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Regrowth

Minor Heal

Heals target for a very small amount of health. Casts quickly and uses little power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Minor Revigoration Friend 2.2s/0/0s 2000 range 6 1
3 Minor Renewal Friend 2.2s/0/0s 2000 range 11 2
5 Minor Revivification Friend 2.2s/0/0s 2000 range 16 3
8 Minor Resurgence Friend 2.2s/0/0s 2000 range 23 4
11 Minor Revival Friend 2.2s/0/0s 2000 range 31 5
14 Minor Regeneration Friend 2.2s/0/0s 2000 range 38 6
18 Minor Regrowth Friend 2.2s/0/0s 2000 range 48 8
37 Minor Renascence Friend 2.2s/0/0s 2000 range 95 14
47 Minor Apotheosis Friend 2.2s/0/0s 2000 range 119 17

Heal

Heals target for a small amount of health. Uses little power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Renewal Friend 2.8s/0/0s 2000 range 26 4
6 Revivification Friend 2.8s/0/0s 2000 range 36 5
9 Resurgence Friend 2.8s/0/0s 2000 range 50 7
12 Revival Friend 2.8s/0/0s 2000 range 65 9
16 Regeneration Friend 2.8s/0/0s 2000 range 85 11
21 Regrowth Friend 2.8s/0/0s 2000 range 109 14
31 Resuscitation Friend 2.8s/0/0s 2000 range 158 20
36 Renascence Friend 2.8s/0/0s 2000 range 183 23
46 Apotheosis Friend 2.8s/0/0s 2000 range 231 29

Minor Group Heal

Heals every member of the group for a small amount of health.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
15 Group Revigoration Group 2.6s/0/0s 2000 range 33 9
25 Group Regrowth Group 2.6s/0/0s 2000 range 53 13
35 Group Renascence Group 2.6s/0/0s 2000 range 73 16
45 Group Apotheosis Group 2.6s/0/0s 2000 range 93 19

Resurrection

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Minor Reconstitution Corpse 4.0s/0/0s 1500 range Target is resurrected with 0% power and 10 health 0

Cure Poison

Attempts to cure target of all poisons.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Cure Poison Friend 3.2s/0/0s 1500 range 6%

Cure Disease

Attempts to cure target of all disease.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
7 Cure Disease Friend 3.2s/0/0s 1500 range 6%

Warden's Regrowth (Regrowth Spec)

Major Heal

Heals target.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Major Resurgance Friend 3.2s/0/0s 2000 range 55 5
8 Major Revival Friend 3.2s/0/0s 2000 range 82 7
11 Major Regeneration Friend 3.2s/0/0s 2000 range 109 9
15 Major Regrowth Friend 3.3s/0/0s 2000 range 145 12
20 Major Restoration Friend 3.2s/0/0s 2000 range 190 15
26 Major Resuscitation Friend 3.2s/0/0s 2000 range 244 19
33 Major Renascence Friend 3.2s/0/0s 2000 range 307 24
42 Major Apotheosis Friend 3.2s/0/0s 2000 range 387 30

Resurrection

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
16 Lesser Reconstitution Corpse 4.0s/0/0s 1500 range Target is resurrected with 10% power and 30% health 0

Resurrection (Instant)

Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
35 Swift Reconstitution Corpse 0s/0s/5 min 1500 range Target is resurrected with 25% health and 25% power

Buff (Health Regeneration)

Target regenerates the given amount of health every "tick".
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
6 Solar Conversion Self 3.0s/20 minutes/0s 3 8%
14 Solar Absorption Self 3.0s/20 minutes/0s 6 8%
25 Solar Regeneration Self 3.0s/20 minutes/0s 11 8%
35 Solar Regrowth Self 3.0s/20 minutes/0s 15 8%
45 Solar Resuscitation Self 3.0s/20 minutes/0s 19 8%

Buff (Offensive Group Heal Proc)

Target generates healing via melee attacks.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
8 Lesser Nature's Gift Self 0s/30s/30s 1000 range 15 (0) 8
16 Lesser Nature's Favor Self 0s/30s/30s 1000 range 30 10
24 Lesser Nature's Token Self 0s/30s/30s 1000 range 45 (0) 13
32 Nature's Gift Self 0s/30s/30s 1000 range 60 17
40 Nature's Favor Self 0s/30s/30s 1000 range 75 21
48 Nature's Token Self 0s/30s/30s 1000 range 100 25

Heal Over Time (Group)

Target regenerates health during the duration of the spell. Can be cast while moving or in combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Nature's Exhilaration Group 3.0s/15s/30s 2000 range 40 35
34 Nature's Uplift Group 3.0s/15s/30s 2000 range 40 45
44 Nature's Invigoration Group 3.0s/15s/30s 2000 range 60 55

