Verdant Path

Absorb

Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
30 Protecting Spirit Self 3.0s/20 minutes/0s 5 abs 19
41 Guardian Spirit Self 3.0s/20 minutes/0s 10 abs 26

Bladeturn

A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
19 Shield of Wood Self 4.0s/Until Destroyed/Dispelled/0s Bladeturn (0) 8%

Cure Mesmerize (Pet)

Cure mesmerize spells that have been placed on a caster's pet.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
20 Purifying Rain Pet 5.0s/0/0s 1000 range/350 radius 6%

Bomber (Heal Turret)

Spell creates a "bomber" which flies to the target turret and casts a healing spell.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Healing Spirit Pet 3.0s/20 seconds/0s 2000 range 11 2
3 Mending Spirit Pet 3.0s/20 seconds/0s 2000 range 21 3
7 Reviving Spirit Pet 3.0s/20 seconds/0s 2000 range 41 5
12 Soothing Spirit Pet 3.0s/20 seconds/0s 2000 range 66 8
18 Meliorating Spirit Pet 3.0s/20 seconds/0s 2000 range 96 11
25 Restorative Spirit Pet 3.0s/20 seconds/0s 2000 range 131 15
33 Ministering Spirit Pet 3.0s/20 seconds/0s 2000 range 171 21
43 Rejuvenating Spirit Pet 3.0s/20 seconds/0s 2000 range 221 27

Bomber (Regen)

Spell creates a "bomber" which flies to the target and casts a regeneration spell that causes it and others around it to heal faster.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Spirit of Remedy Pet 3.0s/1 minutes/0s 1500 range +5 health every normal reg tic. 3
9 Spirit of Betterment Pet 3.0s/1 minutes/0s 1500 range +6 health every normal reg tic 6
16 Spirit of Relief Pet 3.0s/1 minutes/0s 1500 range +7 health every normal reg tic 10
28 Spirit of Regeneration Pet 3.0s/1 minutes/0s 1500 range +8 health every normal reg tic 17
37 Spirit of Replenishing Pet 3.0s/1 minutes/0s 1500 range +9 health every normal reg tic 23
47 Spirit of Nourishing Pet 3.0s/1 minutes/0s 1500 range +10 health every normal reg tic 30

Fire and Forget Turret (Buff Physical Resistances)

Turret which, while active, casts spells that improve resistance to Spirit, Energy and Body magic at all friendly targets within its range.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Vent of Physical Resistance Ground Target 5.0s/2 minutes/0s 1500 range +3 to resists 10
17 Vent of Physical Protection Ground Target 5.0s/2 minutes/0s 1500 range +6 to resists 28
32 Vent of Physical Guarding Ground Target 5.0s/2 minutes/0s 1500 range +9 to resists 47
50 Vent of Physical Shielding Ground Target 5.0s/2 minutes/0s 1500 range +12 to resists 65

Fire and Forget Turret (Buff Elemental Resistances)

Turret which, while active, casts spells that improve resistance to Cold, Matter and Heat magic at all friendly targets within its range.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Vent of Elemental Resistance Ground Target 5.0s/2 minutes/0s 1500 range +3 to resists 5
10 Vent of Elemental Protection Ground Target 5.0s/2 minutes/0s 1500 range + 6 to resists 18
24 Vent of Elemental Guarding Ground Target 5.0s/2 minutes/0s 1500 range +9 to resists 37
42 Vent of Elemental Shielding Ground Target 5.0s/2 minutes/0s 1500 range +12 to resists 57


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