration Range/Radius Effect Cost
1 Grove's Protection Self 3.0s/20 minutes 13 af 2
3 Grove's Buffer Self 3.0s/20 minutes 22 af 3
5 Grove's Defense Self 3.0s/20 minutes 32 af 4
9 Grove's Guard Self 3.0s/20 minutes 51 af 6
13 Grove's Shield Self 3.0s/20 minutes 71 af 8
18 Grove's Refuge Self 3.0s/20 minutes 95 af 11
24 Grove's Armor Self 3.0s/20 minutes 124 af 15
31 Grove's Ward Self 3.0s/20 minutes 158 af 19
40 Grove's Sanctuary Self 3.0s/20 minutes 201 af 25
50 Grove's Aegis Self 3.0s/20 minutes 250 af 33

Damage Shield

Anyone that hits the target with a melee attack is damaged by this protective shield.
Level Name Target Cast/Duration Range Effect Cost
7 Thorns of Retribution Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 1.2 DPS 5
10 Grove's Anguish Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 1.5 DPS 6
14 Wood's Vengeance Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 1.9 DPS 9
21 Forest's Revenge Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 2.5 DPS 13
30 Earthspirit's Ire Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 3.3 DPS 19
39 Nature's Retaliation Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 4.1 DPS 25
48 Nature's Heart of Wrath Friend 4.0s/10 minutes 1000 range Bonus: Damages target for listed damage/Damage: 4.9 DPS 31

Lifedrain

Target is damaged, and a portion of the damage is used to heal the caster.
Level Name Target Cast Range Effect Cost
2 Threshing the Chaff Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 9 (Energy) 2
4 Natural Selection Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 17 (Energy) 3
6 Culling the Weak Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 25 (Energy) 4
8 Survival of the Fittest Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 33 (Energy) 5
12 Strength of the Defender Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 45 (Energy) 8
16 Right of Life Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 61 (Energy) 10
22 Enemy's Debt Enemy 2.5s 1500 range Bonus: Returns 30% of damage done as health for the caste/Damage: 80 (Energy) 13
28 Force of Nature Enemy 2.5s 1500 range Bonus: Returns 40% of damage done as health for the caste/Damage: 104 (Energy) 17
35 Cycle of Life Enemy 2.5s 1500 range Bonus: Returns 40% of damage done as health for the caste/Damage: 128 (Energy) 22
45 Cycle of Death Enemy 2.5s 1500 range Bonus: Returns 50% of damage done as health for the caste/Damage: 164 (Energy) 29

Arboreal Mastery (Arborial Path Spec)

Absorb

Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level Name Target Cast/Duration Range/Radius Effect Cost
5 Moss Padding Self 3.0s/20 minutes   15 abs 4
10 Moss Coat Self 3.0s/20 minutes   18 abs 6
15 Moss Buffer Self 3.0s/20 minutes   21 abs 9
20 Moss Cover Self 3.0s/20 minutes   24 abs 12
25 Moss Wrap Self 3.0s/20 minutes   27 abs 15
30 Moss Sheet Self 3.0s/20 minutes   30 abs 19
34 Moss Cloak Self 3.0s/20 minutes   33 abs 21

Damage Shield

Anyone that hits the target with a melee attack is damaged by this protective shield.
Level Name Target Cast/Duration Range Effect Cost
45 Nature's Vengeance Group 4.0s/10:00 minutes 1000 range 6.0 31

Disease (AOE)

Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Level Name Target Cast/Duration Range/Radius Effect Cost
40 Blight Swarm Enemy 3.0s/3 minutes 1500 range/400 radius   (Energy) 29

Buff (Combat Speed)

Increases the target's combat speed, which will cause it to be considerably more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Speed of Kudzu Self Instant/30 seconds/120s   Target hasted: 16% 2
8 Rushing Kudzu Self Instant/30 seconds/120s   Target hasted: 19% 4
14 Alacrity of Kudzu Self Instant/30 seconds/120s   Target hasted: 22% 8
21 Haste of Kudzu Self Instant/30 seconds/120s   Target hasted: 25% 11
31 Pace of Kudzu Self Instant/30 seconds/120s   Target hasted: 30% 17
38 Celerity of Kudzu Self Instant/30 seconds/120s   Target hasted: 34% 22
48 Rampant Speed Self Instant/30 seconds/120s   Target hasted: 39% 29