Nurture

Shield (AF)

Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Minor Bark Skin Friend 3.0s/0/0s 1000 range 12 af 1 Conc
4 Lesser Bark Skin Friend 3.0s/0/0s 1000 range 14 af 2 Conc
6 Bark Skin Friend 3.0s/0/0s 1000 range 16 af 2 Conc
9 Major Bark Skin Friend 3.0s/0/0s 1000 range 19 af 3 Conc
12 Greater Bark Skin Friend 3.0s/0/0s 1000 range 22 af 4 Conc
17 Superior Bark Skin Friend 3.0s/0/0s 1000 range 27 af 6 Conc
21 Skin of the Redwood Friend 3.0s/0/0s 1000 range 31 af 7 Conc
26 Greater Skin of the Redwood Friend 3.0s/0/0s 1000 range 36 af 9 Conc
32 Major Skin of the Redwood Friend 3.0s/0/0s 1000 range 42 af 11 Conc
45 Superior Skin of the Redwood Friend 3.0s/0/0s 1000 range 55 af 16 Conc

Buff (Strength)

Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Strength of the Oak Friend 3.0s/0/0s 1000 range +12 Str 1 Conc
7 Strength of the Redwood Friend 3.0s/0/0s 1000 range +15 Str 3 Conc
14 Vigor of the Oak Friend 3.0s/0/0s 1000 range +21 Str 5 Conc
20 Vigor of the Redwood Friend 3.0s/0/0s 1000 range +26 Str 7 Conc
30 Force of the Oak Friend 3.0s/0/0s 1000 range +34 Str 11 Conc
41 Force of the Redwood Friend 3.0s/0/0s 1000 range +42 Str 15 Conc
50 Might of the Redwood Friend 3.0s/0/0s 1000 range +50 Str 19 Conc

Buff (Dexterity)

Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
8 Dexterity of the Ferret Friend 3.0s/0/0s 1000 range +16 Dex 3 Conc
13 Dexterity of the Rabbit Friend 3.0s/0/0s 1000 range +20 Dex 5 Conc
19 Dexterity of the Badger Friend 3.0s/0/0s 1000 range +25 Dex 7 Conc
28 Dexterity of the Lynx Friend 3.0s/0/0s 1000 range +32 Dex 10 Conc
38 Dexterity of the Bear Friend 3.0s/0/0s 1000 range +40 Dex 14 Conc
48 Dexterity of the Wolf Friend 3.0s/0/0s 1000 range +48 Dex 18 Conc

Buff (Constitution)

Increases the target's Constitution, which will cause it to be able to take more damage.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Oak's Stoutness Friend 3.0s/0/0s 1000 range +14 Con 2 Conc
11 Oak's Stamina Friend 3.0s/0/0s 1000 range +18 Con 4 Conc
15 Oak's Girth Friend 3.0s/0/0s 1000 range +22 Con 5 Conc
24 Redwood's Stoutness Friend 3.0s/0/0s 1000 range +29 Con 8 Conc
33 Redwood's Stamina Friend 3.0s/0/0s 1000 range +36 Con 12 Conc
43 Redwood's Girth Friend 3.0s/0/0s 1000 range +44 Con 16 Conc

Warden's Nurture (Nurture Spec)

Bladeturn

A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Nature's Ward Self 4.0s/Until Destroyed/Dispelled/0s Bladeturn (0) 8%
10 Nature's Fend Friend 4.0s/Until Destroyed/Dispelled/0s 1250 range Bladeturn (0) 8%
18 Nature's Shield Group 4.0s/Until Destroyed/Dispelled/0s 1250 range Bladeturn (0) 12%

Buff (Combat Speed)

Increases the target's combat speed, which will cause it to be considerably more effective in melee combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Ferocity of Nature Self 3.0s/20 minutes/0s Target hasted: 16% 15%
8 Rage of Nature Self 3.0s/20 minutes/0s Target hasted: 19% 15%
13 Fury of Nature Self 3.0s/20 minutes/0s Target hasted: 21% 15%
21 Anger of Nature Self 3.0s/20 minutes/0s Target hasted: 25% 15%
30 Hostility of Nature Self 3.0s/20 minutes/0s Target hasted: 30% 15%
38 Aggression of Nature Self 3.0s/20 minutes/0s Target hasted: 34% 15%
47 Reckoning of Nature Self 3.0s/20 minutes/0s Target hasted: 38% 15%

Buff (Body Resistance)

Target's resistance to Body damage is increased.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
22 Bolster Health Group 3.0s/10 minutes/0s 1000 range 8 (Resist Body) 18
32 Bolster Resillience Group 3.0s/10 minutes/0s 1000 range 16 (Resist Body) 26
43 Bolster Heartiness Group 3.0s/10 minutes/0s 1000 range 24 (Resist Body) 36

Buff (Energy Resistance)

Target's resistance to Energy damage is increased.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
27 Defy Thunder Group 3.0s/10 minutes/0s 1000 range 8 (Resist Energy) 22
37 Defy Storm Group 3.0s/10 minutes/0s 1000 range 16 (Resist Energy) 31
49 Defy Lightning Group 3.0s/10 minutes/0s 1000 range 24 (Resist Energy) 42

Buff (Spirit Resistance)

Target's resistance to Spirit damage is increased.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
23 Warden's Courage Group 3.0s/10 minutes/0s 1000 range 8 (Resist Spirit) 19
33 Warden's Honor Group 3.0s/10 minutes/0s 1000 range 16 (Resist Spirit) 27
48 Warden's Spirit Group 3.0s/10 minutes/0s 1000 range 24 (Resist Spirit) 41

Speed (Chant)

The movement speed of the caster and his/her group is increased. Does not work in combat.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Guardian's Encouragement Group 0s/6 seconds/pulse/0s 2000 range Target speed increase: 123% 0
15 Benefactor's Encouragement Group 0s/6 seconds/pulse/0s 2000 range Target speed increase: 131% 0
24 Protector's Encouragement Group 0s/6 seconds/pulse/0s 2000 range Target speed increase: 138% 0
34 Warden's Encouragement Group 0s/6 seconds/pulse/0s 2000 range Target speed increase: 145% 0
44 Paragon's Encouragement Group 0s/6 seconds/pulse/0s 2000 range Target speed increase: 153% 0

Damage Add (Chant)

Everyone in the caster's group has the given amount of damage added to each melee swing.

Notes: Some spells in this line also increase melee attack speed.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Nature's Revenge Group 0s/5 seconds/pulse/8s 1500 range 1.8 DPS 0
9 Nature's Vendetta Group 0s/5 seconds/pulse/8s 1500 range 2.6 DPS 0
14 Nature's Vengeance Group 0s/5 seconds/pulse/8s 1500 range 3.6 DPS 0
19 Nature's Retaliation Group 0s/5 seconds/pulse/8s 1500 range DPS / 750 range Celerity 4.6 DPS / 3% Celerity 0
25 Nature's Retribution Group 0s/5 seconds/pulse/8s 1500 range DPS / 750 range Celerity 5.8 DPS / 6% Celerity 0
35 Nature's Feud Group 0s/5 seconds/pulse/8s 1500 range DPS / 750 range Celerity 7.8 DPS / 10% Celerity 0
46 Nature's Reckoning Group 0s/5 seconds/pulse/8s 1500 range DPS / 750 range Celerity 10.0 DPS / 15% Celerity 0

Bladeturn (Chant)

A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble. This chant uses the caster's power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
26 Nature's Guard Group 0s/11 seconds/8s 1250 range Bladeturn (10s frequency) 8/4 per tick
36 Nature's Barrier Group 0s/9 seconds/8s 1250 range Bladeturn (8s frequency) 12/5 per tick
45 Nature's Wall Group 0s/7 seconds/8s 1250 range Bladeturn (6s frequency) 15/7 per tick

Buff (Offensive PBAE Heal Proc)

Target generates healing via melee attacks.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Nature's Curator Self 0s/30s/30ss 250 radius 25 5
20 Nature's Deacon Self 0s/30s/30s 250 radius 50 12
30 Nature's Keeper Self 0s/30s/30s 250 radius 75 17
40 Nature's Steward Self 0s/30s/30s 250 radius 100 21
50 Nature's Sentinel Self 0s/30s/30s 250 radius 125 25

Fatigue Reduction

Reduces the fatigue cost of combat styles used by the caster.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Attack Unending Self 0s/5 seconds/pulse/8s 4 0
12 Attack Unfading Self 3.0s/20 minutes/0s 20% 10%
22 Attack Perpetual Self 3.0s/20 minutes/0s 25% 10%
32 Attack Unceasing Self 3.0s/20 minutes/0s 30% 10%
41 Attack Uninterrupted Self 3.0s/20 minutes/0s 40% 10%

Celerity (Group)

Increases the target's melee attack speed. Stacks with non-celerity melee haste effects and spells.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
18 Celerity Group 0s/6s/8s 350 range 24% 0/6 per tick
26 Enhanced Celerity Group 0s/6s/8s 350 range 28% 0/8 per tick
32 Amplified Celerity Group 0s/6s/8s 350 range 31% 0/12 per tick
44 Pure Celerity Group 0s/6s/8s 350 range 37% 0/15 per tick


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