Snare

Target moves slower for the spell's duration.
Level Name Target Cast/Duration/Recast Range Effect Cost
2 Close Path Enemy Instant/7 seconds/20s 1500 range -35% (Matter) 2
9 Hide Path Enemy Instant/17 seconds/20s 1500 range -35% (Matter) 4
11 Conceal Path Enemy Instant/20 seconds/20s 1500 range -35% (Matter) 6
17 Obscure Path Enemy Instant/28 seconds/20s 1500 range -35% (Matter) 8
22 Disguise Path Enemy Instant/35 seconds/20s 1500 range -35% (Matter) 10
32 Veil Path Enemy Instant/49 seconds/20s 1500 range -35% (Matter) 17
37 Darken Path Enemy Instant/56 seconds/20s 1500 range -35% (Matter) 20
47 Mask Path Enemy Instant/1 minute 10 seconds/20s 1500 range -35% (Matter) 27

Offensive Proc

Spell that adds a small chance for the target's weapon to "proc", or cast a given spell when used.
Level Name Target Cast/Duration Range Effect Cost
7 Blightstrike Self 3.0s/20 minutes 1500 range 15% chance to proc 25 (Disease) 3
16 Banestrike Self 3.0s/20 minutes 1500 range 20% chance to proc 35(Disease) 7
27 Rotstrike Self 3.0s/20 minutes 1500 range 25% chance to proc 45(Disease) 14
36 Scourgestrike Self 3.0s/20 minutes 1500 range 30% chance to proc 55 (Disease) 23
46 Witherstrike Self 3.0s/20 minutes 1500 range 35% chance to proc 65 (Disease) 30

Defensive Proc

Spell that adds a small chance for the target's armor to "proc", or cast a given spell when struck in melee combat.
Level Name Target Cast/Duration Range Effect Cost
13 Barkcrust Self 3.0s/20 minutes 1000 range 30 hp (Matter) 6
19 Barkhusk Self 3.0s/20 minutes 1000 range 50 hp (Matter) 9
26 Barkcoat Self 3.0s/20 minutes 1000 range 70 hp (Matter) 13
33 Barksheath Self 3.0s/20 minutes 1000 range 90 hp (Matter) 18
43 Barkcase Self 3.0s/20 minutes 1000 range 110 hp (Matter) 24
50 Barkshell Self 3.0s/20 minutes 1000 range 130 hp (Matter) 30

Damage over Time (Instant)

Inflicts damage to the target repeatedly over a given time period. This spell can be cast during combat.
Level Name Target Cast/Duration/Recast Range Effect Cost
1 Nature's Nausea Enemy Instant/24 seconds/30s 1500 range 2 dmg/tick 2
6 Nature's Ill Enemy Instant/24 seconds/30s 1500 range 5 dmg/tick 4
12 Nature's Rot Enemy Instant/24 seconds/30s 1500 range 7 dmg/tick 6
18 Nature's Decay Enemy Instant/24 seconds/30s 1500 range 10 dmg/tick 9
23 Nature's Toxin Enemy Instant/24 seconds/30s 1500 range 12 dmg/tick 12
29 Nature's Blight Enemy Instant/24 seconds/30s 1500 range 14 dmg/tick 16
35 Nature's Venom Enemy Instant/24 seconds/30s 1500 range 17 dmg/tick 20
42 Nature's Poison Enemy Instant/24 seconds/30s 1500 range 20 dmg/tick 24
49 Nature's Bane Enemy Instant/24 seconds/30s 1500 range 23 dmg/tick 29

Damage Add (Group)

Target does more damage with every melee weapon hit. Cast upon the caster's group.
Level Name Target Cast/Duration Range Effect Cost
28 Thorned Weapons Group 3.0s/20 minutes 1000 range 5.4 16
39 Bristled Weapons Group 3.0s/20 minutes 1000 range 6.4 8
45 Spurred Weapons Group 3.0s/20 minutes 1000 range 7.8 8


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